Commit Graph

1363 Commits

Author SHA1 Message Date
Henri Verbeet 1db6a7e450 ddraw/tests: Fix the depth clamping test. 2011-05-24 11:55:05 +02:00
Henri Verbeet f147c1e928 ddraw: Don't touch the window during mode setting if we're not in exclusive mode. 2011-05-24 11:53:47 +02:00
Henri Verbeet 43aac32fd5 ddraw/tests: Add a test for mode settings calls with different coop levels. 2011-05-24 11:53:44 +02:00
Henri Verbeet 3032b40c80 wined3d: Get rid of the IWineD3DDeviceParent interface. 2011-05-19 10:06:21 +02:00
Henri Verbeet 8d4ca1f815 wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
Henri Verbeet 979e3744f7 wined3d: Remove state management methods from the IWineD3DDevice interface. 2011-05-17 10:06:15 +02:00
Francois Gouget a006296dca ddraw/tests: Fix compilation on systems that don't support nameless unions. 2011-05-16 16:35:28 +02:00
Ričardas Barkauskas a7bd11afb0 ddraw: Fix filtering of enumerated display modes. 2011-05-12 18:22:25 +02:00
Henri Verbeet 00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Henri Verbeet 5e4145d0ff ddraw: Skip redundant mode setting calls. 2011-05-11 14:56:48 +02:00
Henri Verbeet 87b45c3545 ddraw/tests: Add a small test for redundant mode setting calls. 2011-05-11 14:56:48 +02:00
Stefan Dösinger a1519e62f4 ddraw: Map ZBIAS values to a smaller depth range. 2011-05-10 14:04:55 +02:00
Francois Gouget d719e831ab ddraw/tests: Add a '\n' to an ok() call. 2011-05-09 12:09:13 +02:00
Henri Verbeet 65272a4f81 ddraw/tests: Add a test for SetCooperativeLevel() window styles. 2011-05-03 14:38:06 +02:00
Henri Verbeet 0293e19928 ddraw/tests: Make sure the window is properly released by ddraw in test_wndproc(). 2011-05-03 14:38:06 +02:00
Marcus Meissner 6d144cf012 ddraw: Added missing break (Coverity). 2011-05-02 12:37:25 +02:00
Henri Verbeet 1c1de920e3 wined3d: Remove COM from the surface implementation. 2011-04-29 16:52:13 +02:00
Stefan Dösinger 96b758f7b3 d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Henri Verbeet ac95c302ff ddraw: Replace the light list with a standard Wine list. 2011-04-22 10:43:57 +02:00
Henri Verbeet 03b388609d ddraw: Destroy the ddraw surface after the wined3d texture is destroyed. 2011-04-21 16:53:42 +02:00
Henri Verbeet 6ff226f502 ddraw: Destroy the ddraw surface after the wined3d surface is destroyed. 2011-04-21 16:53:41 +02:00
Henri Verbeet cbf78c5d49 ddraw: Release the wined3d surface first in ddraw_surface_destroy(). 2011-04-21 16:53:41 +02:00
Henri Verbeet 25c0941e50 ddraw: Add a separate function for surface cleanup. 2011-04-21 16:53:41 +02:00
Henri Verbeet fd1aac3e75 ddraw: Replace the viewport list with a standard Wine list. 2011-04-20 13:07:00 +02:00
Henri Verbeet f1de9ad621 ddraw: Unset the viewports active device in IDirect3DDeviceImpl_3_DeleteViewport(). 2011-04-20 13:06:49 +02:00
Henri Verbeet 5492560cb5 ddraw: Introduce a separate function for texture creation. 2011-04-20 13:06:45 +02:00
Henri Verbeet 2b1b5dba43 ddraw: Don't bother unsetting resources on surface destruction.
Uninit3D() / stateblock destruction already takes care of this.
