ddraw: Drop "Thunk_" from the names of the IDirect3DVertexBuffer methods.
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@ -82,10 +82,8 @@ IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7 *iface,
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return E_NOINTERFACE;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer *iface,
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REFIID riid,
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void **obj)
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static HRESULT WINAPI IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer *iface,
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REFIID riid, void **obj)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
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@ -112,8 +110,7 @@ IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7 *iface)
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return ref;
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}
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static ULONG WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface)
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static ULONG WINAPI IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface)
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{
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TRACE("iface %p.\n", iface);
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@ -176,8 +173,7 @@ IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *iface)
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return ref;
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}
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static ULONG WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface)
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static ULONG WINAPI IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface)
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{
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TRACE("iface %p.\n", iface);
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@ -242,11 +238,8 @@ IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *iface,
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return hr;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface,
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DWORD Flags,
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void **Data,
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DWORD *Size)
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static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface, DWORD Flags,
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void **Data, DWORD *Size)
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{
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TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, Flags, Data, Size);
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@ -276,8 +269,7 @@ IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7 *iface)
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer *iface)
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static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer *iface)
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{
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TRACE("iface %p.\n", iface);
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@ -379,15 +371,9 @@ IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7 *iface,
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return hr;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer *iface,
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DWORD VertexOp,
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DWORD DestIndex,
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DWORD Count,
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IDirect3DVertexBuffer *SrcBuffer,
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DWORD SrcIndex,
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IDirect3DDevice3 *D3DDevice,
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DWORD Flags)
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static HRESULT WINAPI IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer *iface,
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DWORD VertexOp, DWORD DestIndex, DWORD Count, IDirect3DVertexBuffer *SrcBuffer,
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DWORD SrcIndex, IDirect3DDevice3 *D3DDevice, DWORD Flags)
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{
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IDirect3DVertexBufferImpl *Src = SrcBuffer ? vb_from_vb1(SrcBuffer) : NULL;
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IDirect3DDeviceImpl *D3D = D3DDevice ? device_from_device3(D3DDevice) : NULL;
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@ -435,9 +421,8 @@ IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface,
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D3DVERTEXBUFFERDESC *Desc)
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static HRESULT WINAPI IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface,
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D3DVERTEXBUFFERDESC *Desc)
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{
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TRACE("iface %p, desc %p.\n", iface, Desc);
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@ -484,10 +469,8 @@ IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7 *iface,
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return DD_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer *iface,
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IDirect3DDevice3 *D3DDevice,
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DWORD Flags)
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static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer *iface,
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IDirect3DDevice3 *D3DDevice, DWORD Flags)
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{
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IDirect3DDeviceImpl *D3D = D3DDevice ? device_from_device3(D3DDevice) : NULL;
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@ -558,15 +541,15 @@ static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl =
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static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl =
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{
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/*** IUnknown Methods ***/
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Thunk_IDirect3DVertexBufferImpl_1_QueryInterface,
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Thunk_IDirect3DVertexBufferImpl_1_AddRef,
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Thunk_IDirect3DVertexBufferImpl_1_Release,
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IDirect3DVertexBufferImpl_1_QueryInterface,
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IDirect3DVertexBufferImpl_1_AddRef,
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IDirect3DVertexBufferImpl_1_Release,
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/*** IDirect3DVertexBuffer Methods ***/
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Thunk_IDirect3DVertexBufferImpl_1_Lock,
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Thunk_IDirect3DVertexBufferImpl_1_Unlock,
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Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices,
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Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc,
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Thunk_IDirect3DVertexBufferImpl_1_Optimize
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IDirect3DVertexBufferImpl_1_Lock,
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IDirect3DVertexBufferImpl_1_Unlock,
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IDirect3DVertexBufferImpl_1_ProcessVertices,
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IDirect3DVertexBufferImpl_1_GetVertexBufferDesc,
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IDirect3DVertexBufferImpl_1_Optimize
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};
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HRESULT d3d_vertex_buffer_init(IDirect3DVertexBufferImpl *buffer,
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