Commit Graph

820 Commits

Author SHA1 Message Date
Henri Verbeet 0b630e1430 d3d9/tests: Add a test for clearing render targets in an MRT. 2010-07-23 11:46:51 +02:00
Henri Verbeet 74015090ae d3d9/tests: Introduce a vertex shader to the MRT test. 2010-07-23 11:46:41 +02:00
Alexandre Julliard b86d515ed6 dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
Stefan Dösinger 8284f70de8 d3d9: Use a vertex shader in the vpos test. 2010-07-21 13:23:59 +02:00
Stefan Dösinger bb3fb05c38 d3d9: Use a vertex shader in the vFace test. 2010-07-21 13:23:59 +02:00
Stefan Dösinger ba0a5ed104 d3d9: Use a vertex shader for the nested loop test.
Win7 (or newer Nvidia drivers) don't allow ps_3_0 fragment processing without
vertex shaders. This is interesting on its own, but not part of this test.
2010-07-21 13:23:59 +02:00
Stefan Dösinger e534e2e2ac d3d9: Win7+Nvidia returns c2 in COISSUE'd CND. 2010-07-21 13:23:59 +02:00
Stefan Dösinger 24adf40ee1 d3d9: Remove the fog vs sRGB test. 2010-07-21 13:23:59 +02:00
Alexandre Julliard cbc6ef9e91 d3d9/tests: Avoid sizeof in a trace. 2010-07-21 13:23:58 +02:00
Louis Lenders 277fdc6b33 d3d9: Add a few tests for GetAdapterDisplayModeEx. 2010-07-09 16:01:12 +02:00
Stefan Dösinger 0190b6cb90 d3d9: Use color_match in the coissue tests. 2010-07-06 19:28:27 +02:00
Stefan Dösinger b50a008549 d3d9: Windows7 doesn't draw with Viewports bigger than the framebuffer.
This is my Geforce 9600 setup here, the failure doesn't occur on all
windows 7 systems. I don't think we can change wined3d's behavior as a
number of games are broken on my Windows installation because they do
not like the extra parameter validation.
2010-07-06 19:28:27 +02:00
Stefan Dösinger cb4ba6a862 d3d9: Ignore a Windows 7 failure in the d3d9 depth clamp test. 2010-07-06 19:28:27 +02:00
Stefan Dösinger dd6cabcc1e d3d9: Pass count=0 when clearing the whole surface. 2010-07-05 12:59:46 +02:00
Stefan Dösinger 218b9cec6f d3d9: Nvidia drivers don't like unused output formats.
Newer nvidia drivers return garbage when using a COUNTx where x is bigger
than the amount of coordinates the texture can consume. So stick to COUNT3 for
volume textures. The tests don't need COUNT4 anyway.
2010-07-05 12:59:46 +02:00
Alexandre Julliard d0f60b05d1 d3d9/tests: Fix some test failures with the focus messages. 2010-07-02 13:45:29 +02:00
Henri Verbeet 95aaaf2f12 d3d9/tests: Add a test for offscreen point sprites. 2010-06-11 16:22:30 +02:00
Henri Verbeet c3cda92cf4 d3d9/tests: Remove an invalid point size test.
This test tests point size clamping behaviour when POINTSIZE_MAX <
POINTSIZE_MIN, but that behaviour isn't consistent between D3D drivers.
2010-05-28 16:22:26 +02:00
Henri Verbeet 1c12ba44a7 d3d9/test: Introduce point_match() to simplify testing point sizes. 2010-05-28 16:22:26 +02:00
Henri Verbeet 8c92f805f6 d3d9/tests: Don't depend so much on point rasterization rules in pointsize_test().
We can create a separate test for point rasterization if we really care about
that, but I doubt we do.
