Commit Graph

317 Commits

Author SHA1 Message Date
Henri Verbeet d2d0c42b6d ddraw: Verify that the surface is a render target in d3d_device_create(). 2013-09-17 12:01:23 +02:00
Henri Verbeet df01e8d6cc ddraw: Fix render target refcount handling.
Similar to AddAttachedSurface() / DeleteAttachedSurface(), we should Release
the interface version that we stored. (And actually store the interface that
we AddRef.)
2013-09-17 12:01:18 +02:00
Henri Verbeet 3c6d11706f ddraw: Just set the render target to NULL in d3d_device_inner_Release().
The wined3d front buffer is not a render target.
2013-09-12 10:59:21 +02:00
Henri Verbeet 1a78667862 wined3d: Allow the first render target to be set to NULL.
Note that it still isn't necessarily safe to render in this case, because
there are places where we assume the first render target is always non-NULL in
order to determine e.g. framebuffer dimensions. It's now the responsibility of
the caller to ensure that doesn't happen.
2013-09-12 10:59:18 +02:00
Henri Verbeet 4735690dc2 ddraw: Introduce a helper function for initializing a D3DDEVICEDESC structure from a D3DDEVICEDESC7 structure. 2013-09-06 12:00:22 +02:00
Stefan Dösinger 22fc22d28b ddraw: Enumerate DXT2 and DXT4. 2013-09-05 17:56:24 +02:00
Stefan Dösinger c0faf86fff ddraw: Fix double to float conversion warnings. 2013-08-01 20:43:42 +02:00
Stefan Dösinger c1663c5583 ddraw: Device2 and Device3 do not have a lighting render state. 2013-06-20 22:14:36 +02:00
Stefan Dösinger 669611b4be ddraw: Send device2_Draw* through device3_Draw*. 2013-06-20 22:14:36 +02:00
Stefan Dösinger 05de3f8cee ddraw: SPECULARENABLE defaults to true in IDirect3DDevice2. 2013-06-20 22:14:36 +02:00
Henri Verbeet 29c43e2efc ddraw: Rename PixelFormat_WineD3DtoDD() to ddrawformat_from_wined3dformat(). 2013-06-07 11:58:29 +02:00
Henri Verbeet e4816996c3 ddraw: Handle the "DirectDrawRenderer" registry key in wined3d. 2013-05-30 10:57:08 +02:00
Stefan Dösinger 57ab0363f5 ddraw: Don't check for NULL in GetCurrentViewport. 2013-01-29 11:48:13 +01:00
Stefan Dösinger 06ff1c710e ddraw: Unset the viewport if the current vp is deleted. 2013-01-29 11:48:05 +01:00
Stefan Dösinger 0209b0a96c ddraw: AddViewport holds a reference to the viewport. 2013-01-29 11:48:00 +01:00
Stefan Dösinger 351730e2d6 ddraw: Check for NULL pointers in SetCurrentViewport. 2013-01-29 11:47:55 +01:00
Stefan Dösinger 8e6e420a9d ddraw: Check for NULL pointers in DeleteViewport. 2013-01-29 11:47:47 +01:00
Stefan Dösinger b822c259fd ddraw: Delete viewports when destroying the device. 2013-01-29 11:47:43 +01:00
Stefan Dösinger 9a0b2a5100 ddraw: device::GetCurrentViewport returns an error if no viewport is set. 2013-01-29 11:47:37 +01:00
Stefan Dösinger d7e5189cc2 ddraw: Implement DrawIndexedPrimitiveStrided with regular draws. 2013-01-25 11:29:28 +01:00
Stefan Dösinger 7e62acc62e ddraw: Implement DrawPrimitiveStrided with regular draws. 2013-01-25 11:29:24 +01:00
Henri Verbeet 1249976eb6 wined3d: Get rid of the surface_type parameter to wined3d_check_device_format(). 2013-01-17 12:22:01 +01:00
