d3d11: Add ID3D11Device2 stub.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-05-16 11:55:27 +02:00 committed by Alexandre Julliard
parent ce12b09159
commit bf293b70c9
10 changed files with 264 additions and 242 deletions

View File

@ -74,7 +74,7 @@ static ULONG STDMETHODCALLTYPE d3d11_query_AddRef(ID3D11Query *iface)
if (refcount == 1)
{
ID3D11Device1_AddRef(query->device);
ID3D11Device2_AddRef(query->device);
wined3d_mutex_lock();
wined3d_query_incref(query->wined3d_query);
wined3d_mutex_unlock();
@ -92,13 +92,13 @@ static ULONG STDMETHODCALLTYPE d3d11_query_Release(ID3D11Query *iface)
if (!refcount)
{
ID3D11Device1 *device = query->device;
ID3D11Device2 *device = query->device;
wined3d_mutex_lock();
wined3d_query_decref(query->wined3d_query);
wined3d_mutex_unlock();
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -254,7 +254,7 @@ static void STDMETHODCALLTYPE d3d10_query_GetDevice(ID3D10Query *iface, ID3D10De
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device1_QueryInterface(query->device, &IID_ID3D10Device, (void **)device);
ID3D11Device2_QueryInterface(query->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_query_GetPrivateData(ID3D10Query *iface,
@ -470,8 +470,7 @@ static HRESULT d3d_query_init(struct d3d_query *query, struct d3d_device *device
wined3d_mutex_unlock();
query->predicate = predicate;
query->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(query->device);
ID3D11Device2_AddRef(query->device = &device->ID3D11Device2_iface);
return S_OK;
}

View File

@ -71,7 +71,7 @@ static ULONG STDMETHODCALLTYPE d3d11_buffer_AddRef(ID3D11Buffer *iface)
if (refcount == 1)
{
ID3D11Device1_AddRef(buffer->device);
ID3D11Device2_AddRef(buffer->device);
wined3d_mutex_lock();
wined3d_buffer_incref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
@ -89,14 +89,14 @@ static ULONG STDMETHODCALLTYPE d3d11_buffer_Release(ID3D11Buffer *iface)
if (!refcount)
{
ID3D11Device1 *device = buffer->device;
ID3D11Device2 *device = buffer->device;
wined3d_mutex_lock();
wined3d_buffer_decref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -242,7 +242,7 @@ static void STDMETHODCALLTYPE d3d10_buffer_GetDevice(ID3D10Buffer *iface, ID3D10
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device1_QueryInterface(buffer->device, &IID_ID3D10Device, (void **)device);
ID3D11Device2_QueryInterface(buffer->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_buffer_GetPrivateData(ID3D10Buffer *iface,
@ -470,8 +470,7 @@ static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *dev
}
wined3d_mutex_unlock();
buffer->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(buffer->device);
ID3D11Device2_AddRef(buffer->device = &device->ID3D11Device2_iface);
return S_OK;
}

View File

@ -125,7 +125,7 @@ struct d3d_texture1d
IUnknown *dxgi_surface;
struct wined3d_texture *wined3d_texture;
D3D11_TEXTURE1D_DESC desc;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
@ -144,7 +144,7 @@ struct d3d_texture2d
IUnknown *dxgi_surface;
struct wined3d_texture *wined3d_texture;
D3D11_TEXTURE2D_DESC desc;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
static inline struct d3d_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
@ -167,7 +167,7 @@ struct d3d_texture3d
struct wined3d_private_store private_store;
struct wined3d_texture *wined3d_texture;
D3D11_TEXTURE3D_DESC desc;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
@ -185,7 +185,7 @@ struct d3d_buffer
struct wined3d_private_store private_store;
struct wined3d_buffer *wined3d_buffer;
D3D11_BUFFER_DESC desc;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
@ -204,7 +204,7 @@ struct d3d_depthstencil_view
struct wined3d_rendertarget_view *wined3d_view;
D3D11_DEPTH_STENCIL_VIEW_DESC desc;
ID3D11Resource *resource;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource,
@ -223,7 +223,7 @@ struct d3d_rendertarget_view
struct wined3d_rendertarget_view *wined3d_view;
D3D11_RENDER_TARGET_VIEW_DESC desc;
ID3D11Resource *resource;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource,
@ -242,7 +242,7 @@ struct d3d_shader_resource_view
struct wined3d_shader_resource_view *wined3d_view;
D3D11_SHADER_RESOURCE_VIEW_DESC desc;
ID3D11Resource *resource;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource,
@ -262,7 +262,7 @@ struct d3d11_unordered_access_view
struct wined3d_unordered_access_view *wined3d_view;
D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
ID3D11Resource *resource;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
HRESULT d3d11_unordered_access_view_create(struct d3d_device *device, ID3D11Resource *resource,
@ -279,7 +279,7 @@ struct d3d_input_layout
struct wined3d_private_store private_store;
struct wined3d_vertex_declaration *wined3d_decl;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
HRESULT d3d_input_layout_create(struct d3d_device *device,
@ -298,7 +298,7 @@ struct d3d_vertex_shader
struct wined3d_private_store private_store;
struct wined3d_shader *wined3d_shader;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
@ -314,7 +314,7 @@ struct d3d11_hull_shader
struct wined3d_private_store private_store;
struct wined3d_shader *wined3d_shader;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
@ -329,7 +329,7 @@ struct d3d11_domain_shader
struct wined3d_private_store private_store;
struct wined3d_shader *wined3d_shader;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
