Henri Verbeet
63b72d789d
wined3d: Move the GetLevelDesc() functions to the IWineD3DBaseTexture interface.
2011-03-09 12:29:04 +01:00
Henri Verbeet
756fdb7c5a
wined3d: Merge the various resource desc structures.
2011-03-09 12:28:58 +01:00
Henri Verbeet
b9fae5e9a8
wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects.
2011-03-08 12:27:41 +01:00
Henri Verbeet
a27ee75ed2
wined3d: Remove COM from the buffer implementation.
2011-03-04 16:25:58 +01:00
Austin English
98678879af
d3d8/tests: Remove win9x hack.
2011-02-28 13:11:28 +01:00
Peter Urbanec
a02195a148
d3d8/tests: Use primary monitor screen size to perform tests.
2011-02-11 17:40:37 +01:00
Henri Verbeet
5765632d9f
wined3d: Remove COM from the vertex declaration.
2011-02-03 13:15:17 +01:00
Henri Verbeet
36d4268e3c
wined3d: Remove COM from IWineD3D.
2011-02-02 12:22:42 +01:00
Henri Verbeet
ebf66c1061
d3d8/tests: Release doesn't return a HRESULT (LLVM/Clang).
2011-02-01 12:01:00 +01:00
Michael Stefaniuc
8bf1940c62
d3d8: COM cleanup for the IDirect3DTexture8 iface.
2011-01-31 13:01:09 +01:00
Michael Stefaniuc
8a13f059ea
d3d8: COM cleanup for the IDirect3DCubeTexture8 iface.
2011-01-31 13:01:09 +01:00
Michael Stefaniuc
75cc89857e
d3d8: Remove the unused struct IDirect3DResource8Impl.
...
The rest was removed in cdb7a94ae2
.
2011-01-31 13:01:09 +01:00
Michael Stefaniuc
8ec3238b5e
d3d8: COM cleanup for the IDirect3DSwapChain8 iface.
2011-01-31 13:01:08 +01:00
Michael Stefaniuc
05b6032fb6
d3d8: COM cleanup for the IDirect3DVolume8 iface.
2011-01-31 13:01:08 +01:00
Henri Verbeet
4b109ff1f8
wined3d: Remove COM from the stateblock.
2011-01-31 12:24:58 +01:00
Michael Stefaniuc
7f184144ff
d3d8: COM cleanup for the IWineD3DDeviceParent_iface.
2011-01-28 11:59:45 +01:00
Michael Stefaniuc
54a61ae734
d3d8: Finish the COM cleanup of the IDirect3DDevice8 iface.
2011-01-28 11:59:39 +01:00
Michael Stefaniuc
dec337acac
d3d8: Use impl_from_IDirect3DDevice8() instead of the iface to object cast.
2011-01-28 11:59:34 +01:00
Henri Verbeet
71b46689bc
d3d8/tests: Add a test for the NULL format.
2011-01-27 14:13:59 +01:00
Michael Stefaniuc
bb6ae095d4
d3d8: Pass an object instead of an iface to an internal function.
2011-01-26 15:00:13 +01:00
Henri Verbeet
ccba04e58e
d3d8: Remove a useless ERR (LLVM/Clang).
2011-01-26 15:00:11 +01:00
Michael Stefaniuc
6ad10335a0
d3d8: COM cleanup for the IDirect3D8 iface.
2011-01-24 14:43:24 +01:00
Henri Verbeet
3d64b44c8c
d3d8/tests: Fix test_ApplyStateBlock() (Valgrind).
2011-01-20 12:18:54 +01:00
Greg Geldorp
c1736fed2d
d3d8/tests: Skip tests if not running in the foreground.
2011-01-12 14:56:20 +01:00
Austin English
b98c8ce556
d3d8/d3d9: Fix compiler warnings on non x86/x86_64.
2010-12-03 16:08:55 +01:00
Henri Verbeet
f683fe313b
d3d8/tests: Add a test for 0 width / height surface creation.
2010-11-18 12:37:44 +01:00
Henri Verbeet
d2f23ff61e
d3d8/tests: Fix some failure messages.
2010-11-17 14:01:15 +01:00
Henri Verbeet
f024e2372f
d3d8: Fix some return values.
2010-11-16 13:48:54 +01:00
Henri Verbeet
7e3985e1fe
ddraw: Setup the device window in SetCooperativeLevel().
2010-11-08 13:30:54 +01:00
Henri Verbeet
feaf81f60d
wined3d: Use SetWindowPos() to make the focus window active.
2010-11-05 17:15:37 +01:00
Henri Verbeet
b93814e959
d3d8/tests: Add a test for INTZ.
2010-11-05 17:15:36 +01:00
Henri Verbeet
6632d2c45c
d3d8/tests: Check for multiple expected messages in test_wndproc().
2010-11-04 12:12:49 +01:00
David Adam
743e9b35a1
d3d8: ApplyStateBlock with a zero token returns D3D_OK.