Stefan Dösinger d3520ef465 ddraw: Don't discard buffers that haven't been used in draws. 2013-01-10 16:05:34 +01:00
Stefan Dösinger 3b197749f9 ddraw: Align user vertex data. 2012-12-18 12:37:00 +01:00
Stefan Dösinger 09d44a1967 ddraw: Handle DrawIndexedPrimitive via dynamic buffers. 2012-12-18 12:36:54 +01:00
Stefan Dösinger 94388ed6c2 ddraw: Handle DrawPrimitive with a dynamic vertex buffer. 2012-12-18 12:36:47 +01:00
Stefan Dösinger 6deaa02fda ddraw: Move the index buffer growing code to a separate function. 2012-12-18 12:36:40 +01:00
Stefan Dösinger a61f68fc5a ddraw: Properly use the index buffer as a dynamic buffer. 2012-11-28 20:14:58 +01:00
Stefan Dösinger 108fcb691c ddraw: Make the index buffer write only. 2012-11-28 20:14:58 +01:00
Stefan Dösinger 4b95487bdd ddraw: Don't create a wastefully large index buffer. 2012-11-28 20:14:57 +01:00
Henri Verbeet 8e24dbb60a wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
Henri Verbeet b69545c7da wined3d: wined3d_stateblock_capture() never fails. 2012-10-08 11:28:32 +02:00
Henri Verbeet f9d494294a wined3d: Just return the texture from wined3d_device_get_texture(). 2012-09-27 13:10:43 +02:00
Henri Verbeet c0a83b1d96 wined3d: wined3d_device_get_texture_stage_state() never fails. 2012-09-26 14:40:35 +02:00
Henri Verbeet 26c0714009 wined3d: wined3d_device_set_texture_stage_state() never fails. 2012-09-26 14:40:33 +02:00
Henri Verbeet 01918d05ed wined3d: wined3d_device_set_vertex_declaration() never fails. 2012-09-21 10:53:06 +02:00
Henri Verbeet 62670c7ba5 wined3d: wined3d_device_get_sampler_state() never fails. 2012-09-19 13:04:52 +02:00
Henri Verbeet 0d96be2c20 wined3d: wined3d_device_set_sampler_state() never fails. 2012-09-19 13:04:48 +02:00
Henri Verbeet 343974e2fd wined3d: wined3d_device_get_material() never fails. 2012-09-18 10:18:51 +02:00
Henri Verbeet 2669feeb8c wined3d: wined3d_device_set_material() never fails. 2012-09-18 10:18:42 +02:00
Henri Verbeet 90bd04c6b6 wined3d: wined3d_device_multiply_transform() never fails. 2012-09-14 15:43:20 +02:00
Henri Verbeet 706ece827b wined3d: wined3d_device_get_transform() never fails. 2012-09-12 12:46:12 +02:00
Henri Verbeet f79bbc767d wined3d: wined3d_device_set_transform() never fails. 2012-09-12 12:46:07 +02:00
Henri Verbeet d601a0dede wined3d: wined3d_device_get_render_state() never fails. 2012-09-11 18:03:57 +02:00
Henri Verbeet 75cec973d5 wined3d: wined3d_device_set_render_state() never fails. 2012-09-11 18:03:53 +02:00
Henri Verbeet 3569b6ccd2 wined3d: wined3d_device_get_viewport() never fails. 2012-09-10 11:40:19 +02:00
Henri Verbeet 64aae8cf02 wined3d: wined3d_device_set_viewport() never fails. 2012-09-10 11:40:14 +02:00
Henri Verbeet a3e28f6ce5 wined3d: wined3d_device_set_index_buffer() never fails. 2012-09-06 15:45:32 +02:00
Henri Verbeet 2c8834dffd d3d9: Implement d3d9_GetAdapterDisplayModeEx(). 2012-06-28 01:39:27 +02:00
Henri Verbeet 220a55c36c ddraw: Use wined3d_get_adapter_display_mode() in d3d_device2_EnumTextureFormats(). 2012-06-21 19:52:33 +02:00