@ -345,7 +345,7 @@ struct d3d_geometry_shader
struct wined3d_private_store private_store;
struct wined3d_shader *wined3d_shader;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
@ -364,7 +364,7 @@ struct d3d_pixel_shader
struct wined3d_private_store private_store;
struct wined3d_shader *wined3d_shader;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
@ -380,7 +380,7 @@ struct d3d11_compute_shader
struct wined3d_private_store private_store;
struct wined3d_shader *wined3d_shader;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
@ -400,7 +400,7 @@ struct d3d11_class_linkage
LONG refcount;
struct wined3d_private_store private_store;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
HRESULT d3d11_class_linkage_create(struct d3d_device *device,
@ -417,7 +417,7 @@ struct d3d_blend_state
struct wined3d_blend_state *wined3d_state;
D3D11_BLEND_DESC desc;
struct wine_rb_entry entry;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendState *iface)
@ -440,7 +440,7 @@ struct d3d_depthstencil_state
struct wined3d_private_store private_store;
D3D11_DEPTH_STENCIL_DESC desc;
struct wine_rb_entry entry;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
static inline struct d3d_depthstencil_state *impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface)
@ -466,7 +466,7 @@ struct d3d_rasterizer_state
struct wined3d_rasterizer_state *wined3d_state;
D3D11_RASTERIZER_DESC desc;
struct wine_rb_entry entry;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
HRESULT d3d_rasterizer_state_create(struct d3d_device *device, const D3D11_RASTERIZER_DESC *desc,
@ -485,7 +485,7 @@ struct d3d_sampler_state
struct wined3d_sampler *wined3d_sampler;
D3D11_SAMPLER_DESC desc;
struct wine_rb_entry entry;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_DESC *desc,
@ -504,7 +504,7 @@ struct d3d_query
struct wined3d_query *wined3d_query;
BOOL predicate;
D3D11_QUERY_DESC desc;
ID3D11Device1 *device;
ID3D11Device2 *device;
};
HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc, BOOL predicate,
@ -526,7 +526,7 @@ struct d3d11_immediate_context
struct d3d_device
{
IUnknown IUnknown_inner;
ID3D11Device1 ID3D11Device1_iface;
ID3D11Device2 ID3D11Device2_iface;
ID3D10Device1 ID3D10Device1_iface;
ID3D10Multithread ID3D10Multithread_iface;
IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
@ -550,9 +550,9 @@ struct d3d_device
UINT stencil_ref;
};
static inline struct d3d_device *impl_from_ID3D11Device1(ID3D11Device1 *iface)
static inline struct d3d_device *impl_from_ID3D11Device2(ID3D11Device2 *iface)
{
return CONTAINING_RECORD(iface, struct d3d_device, ID3D11Device1_iface);
return CONTAINING_RECORD(iface, struct d3d_device, ID3D11Device2_iface);
}
static inline struct d3d_device *impl_from_ID3D10Device(ID3D10Device1 *iface)

View File

@ -75,7 +75,7 @@ static ULONG STDMETHODCALLTYPE d3d11_immediate_context_AddRef(ID3D11DeviceContex
if (refcount == 1)
{
ID3D11Device1_AddRef(&device->ID3D11Device1_iface);
ID3D11Device2_AddRef(&device->ID3D11Device2_iface);
}
return refcount;
@ -91,7 +91,7 @@ static ULONG STDMETHODCALLTYPE d3d11_immediate_context_Release(ID3D11DeviceConte
if (!refcount)
{
ID3D11Device1_Release(&device->ID3D11Device1_iface);
ID3D11Device2_Release(&device->ID3D11Device2_iface);
}
return refcount;
@ -103,7 +103,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GetDevice(ID3D11DeviceCont
TRACE("iface %p, device %p.\n", iface, device);
*device = (ID3D11Device *)&device_object->ID3D11Device1_iface;
*device = (ID3D11Device *)&device_object->ID3D11Device2_iface;
ID3D11Device_AddRef(*device);
}
@ -2900,7 +2900,7 @@ static void d3d11_immediate_context_init(struct d3d11_immediate_context *context
context->ID3D11DeviceContext1_iface.lpVtbl = &d3d11_immediate_context_vtbl;
context->refcount = 1;
ID3D11Device1_AddRef(&device->ID3D11Device1_iface);
ID3D11Device2_AddRef(&device->ID3D11Device2_iface);
wined3d_private_store_init(&context->private_store);
}
@ -2912,28 +2912,28 @@ static void d3d11_immediate_context_destroy(struct d3d11_immediate_context *cont
/* ID3D11Device methods */
static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device1 *iface, REFIID riid, void **out)
static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device2 *iface, REFIID riid, void **out)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
return IUnknown_QueryInterface(device->outer_unk, riid, out);
}
static ULONG STDMETHODCALLTYPE d3d11_device_AddRef(ID3D11Device1 *iface)
static ULONG STDMETHODCALLTYPE d3d11_device_AddRef(ID3D11Device2 *iface)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
return IUnknown_AddRef(device->outer_unk);
}
static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device1 *iface)
static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device2 *iface)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
return IUnknown_Release(device->outer_unk);
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device1 *iface, const D3D11_BUFFER_DESC *desc,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device2 *iface, const D3D11_BUFFER_DESC *desc,
const D3D11_SUBRESOURCE_DATA *data, ID3D11Buffer **buffer)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_buffer *object;
HRESULT hr;
@ -2947,10 +2947,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device1 *iface,
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device2 *iface,
const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_texture1d *object;