2011-04-20 13:06:40 +02:00
Henri Verbeet d429aaa9e9 ddraw: Verify the viewport belongs to the device on execute buffer execution. 2011-04-19 13:29:42 +02:00
Henri Verbeet 9edeb22c34 ddraw: Verify the viewport belongs to the device in IDirect3DDeviceImpl_3_SetCurrentViewport(). 2011-04-19 13:29:39 +02:00
Henri Verbeet 2c450571e5 wined3d: Remove COM from the volume implementation. 2011-04-15 10:07:57 +02:00
Henri Verbeet 3ec19590d5 wined3d: Remove COM from the swapchain implementation. 2011-04-14 17:13:57 +02:00
Henri Verbeet d2e665230a wined3d: Get rid of the swapchain destroy callback. 2011-04-13 14:13:51 +02:00
Henri Verbeet dd2c7d0d8c wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00
Henri Verbeet 358f14ee20 ddraw: Fix a typo in a comment. 2011-04-04 11:53:39 +02:00
Henri Verbeet 024b5c2245 ddraw: Do not unset the index buffer on D3D device destruction. 2011-04-04 11:53:35 +02:00
Henri Verbeet 973b56dc1c ddraw: Get rid of the unused LoadWineD3D() declaration. 2011-04-04 11:53:27 +02:00
Henri Verbeet fd8e18bd2b wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00
Henri Verbeet b8c40f3a7e wined3d: Get rid of IWineD3DCubeTexture. 2011-03-18 15:59:04 +01:00
Henri Verbeet f1ec3820d7 wined3d: Get rid of IWineD3DTexture. 2011-03-17 10:40:52 +01:00
Henri Verbeet adb1e10979 wined3d: Get rid of wined3d_buffer_get_desc(). 2011-03-11 11:40:47 +01:00
Henri Verbeet 2b18192e7a wined3d: Get rid of IWineD3DSurface::GetDesc(). 2011-03-11 11:40:31 +01:00
Henri Verbeet 4fd03150f6 wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc(). 2011-03-10 12:53:13 +01:00
Henri Verbeet 63b72d789d wined3d: Move the GetLevelDesc() functions to the IWineD3DBaseTexture interface. 2011-03-09 12:29:04 +01:00
Henri Verbeet 756fdb7c5a wined3d: Merge the various resource desc structures. 2011-03-09 12:28:58 +01:00
Henri Verbeet 015ad93d47 ddraw: Just pass NULL as swapchain parent.
The swapchain was the last place using IParent, so this allows us to kill
IParent completely.
2011-03-08 12:28:20 +01:00
Henri Verbeet b9fae5e9a8 wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects. 2011-03-08 12:27:41 +01:00
Henri Verbeet a27ee75ed2 wined3d: Remove COM from the buffer implementation. 2011-03-04 16:25:58 +01:00
Henri Verbeet b7c427b483 ddraw: Just pass NULL as index buffer parent.
Since the parent is just an opaque pointer instead of a COM object now, it can
just be NULL instead of needing IParent hacks.
2011-03-04 16:25:58 +01:00
Austin English 46f0538ae0 ddraw: Fix unused variable warnings (LLVM/Clang). 2011-02-07 10:13:52 -06:00
Henri Verbeet 304d713860 wined3d: Remove COM from the clipper implementation. 2011-02-04 15:25:31 +01:00
Henri Verbeet 5963483fc2 wined3d: Remove COM from the palette. 2011-02-03 13:15:17 +01:00
Henri Verbeet 5765632d9f wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
Henri Verbeet 36d4268e3c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
Henri Verbeet 4b109ff1f8 wined3d: Remove COM from the stateblock. 2011-01-31 12:24:58 +01:00
Henri Verbeet 8872239088 ddraw: Link directly to wined3d. 2011-01-28 11:59:02 +01:00
Michael Stefaniuc 68d5d33e5e ddraw: COM cleanup for the IClassFactory iface. 2011-01-24 14:43:23 +01:00
Michael Stefaniuc 15dfe304bf ddraw: Drop "Thunk_" from the names of the IDirect3DVertexBuffer methods. 2011-01-21 12:25:18 +01:00
Michael Stefaniuc da0186798d ddraw: Drop "Thunk_" from the names of the IDirect3DMaterial* methods. 2011-01-21 12:25:14 +01:00
Michael Stefaniuc 4a2ac6c8bd ddraw: Drop "Thunk_" from the names of the IDirect3DDevice3 methods. 2011-01-20 12:22:16 +01:00
Michael Stefaniuc 120678c261 ddraw: Drop "Thunk_" from the names of the IDirect3DDevice2 methods. 2011-01-20 12:22:10 +01:00
Michael Stefaniuc f4acb9bb53 ddraw: Drop "Thunk_" from the names of the IDirect3DDevice methods. 2011-01-20 12:22:04 +01:00
Henri Verbeet 93f1c49ea4 ddraw: Initialize the AutoRestoreDisplayMode field of WINED3DPRESENT_PARAMETERS (Valgrind). 2011-01-20 12:18:50 +01:00
Michael Stefaniuc 9745108096 ddraw: COM cleanup for the IDirectDraw7 iface. 2011-01-19 12:32:06 +01:00
Michael Stefaniuc cd8c18e83c ddraw: COM cleanup for the IDirectDraw4 iface. 2011-01-19 12:32:00 +01:00
