Henri Verbeet
|
7cba915710
|
wined3d: Pass correct bind flags to texture creation functions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-10-31 16:17:36 +01:00 |
Henri Verbeet
|
6ca15e9c13
|
wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-19 13:43:52 +01:00 |
Henri Verbeet
|
8a1a94cd20
|
d3d8: Explicitly translate resource map flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-16 14:25:01 +01:00 |
Henri Verbeet
|
02dc04bcc9
|
wined3d: Do not implicitly set WINED3D_RESOURCE_ACCESS_MAP for dynamic resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-14 09:06:51 +01:00 |
Henri Verbeet
|
2cf1db59ee
|
d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on buffers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-12 15:33:09 +01:00 |
Henri Verbeet
|
4b08687757
|
d3d8: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-08 09:42:06 +01:00 |
Henri Verbeet
|
5fc8b43c8a
|
d3d8: Use wined3d_buffer_create() in vertexbuffer_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-08 09:42:01 +01:00 |
Henri Verbeet
|
9801f09b57
|
d3d8: Use wined3d_buffer_create() in indexbuffer_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-06 12:58:58 +01:00 |
Henri Verbeet
|
9275b06cc0
|
wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-02 18:36:45 +01:00 |
Henri Verbeet
|
2abf1dd323
|
wined3d: Get rid of WINED3D_POOL_SCRATCH.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-01-29 20:29:00 +01:00 |
Henri Verbeet
|
743a47d3c4
|
d3d8: Use wined3d_resource_unmap() in d3d8_indexbuffer_Unlock().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-08-29 17:55:23 +09:00 |
Henri Verbeet
|
9a82f0efa2
|
d3d8: Use wined3d_resource_map() in d3d8_indexbuffer_Lock().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-08-29 17:55:22 +09:00 |
Henri Verbeet
|
9853b59cd7
|
d3d8: Use wined3d_resource_unmap() in d3d8_vertexbuffer_Unlock().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-08-29 17:55:20 +09:00 |
Henri Verbeet
|
53b21e0e9c
|
d3d8: Use wined3d_resource_map() in d3d8_vertexbuffer_Lock().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-08-29 17:55:18 +09:00 |
Henri Verbeet
|
53165034ba
|
wined3d: Unify resource preloads.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-08-11 12:08:58 +09:00 |
Stefan Dösinger
|
cf11933701
|
wined3d: Remove wined3d_buffer_set/get_priority.
|
2014-07-16 16:10:01 +02:00 |
Stefan Dösinger
|
1db2bdcf8a
|
d3d8: Use the private store api for buffers.
|
2014-03-21 17:36:20 +01:00 |
Stefan Dösinger
|
97b5525888
|
d3d8: Introduce a resource structure.
|
2014-03-21 17:36:17 +01:00 |
Jacek Caban
|
1524cc2ab7
|
d3d8: Use proper helpers for iface calls.
|
2012-08-27 19:45:59 +02:00 |
Henri Verbeet
|
1993727ee7
|
d3d8: Get rid of IDirect3DVertexBuffer8Impl.
|
2012-05-22 18:07:05 +02:00 |
Henri Verbeet
|
27ca37dbe0
|
d3d8: Get rid of IDirect3DIndexBuffer8Impl.
|
2012-05-21 21:31:13 +02:00 |
Henri Verbeet
|
9b085a9260
|
d3d8: Get rid of IDirect3DDevice8Impl.
|
2012-05-21 21:31:10 +02:00 |
Henri Verbeet
|
83761d20a8
|
d3d8: Get rid of IDirect3DBaseTexture8Impl.
|
2012-04-19 12:01:47 +02:00 |
Henri Verbeet
|
e53a277305
|
wined3d: Get rid of the WINED3DPOOL typedef.
|
2012-01-18 12:37:38 +01:00 |
Henri Verbeet
|
ef9be113e2
|
d3d8: Don't expose wined3d internal flags to the application.
|
2012-01-11 17:47:13 +01:00 |
Michael Stefaniuc
|
9ab233ea24
|
d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface.
|
2011-07-08 14:45:14 +02:00 |
Michael Stefaniuc
|
aa8e4dd81b
|
d3d8: Use unsafe_impl_from_IDirect3DVertexBuffer8 for app provided ifaces.
|
2011-07-08 14:45:09 +02:00 |
Michael Stefaniuc
|
638cf80c4f
|
d3d8: COM cleanup for the IDirect3DIndexBuffer8 iface.
|
2011-07-05 13:47:38 +02:00 |
Michael Stefaniuc
|
c1eeeec2d2
|
d3d8: Use unsafe_impl_from_IDirect3DIndexBuffer8 for an app provided iface.
|
2011-07-05 13:47:35 +02:00 |
Henri Verbeet
|
37d70103a1
|
d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource.
|
2011-06-17 11:02:43 +02:00 |
Henri Verbeet
|
dc6581ce5e
|
d3d8: Implement IDirect3DVertexBuffer8 private data handling on top of wined3d_resource.
|
2011-06-17 11:02:36 +02:00 |
Henri Verbeet
|
8d4ca1f815
|
wined3d: Remove COM from the device implementation.
|
2011-05-17 10:06:18 +02:00 |
Henri Verbeet
|
00a5f38595
|
wined3d: Remove object creation methods from the IWineD3DDevice interface.
|
2011-05-11 14:56:48 +02:00 |
Henri Verbeet
|
adb1e10979
|
wined3d: Get rid of wined3d_buffer_get_desc().
|
2011-03-11 11:40:47 +01:00 |
Henri Verbeet
|
756fdb7c5a
|
wined3d: Merge the various resource desc structures.
|
2011-03-09 12:28:58 +01:00 |
Henri Verbeet
|
a27ee75ed2
|
wined3d: Remove COM from the buffer implementation.
|
2011-03-04 16:25:58 +01:00 |
Michael Stefaniuc
|
54a61ae734
|
d3d8: Finish the COM cleanup of the IDirect3DDevice8 iface.
|
2011-01-28 11:59:39 +01:00 |
Henri Verbeet
|
70f4e66f84
|
wined3d: IWineD3DBuffer_Unmap() can't fail.
|
2010-10-15 16:19:54 +02:00 |
Henri Verbeet
|
fd7c1cbf05
|
wined3d: IWineD3DBuffer_GetDesc() should never fail.
|
2010-09-14 09:43:22 -05:00 |
Henri Verbeet
|
c9c034fb55
|
d3d8: Merge vertex and index buffer implementations into a single file.
|
2010-09-02 11:51:05 +02:00 |