HRESULT hr;
@ -2964,10 +2964,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device1 *ifa
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device2 *iface,
const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_texture2d *object;
HRESULT hr;
@ -2981,10 +2981,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device1 *ifa
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device2 *iface,
const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture3D **texture)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_texture3d *object;
HRESULT hr;
@ -2998,10 +2998,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device1 *ifa
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device2 *iface,
ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11ShaderResourceView **view)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_shader_resource_view *object;
HRESULT hr;
@ -3018,10 +3018,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Dev
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device2 *iface,
ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11UnorderedAccessView **view)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d11_unordered_access_view *object;
HRESULT hr;
@ -3035,10 +3035,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11De
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device2 *iface,
ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11RenderTargetView **view)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_rendertarget_view *object;
HRESULT hr;
@ -3055,10 +3055,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Devic
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device2 *iface,
ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_depthstencil_view *object;
HRESULT hr;
@ -3072,11 +3072,11 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Devic
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device2 *iface,
const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
SIZE_T shader_byte_code_length, ID3D11InputLayout **input_layout)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_input_layout *object;
HRESULT hr;
@ -3093,10 +3093,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device1 *i
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device1 *iface, const void *byte_code,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device2 *iface, const void *byte_code,
SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11VertexShader **shader)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_vertex_shader *object;
HRESULT hr;
@ -3114,10 +3114,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device1 *
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device1 *iface, const void *byte_code,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device2 *iface, const void *byte_code,
SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_geometry_shader *object;
HRESULT hr;
@ -3136,12 +3136,12 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device1
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device2 *iface,
const void *byte_code, SIZE_T byte_code_length, const D3D11_SO_DECLARATION_ENTRY *so_entries,
UINT entry_count, const UINT *buffer_strides, UINT strides_count, UINT rasterizer_stream,
ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_geometry_shader *object;
HRESULT hr;
@ -3165,10 +3165,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutp
return hr;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device1 *iface, const void *byte_code,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device2 *iface, const void *byte_code,
SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11PixelShader **shader)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_pixel_shader *object;
HRESULT hr;
@ -3186,10 +3186,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device1 *i
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device1 *iface, const void *byte_code,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device2 *iface, const void *byte_code,
SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11HullShader **shader)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d11_hull_shader *object;
HRESULT hr;
@ -3207,10 +3207,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device1 *if
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device1 *iface, const void *byte_code,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device2 *iface, const void *byte_code,
SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11DomainShader **shader)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d11_domain_shader *object;
HRESULT hr;
@ -3228,10 +3228,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device1 *
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device1 *iface, const void *byte_code,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device2 *iface, const void *byte_code,
SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11ComputeShader **shader)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d11_compute_shader *object;
HRESULT hr;
@ -3249,10 +3249,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device1
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device2 *iface,
ID3D11ClassLinkage **class_linkage)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d11_class_linkage *object;
HRESULT hr;
