Sweden-Number/dlls/d3d11/buffer.c

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/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
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#include "d3d11_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
/* ID3D11Buffer methods */
static inline struct d3d_buffer *impl_from_ID3D11Buffer(ID3D11Buffer *iface)
{
return CONTAINING_RECORD(iface, struct d3d_buffer, ID3D11Buffer_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_buffer_QueryInterface(ID3D11Buffer *iface, REFIID riid, void **out)
{
struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_ID3D11Buffer)
|| IsEqualGUID(riid, &IID_ID3D11Resource)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11Buffer_AddRef(iface);
*out = iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_ID3D10Buffer)
|| IsEqualGUID(riid, &IID_ID3D10Resource)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
{
ID3D10Buffer_AddRef(&buffer->ID3D10Buffer_iface);
*out = &buffer->ID3D10Buffer_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_buffer_AddRef(ID3D11Buffer *iface)
{
struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface);
ULONG refcount = InterlockedIncrement(&buffer->refcount);
TRACE("%p increasing refcount to %u.\n", buffer, refcount);
if (refcount == 1)
{
ID3D11Device2_AddRef(buffer->device);
wined3d_mutex_lock();
wined3d_buffer_incref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
}
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_buffer_Release(ID3D11Buffer *iface)
{
struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface);
ULONG refcount = InterlockedDecrement(&buffer->refcount);
TRACE("%p decreasing refcount to %u.\n", buffer, refcount);
if (!refcount)
{
ID3D11Device2 *device = buffer->device;
wined3d_mutex_lock();
wined3d_buffer_decref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device2_Release(device);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_buffer_GetDevice(ID3D11Buffer *iface, ID3D11Device **device)
{
struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (ID3D11Device *)buffer->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_buffer_GetPrivateData(ID3D11Buffer *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&buffer->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_buffer_SetPrivateData(ID3D11Buffer *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&buffer->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_buffer_SetPrivateDataInterface(ID3D11Buffer *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&buffer->private_store, guid, data);
}
static void STDMETHODCALLTYPE d3d11_buffer_GetType(ID3D11Buffer *iface,
D3D11_RESOURCE_DIMENSION *resource_dimension)
{
TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
*resource_dimension = D3D11_RESOURCE_DIMENSION_BUFFER;
}
static void STDMETHODCALLTYPE d3d11_buffer_SetEvictionPriority(ID3D11Buffer *iface, UINT eviction_priority)
{
FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
}
static UINT STDMETHODCALLTYPE d3d11_buffer_GetEvictionPriority(ID3D11Buffer *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static void STDMETHODCALLTYPE d3d11_buffer_GetDesc(ID3D11Buffer *iface, D3D11_BUFFER_DESC *desc)
{
struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = buffer->desc;
}
static const struct ID3D11BufferVtbl d3d11_buffer_vtbl =
{
/* IUnknown methods */
d3d11_buffer_QueryInterface,
d3d11_buffer_AddRef,
d3d11_buffer_Release,
/* ID3D11DeviceChild methods */
d3d11_buffer_GetDevice,
d3d11_buffer_GetPrivateData,
d3d11_buffer_SetPrivateData,
d3d11_buffer_SetPrivateDataInterface,
/* ID3D11Resource methods */
d3d11_buffer_GetType,
d3d11_buffer_SetEvictionPriority,
d3d11_buffer_GetEvictionPriority,
/* ID3D11Buffer methods */
d3d11_buffer_GetDesc,
};
struct d3d_buffer *unsafe_impl_from_ID3D11Buffer(ID3D11Buffer *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_buffer_vtbl);
return CONTAINING_RECORD(iface, struct d3d_buffer, ID3D11Buffer_iface);
}
/* ID3D10Buffer methods */
static inline struct d3d_buffer *impl_from_ID3D10Buffer(ID3D10Buffer *iface)
{
return CONTAINING_RECORD(iface, struct d3d_buffer, ID3D10Buffer_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_buffer_QueryInterface(ID3D10Buffer *iface, REFIID riid, void **out)
{
struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
return d3d11_buffer_QueryInterface(&buffer->ID3D11Buffer_iface, riid, out);
}
static ULONG STDMETHODCALLTYPE d3d10_buffer_AddRef(ID3D10Buffer *iface)
{
struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
TRACE("iface %p.\n", iface);
return d3d11_buffer_AddRef(&buffer->ID3D11Buffer_iface);
}
static ULONG STDMETHODCALLTYPE d3d10_buffer_Release(ID3D10Buffer *iface)
{
struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
TRACE("iface %p.\n", iface);
return d3d11_buffer_Release(&buffer->ID3D11Buffer_iface);
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_buffer_GetDevice(ID3D10Buffer *iface, ID3D10Device **device)
{
struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device2_QueryInterface(buffer->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_buffer_GetPrivateData(ID3D10Buffer *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&buffer->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateData(ID3D10Buffer *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&buffer->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateDataInterface(ID3D10Buffer *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&buffer->private_store, guid, data);
}
/* ID3D10Resource methods */
static void STDMETHODCALLTYPE d3d10_buffer_GetType(ID3D10Buffer *iface, D3D10_RESOURCE_DIMENSION *resource_dimension)
