Stefan Dösinger
|
7759729fc7
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d3d9/Tests: State getters don't work with PUREDEVICEs.
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2011-09-16 17:23:10 +02:00 |
Stefan Dösinger
|
6bf2eb76bb
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d3d9/tests: Add a slop to the fog tests for X1600 GPUs.
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2011-09-16 17:23:09 +02:00 |
Stefan Dösinger
|
f3644a513f
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d3d9/tests: Fix the depth stencil size tests on AMD.
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2011-09-16 17:23:09 +02:00 |
Stefan Dösinger
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f708da1c1c
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d3d9/tests: Range fog is not used with table fog.
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2011-09-15 15:41:41 +02:00 |
Stefan Dösinger
|
c2cefe5584
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d3d9: Add a LIT 0.0^0.0 test.
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2011-09-12 10:09:40 +02:00 |
Matteo Bruni
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e46378c764
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d3d9/tests: Add unbound cube/volume texture tests.
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2011-08-29 12:08:19 +02:00 |
Frédéric Delanoy
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760faf01a9
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tests: Assorted spelling fixes.
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2011-08-04 18:27:37 +02:00 |
Henri Verbeet
|
7e3ecd683c
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wined3d: Move rectangle validation from surface_cpu_blt() to wined3d_surface_blt().
This fixes some tests because these were getting skipped for the BltOverride() path.
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2011-08-04 09:04:39 +02:00 |
Matteo Bruni
|
afd1fe4389
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d3d9/tests: Add a couple of fog tests.
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2011-07-28 11:29:05 +02:00 |
Matteo Bruni
|
9a790806bd
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d3d9/tests: Fix some messages.
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2011-07-27 11:53:14 +02:00 |
Matteo Bruni
|
85e729cf5d
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d3d9/tests: Rename a variable.
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2011-07-27 11:53:09 +02:00 |
Matteo Bruni
|
9d3cc8b012
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wined3d: Make dummy textures black.
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2011-07-06 19:38:46 +02:00 |
Matteo Bruni
|
8d39a85e18
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d3d9/tests: Fix alpha component in the unbound sampler tests.
Spotted by Sean Sube.
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2011-07-06 19:38:19 +02:00 |
Marcus Meissner
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8e5c79e439
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d3d9: Remove superflous NULL checks (Coverity).
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2011-06-27 13:28:13 -05:00 |
Henri Verbeet
|
11bf170ce0
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d3d9/tests: Add some tests for IDirect3DDevice9::UpdateSurface().
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2011-06-16 11:16:22 +02:00 |
Andrew Nguyen
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94785ab4d5
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d3d9: Increment the reference count of the IDirect3D9 parent when creating a device.
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2011-06-06 21:49:19 +02:00 |
Henri Verbeet
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708d94212b
|
wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
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2011-06-06 16:18:33 +02:00 |
Sean Sube
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301c6ef4e5
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d3d9/tests: Added unbound sampler test for pixel shaders.
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2011-06-03 13:41:48 +02:00 |
Andrew Nguyen
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14e199ff6b
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d3d9/tests: Avoid a shift overflow in render_state_test_data_init.
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2011-05-31 18:32:59 +02:00 |
Rico Schüller
|
480259ca2c
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d3d9/tests: Fix some ok() messages in the visual tests.
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2011-05-25 17:54:38 +02:00 |
Stefan Dösinger
|
cf757a6361
|
d3d9: Use a pixel shader for the vs 3.0 input test.
|
2011-05-25 12:23:32 +02:00 |
Stefan Dösinger
|
d8224118ab
|
d3d: Make the INTZ test more reliable.
|
2011-05-25 12:23:24 +02:00 |
Henri Verbeet
|
ea34d7aaba
|
d3d9/tests: Add a test for unwritten pixel shader outputs.
|
2011-05-25 11:49:27 +02:00 |
Henri Verbeet
|
6d31824a6e
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d3d9/tests: Fix the depth clamping test.
|
2011-05-25 11:48:29 +02:00 |
Stefan Dösinger
|
e7c55939c4
|
d3d9: Drop the fixed function varying test.