@ -3266,10 +3266,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device1 *
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device2 *iface,
const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_blend_state *object;
HRESULT hr;
@ -3283,10 +3283,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device1 *if
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device2 *iface,
const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_depthstencil_state *object;
HRESULT hr;
@ -3300,10 +3300,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Devi
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device2 *iface,
const D3D11_RASTERIZER_DESC *desc, ID3D11RasterizerState **rasterizer_state)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_rasterizer_state *object;
HRESULT hr;
@ -3317,10 +3317,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device2 *iface,
const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_sampler_state *object;
HRESULT hr;
@ -3334,10 +3334,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device1 *
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device2 *iface,
const D3D11_QUERY_DESC *desc, ID3D11Query **query)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_query *object;
HRESULT hr;
@ -3356,10 +3356,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device1 *iface,
return S_FALSE;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device1 *iface, const D3D11_QUERY_DESC *desc,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device2 *iface, const D3D11_QUERY_DESC *desc,
ID3D11Predicate **predicate)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_query *object;
HRESULT hr;
@ -3378,7 +3378,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device1 *ifa
return S_FALSE;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device1 *iface, const D3D11_COUNTER_DESC *desc,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device2 *iface, const D3D11_COUNTER_DESC *desc,
ID3D11Counter **counter)
{
FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
@ -3386,7 +3386,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device1 *iface
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device1 *iface, UINT flags,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device2 *iface, UINT flags,
ID3D11DeviceContext **context)
{
FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context);
@ -3394,7 +3394,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device1 *iface, HANDLE resource, REFIID riid,
static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device2 *iface, HANDLE resource, REFIID riid,
void **out)
{
FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface, resource, debugstr_guid(riid), out);
@ -3402,10 +3402,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device1 *
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device1 *iface, DXGI_FORMAT format,
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *iface, DXGI_FORMAT format,
UINT *format_support)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct wined3d_device_creation_parameters params;
enum wined3d_format_id wined3d_format;
struct wined3d *wined3d;
@ -3461,10 +3461,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device1 *
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device2 *iface,
DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct wined3d_device_creation_parameters params;
struct wined3d *wined3d;
HRESULT hr;
@ -3501,12 +3501,12 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D
return hr;
}
static void STDMETHODCALLTYPE d3d11_device_CheckCounterInfo(ID3D11Device1 *iface, D3D11_COUNTER_INFO *info)
static void STDMETHODCALLTYPE d3d11_device_CheckCounterInfo(ID3D11Device2 *iface, D3D11_COUNTER_INFO *info)
{
FIXME("iface %p, info %p stub!\n", iface, info);
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device1 *iface, const D3D11_COUNTER_DESC *desc,
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device2 *iface, const D3D11_COUNTER_DESC *desc,
D3D11_COUNTER_TYPE *type, UINT *active_counter_count, char *name, UINT *name_length,
char *units, UINT *units_length, char *description, UINT *description_length)
{
@ -3518,10 +3518,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device1 *iface,
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device1 *iface, D3D11_FEATURE feature,
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2 *iface, D3D11_FEATURE feature,
void *feature_support_data, UINT feature_support_data_size)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
WINED3DCAPS wined3d_caps;
HRESULT hr;
@ -3646,7 +3646,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device1
}
}
static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device1 *iface, REFGUID guid,
static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device2 *iface, REFGUID guid,
UINT *data_size, void *data)
{
IDXGIDevice *dxgi_device;
@ -3654,7 +3654,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device1 *ifac
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
if (FAILED(hr = ID3D11Device1_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
if (FAILED(hr = ID3D11Device2_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
return hr;
hr = IDXGIDevice_GetPrivateData(dxgi_device, guid, data_size, data);
IDXGIDevice_Release(dxgi_device);
@ -3662,7 +3662,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device1 *ifac