{
TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
*resource_dimension = D3D10_RESOURCE_DIMENSION_BUFFER;
}
static void STDMETHODCALLTYPE d3d10_buffer_SetEvictionPriority(ID3D10Buffer *iface, UINT eviction_priority)
{
FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
}
static UINT STDMETHODCALLTYPE d3d10_buffer_GetEvictionPriority(ID3D10Buffer *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
/* ID3D10Buffer methods */
static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP map_type, UINT map_flags, void **data)
{
struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
struct wined3d_map_desc wined3d_map_desc;
HRESULT hr;
TRACE("iface %p, map_type %u, map_flags %#x, data %p.\n", iface, map_type, map_flags, data);
if (map_flags)
FIXME("Ignoring map_flags %#x.\n", map_flags);
wined3d_mutex_lock();
hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0,
&wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type));
*data = wined3d_map_desc.data;
wined3d_mutex_unlock();
return hr;
}
static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface)
{
struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d10_buffer_GetDesc(ID3D10Buffer *iface, D3D10_BUFFER_DESC *desc)
{
struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
const D3D11_BUFFER_DESC *d3d11_desc = &buffer->desc;
TRACE("iface %p, desc %p.\n", iface, desc);
desc->ByteWidth = d3d11_desc->ByteWidth;
desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc->Usage);
desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc->BindFlags);
desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc->CPUAccessFlags);
desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc->MiscFlags);
}
static const struct ID3D10BufferVtbl d3d10_buffer_vtbl =
{
/* IUnknown methods */
d3d10_buffer_QueryInterface,
d3d10_buffer_AddRef,
d3d10_buffer_Release,
/* ID3D10DeviceChild methods */
d3d10_buffer_GetDevice,
d3d10_buffer_GetPrivateData,
d3d10_buffer_SetPrivateData,
d3d10_buffer_SetPrivateDataInterface,
/* ID3D10Resource methods */
d3d10_buffer_GetType,
d3d10_buffer_SetEvictionPriority,
d3d10_buffer_GetEvictionPriority,
/* ID3D10Buffer methods */
d3d10_buffer_Map,
d3d10_buffer_Unmap,
d3d10_buffer_GetDesc,
};
struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_buffer_vtbl);
return CONTAINING_RECORD(iface, struct d3d_buffer, ID3D10Buffer_iface);
}
static void STDMETHODCALLTYPE d3d_buffer_wined3d_object_released(void *parent)
{
struct d3d_buffer *buffer = parent;
wined3d_private_store_cleanup(&buffer->private_store);
heap_free(parent);
}
static const struct wined3d_parent_ops d3d_buffer_wined3d_parent_ops =
{
d3d_buffer_wined3d_object_released,
};
static BOOL validate_buffer_desc(D3D11_BUFFER_DESC *desc, D3D_FEATURE_LEVEL feature_level)
{
if (!validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION_BUFFER,
desc->Usage, desc->BindFlags, desc->CPUAccessFlags, feature_level))
return FALSE;
if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
{
if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
{
WARN("Raw and structure buffers are mutually exclusive.\n");
return FALSE;
}
if (!(desc->BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS)))
{
WARN("Invalid bind flags %#x for raw buffer.\n", desc->BindFlags);
return FALSE;
}
}
if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
{
if (!desc->StructureByteStride || desc->StructureByteStride % 4)
{
WARN("Invalid structure byte stride %u.\n", desc->StructureByteStride);
return FALSE;
}
if (desc->ByteWidth % desc->StructureByteStride)
{
WARN("Byte width %u is not divisible by structure byte stride %u.\n",
desc->ByteWidth, desc->StructureByteStride);
return FALSE;
}
}
else
{
desc->StructureByteStride = 0;
}
if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
{
WARN("Buffer with the D3D11_RESOURCE_MISC_GENERATE_MIPS flag.\n");
return FALSE;
}
return TRUE;
}
static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *device,
const D3D11_BUFFER_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
{
struct wined3d_buffer_desc wined3d_desc;
HRESULT hr;
buffer->ID3D11Buffer_iface.lpVtbl = &d3d11_buffer_vtbl;
buffer->ID3D10Buffer_iface.lpVtbl = &d3d10_buffer_vtbl;
buffer->refcount = 1;
buffer->desc = *desc;
if (!validate_buffer_desc(&buffer->desc, device->feature_level))
return E_INVALIDARG;
wined3d_desc.byte_width = buffer->desc.ByteWidth;
wined3d_desc.usage = wined3d_usage_from_d3d11(buffer->desc.Usage);
wined3d_desc.bind_flags = wined3d_bind_flags_from_d3d11(buffer->desc.BindFlags);
wined3d_desc.access = wined3d_access_from_d3d11(buffer->desc.Usage, buffer->desc.CPUAccessFlags);
wined3d_desc.misc_flags = buffer->desc.MiscFlags;
wined3d_desc.structure_byte_stride = buffer->desc.StructureByteStride;
wined3d_mutex_lock();
wined3d_private_store_init(&buffer->private_store);
if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &wined3d_desc,
(const struct wined3d_sub_resource_data *)data, buffer,
&d3d_buffer_wined3d_parent_ops, &buffer->wined3d_buffer)))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
wined3d_private_store_cleanup(&buffer->private_store);
wined3d_mutex_unlock();
return hr;
}
wined3d_mutex_unlock();
ID3D11Device2_AddRef(buffer->device = &device->ID3D11Device2_iface);
return S_OK;
}
HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer)
{
struct d3d_buffer *object;
HRESULT hr;
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d_buffer_init(object, device, desc, data)))
{
WARN("Failed to initialize buffer, hr %#x.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created buffer %p.\n", object);
*buffer = object;
return S_OK;
}