2010-05-28 16:22:26 +02:00
Henri Verbeet 2210b9a6ac d3d9/tests: Fix a typo. 2010-05-27 14:46:43 +02:00
Henri Verbeet e6611e22fb d3d9: Set the FPU control word on device creation. 2010-05-26 17:36:32 +02:00
Henri Verbeet 123bfa20f5 d3d9/tests: Add a shadow sampler test. 2010-05-17 13:20:03 +02:00
Henri Verbeet 3ab491f810 d3d9/tests: Allow D3DFMT_A2R10G10B10 as supported adapter mode.
This is in the list of allowed formats in the documentation, and some drivers
report this on Windows.
2010-05-04 13:14:59 +02:00
Henri Verbeet 2661e9abf7 d3d9/tests: Fix test_cube_wrap() for different texture filtering schemes. 2010-05-03 13:50:37 +02:00
Gerald Pfeifer f2d7cbc90c d3d9: Remove variable hr which is not really used from resource_test_cleanup. 2010-04-26 06:59:57 -05:00
Roderick Colenbrander 67f43418d0 d3d9: Add an initial ColorFill regression test. 2010-04-14 18:00:47 +02:00
Henri Verbeet 6ecdad06a3 d3d9/tests: Add some depth buffer tests. 2010-04-12 11:33:20 +02:00
Paul Vriens cc20a0da59 d3d9/tests: Initialize a variable (Coverity). 2010-03-31 16:12:32 +02:00
Roderick Colenbrander 342c6c6de5 d3d9: Add source/destination and backbuffer tests for StretchRect. 2010-03-30 13:55:28 +02:00
Henri Verbeet ab4bf7600a d3d9/tests: Add some message processing to test_wndproc().
For some reason Windows XP allows device creation to be blocked by the lack of
message processing in wndproc_thread(). Thanks to Wylda for helping debug
this. Disabled testing the focus and foreground windows after creating the
device for the moment.
2010-03-25 10:02:11 +01:00
Paul Vriens a0da7b6d3b d3d9/tests: Fix timeouts on Win9x/WinMe. 2010-03-19 12:26:37 +01:00
Henri Verbeet 914c8cb8ea ddraw: Acquire/release the focus window from the correct location. 2010-03-18 10:24:15 +01:00
Henri Verbeet a62e5a4678 d3d9/tests: Extend the window proc / focus window tests. 2010-03-18 10:23:58 +01:00
Stefan Dösinger 48d6167c29 d3d9: Remove old debug messages from the tests. 2010-03-17 16:10:15 +01:00
Stefan Dösinger f5b5f7176a d3d9: Windows 7 rejects invalid rectangles. 2010-03-17 16:09:55 +01:00
Stefan Dösinger 25c6dbfc2a d3d9: Remove the double unlock test. 2010-03-17 16:09:16 +01:00
Stefan Dösinger d790530df3 wined3d: Make resources 16 byte aligned. 2010-03-17 13:36:39 +01:00
Stefan Dösinger eb355ece4a d3d9: Fix test failures on Windows 7. 2010-03-16 17:02:23 +01:00
Alexandre Julliard bef5645eb1 makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
Ričardas Barkauskas 1e754f5e2e d3d9/tests: Test ATI2N pitch and locking offset behaviour. 2010-03-16 13:03:35 +01:00
Alexandre Julliard 6164ce2d82 makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Stefan Dösinger bb035638d0 d3d: Make sure vertexbuffer lock doesn't return a NULL pointer. 2010-02-09 11:33:53 +01:00
Stefan Dösinger 8912b372ed d3d9: Move the vertex buffer alignment test into buffer.c. 2010-02-02 14:10:11 +01:00