return hr;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device1 *iface, REFGUID guid,
static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device2 *iface, REFGUID guid,
UINT data_size, const void *data)
{
IDXGIDevice *dxgi_device;
@ -3670,7 +3670,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device1 *ifac
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
if (FAILED(hr = ID3D11Device1_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
if (FAILED(hr = ID3D11Device2_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
return hr;
hr = IDXGIDevice_SetPrivateData(dxgi_device, guid, data_size, data);
IDXGIDevice_Release(dxgi_device);
@ -3678,7 +3678,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device1 *ifac
return hr;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Device1 *iface, REFGUID guid,
static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Device2 *iface, REFGUID guid,
const IUnknown *data)
{
IDXGIDevice *dxgi_device;
@ -3686,7 +3686,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Devi
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
if (FAILED(hr = ID3D11Device1_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
if (FAILED(hr = ID3D11Device2_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
return hr;
hr = IDXGIDevice_SetPrivateDataInterface(dxgi_device, guid, data);
IDXGIDevice_Release(dxgi_device);
@ -3694,33 +3694,33 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Devi
return hr;
}
static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device1 *iface)
static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device2 *iface)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
TRACE("iface %p.\n", iface);
return device->feature_level;
}
static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device1 *iface)
static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device2 *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device1 *iface)
static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device2 *iface)
{
WARN("iface %p stub!\n", iface);
return S_OK;
}
static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device1 *iface,
static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device2 *iface,
ID3D11DeviceContext **immediate_context)
{
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_device *device = impl_from_ID3D11Device2(iface);
TRACE("iface %p, immediate_context %p.\n", iface, immediate_context);
@ -3728,26 +3728,26 @@ static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device1 *if
ID3D11DeviceContext_AddRef(*immediate_context);
}
static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device1 *iface, UINT flags)
static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device2 *iface, UINT flags)
{
FIXME("iface %p, flags %#x stub!\n", iface, flags);
return E_NOTIMPL;
}
static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device1 *iface)
static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device2 *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext1(ID3D11Device1 *iface, ID3D11DeviceContext1 **context)
static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext1(ID3D11Device2 *iface, ID3D11DeviceContext1 **context)
{
FIXME("iface %p, context %p stub!\n", iface, context);
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext1(ID3D11Device1 *iface, UINT flags,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext1(ID3D11Device2 *iface, UINT flags,
ID3D11DeviceContext1 **context)
{
FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context);
@ -3755,7 +3755,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext1(ID3D11Devic
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState1(ID3D11Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState1(ID3D11Device2 *iface,
const D3D11_BLEND_DESC1 *desc, ID3D11BlendState1 **state)
{
FIXME("iface %p, desc %p, state %p stub!\n", iface, desc, state);
@ -3763,7 +3763,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState1(ID3D11Device1 *i
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState1(ID3D11Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState1(ID3D11Device2 *iface,
const D3D11_RASTERIZER_DESC1 *desc, ID3D11RasterizerState1 **state)
{
FIXME("iface %p, desc %p, state %p stub!\n", iface, desc, state);
@ -3771,7 +3771,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState1(ID3D11Devic
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeviceContextState(ID3D11Device1 *iface, UINT flags,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeviceContextState(ID3D11Device2 *iface, UINT flags,
const D3D_FEATURE_LEVEL *feature_levels, UINT feature_levels_count, UINT sdk_version,
REFIID emulated_interface, D3D_FEATURE_LEVEL *chosen_feature_level, ID3DDeviceContextState **state)
{
@ -3782,7 +3782,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeviceContextState(ID3D11Dev
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource1(ID3D11Device1 *iface, HANDLE handle,
static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource1(ID3D11Device2 *iface, HANDLE handle,
REFIID riid, void **resource)
{
FIXME("iface %p, handle %p, riid %s, resource %p stub!\n", iface, handle, debugstr_guid(riid), resource);
@ -3790,7 +3790,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource1(ID3D11Device1
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResourceByName(ID3D11Device1 *iface, const WCHAR *name,
