Michael Stefaniuc
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2f76274df9
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d3d10core: COM cleanup for the ID3D10Query iface.
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2011-06-02 16:24:07 +02:00 |
Michael Stefaniuc
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db9823e02a
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d3d10core: COM cleanup for the ID3D10SamplerState iface.
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2011-06-02 16:24:03 +02:00 |
Michael Stefaniuc
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54ac05a871
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d3d10core: COM cleanup for the ID3D10RasterizerState iface.
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2011-06-02 16:24:00 +02:00 |
Michael Stefaniuc
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815470e68b
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d3d10core: COM cleanup for the ID3D10DepthStencilState iface.
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2011-06-02 16:23:54 +02:00 |
Michael Stefaniuc
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a4a4a420f8
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d3d10core: COM cleanup for the ID3D10BlendState iface.
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2011-06-01 15:16:36 +02:00 |
Michael Stefaniuc
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2b1001907f
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d3d10core: COM cleanup for the ID3D10GeometryShader iface.
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2011-06-01 15:16:32 +02:00 |
Michael Stefaniuc
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36de21b3a1
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d3d10core: COM cleanup for the ID3D10ShaderResourceView iface.
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2011-06-01 15:16:29 +02:00 |
Michael Stefaniuc
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7aff686ea1
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d3d10core: COM cleanup for the ID3D10DepthStencilView iface.
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2011-06-01 15:16:23 +02:00 |
Michael Stefaniuc
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a8712d5522
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d3d10core: COM cleanup for the ID3D10Texture3D iface.
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2011-06-01 15:16:19 +02:00 |
Michael Stefaniuc
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7d295ddfa4
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d3d10core: COM cleanup for the ID3D10Texture2D iface.
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2011-06-01 15:15:57 +02:00 |
Henri Verbeet
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3032b40c80
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wined3d: Get rid of the IWineD3DDeviceParent interface.
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2011-05-19 10:06:21 +02:00 |
Frédéric Delanoy
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32f79acc1f
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d3d10core: dxgi_format_from_wined3dformat should return DXGI_FORMAT enum values in all cases.
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2011-05-18 17:07:19 +02:00 |
Henri Verbeet
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8d4ca1f815
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wined3d: Remove COM from the device implementation.
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2011-05-17 10:06:18 +02:00 |
Henri Verbeet
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979e3744f7
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wined3d: Remove state management methods from the IWineD3DDevice interface.
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2011-05-17 10:06:15 +02:00 |
Marcus Meissner
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cb58f81a38
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d3d10core: Mark a struct as static.
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2011-05-16 16:35:33 +02:00 |
Henri Verbeet
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00a5f38595
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wined3d: Remove object creation methods from the IWineD3DDevice interface.
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2011-05-11 14:56:48 +02:00 |
Henri Verbeet
|
1c1de920e3
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wined3d: Remove COM from the surface implementation.
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2011-04-29 16:52:13 +02:00 |
Henri Verbeet
|
2c450571e5
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wined3d: Remove COM from the volume implementation.
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2011-04-15 10:07:57 +02:00 |
Henri Verbeet
|
3ec19590d5
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wined3d: Remove COM from the swapchain implementation.
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2011-04-14 17:13:57 +02:00 |
Henri Verbeet
|
2ab5b833d7
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wined3d: Remove COM from the rendertarget view implementation.
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2011-04-06 12:05:07 +02:00 |
Henri Verbeet
|
f8f83ff2f7
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wined3d: Remove COM from the shader implementation.
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2011-03-31 12:37:46 +02:00 |
Henri Verbeet
|
3d4fe0b750
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wined3d: Get rid of IWineD3DPixelShader.
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2011-03-30 12:18:03 +02:00 |
Henri Verbeet
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9ea2ee5f4e
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wined3d: Get rid of IWineD3DGeometryShader.
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2011-03-30 12:17:56 +02:00 |
Henri Verbeet
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49725ba583
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wined3d: Get rid of IWineD3DVertexShader.
