Commit Graph

115 Commits

Author SHA1 Message Date
Rico Schüller 9273ac0286 d3dx9: Use a loop in get_vector(). 2011-12-22 17:19:16 +01:00
Rico Schüller ed700553e0 d3dx9: Simplify ID3DXBaseEffect::SetInt(). 2011-12-22 17:19:16 +01:00
Rico Schüller 940b50b2d8 d3dx9: Implement ID3DXBaseEffect::SetValue(). 2011-12-14 17:54:45 +01:00
Rico Schüller 165afd63ce d3dx9: Implement ID3DXBaseEffect::SetVectorArray(). 2011-12-14 17:54:45 +01:00
Rico Schüller 67591832a3 d3dx9: Implement ID3DXBaseEffect::SetVector(). 2011-12-14 17:54:45 +01:00
Rico Schüller e2b1f0cce9 d3dx9: Implement ID3DXBaseEffect::GetVector(). 2011-12-14 17:54:45 +01:00
Rico Schüller 90415ebdfa d3dx9: Implement ID3DXBaseEffect::SetMatrixTranspose(). 2011-12-01 14:18:51 +01:00
Rico Schüller 1e0f04e5cf d3dx9: Implement ID3DXBaseEffect::SetMatrixTransposeArray(). 2011-12-01 14:18:48 +01:00
Rico Schüller 84f158025b d3dx9: Implement ID3DXBaseEffect::SetMatrixArray(). 2011-11-29 13:55:40 +01:00
Rico Schüller cebdbb34ac d3dx9: Implement ID3DXBaseEffect::SetMatrix(). 2011-11-29 13:55:35 +01:00
Rico Schüller 0ca1efc578 d3dx9: Implement ID3DXBaseEffect::SetBoolArray(). 2011-11-29 13:55:28 +01:00
Rico Schüller 4b42b11303 d3dx9: Implement ID3DXBaseEffect::SetBool(). 2011-11-29 13:55:16 +01:00
Rico Schüller bb6f22d10e d3dx9: Implement ID3DXBaseEffect::SetIntArray(). 2011-11-28 16:40:51 +01:00
Rico Schüller 7998195f1c d3dx9: Implement ID3DXBaseEffect::SetInt(). 2011-11-28 16:40:51 +01:00
Rico Schüller d3ed67434e d3dx9: Implement ID3DXBaseEffect::SetFloatArray(). 2011-11-28 16:40:51 +01:00
Rico Schüller db6cf95a24 d3dx9: Implement ID3DXBaseEffect::SetFloat(). 2011-11-28 16:40:51 +01:00
Rico Schüller aaa593c094 d3dx9: Handle a special case in ID3DXBaseEffect::GetInt(). 2011-11-28 16:40:51 +01:00
Rico Schüller f7a4cabb46 d3dx9: Add count to trace in ID3DXBaseEffect::GetMatrixArray(). 2011-11-16 17:18:21 +01:00
Rico Schüller 7b902d2278 d3dx9: Allow setting texture to NULL. 2011-11-16 17:18:18 +01:00
Rico Schüller 5bd3c9161c d3dx9: Improve argument check in ID3DXBaseEffect::GetBool/Int/Float(). 2011-11-16 17:18:14 +01:00
Francois Gouget f87745d497 d3dx9_36: Fix compilation on systems that don't support nameless unions. 2011-07-24 12:33:27 +02:00
Rico Schüller 6865dac3fa d3dx9: Implement ID3DXBaseEffect::GetMatrixTransposeArray(). 2011-07-21 15:36:38 +02:00
Rico Schüller 75836b4789 d3dx9: Implement ID3DXBaseEffect::GetMatrixArray(). 2011-07-21 15:36:38 +02:00
Rico Schüller e9dc6c34a9 d3dx9: Fix ID3DXBaseEffect::GetFloat(). 2011-07-21 15:36:38 +02:00