Stefan Dösinger 1d486a5abe d3d9: Test buffer lock flags. 2010-02-02 14:09:57 +01:00
Henri Verbeet 69861cf873 wined3d: Get rid of the depth range hack. 2010-01-27 11:16:07 +01:00
Henri Verbeet 983f96b82f d3d9: Add depth clamp tests. 2010-01-27 11:15:49 +01:00
Henri Verbeet 7f8ccf0342 d3d9: Add a separate function for stateblock initialization. 2010-01-20 15:32:15 +01:00
Henri Verbeet bfb63a8634 d3d9: Add a separate function for query initialization. 2010-01-18 14:37:21 +01:00
Paul Vriens e0405286bc d3d9/tests: Correct the size of a memcmp. 2010-01-11 11:35:28 -06:00
Paul Vriens e38e54e3f4 d3d9/tests: Fix size parameter for memcmp (Coccinelle). 2010-01-08 10:14:01 +01:00
Henri Verbeet 67cba48782 wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now. 2009-12-30 13:31:20 +01:00
Henri Verbeet d992e77b9c d3d9/tests: Add message tests for windowed devices. 2009-12-29 11:05:52 +01:00
Stefan Dösinger d6b9732497 wined3d: Remove the d3d7 do-not-convert code. 2009-12-29 11:03:36 +01:00
Henri Verbeet a96aa28d98 d3d9/tests: Add some tests for focus behaviour. 2009-12-23 14:27:29 +01:00
Henri Verbeet f262cf7603 d3d9/tests: A volume really isn't a resource, despite having all the methods. 2009-12-22 13:48:25 +01:00
Henri Verbeet 76804fa711 d3d9: Add a separate function for swapchain initialization. 2009-12-21 15:01:25 +01:00
Henri Verbeet 79a2045395 wined3d: NULL vertex declarations are captured, but not applied. 2009-12-21 15:01:22 +01:00
Henri Verbeet bd46ccc38e d3d9: Add a test to show D3D replaces the window proc. 2009-12-15 11:44:09 +01:00
Henri Verbeet c2cf193563 d3d9: Forward the volume's GetDevice() to the texture instead of the wined3d volume. 2009-12-09 13:50:56 +01:00
Alexandre Julliard 506a62776c d3d9/tests: Fix some pointer cast warnings on 64-bit. 2009-12-09 12:04:27 +01:00
Henri Verbeet 89c96ca31e d3d9: Fix GetDevice() for surfaces that are part of a texture.
If the surface is part of a texture it doesn't keep its own reference to the
device, but instead relies on the reference the texture has. This fixes a
regression introduced by ff92e6eb6a.
2009-12-07 14:34:08 +01:00
Henri Verbeet ff92e6eb6a d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
Huw Davies 14b343fcd0 d3d9/tests: Destroy the window after we release the device.
Although either order is supposed to work, the former crashes with Wine.
2009-12-03 15:26:52 +01:00
Henri Verbeet b644d11333 d3d9/tests: Add a small test for IDirect3D9Ex::GetAdapterLUID(). 2009-12-02 13:06:08 +01:00
Henri Verbeet ed73f0a1b0 d3d9: Implement IDirect3D9Ex::GetAdapterLUID(). 2009-12-02 13:06:08 +01:00
Henri Verbeet bdad5ace2a d3d9/tests: Trace the viewport in clear_test().
There are some failures in this test on Win7 that appear to be related to the
initial viewport. Perhaps this trace will help narrow it down.
