Roderick Colenbrander
1b78457bc6
wined3d: Make sure to set the color key when it is needed including for index_in_alpha.
2008-02-06 11:36:15 +01:00
Stefan Dösinger
33d012efcb
wined3d: Unload implicit depth stencil buffers correctly.
...
We have to destroy potential fbo renderbuffers, and make sure the
texture is gone
2008-02-05 12:32:42 +01:00
Andrew Talbot
18047e77e5
wined3d: Remove unneeded casts.
2008-01-24 11:41:42 +01:00
Roderick Colenbrander
a1364d11c0
wined3d: Don't use texture_rectangle for paletted textures.
2008-01-23 11:31:42 +01:00
Alexander Dorofeyev
d9567b7627
wined3d: Fix not released swapchain in some codepaths.
2008-01-22 11:19:43 +01:00
Marcus Meissner
d757432c7d
wined3d: Removed deadcode.
2008-01-21 12:41:31 +01:00
Pablo Spallanzani
91afa09ac0
wined3d: Fix texture coordinate calculation in surface_blt_to_drawable.
2008-01-15 11:36:44 +01:00
Stefan Dösinger
c372654b26
wined3d: Implement IWineD3DSurface::UnLoad.
2008-01-14 15:10:30 +01:00
Stefan Dösinger
e59ddb0ab1
wined3d: Add a new IWineD3DResource::UnLoad method.
2008-01-14 15:10:17 +01:00
Roderick Colenbrander
a74ecc5f2f
wined3d: Unify color conversion code.
2008-01-07 22:57:05 +01:00
Roderick Colenbrander
f2e32f7c45
wined3d: Use software palette conversion for non-texturing operations.
2008-01-07 18:20:07 +01:00
H. Verbeet
bf50e07f34
wined3d: SFLAG_INTEXTURE is the same as SFLAG_INDRAWABLE for offscreen render targets when ORM_FBO is used.
2008-01-03 11:40:31 +01:00
H. Verbeet
4863daf06a
wined3d: Bind the surface texture in LoadLocation().
2008-01-03 11:40:31 +01:00
H. Verbeet
6cab4c8005
wined3d: Move binding the texture and dirtifying the sampler to its own function from surface_download_data().
2008-01-03 11:40:31 +01:00
H. Verbeet
c46c53a12c
wined3d: Call ActivateContext regardless of WINED3DCREATE_MULTITHREADED.
2008-01-03 11:40:31 +01:00
Alexander Dorofeyev
7165d7268b
wined3d: Fix regression of colorfill and texture to swapchain codepaths in BltOverride.
2007-12-31 17:49:00 +01:00
Roderick Colenbrander
f3df6cf42b
wined3d: Only store the palette index in the alpha component when the primary render target uses P8.
...
This was already done in other places but I missed this spot.
2007-12-28 11:45:03 +01:00
Roderick Colenbrander
756cb66e78
wined3d: In case of GL_EXT_paletted_textures we use GL_COLOR_INDEX and don't need a GL_RED fixup.
2007-12-28 11:44:49 +01:00
Stefan Dösinger
2bec23fd7c
wined3d: Fix a problem in BltOverride.
2007-12-27 13:44:05 +01:00
Alexander Dorofeyev
f5aaabd1f2
wined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorfill codepath.
2007-12-21 13:58:13 +01:00
Stefan Dösinger
b95f30134b
wined3d: Implement texture -> swapchain blits with stretch_rect_fbo.
2007-12-19 12:19:43 +01:00
Stefan Dösinger
37e872e901
wined3d: Some improvements for SFLAG_CONVERTED checking.
...
We can check this flag before setting up the gl lock, and add the
surface format to the FIXME.
2007-12-19 12:19:39 +01:00
Stefan Dösinger
7e9af243d1
wined3d: Implement blits from the active render target to swapchains.