Michael Stefaniuc 30a07d8371 ddraw: COM cleanup for the IDirectDraw3 iface. 2011-01-19 12:31:54 +01:00
Michael Stefaniuc 4202f09100 ddraw: COM cleanup for the IDirectDraw2 iface. 2011-01-19 12:31:45 +01:00
Michael Stefaniuc a59347fcd2 ddraw: COM cleanup for the IDirectDraw iface. 2011-01-19 12:31:12 +01:00
Michael Stefaniuc 497944f2bd ddraw: COM cleanup for the IDirect3D7 iface. 2011-01-19 12:31:04 +01:00
Michael Stefaniuc 97f9b02a26 ddraw: COM cleanup for the IDirect3D3 iface. 2011-01-19 12:30:58 +01:00
Michael Stefaniuc 2b80213578 ddraw: COM cleanup for the IDirect3D2 iface. 2011-01-18 13:29:59 +01:00
Michael Stefaniuc 8255d464db ddraw: COM cleanup for the IDirect3D iface. 2011-01-18 13:29:58 +01:00
Michael Stefaniuc 055c5e205a ddraw: Pass an IDirectDrawImpl* instead of an iface to CreateSurface(). 2011-01-18 13:29:58 +01:00
Michael Stefaniuc 0b362f6fa4 ddraw: Pass an IDirectDrawImpl* instead of an iface to ddraw_set_display_mode(). 2011-01-18 13:29:58 +01:00
Michael Stefaniuc b3ced2fa8a ddraw: Avoid some unsafe IDirect3D7 iface to IDirectDrawImpl transitions. 2011-01-18 13:29:57 +01:00
Greg Geldorp 1e7c80ba9a ddraw/tests: Remove some outdated tests. 2011-01-14 18:26:20 +01:00
Alexandre Julliard 4da54d93e1 ddraw: Convert dll registration to the IRegistrar mechanism. 2010-12-07 12:54:12 +01:00
Alexandre Julliard 5f49129e03 resources: Define a generic mechanism for adding extra values to the common version block. 2010-12-03 14:53:59 +01:00
Henri Verbeet 8c2416941e ddraw/tests: Fix a typo. 2010-11-30 10:56:57 +01:00
Henri Verbeet 63316d0967 ddraw: Return DDERR_INVALIDPARAMS for 0 width / height surface creation. 2010-11-18 12:37:49 +01:00
Henri Verbeet d3e2e84feb ddraw/tests: Fix some failure messages. 2010-11-17 14:01:15 +01:00
Henri Verbeet 7a354177b3 wined3d: Don't unregister a window unless the window proc is what we expect it to be.
In particular, if we'd unregister a window when the application replaced our
window proc, but still forwards to us, we'd create a loop when we register
the same window again later.
2010-11-10 12:19:24 +01:00
Henri Verbeet 2b0684c56d ddraw: Make switching to/from fullscreen work more than once. 2010-11-10 12:19:09 +01:00
Henri Verbeet 6fcb33f59f ddraw: Window proc replacement depends on DDSCL_EXCLUSIVE, not DDSCL_FULLSCREEN. 2010-11-10 12:19:04 +01:00
Henri Verbeet 7e3985e1fe ddraw: Setup the device window in SetCooperativeLevel(). 2010-11-08 13:30:54 +01:00
Henri Verbeet feaf81f60d wined3d: Use SetWindowPos() to make the focus window active. 2010-11-05 17:15:37 +01:00
David Adam 7661e8986c ddraw: Exclusive mode is the corner case for SetCooperative, not the normal mode. 2010-11-04 12:23:07 +01:00
Henri Verbeet 4c4a414596 ddraw/tests: Check for multiple expected messages in test_wndproc(). 2010-11-04 12:12:33 +01:00
Henri Verbeet cb3a133b28 ddraw: Fix some TRACEs. 2010-11-02 13:17:01 +01:00
Francois Gouget 6fb3a0a032 ddraw/tests: Remove a space before a '\n'. 2010-11-02 13:16:09 +01:00
David Adam e5e150a4d6 ddraw: Add tests for SetCooperativeLevel with a NULL window. 2010-11-02 12:03:03 +01:00
Francois Gouget aa93d7b80d ddraw/tests: Fix compilation on systems that don't support nameless unions. 2010-11-02 12:03:03 +01:00
David Adam 94f74a7caf ddraw: Add tests for the foreground window set by SetCooperativeLevel. 2010-11-01 12:38:44 +01:00
Michael Stefaniuc 1fe54842e0 ddraw: Add missing unlock (Smatch). 2010-10-26 11:54:10 +02:00
Ričardas Barkauskas 78e4a096a3 ddraw: Surfaces with DDSCAPS_3DDEVICE and DDSCAPS_ZBUFFER can't be render targets. 2010-10-25 15:31:12 +02:00
Ričardas Barkauskas ff659522f6 ddraw: Fix DDSCAPS_3DDEVICE surfaces always setting DDSCAPS_VISIBLE. 2010-10-25 15:31:07 +02:00
Ričardas Barkauskas 7402761e21 ddraw/tests: Test some more caps combinations. 2010-10-25 15:31:02 +02:00
Ričardas Barkauskas c6bc9e01e3 ddraw/tests: Test if surface with DDSCAPS_ZBUFFER can be render target. 2010-10-25 15:30:51 +02:00
David Adam 0a90271d69 ddraw: SETFOCUSWINDOW lives independently of other flags. 2010-10-22 12:08:07 +02:00
David Adam f8690a6bda ddraw: Remove a useless function. 2010-10-21 16:18:05 +02:00
Henri Verbeet 70f4e66f84 wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00