d3d8: Use wined3d_buffer_create() in indexbuffer_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -565,25 +565,25 @@ static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
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HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
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UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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enum wined3d_pool wined3d_pool;
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DWORD wined3d_usage;
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struct wined3d_buffer_desc desc;
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HRESULT hr;
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wined3d_pool = pool;
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wined3d_usage = usage & WINED3DUSAGE_MASK;
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desc.byte_width = size;
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desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
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if (pool == D3DPOOL_SCRATCH)
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{
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wined3d_pool = WINED3D_POOL_SYSTEM_MEM;
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wined3d_usage |= WINED3DUSAGE_SCRATCH;
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}
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desc.usage |= WINED3DUSAGE_SCRATCH;
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desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
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desc.access = wined3daccess_from_d3dpool(pool);
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desc.misc_flags = 0;
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desc.structure_byte_stride = 0;
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buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
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d3d8_resource_init(&buffer->resource);
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buffer->format = wined3dformat_from_d3dformat(format);
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wined3d_mutex_lock();
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hr = wined3d_buffer_create_ib(device->wined3d_device, size, wined3d_usage, wined3d_pool,
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buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
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hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
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&d3d8_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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