static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResourceByName(ID3D11Device2 *iface, const WCHAR *name,
DWORD access, REFIID riid, void **resource)
{
FIXME("iface %p, name %s, access %#x, riid %s, resource %p stub!\n", iface, debugstr_w(name), access,
@ -3799,7 +3799,41 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResourceByName(ID3D11Dev
return E_NOTIMPL;
}
static const struct ID3D11Device1Vtbl d3d11_device_vtbl =
static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext2(ID3D11Device2 *iface,
ID3D11DeviceContext2 **context)
{
FIXME("iface %p, context %p stub!\n", iface, context);
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext2(ID3D11Device2 *iface,
UINT flags, ID3D11DeviceContext2 **context)
{
FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context);
return E_NOTIMPL;
}
static void STDMETHODCALLTYPE d3d11_device_GetResourceTiling(ID3D11Device2 *iface,
ID3D11Resource *resource, UINT *tile_count, D3D11_PACKED_MIP_DESC *mip_desc,
D3D11_TILE_SHAPE *tile_shape, UINT *subresource_tiling_count, UINT first_subresource_tiling,
D3D11_SUBRESOURCE_TILING *subresource_tiling)
{
FIXME("iface %p, resource %p, tile_count %p, mip_desc %p, tile_shape %p, "
"subresource_tiling_count %p, first_subresource_tiling %u, subresource_tiling %p stub!\n",
iface, resource, tile_count, mip_desc, tile_shape,
subresource_tiling_count, first_subresource_tiling, subresource_tiling);
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels1(ID3D11Device2 *iface,
DXGI_FORMAT format, UINT sample_count, UINT flags, UINT *quality_level_count)
{
FIXME("iface %p, format %#x, sample_count %u, flags %#x, quality_level_count %p stub!\n",
iface, format, sample_count, flags, quality_level_count);
return E_NOTIMPL;
}
static const struct ID3D11Device2Vtbl d3d11_device_vtbl =
{
/* IUnknown methods */
d3d11_device_QueryInterface,
@ -3854,6 +3888,11 @@ static const struct ID3D11Device1Vtbl d3d11_device_vtbl =
d3d11_device_CreateDeviceContextState,
d3d11_device_OpenSharedResource1,
d3d11_device_OpenSharedResourceByName,
/* ID3D11Device2 methods */
d3d11_device_GetImmediateContext2,
d3d11_device_CreateDeferredContext2,
d3d11_device_GetResourceTiling,
d3d11_device_CheckMultisampleQualityLevels1,
};
/* Inner IUnknown methods */
@ -3869,11 +3908,12 @@ static HRESULT STDMETHODCALLTYPE d3d_device_inner_QueryInterface(IUnknown *iface
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_ID3D11Device1)
if (IsEqualGUID(riid, &IID_ID3D11Device2)
|| IsEqualGUID(riid, &IID_ID3D11Device1)
|| IsEqualGUID(riid, &IID_ID3D11Device)
|| IsEqualGUID(riid, &IID_IUnknown))
{
*out = &device->ID3D11Device1_iface;
*out = &device->ID3D11Device2_iface;
}
else if (IsEqualGUID(riid, &IID_ID3D10Device1)
|| IsEqualGUID(riid, &IID_ID3D10Device))
@ -5245,7 +5285,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device1 *ifac
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d11_device_GetPrivateData(&device->ID3D11Device1_iface, guid, data_size, data);
return d3d11_device_GetPrivateData(&device->ID3D11Device2_iface, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *iface,
@ -5255,7 +5295,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *ifac
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d11_device_SetPrivateData(&device->ID3D11Device1_iface, guid, data_size, data);
return d3d11_device_SetPrivateData(&device->ID3D11Device2_iface, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device1 *iface,
@ -5265,7 +5305,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Devi
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d11_device_SetPrivateDataInterface(&device->ID3D11Device1_iface, guid, data);
return d3d11_device_SetPrivateDataInterface(&device->ID3D11Device2_iface, guid, data);
}
static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
@ -5803,7 +5843,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device1 *
TRACE("iface %p, format %s, format_support %p.\n",
iface, debug_dxgi_format(format), format_support);
return d3d11_device_CheckFormatSupport(&device->ID3D11Device1_iface, format, format_support);
return d3d11_device_CheckFormatSupport(&device->ID3D11Device2_iface, format, format_support);
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1 *iface,
@ -5814,7 +5854,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D
TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
iface, debug_dxgi_format(format), sample_count, quality_level_count);
return d3d11_device_CheckMultisampleQualityLevels(&device->ID3D11Device1_iface, format,
return d3d11_device_CheckMultisampleQualityLevels(&device->ID3D11Device2_iface, format,
sample_count, quality_level_count);
}
@ -6176,7 +6216,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
if (texture_flags)
FIXME("Unhandled flags %#x.\n", texture_flags);
if (FAILED(hr = d3d11_device_CreateTexture2D(&device->ID3D11Device1_iface,
if (FAILED(hr = d3d11_device_CreateTexture2D(&device->ID3D11Device2_iface,
&desc, NULL, &texture_iface)))
{
WARN("Failed to create 2D texture, hr %#x.\n", hr);
@ -6201,7 +6241,7 @@ static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent
TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
if (FAILED(hr = d3d11_device_QueryInterface(&device->ID3D11Device1_iface,
if (FAILED(hr = d3d11_device_QueryInterface(&device->ID3D11Device2_iface,
&IID_IWineDXGIDevice, (void **)&wine_device)))
{