2007-12-19 12:19:12 +01:00
Stefan Dösinger
83c0b13c5b
wined3d: Split up the render target -> render target blit.
2007-12-18 14:08:28 +01:00
Stefan Dösinger
df77e28854
wined3d: Implement D3DFMT_G16R16.
2007-12-18 14:08:18 +01:00
Alexander Dorofeyev
1dbc9d50c9
wined3d: Improve thread safety in IWineD3DSurfaceImpl_BltOverride.
2007-12-10 12:36:06 +01:00
Francois Gouget
5f7a9cea38
Assorted spelling fixes.
2007-12-07 16:35:32 +01:00
Stefan Dösinger
9bc6200ece
wined3d: Add a method for querying the gl drawable size of rendertarget.
2007-12-04 14:32:39 +01:00
Stefan Dösinger
94cd8c276a
wined3d: Remove the X channel fixup in render target unlocking.
2007-11-30 14:01:34 +01:00
Stefan Dösinger
d09cbcec91
wined3d: Activate GL_ARB_texture_rectangle.
2007-11-29 13:36:55 +01:00
Stefan Dösinger
3fd0916654
wined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-29 13:36:37 +01:00
Stefan Dösinger
7925ef35cd
wined3d: Avoid hardcoding GL_TEXTURE_2D.
2007-11-29 13:36:05 +01:00
Stefan Dösinger
4dbee07ff5
wined3d: Disable GL_TEXTURE_2D in the standard blit setup.
2007-11-29 13:35:53 +01:00
Stefan Dösinger
a0127f2e1f
wined3d: Allow using a different internal format for fbos.
...
OpenGL drivers do not support some low precision internal formats
like GL_RGB5 for fbo color targets. Direct3D application depend on them,
so provide a fallback format for render targets if the requested format
itself is not supported.
2007-11-28 13:40:29 +01:00
Stefan Dösinger
b91c19af87
wined3d: Inform the texture about filtering changes.
...
The surface_blt_to_drawable function changes the filtering settings of
the texture object, but without informing the container about this
change. This patch makes sure that the basetexture knows about this and
reapplies the changed states to the settings chosen by the app.
2007-11-28 13:40:28 +01:00
Stefan Dösinger
f13bb40671
wined3d: Do not call PreLoad in surface_download_data.
2007-11-16 13:23:02 +01:00
Roderick Colenbrander
9b0d661e43
wined3d: Flush GL calls after drawing to the drawable. This fixes apps that use multiple GL contexts.
2007-11-12 14:13:14 +01:00
Roderick Colenbrander
b238e39ec8
wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from LoadLocation).
2007-11-09 12:40:26 +01:00
Stefan Dösinger
24ee003bfe
wined3d: Pass surface dirtification to the container.
2007-11-08 12:18:30 +01:00
Stefan Dösinger
ed937c6ad4
wined3d: Take care for client storage and pbos.
2007-11-08 12:07:30 +01:00
Roderick Colenbrander
b3f7a5565a
wined3d: Make sure the format of the render target is P8 too.
2007-11-06 13:57:03 +01:00
Roderick Colenbrander
9f808670ac
wined3d: UnlockRect regression fix.
2007-11-05 14:11:52 +01:00
Roderick Colenbrander
d39abb7667
wined3d: Only use p8 conversion on render targets.
2007-11-05 14:11:44 +01:00
Roderick Colenbrander
1f34016401
wined3d: Fix LockedRect regression.
2007-11-05 13:24:37 +01:00
Stefan Dösinger
d97e3fd086
wined3d: Move texture->sysmem specific code into its special function.
2007-11-05 13:24:36 +01:00
Stefan Dösinger
4678cd75be
wined3d: Move drawable->sysmem specific code to its special function.
2007-11-05 13:24:36 +01:00
Stefan Dösinger
2d11b509b4
wined3d: Move sysmem->drawable specific blit code out of LoadLocation.