Windows drivers return different values, some don't even draw. I don't know
any app that depends on this.
|
2011-05-24 12:47:28 +02:00 |
Stefan Dösinger
|
f6b30a17b3
|
d3d9: AMD cards don't clip transformed vertices.
|
2011-05-24 12:47:28 +02:00 |
Stefan Dösinger
|
9e19cb076f
|
d3d9: AMD drivers return D3D_OK when reading data from an unfinished query.
|
2011-05-24 12:47:28 +02:00 |
Stefan Dösinger
|
77c1454cf6
|
d3d9: Skip the YUV tests when the driver confuses the U and V channels.
|
2011-05-20 10:34:37 +02:00 |
Stefan Dösinger
|
803bad0959
|
d3d9: Account for another different behavior in the viewport test.
|
2011-05-20 10:34:30 +02:00 |
Stefan Dösinger
|
5107796fc7
|
d3d9: Disable the zero instance test.
It fails on modern Nvidia cards (Win7, Geforce 9600).
|
2011-05-19 10:09:08 +02:00 |
Stefan Dösinger
|
387d5d74ce
|
d3d9: Use a DWORD to read render states.
|
2011-05-19 10:08:55 +02:00 |
Francois Gouget
|
5920de5ffb
|
Assorted spelling and case fixes.
|
2011-05-09 12:09:27 +02:00 |
Francois Gouget
|
bfbc015854
|
d3d9/tests: Add a '\n' to a skip() call.
|
2011-05-09 12:09:15 +02:00 |
Henri Verbeet
|
ed3f5081a3
|
d3d9/tests: Check if formats are supported for render targets in pixelshader_blending_test().
|
2011-05-06 14:23:46 +02:00 |
Henri Verbeet
|
4a7ff5fc35
|
d3d9/tests: Add a volume texture test to test_reset().
|
2011-05-05 11:45:13 +02:00 |
John Edmonds
|
d9f8cba50f
|
wined3d: Turn off message filtering temporarily in the Reset() method to allow certain messages (e.g. WM_ACTIVATEAPP) through.
|
2011-05-04 20:42:34 +02:00 |
John Edmonds
|
1772a043db
|
d3d9/tests: Added a test for resetting an invisible, inactive window to fullscreen mode.
|
2011-05-04 20:42:34 +02:00 |
Henri Verbeet
|
d06873443d
|
d3d9/tests: Avoid leaking a device in the Reset test.
|
2011-05-04 17:26:46 +02:00 |
Henri Verbeet
|
d2479406e8
|
d3d9/tests: Add a test for window styles on device creation.
|
2011-05-04 17:26:46 +02:00 |
Henri Verbeet
|
02f0d82d24
|
d3d9/tests: Destroy the window after we're done with it in test_reset().
|
2011-05-03 14:38:06 +02:00 |
Henri Verbeet
|
86d090ee8e
|
d3d9/tests: Add a depth blit test.
|
2011-04-06 21:17:53 +02:00 |
Henri Verbeet
|
f212a56819
|
d3d9/tests: Add a test for partial depth buffer copies.
|
2011-04-05 11:13:56 +02:00 |
Stefan Dösinger
|
5e9884a488
|
d3d9: Test depth stencil size mismatches.
|
2011-03-16 16:31:54 +01:00 |
Austin English
|
66f5234f3e
|
d3d9/tests: Make sure to use return values (LLVM/Clang).
|
2011-02-17 18:33:42 +01:00 |
Matteo Bruni
|
c04f8ce055
|
d3d9/tests: Add a test for clip planes.
|
2011-02-15 17:24:26 +01:00 |
Peter Urbanec
|
766e732fb3
|
d3d9/tests: Use primary monitor screen size to perform tests.
|
2011-02-11 17:40:39 +01:00 |
Stefan Dösinger
|
eadae86c85
|
d3d9: Use a proper window class for the query test.
|
2011-02-07 10:05:00 -06:00 |
Henri Verbeet
|
82a4373cd0
|
wined3d: Check if formats are supported as render target in srgbwrite_format_test().
Floating point formats in particular may not be supported everywhere.
|
2011-02-02 12:23:34 +01:00 |
Henri Verbeet
|
0fb6005fa8
|
d3d9/tests: Check another return value in maxmip_test() (LLVM/Clang).
|
2011-02-02 12:21:20 +01:00 |
Stefan Dösinger
|
af641eb4fd
|
d3d9: Add an sRGB format test.
|
2011-02-01 12:04:35 +01:00 |