ddraw: Use wined3d_buffer_create() in d3d_execute_buffer_execute().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
b8c5f98c06
commit
a3ca7a308a
|
@ -124,13 +124,19 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
|
|||
|
||||
if (buffer->index_size < index_count)
|
||||
{
|
||||
struct wined3d_buffer *new_buffer;
|
||||
unsigned int new_size = max(buffer->index_size * 2, index_count);
|
||||
struct wined3d_buffer *new_buffer;
|
||||
struct wined3d_buffer_desc desc;
|
||||
|
||||
hr = wined3d_buffer_create_ib(device->wined3d_device, new_size * sizeof(*indices),
|
||||
WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, WINED3D_POOL_DEFAULT,
|
||||
NULL, &ddraw_null_wined3d_parent_ops, &new_buffer);
|
||||
if (FAILED(hr))
|
||||
desc.byte_width = new_size * sizeof(*indices);
|
||||
desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_STATICDECL;
|
||||
desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
|
||||
desc.access = WINED3D_RESOURCE_ACCESS_GPU;
|
||||
desc.misc_flags = 0;
|
||||
desc.structure_byte_stride = 0;
|
||||
|
||||
if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
|
||||
NULL, NULL, &ddraw_null_wined3d_parent_ops, &new_buffer)))
|
||||
return hr;
|
||||
|
||||
buffer->index_size = new_size;
|
||||
|
|
Loading…
Reference in New Issue