2007-11-05 13:24:36 +01:00
Stefan Dösinger
1367e00750
wined3d: Remove a wrong return.
2007-11-05 13:24:36 +01:00
Stefan Dösinger
7c97b80193
wined3d: Remove an unneeded check.
2007-11-05 13:24:36 +01:00
Stefan Dösinger
393ed4a070
wined3d: Make resource memory 32 byte aligned.
2007-11-01 12:38:45 +01:00
Stefan Dösinger
4d4fce7e33
wined3d: Disconnect allocatedMemory and Heap allocation.
2007-11-01 12:38:37 +01:00
Stefan Dösinger
f1f84a3615
wined3d: Allocate memory for default pool resources too.
2007-11-01 12:38:25 +01:00
Stefan Dösinger
a175e7b68e
wined3d: Move a part of LockRect to the base class.
2007-11-01 12:38:17 +01:00
Stefan Dösinger
2a09716c75
wined3d: Reenable render target unlocking via textures.
2007-11-01 12:38:02 +01:00
Stefan Dösinger
64929cfb33
wined3d: Move memory allocation into a separate function.
2007-11-01 12:37:51 +01:00
Stefan Dösinger
948292dbc3
wined3d: Move texture -> drawable blits to LoadLocation.
2007-11-01 12:37:43 +01:00
Stefan Dösinger
58ed14eb52
wined3d: Honor pbos when downloading a compressed texture.
2007-10-29 12:04:18 +01:00
Stefan Dösinger
f6637cae98
wined3d: Move texture loading to LoadLocation.
2007-10-29 12:04:11 +01:00
Stefan Dösinger
2a85970631
wined3d: Move sysmem->drawable copying to LoadLocation.
2007-10-29 12:04:01 +01:00
Stefan Dösinger
dc1848bd22
wined3d: Add a comment explaining what LoadLocation does.
2007-10-29 12:03:51 +01:00
Stefan Dösinger
34d6b38397
wined3d: Move drawable->sysmem reading to UpdateLocation.
2007-10-29 12:03:44 +01:00
Stefan Dösinger
20f1f50b2a
wined3d: Move regular surface / texture downloading to LoadLocation.
2007-10-26 15:18:15 +02:00
Stefan Dösinger
123744910f
wined3d: Add a method for surface location updates.
2007-10-26 15:17:30 +02:00
Stefan Dösinger
dcff7dc213
wined3d: Begin centralizing surface location management.
2007-10-26 15:17:19 +02:00
Roderick Colenbrander
e1a3e9a6ef
wined3d: Rebind the 2D texture corresponding to the p8 surface. In some programs this caused nothing to show up.
2007-10-22 12:37:44 +02:00
Francois Gouget
7785c93b02
wined3d: Fix the d3dfmt_p8_init_palette() prototype.
2007-10-15 14:04:54 +02:00
Roderick Colenbrander
b4678b7b10
wined3d: Optimize P8 fragment shader.
2007-10-15 11:10:26 +02:00
Roderick Colenbrander
134aa67ec9
wined3d: Use a fragment shader to do P8 palette conversion in hardware.
2007-10-12 11:07:23 +02:00
Roderick Colenbrander
5749dd4051
wined3d: Fix inverse palette lookup for P8 surfaces.
...
The previous method didn't take into account duplicate entries for the same color.
2007-10-12 11:07:07 +02:00
Roderick Colenbrander
8e64d870b1
wined3d: Merge p8 palette initialization code.
2007-10-10 11:59:51 +02:00
Francois Gouget
b2bc712323
Assorted spelling fixes.
2007-09-27 20:12:53 +02:00
Stefan Dösinger
10f25e0104
wined3d: Add signed format conversion for glsl.
2007-09-24 13:29:54 +02:00
Stefan Dösinger
e94a21b270
wined3d: Fix a typo in the surface code.
2007-09-20 15:53:28 +02:00
Stefan Dösinger
46e2d79508
wined3d: Move the software blitting to the base surface class.