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2011-03-30 12:17:51 +02:00 |
Henri Verbeet
|
fd8e18bd2b
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wined3d: Remove COM from the texture implementation.
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2011-03-28 17:08:52 +02:00 |
Henri Verbeet
|
ed0037854a
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wined3d: Get rid of IWineD3DVolumeTexture.
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2011-03-16 14:14:21 +01:00 |
Henri Verbeet
|
e409b83bcb
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wined3d: Get rid of IWineD3DVolumeTexture::Unmap().
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2011-03-15 17:14:06 +01:00 |
Henri Verbeet
|
4c3d55f10e
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wined3d: Get rid of IWineD3DVolumeTexture::Map().
|
2011-03-15 17:14:06 +01:00 |
Henri Verbeet
|
b9fae5e9a8
|
wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects.
|
2011-03-08 12:27:41 +01:00 |
Henri Verbeet
|
a27ee75ed2
|
wined3d: Remove COM from the buffer implementation.
|
2011-03-04 16:25:58 +01:00 |
Henri Verbeet
|
1de6adfbae
|
wined3d: Make IWineD3DResourceImpl an independent structure.
|
2011-03-01 13:21:59 +01:00 |
Henri Verbeet
|
5765632d9f
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wined3d: Remove COM from the vertex declaration.
|
2011-02-03 13:15:17 +01:00 |
Henri Verbeet
|
bbc7b5ac20
|
d3d10core: Try to create a software adapter when no regular adapters are found as well.
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2010-10-25 14:29:42 +02:00 |
Henri Verbeet
|
4a626fda42
|
d3d10core: Implement ID3D10Texture3D::Map().
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2010-10-20 18:37:07 +02:00 |
Henri Verbeet
|
292c8c36de
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d3d10core: Implement ID3D10Texture3D::Unmap().
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2010-10-20 18:37:07 +02:00 |
Henri Verbeet
|
8ebc180055
|
d3d10core: Implement ID3D10Buffer::Map().
|
2010-10-15 16:20:02 +02:00 |
Henri Verbeet
|
0749d139b4
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d3d10core: Implement ID3D10Buffer::Unmap().
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2010-10-15 16:19:58 +02:00 |
Henri Verbeet
|
0d4e0bc9ba
|
d3d10core: Add a stub ID3D10Texture3D implementation.
|
2010-10-14 17:54:52 +02:00 |
Henri Verbeet
|
81c3f289a3
|
d3d10core: Rename texture2d.c to texture.c.
|
2010-10-14 17:54:52 +02:00 |
Henri Verbeet
|
07ace95fcd
|
d3d10core: Implement device_parent_CreateVolume().
|
2010-10-14 17:54:52 +02:00 |
Alexandre Julliard
|
81b8ee863e
|
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
|
2010-09-19 12:36:48 +02:00 |
Henri Verbeet
|
6c4c351791
|
wined3d: Don't require wined3d object parents to be COM objects.
|
2010-09-01 14:01:02 +02:00 |
Henri Verbeet
|
c568916f9e
|
wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
|
2010-08-31 14:23:47 +02:00 |
Henri Verbeet
|
cc5271d1b7
|
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
|
2010-08-24 12:25:01 +02:00 |
Henri Verbeet
|
b93a9b37fa
|
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
The structure is nicer to work with than the array.
|
2010-08-23 12:05:24 +02:00 |
Alexandre Julliard
|
b86d515ed6
|
dlls: Remove explicit imports of kernel32 and ntdll.
|
2010-07-21 17:38:36 +02:00 |
Alexandre Julliard
|
bef5645eb1
|
makefiles: Remove the no longer needed explicit separators for dependencies.
|
2010-03-16 13:28:19 +01:00 |
Alexandre Julliard
|
6164ce2d82
|
makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
|
2010-02-22 10:47:11 +01:00 |
Paul Vriens
|
7cc429312e
|
d3d10core/tests: Fix a test failure when no adapters are present.
|
2010-02-01 12:49:37 +01:00 |
Henri Verbeet
|
73c6355d75
|
d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader.
|
2010-01-04 11:41:28 +01:00 |