ERR("Device should implement IWineDXGIDevice.\n");
@ -6265,7 +6305,7 @@ static int d3d_rasterizer_state_compare(const void *key, const struct wine_rb_en
void d3d_device_init(struct d3d_device *device, void *outer_unknown)
{
device->IUnknown_inner.lpVtbl = &d3d_device_inner_unknown_vtbl;
device->ID3D11Device1_iface.lpVtbl = &d3d11_device_vtbl;
device->ID3D11Device2_iface.lpVtbl = &d3d11_device_vtbl;
device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl;
device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d_dxgi_device_parent_vtbl;

View File

@ -134,7 +134,7 @@ static ULONG STDMETHODCALLTYPE d3d11_input_layout_AddRef(ID3D11InputLayout *ifac
if (refcount == 1)
{
ID3D11Device1_AddRef(layout->device);
ID3D11Device2_AddRef(layout->device);
wined3d_mutex_lock();
wined3d_vertex_declaration_incref(layout->wined3d_decl);
wined3d_mutex_unlock();
@ -152,13 +152,13 @@ static ULONG STDMETHODCALLTYPE d3d11_input_layout_Release(ID3D11InputLayout *ifa
if (!refcount)
{
ID3D11Device1 *device = layout->device;
ID3D11Device2 *device = layout->device;
wined3d_mutex_lock();
wined3d_vertex_declaration_decref(layout->wined3d_decl);
wined3d_mutex_unlock();
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -262,7 +262,7 @@ static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *if
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device1_QueryInterface(layout->device, &IID_ID3D10Device, (void **)device);
ID3D11Device2_QueryInterface(layout->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLayout *iface,
@ -357,7 +357,7 @@ static HRESULT d3d_input_layout_init(struct d3d_input_layout *layout, struct d3d
}
wined3d_mutex_unlock();
ID3D11Device1_AddRef(layout->device = &device->ID3D11Device1_iface);
ID3D11Device2_AddRef(layout->device = &device->ID3D11Device2_iface);
return S_OK;
}

View File

@ -330,7 +330,7 @@ static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_AddRef(ID3D11VertexShader *if
if (refcount == 1)
{
ID3D11Device1_AddRef(shader->device);
ID3D11Device2_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
@ -348,14 +348,14 @@ static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_Release(ID3D11VertexShader *i
if (!refcount)
{
ID3D11Device1 *device = shader->device;
ID3D11Device2 *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -460,7 +460,7 @@ static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device1_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
ID3D11Device2_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface,
@ -575,8 +575,7 @@ static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d
}
wined3d_mutex_unlock();
shader->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(shader->device);
ID3D11Device2_AddRef(shader->device = &device->ID3D11Device2_iface);
return S_OK;
}
@ -657,7 +656,7 @@ static ULONG STDMETHODCALLTYPE d3d11_hull_shader_AddRef(ID3D11HullShader *iface)
if (refcount == 1)
{
ID3D11Device1_AddRef(shader->device);
ID3D11Device2_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
@ -675,7 +674,7 @@ static ULONG STDMETHODCALLTYPE d3d11_hull_shader_Release(ID3D11HullShader *iface
if (!refcount)
{
ID3D11Device1 *device = shader->device;
ID3D11Device2 *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
@ -683,7 +682,7 @@ static ULONG STDMETHODCALLTYPE d3d11_hull_shader_Release(ID3D11HullShader *iface
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -788,8 +787,7 @@ static HRESULT d3d11_hull_shader_init(struct d3d11_hull_shader *shader, struct d
}
wined3d_mutex_unlock();
shader->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(shader->device);
ID3D11Device2_AddRef(shader->device = &device->ID3D11Device2_iface);
return S_OK;
}
@ -860,7 +858,7 @@ static ULONG STDMETHODCALLTYPE d3d11_domain_shader_AddRef(ID3D11DomainShader *if
if (refcount == 1)
{
ID3D11Device1_AddRef(shader->device);
ID3D11Device2_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
@ -878,7 +876,7 @@ static ULONG STDMETHODCALLTYPE d3d11_domain_shader_Release(ID3D11DomainShader *i
if (!refcount)
{
ID3D11Device1 *device = shader->device;
ID3D11Device2 *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
@ -886,7 +884,7 @@ static ULONG STDMETHODCALLTYPE d3d11_domain_shader_Release(ID3D11DomainShader *i
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -991,8 +989,7 @@ static HRESULT d3d11_domain_shader_init(struct d3d11_domain_shader *shader, stru
}
wined3d_mutex_unlock();
shader->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(shader->device);
ID3D11Device2_AddRef(shader->device = &device->ID3D11Device2_iface);
return S_OK;
}
@ -1073,7 +1070,7 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_AddRef(ID3D11GeometryShader
if (refcount == 1)
{
ID3D11Device1_AddRef(shader->device);
ID3D11Device2_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
@ -1091,7 +1088,7 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShade
if (!refcount)
{
ID3D11Device1 *device = shader->device;
ID3D11Device2 *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
@ -1099,7 +1096,7 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShade
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -1204,7 +1201,7 @@ static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShad
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device1_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
ID3D11Device2_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface,