2010-10-25 15:30:46 +02:00
Henri Verbeet
6dd9109358
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
Henri Verbeet
70f4e66f84
wined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-15 16:19:54 +02:00
Henri Verbeet
95469309d6
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
Henri Verbeet
4fa4ea7335
d3d8/tests: Add window proc tests for switching between fullscreen and windowed.
2010-10-06 14:42:10 +02:00
Alexandre Julliard
730f01801f
tests: Make some variables static.
2010-10-01 13:41:42 +02:00
Alexandre Julliard
81b8ee863e
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
2010-09-19 12:36:48 +02:00
Rico Schüller
e6d52c0c8b
wined3d: Add argument check for Type to Get/SetTextureStageState().
2010-09-14 13:32:00 -05:00
Henri Verbeet
fd7c1cbf05
wined3d: IWineD3DBuffer_GetDesc() should never fail.
2010-09-14 09:43:22 -05:00
Henri Verbeet
955858e97d
wined3d: IWineD3DVolume_GetDesc() should never fail.
2010-09-08 13:31:49 +02:00
Henri Verbeet
53183b4cf3
wined3d: IWineD3DSurface_GetDesc() should never fail.
2010-09-08 13:31:43 +02:00
Henri Verbeet
07b5c4becf
wined3d: Getting the current pixel shader should never fail.
2010-09-07 11:23:31 +02:00
Henri Verbeet
0c54dfe7ba
wined3d: Getting the current vertex shader should never fail.
2010-09-07 11:23:27 +02:00
Henri Verbeet
95098f1b2a
d3d8: An invalid shader version isn't an internal error.
2010-09-06 16:14:30 +02:00
Henri Verbeet
c9c034fb55
d3d8: Merge vertex and index buffer implementations into a single file.
2010-09-02 11:51:05 +02:00
Henri Verbeet
29ed11e55f
d3d8: Merge vertex and pixel shader implementations into a single file.
2010-09-02 11:50:40 +02:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Henri Verbeet
2ef400901d
wined3d: Devices don't need parents.
2010-09-01 12:40:07 +02:00
Henri Verbeet
c568916f9e
wined3d: Implicit depth/stencil surfaces don't have a container.
...
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet
4005eb2a18
wined3d: Get rid of WINED3DRECT.
2010-08-31 14:23:47 +02:00
Austin English
243771deb1
d3d8/d3d9: Fix a compiler warning on non-i386/x86_64.
2010-08-24 12:25:14 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
3ad82a82bb
wined3d: The stateblock doesn't have a parent.
2010-07-30 11:36:03 +02:00
Alexandre Julliard
b86d515ed6
dlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21 17:38:36 +02:00
Alexandre Julliard
857d8f3675
d3d8/tests: Fix some test failures with the focus messages.
2010-07-02 13:45:25 +02:00
Henri Verbeet
7d5666e084
d3d8: Set the FPU control word on device creation.
2010-05-26 17:36:32 +02:00
Henri Verbeet
fabc7ecd97
d3d8/tests: Add a shadow sampler test.
2010-05-17 13:19:59 +02:00
Henri Verbeet
51ccd69e7c
d3d8/tests: Add some depth buffer tests.
2010-04-12 11:33:24 +02:00
Alexandre Julliard
26cc3efb33
d3d8: Avoid using a pointer difference in a trace.
2010-04-09 15:54:54 +02:00
Henri Verbeet
ae623815ee
d3d8/tests: Clear with colors that are more obviously different from the expected value in test_rcp_rsq().
2010-04-06 11:48:39 +02:00
Henri Verbeet
60a3625328
d3d8/tests: Use color_match() in test_rcp_rsq().
2010-04-06 11:48:35 +02:00
Henri Verbeet
d11185a890
d3d8/tests: Add some message processing to test_wndproc().
...
Disabled testing the focus and foreground windows after creating the device
for the moment.
2010-03-25 10:02:17 +01:00
Paul Vriens
dcb62f265d
d3d8/tests: Fix timeouts on Win9x/WinMe.
2010-03-19 12:26:31 +01:00
Henri Verbeet
914c8cb8ea
ddraw: Acquire/release the focus window from the correct location.
2010-03-18 10:24:15 +01:00
Henri Verbeet
7aa5e90914
d3d8/tests: Extend the window proc / focus window tests.
2010-03-18 10:23:52 +01:00
Alexandre Julliard
bef5645eb1
makefiles: Remove the no longer needed explicit separators for dependencies.
2010-03-16 13:28:19 +01:00
Christian Costa
11a015070c
d3d8: Display FIXME only once in ValidatePixelShader and ValidateVertexShader.
2010-02-22 12:36:05 +01:00
Alexandre Julliard
6164ce2d82
makefiles: Use the standard C_SRCS variable as the list of test files.
...
