d3d8: Use wined3d_buffer_create() in vertexbuffer_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
0b92a6fba7
commit
5fc8b43c8a
|
@ -273,25 +273,29 @@ static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
|
|||
HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
|
||||
UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
|
||||
{
|
||||
enum wined3d_pool wined3d_pool;
|
||||
DWORD wined3d_usage;
|
||||
struct wined3d_buffer_desc desc;
|
||||
HRESULT hr;
|
||||
|
||||
wined3d_pool = pool;
|
||||
wined3d_usage = usage & WINED3DUSAGE_MASK;
|
||||
if (pool == D3DPOOL_SCRATCH)
|
||||
{
|
||||
wined3d_pool = WINED3D_POOL_SYSTEM_MEM;
|
||||
wined3d_usage |= WINED3DUSAGE_SCRATCH;
|
||||
WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
|
||||
d3d8_resource_init(&buffer->resource);
|
||||
buffer->fvf = fvf;
|
||||
|
||||
desc.byte_width = size;
|
||||
desc.usage = usage & WINED3DUSAGE_MASK;
|
||||
desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
|
||||
desc.access = wined3daccess_from_d3dpool(pool);
|
||||
desc.misc_flags = 0;
|
||||
desc.structure_byte_stride = 0;
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_buffer_create_vb(device->wined3d_device, size, wined3d_usage, wined3d_pool,
|
||||
buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
|
||||
hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
|
||||
&d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
|
||||
wined3d_mutex_unlock();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue