wined3d: Fix the d3dfmt_p8_init_palette() prototype.
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@ -34,7 +34,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
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#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
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HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height, UINT outpitch, CONVERT_TYPES convert, IWineD3DSurfaceImpl *surf);
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static void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE (*table)[4], BOOL colorkey);
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static void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4], BOOL colorkey);
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static void surface_download_data(IWineD3DSurfaceImpl *This) {
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if (!(This->resource.allocatedMemory || This->Flags & SFLAG_PBO)) This->resource.allocatedMemory = HeapAlloc(GetProcessHeap(), 0, This->resource.size + 4);
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@ -1909,7 +1909,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
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return WINED3D_OK;
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}
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static void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE (*table)[4], BOOL colorkey) {
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static void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4], BOOL colorkey) {
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IWineD3DPaletteImpl* pal = This->palette;
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IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
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BOOL index_in_alpha = FALSE;
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