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Stefan Dösinger
bb035638d0
d3d: Make sure vertexbuffer lock doesn't return a NULL pointer.
2010-02-09 11:33:53 +01:00
Stefan Dösinger
e2f83db007
d3d8: Test buffer lock flags.
2010-02-02 14:10:27 +01:00
Henri Verbeet
69861cf873
wined3d: Get rid of the depth range hack.
2010-01-27 11:16:07 +01:00
Henri Verbeet
5f68a2407b
d3d8: Add depth clamp tests.
2010-01-27 11:15:54 +01:00
Henri Verbeet
cdb7a94ae2
d3d8: Remove the unused Direct3DResource8_Vtbl.
2010-01-18 14:37:14 +01:00
Henri Verbeet
67cba48782
wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now.
2009-12-30 13:31:20 +01:00
Henri Verbeet
d18bbbf09d
d3d8/tests: Add message tests for windowed devices.
2009-12-29 11:05:50 +01:00
Stefan Dösinger
d6b9732497
wined3d: Remove the d3d7 do-not-convert code.
2009-12-29 11:03:36 +01:00
Henri Verbeet
5d2a46d92e
d3d8/tests: Add some tests for focus behaviour.
2009-12-23 14:27:30 +01:00
Henri Verbeet
2e27ab6b67
d3d8: Add a separate function for swapchain initialization.
2009-12-21 15:01:25 +01:00
Henri Verbeet
b796573d68
d3d8: Add a test to show D3D replaces the window proc.
2009-12-15 11:44:14 +01:00
Henri Verbeet
789fed5095
d3d8: Forward the volume's GetDevice() to the texture instead of the wined3d volume.
2009-12-09 13:50:52 +01:00
Alexandre Julliard
6062679b08
d3d8/tests: Fix some pointer cast warnings on 64-bit.
2009-12-09 12:04:22 +01:00
Henri Verbeet
179cee08b0
d3d8: Fix GetDevice() for surfaces that are part of a texture.
...
If the surface is part of a texture it doesn't keep its own reference to the
device, but instead relies on the reference the texture has. This fixes a
regression introduced by 3cedef2ffe
.
2009-12-07 14:34:04 +01:00
Henri Verbeet
3cedef2ffe
d3d8: Simplify GetDevice().
...
We already store "parentDevice", so we might as well use it.
2009-12-04 14:34:59 +01:00
Henri Verbeet
8151963f4e
d3d8: Directly store a wined3d stateblock in the stateblock handle.
...
IDirect3DStateBlock8Impl doesn't actually do anything useful.
2009-12-03 12:09:12 +01:00
Henri Verbeet
212ee15bd7
d3d8: Return D3DERR_INVALIDCALL when trying to delete an invalid pixel shader.
...
It appears this is fixed on Vista/Win7 to be consistent with
DeleteVertexShader(). Match the more consistent behaviour of Vista/Win7 and
mark the previous behaviour as broken.
2009-12-01 13:16:18 +01:00
Henri Verbeet
55f3c576d9
wined3d: Remove the effetively unused "state" field from the device.
2009-11-18 11:16:54 +01:00
Henri Verbeet
2ac74fa511
d3d8: Make convert_to_wined3d_declaration() static.
2009-11-17 15:14:55 +01:00
Henri Verbeet
e0525b663e
d3d8: Move D3D8CB_DestroySwapChain() to device.c.
2009-11-17 15:14:54 +01:00
Henri Verbeet
fea466455b
d3d8: Add a separate function for device initialization.
2009-11-17 15:14:54 +01:00
Henri Verbeet
141b995b8f
d3d8/tests: Don't require dynamic usage for textures in the stateblock tests.
...
Not all cards support dynamic usage textures, and we don't actually need it.
2009-11-12 13:13:33 +01:00
Henri Verbeet
d72c9ffbf5
d3d8/tests: Only run the vertex/pixel shader constant apply tests when the implementation supports them.
2009-11-10 13:10:27 +01:00
Marcus Meissner
6bb2d5d242
d3d8: Removed superflous NULL checks (Coverity).
2009-11-09 20:00:04 +01:00
Stefan Dösinger
e6dcf31b28
d3d8: Run the visual tests in a window.
2009-11-09 19:59:15 +01:00
Stefan Dösinger
18c1d6033a
d3d8: Read the backbuffer in the visual test.
2009-11-09 19:59:07 +01:00
Stefan Dösinger
8eef221d20
d3d: Handle the pointsize_min default difference in d3d8.
2009-11-03 21:22:12 +01:00
Stefan Dösinger
83bca75707
d3d8: Fix device creation error handling.
2009-11-03 21:22:02 +01:00
Stefan Dösinger
63326b1925
wined3d: Add a usage flag for vertex buffer optimization.
2009-11-03 21:21:48 +01:00
Stefan Dösinger
90e443758a
wined3d: Add a parameter for SetRenderTarget viewport setup.
2009-11-03 21:21:30 +01:00