Rico Schüller 6a2be190cd d3dx9: Implement ID3DXBaseEffect::GetMatrixTranspose(). 2011-07-21 15:36:38 +02:00
Rico Schüller 2731912c5a d3dx9: Implement ID3DXBaseEffect::GetVectorArray(). 2011-07-21 15:36:38 +02:00
Rico Schüller 66a820683e d3dx9: Implement ID3DXBaseEffect::GetMatrix(). 2011-07-20 19:23:05 +02:00
Rico Schüller f56af02f8c d3dx9: Introduce get_valid_parameter(). 2011-07-20 19:23:05 +02:00
Rico Schüller b0f2a49f42 d3dx9: Implement ID3DXBaseEffect::SetTexture(). 2011-07-20 19:23:05 +02:00
Rico Schüller 340643af30 d3dx9: Parse elements in d3dx9_parse_resource(). 2011-07-13 18:39:56 +02:00
Rico Schüller 7e7549abc5 d3dx9: Handle ST_PARAMETER in d3dx9_parse resource(). 2011-07-01 14:39:37 +02:00
Rico Schüller 05eef50e22 d3dx9: Handle ST_FXLC in d3dx9_parse_resource(). 2011-07-01 14:39:37 +02:00
Rico Schüller 32bba812df d3dx9: Fix ID3DXEffect::SetStateManager(). 2011-06-28 16:52:28 -05:00
Rico Schüller bc59705aca d3dx9: Implement ID3DXEffect::EndPass(). 2011-06-27 13:32:14 -05:00
Rico Schüller b7919e65fd d3dx9: Implement ID3DXEffect::SetTechnique(). 2011-06-27 13:32:07 -05:00
Rico Schüller 69c3b4baf6 d3dx9: Implement ID3DXEffect::GetCurrentTechnique(). 2011-06-27 13:31:59 -05:00
Rico Schüller fb6c973b4b d3dx9: Implement ID3DXEffect::BeginPass(). 2011-06-27 13:31:49 -05:00
Rico Schüller a63be635fc d3dx9: Implement ID3DXEffect::Begin(). 2011-06-27 13:31:36 -05:00
Rico Schüller f37302ed8a d3dx9: Fix light range spelling. 2011-06-27 13:31:20 -05:00
Gerald Pfeifer c69331c84a d3dx9_36: Fix the return value in error cases in d3dx9_parse_resource. 2011-06-16 11:17:28 +02:00
Rico Schüller 86d381a56b d3dx9: Parse resources in the effect parser. 2011-06-14 16:03:23 +02:00
Marcus Meissner 6c902b4201 d3dx9_36: Moved param NULL a bit forward (Coverity). 2011-06-13 11:31:49 +02:00
Rico Schüller 90154979a0 d3dx9: Implement ID3DXBaseEffect::GetBoolArray(). 2011-06-09 13:27:59 +02:00
Rico Schüller a93b40f0fc d3dx9: Implement ID3DXBaseEffect::GetIntArray(). 2011-06-09 13:27:56 +02:00
Rico Schüller ecf37efd82 d3dx9: Implement ID3DXBaseEffect::GetFloatArray(). 2011-06-09 13:27:53 +02:00
Rico Schüller 4f55c9eab1 d3dx9: Improve effect sampler parsing. 2011-06-08 17:15:52 +02:00
Rico Schüller 93ff2c319e d3dx9: Start effect state parsing. 2011-05-27 17:53:37 +02:00
Rico Schüller 7f426a51d1 d3dx9: Pass objects to functions instead of using the base effect in the parameter. 2011-05-25 17:54:40 +02:00
Rico Schüller 088ed09e94 d3dx9: Pass the device directly to d3dx9_parse_data(). 2011-05-25 17:54:35 +02:00
Rico Schüller 0858dee303 d3dx9: Parse effect samplers. 2011-05-20 12:44:05 +02:00