ddraw: Destroy the ddraw surface after the wined3d texture is destroyed.
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6ff226f502
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03b388609d
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@ -180,10 +180,13 @@ static ULONG WINAPI ddraw_surface7_AddRef(IDirectDrawSurface7 *iface)
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TRACE("%p increasing refcount to %u.\n", This, refCount);
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if (refCount == 1 && This->WineD3DSurface)
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if (refCount == 1)
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{
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EnterCriticalSection(&ddraw_cs);
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IWineD3DSurface_AddRef(This->WineD3DSurface);
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if (This->WineD3DSurface)
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IWineD3DSurface_AddRef(This->WineD3DSurface);
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if (This->wined3d_texture)
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wined3d_texture_incref(This->wined3d_texture);
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LeaveCriticalSection(&ddraw_cs);
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}
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@ -256,9 +259,7 @@ static void ddraw_surface_cleanup(IDirectDrawSurfaceImpl *surface)
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TRACE("surface %p.\n", surface);
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if (surface->wined3d_texture) /* If it's a texture, destroy the wined3d texture. */
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wined3d_texture_decref(surface->wined3d_texture);
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else if (surface->wined3d_swapchain)
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if (surface->wined3d_swapchain)
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{
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IDirectDrawImpl *ddraw = surface->ddraw;
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@ -388,7 +389,10 @@ static ULONG WINAPI ddraw_surface7_Release(IDirectDrawSurface7 *iface)
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LeaveCriticalSection(&ddraw_cs);
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return ref;
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}
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ddraw_surface_cleanup(This);
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if (This->wined3d_texture) /* If it's a texture, destroy the wined3d texture. */
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wined3d_texture_decref(This->wined3d_texture);
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else
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ddraw_surface_cleanup(This);
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LeaveCriticalSection(&ddraw_cs);
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}
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@ -3491,6 +3495,20 @@ const struct wined3d_parent_ops ddraw_surface_wined3d_parent_ops =
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ddraw_surface_wined3d_object_destroyed,
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};
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static void STDMETHODCALLTYPE ddraw_texture_wined3d_object_destroyed(void *parent)
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{
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IDirectDrawSurfaceImpl *surface = parent;
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TRACE("surface %p.\n", surface);
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ddraw_surface_cleanup(surface);
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}
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static const struct wined3d_parent_ops ddraw_texture_wined3d_parent_ops =
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{
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ddraw_texture_wined3d_object_destroyed,
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};
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HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface)
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{
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const DDSURFACEDESC2 *desc = &surface->surface_desc;
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@ -3513,10 +3531,10 @@ HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface)
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format = PixelFormat_DD2WineD3D(&surface->surface_desc.u4.ddpfPixelFormat);
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if (desc->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
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return IWineD3DDevice_CreateCubeTexture(surface->ddraw->wineD3DDevice, desc->dwWidth,
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levels, 0, format, pool, surface, &ddraw_null_wined3d_parent_ops, &surface->wined3d_texture);
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levels, 0, format, pool, surface, &ddraw_texture_wined3d_parent_ops, &surface->wined3d_texture);
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else
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return IWineD3DDevice_CreateTexture(surface->ddraw->wineD3DDevice, desc->dwWidth, desc->dwHeight,
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levels, 0, format, pool, surface, &ddraw_null_wined3d_parent_ops, &surface->wined3d_texture);
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levels, 0, format, pool, surface, &ddraw_texture_wined3d_parent_ops, &surface->wined3d_texture);
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}
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HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
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