ddraw: Use wined3d_buffer_create() in d3d_vertex_buffer_create_wined3d_buffer().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-02-08 02:40:47 +03:30 committed by Alexandre Julliard
parent e62000c5c0
commit 0b92a6fba7
1 changed files with 14 additions and 12 deletions

View File

@ -115,22 +115,24 @@ static ULONG WINAPI d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7 *iface)
static HRESULT d3d_vertex_buffer_create_wined3d_buffer(struct d3d_vertex_buffer *buffer, BOOL dynamic,
struct wined3d_buffer **wined3d_buffer)
{
DWORD usage = WINED3DUSAGE_STATICDECL;
enum wined3d_pool pool;
if (buffer->Caps & D3DVBCAPS_SYSTEMMEMORY)
pool = WINED3D_POOL_SYSTEM_MEM;
else
pool = WINED3D_POOL_DEFAULT;
struct wined3d_buffer_desc desc;
desc.byte_width = buffer->size;
desc.usage = WINED3DUSAGE_STATICDECL;
if (buffer->Caps & D3DVBCAPS_WRITEONLY)
usage |= WINED3DUSAGE_WRITEONLY;
desc.usage |= WINED3DUSAGE_WRITEONLY;
if (dynamic)
usage |= WINED3DUSAGE_DYNAMIC;
desc.usage |= WINED3DUSAGE_DYNAMIC;
desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
if (buffer->Caps & D3DVBCAPS_SYSTEMMEMORY)
desc.access = WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP;
else
desc.access = WINED3D_RESOURCE_ACCESS_GPU;
desc.misc_flags = 0;
desc.structure_byte_stride = 0;
return wined3d_buffer_create_vb(buffer->ddraw->wined3d_device,
buffer->size, usage, pool, buffer, &ddraw_null_wined3d_parent_ops,
wined3d_buffer);
return wined3d_buffer_create(buffer->ddraw->wined3d_device, &desc,
NULL, buffer, &ddraw_null_wined3d_parent_ops, wined3d_buffer);
}
/*****************************************************************************