2009-12-01 13:16:22 +01:00
Henri Verbeet 55f3c576d9 wined3d: Remove the effetively unused "state" field from the device. 2009-11-18 11:16:54 +01:00
Henri Verbeet 434a23d90d d3d9: Move D3D9CB_DestroySwapChain() to device.c. 2009-11-18 11:16:35 +01:00
Henri Verbeet b9243b721a d3d9: Add a separate function for device initialization. 2009-11-18 11:16:31 +01:00
Stefan Dösinger 7f961c0796 d3d9: Abort the x8l8v8u8 test if the format is not supported. 2009-11-12 15:18:09 +01:00
Henri Verbeet 5f8e6cb5e0 d3d9/tests: Don't require dynamic usage for textures in the stateblock tests. 2009-11-12 13:13:37 +01:00
Louis Lenders cdb2ccd2d8 d3d9: Quiet a few noisy fixme's. 2009-11-09 20:00:29 +01:00
Stefan Dösinger b49a9cbfd2 d3d9: Run the visual tests in a window. 2009-11-09 19:59:33 +01:00
Stefan Dösinger 69612bb241 d3d9: Make the visual test read the backbuffer. 2009-11-09 19:59:29 +01:00
Stefan Dösinger 63326b1925 wined3d: Add a usage flag for vertex buffer optimization. 2009-11-03 21:21:48 +01:00
Stefan Dösinger 90e443758a wined3d: Add a parameter for SetRenderTarget viewport setup. 2009-11-03 21:21:30 +01:00
Henri Verbeet bf10dbe8a6 wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet fff8b09fb4 d3d9/tests: Release the IDirect3D9Ex interface in test_qi_ex_to_base(). 2009-10-23 12:03:08 +02:00
Henri Verbeet 66961840a5 d3d9: Free "elements" in a vertexdeclaration_init() error path (Valgrind). 2009-10-22 10:46:25 +02:00
Louis Lenders 786271e1a1 d3d9/tests: Test {IDirect3DTexture9, IDirect3DSurface9}::UnlockRect for rectangles that are not locked. 2009-10-20 15:00:40 +02:00
Henri Verbeet 4dbf1c4900 d3d9: Add traces. 2009-10-20 14:00:36 +02:00
Henri Verbeet d17cd37d3b d3d9/tests: Remove an unused color result. 2009-10-19 11:45:30 +02:00
Henri Verbeet 44aead2e1c d3d9: Fix some IDirect3DDevice9Ex methods. 2009-10-19 11:45:25 +02:00
Henri Verbeet 023446f109 d3d9/tests: Check some more return values (LLVM/Clang). 2009-10-16 13:37:12 +02:00
James Helferty 2b5ff09160 d3d9/tests: Fix position of EndScene in visual test. 2009-10-15 12:06:17 +02:00
Stefan Dösinger e80144c403 d3d: Make EndScene calls hookable. 2009-10-14 12:21:06 +02:00
Stefan Dösinger dcacd83a82 d3d9: Make some functions hookable. 2009-10-14 12:21:06 +02:00
Henri Verbeet aa96a4559e d3d9: Add some stateblock tests for device resources. 2009-10-13 11:38:28 +02:00
Henri Verbeet 803eab27c7 d3d9: Cleanup the stateblock test callbacks a bit. 2009-10-12 12:36:05 +02:00
Henri Verbeet 8f91327b89 d3d9: Only run the vertex/pixel shader constant apply tests when the implementation supports them. 2009-10-12 12:35:47 +02:00
Henri Verbeet de45a38003 d3d9: Add tests for D3DSBT_PIXELSTATE stateblocks. 2009-10-09 11:50:30 +02:00
Henri Verbeet 489264d495 d3d9: Add tests for D3DSBT_VERTEXSTATE stateblocks. 2009-10-09 11:50:30 +02:00
Henri Verbeet 50e1106eca d3d9: Add some tests for CreateStateBlock(). 2009-10-08 13:53:59 +02:00
Henri Verbeet dfe07023c4 d3d9: Don't test D3DRS_DEBUGMONITORTOKEN in the stateblock tests. 2009-10-08 13:53:39 +02:00
Henri Verbeet ffcfbc2aeb d3d8: Rename abort_stateblock() to release_stateblock() in the stateblock tests. 2009-10-08 13:53:24 +02:00
Stefan Dösinger fcd0bc8f54 d3d9: Reduce the YUV test precision. 2009-10-08 12:03:20 +02:00
Henri Verbeet 3cb7e87284 d3d9: Use separate fields for data to check/apply in the stateblock tests. 2009-10-07 12:24:21 +02:00
Henri Verbeet 063d3d181b d3d9: Get rid of the unused "return_data_buffer" in the stateblock tests. 2009-10-07 12:24:09 +02:00
Henri Verbeet 7d0d8c0245 d3d9: Make the individual stateblock tests responsible for checking data. 2009-10-06 12:02:41 +02:00