wined3d: Merge p8 palette initialization code.

This commit is contained in:
Roderick Colenbrander 2007-10-08 22:11:06 +02:00 committed by Alexandre Julliard
parent 848650d908
commit 8e64d870b1
1 changed files with 16 additions and 51 deletions

View File

@ -34,6 +34,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height, UINT outpitch, CONVERT_TYPES convert, IWineD3DSurfaceImpl *surf);
static void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE (*table)[4], BOOL colorkey);
static void surface_download_data(IWineD3DSurfaceImpl *This) {
if (!(This->resource.allocatedMemory || This->Flags & SFLAG_PBO)) This->resource.allocatedMemory = HeapAlloc(GetProcessHeap(), 0, This->resource.size + 4);
@ -1589,54 +1590,13 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
{
IWineD3DPaletteImpl* pal = This->palette;
BYTE table[256][4];
unsigned int i;
unsigned int x, y;
if( pal == NULL) {
/* TODO: If we are a sublevel, try to get the palette from level 0 */
}
if (pal == NULL) {
/* Still no palette? Use the device's palette */
/* Get the surface's palette */
for (i = 0; i < 256; i++) {
IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
table[i][0] = device->palettes[device->currentPalette][i].peRed;
table[i][1] = device->palettes[device->currentPalette][i].peGreen;
table[i][2] = device->palettes[device->currentPalette][i].peBlue;
if ((convert == CONVERT_PALETTED_CK) &&
(i >= This->SrcBltCKey.dwColorSpaceLowValue) &&
(i <= This->SrcBltCKey.dwColorSpaceHighValue)) {
/* We should maybe here put a more 'neutral' color than the standard bright purple
one often used by application to prevent the nice purple borders when bi-linear
filtering is on */
table[i][3] = 0x00;
} else {
table[i][3] = 0xFF;
}
}
} else {
TRACE("Using surface palette %p\n", pal);
/* Get the surface's palette */
for (i = 0; i < 256; i++) {
table[i][0] = pal->palents[i].peRed;
table[i][1] = pal->palents[i].peGreen;
table[i][2] = pal->palents[i].peBlue;
if ((convert == CONVERT_PALETTED_CK) &&
(i >= This->SrcBltCKey.dwColorSpaceLowValue) &&
(i <= This->SrcBltCKey.dwColorSpaceHighValue)) {
/* We should maybe here put a more 'neutral' color than the standard bright purple
one often used by application to prevent the nice purple borders when bi-linear
filtering is on */
table[i][3] = 0x00;
} else if(pal->Flags & WINEDDPCAPS_ALPHA) {
table[i][3] = pal->palents[i].peFlags;
} else {
table[i][3] = 0xFF;
}
}
}
d3dfmt_p8_init_palette(This, table, (convert == CONVERT_PALETTED_CK));
for (y = 0; y < height; y++)
{
@ -1930,14 +1890,8 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
return WINED3D_OK;
}
/* This function is used in case of 8bit paletted textures to upload the palette.
For now it only supports GL_EXT_paletted_texture extension but support for other
extensions like ARB_fragment_program and ATI_fragment_shaders will be added as well.
*/
static void d3dfmt_p8_upload_palette(IWineD3DSurface *iface, CONVERT_TYPES convert) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
static void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE (*table)[4], BOOL colorkey) {
IWineD3DPaletteImpl* pal = This->palette;
BYTE table[256][4];
int i;
if (pal == NULL) {
@ -1949,7 +1903,7 @@ static void d3dfmt_p8_upload_palette(IWineD3DSurface *iface, CONVERT_TYPES conve
table[i][0] = device->palettes[device->currentPalette][i].peRed;
table[i][1] = device->palettes[device->currentPalette][i].peGreen;
table[i][2] = device->palettes[device->currentPalette][i].peBlue;
if ((convert == CONVERT_PALETTED_CK) &&
if (colorkey &&
(i >= This->SrcBltCKey.dwColorSpaceLowValue) &&
(i <= This->SrcBltCKey.dwColorSpaceHighValue)) {
/* We should maybe here put a more 'neutral' color than the standard bright purple
@ -1967,7 +1921,7 @@ static void d3dfmt_p8_upload_palette(IWineD3DSurface *iface, CONVERT_TYPES conve
table[i][0] = pal->palents[i].peRed;
table[i][1] = pal->palents[i].peGreen;
table[i][2] = pal->palents[i].peBlue;
if ((convert == CONVERT_PALETTED_CK) &&
if (colorkey &&
(i >= This->SrcBltCKey.dwColorSpaceLowValue) &&
(i <= This->SrcBltCKey.dwColorSpaceHighValue)) {
/* We should maybe here put a more 'neutral' color than the standard bright purple
@ -1981,6 +1935,17 @@ static void d3dfmt_p8_upload_palette(IWineD3DSurface *iface, CONVERT_TYPES conve
}
}
}
}
/* This function is used in case of 8bit paletted textures to upload the palette.
For now it only supports GL_EXT_paletted_texture extension but support for other
extensions like ARB_fragment_program and ATI_fragment_shaders will be added as well.
*/
static void d3dfmt_p8_upload_palette(IWineD3DSurface *iface, CONVERT_TYPES convert) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
BYTE table[256][4];
d3dfmt_p8_init_palette(This, table, (convert == CONVERT_PALETTED_CK));
GL_EXTCALL(glColorTableEXT(GL_TEXTURE_2D,GL_RGBA,256,GL_RGBA,GL_UNSIGNED_BYTE, table));
}