2007-09-18 09:54:49 +02:00
Stefan Dösinger
3f0ea3d082
wined3d: Move lastActiveRenderTarget cleanup to the device.
2007-09-18 09:54:23 +02:00
Stefan Dösinger
5a7756447b
wined3d: Move DIB section creation to the base surface implementation.
2007-09-18 09:54:05 +02:00
Stefan Dösinger
e324da1494
wined3d: Remove a pbo check.
2007-09-18 09:53:50 +02:00
Stefan Dösinger
511f9dfb2d
wined3d: Clean up SetMem.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
e56c6610c6
wined3d: Clean up SetFormatDesc.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
e2944175e5
wined3d: Base surface move, part 2.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
d99143c251
wined3d: Move non-rendering surface specific code to the base class.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
0c91610433
wined3d: Move resource methods to the base surface class.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
8434060b7e
wined3d: Start of some surface cleanup.
...
This patch and the following intend to make the surface code more
manageable and are a preparation to add gl3 support. The code adds a
new IWineD3DBaseSurface surface type, which will contain the
non-rendering management code. IWineD3DSurface and IWineGDISurface
will be derived from IWineD3DBaseSurface, and IWineGL3Surface can be
added later.
2007-09-18 09:34:08 +02:00
Michael Stefaniuc
a5fdea0e6a
janitorial: Remove two fresh redundant NULL checks before HeapFree(). Found by Smatch.
2007-09-17 13:47:49 +02:00
Roderick Colenbrander
2374c456bc
wined3d: Add pbo support for compressed textures.
2007-09-17 12:10:40 +02:00
Roderick Colenbrander
f9002c2628
wined3d: Don't create a pbo for system memory surfaces.
2007-09-17 12:10:21 +02:00
Stefan Dösinger
3961491d15
wined3d: Do not invalidate the sysmem copy if a pbo exists.
2007-09-17 12:08:54 +02:00
Stefan Dösinger
f42f228621
wined3d: Do not allocate memory if there's a pbo.
2007-09-17 12:08:47 +02:00
Roderick Colenbrander
ad692f2a83
wined3d: Add PBO support for dynamically locked surfaces.
2007-09-13 11:00:47 +02:00
Stefan Dösinger
0ed81b20af
wined3d: Emulate D3DFMT_L6V5U5.
2007-09-12 12:09:56 +02:00
Roderick Colenbrander
12e942b135
wined3d: Move the memory code of LockRect to the end of the function.
...
This is needed for PBOs because for those memory allocation works differently.
2007-09-12 11:20:35 +02:00
Stefan Dösinger
41bf0d48db
wined3d: Fix WINED3DFMT_X8L8V8U8.
2007-09-11 13:48:15 +02:00
Roderick Colenbrander
63c06b4b38
wined3d: Fix ddraw-opengl surface free bug.
2007-09-10 16:47:49 +02:00
Stefan Dösinger
bb213f67a3
wined3d: Take the format into account when finding the clear value.
2007-08-31 11:25:46 +02:00
Francois Gouget
a116879507
Assorted spelling fixes.
2007-08-30 12:26:02 +02:00
Stefan Dösinger
a489aa488b
wined3d: Accept rendering to sublevels with backbuffer orm.
2007-08-30 11:57:18 +02:00
Stefan Dösinger
3b822b80fe
wined3d: Reject opengl accelerated blits with system memory surfaces.
2007-08-30 11:57:18 +02:00
Stefan Dösinger
0d749e8e26
wined3d: Clear unused channels on R32F and R16F textures on readback.
2007-08-30 11:57:18 +02:00
Stefan Dösinger
50c101135c
wined3d: Refuse to ReleaseDC the wrong DC.
2007-08-23 13:34:00 +02:00
Stefan Dösinger
ea283d3cba
wined3d: Refuse to lock locked surfaces.
2007-08-23 13:33:40 +02:00