@ -1530,8 +1527,7 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader,
}
wined3d_mutex_unlock();
shader->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(shader->device);
ID3D11Device2_AddRef(shader->device = &device->ID3D11Device2_iface);
return S_OK;
}
@ -1625,7 +1621,7 @@ static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_AddRef(ID3D11PixelShader *ifac
if (refcount == 1)
{
ID3D11Device1_AddRef(shader->device);
ID3D11Device2_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
@ -1643,14 +1639,14 @@ static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_Release(ID3D11PixelShader *ifa
if (!refcount)
{
ID3D11Device1 *device = shader->device;
ID3D11Device2 *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -1755,7 +1751,7 @@ static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *if
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device1_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
ID3D11Device2_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface,
@ -1849,8 +1845,7 @@ static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d
}
wined3d_mutex_unlock();
shader->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(shader->device);
ID3D11Device2_AddRef(shader->device = &device->ID3D11Device2_iface);
return S_OK;
}
@ -1930,7 +1925,7 @@ static ULONG STDMETHODCALLTYPE d3d11_compute_shader_AddRef(ID3D11ComputeShader *
if (refcount == 1)
{
ID3D11Device1_AddRef(shader->device);
ID3D11Device2_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
@ -1948,7 +1943,7 @@ static ULONG STDMETHODCALLTYPE d3d11_compute_shader_Release(ID3D11ComputeShader
if (!refcount)
{
ID3D11Device1 *device = shader->device;
ID3D11Device2 *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
@ -1956,7 +1951,7 @@ static ULONG STDMETHODCALLTYPE d3d11_compute_shader_Release(ID3D11ComputeShader
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -2060,7 +2055,7 @@ static HRESULT d3d11_compute_shader_init(struct d3d11_compute_shader *shader, st
}
wined3d_mutex_unlock();
ID3D11Device1_AddRef(shader->device = &device->ID3D11Device1_iface);
ID3D11Device2_AddRef(shader->device = &device->ID3D11Device2_iface);
return S_OK;
}
@ -2140,12 +2135,12 @@ static ULONG STDMETHODCALLTYPE d3d11_class_linkage_Release(ID3D11ClassLinkage *i
if (!refcount)
{
ID3D11Device1 *device = class_linkage->device;
ID3D11Device2 *device = class_linkage->device;
wined3d_private_store_cleanup(&class_linkage->private_store);
heap_free(class_linkage);
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -2239,7 +2234,7 @@ HRESULT d3d11_class_linkage_create(struct d3d_device *device, struct d3d11_class
object->refcount = 1;
wined3d_private_store_init(&object->private_store);
ID3D11Device1_AddRef(object->device = &device->ID3D11Device1_iface);
ID3D11Device2_AddRef(object->device = &device->ID3D11Device2_iface);
TRACE("Created class linkage %p.\n", object);
*class_linkage = object;

View File

@ -66,7 +66,7 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_AddRef(ID3D11BlendState *iface)
if (refcount == 1)
{
ID3D11Device1_AddRef(state->device);
ID3D11Device2_AddRef(state->device);
wined3d_mutex_lock();
wined3d_blend_state_incref(state->wined3d_state);
wined3d_mutex_unlock();
@ -84,13 +84,13 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState *iface
if (!refcount)
{
ID3D11Device1 *device = state->device;
ID3D11Device2 *device = state->device;
wined3d_mutex_lock();
wined3d_blend_state_decref(state->wined3d_state);
wined3d_mutex_unlock();
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -206,7 +206,7 @@ static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState1 *ifa
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device1_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
ID3D11Device2_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendState1 *iface,
@ -294,7 +294,7 @@ static const struct ID3D10BlendState1Vtbl d3d10_blend_state_vtbl =
static void STDMETHODCALLTYPE d3d_blend_state_wined3d_object_destroyed(void *parent)
{
struct d3d_blend_state *state = parent;
struct d3d_device *device = impl_from_ID3D11Device1(state->device);
struct d3d_device *device = impl_from_ID3D11Device2(state->device);
wine_rb_remove(&device->blend_states, &state->entry);
wined3d_private_store_cleanup(&state->private_store);
@ -395,7 +395,7 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
}
wined3d_mutex_unlock();
ID3D11Device1_AddRef(object->device = &device->ID3D11Device1_iface);
ID3D11Device2_AddRef(object->device = &device->ID3D11Device2_iface);
TRACE("Created blend state %p.\n", object);
*state = object;
@ -466,7 +466,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_AddRef(ID3D11DepthStenci
static void d3d_depthstencil_state_cleanup(struct d3d_depthstencil_state *state)
{
wined3d_private_store_cleanup(&state->private_store);
ID3D11Device1_Release(state->device);
ID3D11Device2_Release(state->device);
}
static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStencilState *iface)
@ -478,7 +478,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStenc
if (!refcount)
{
struct d3d_device *device = impl_from_ID3D11Device1(state->device);
struct d3d_device *device = impl_from_ID3D11Device2(state->device);
wined3d_mutex_lock();
wine_rb_remove(&device->depthstencil_states, &state->entry);
d3d_depthstencil_state_cleanup(state);
@ -600,7 +600,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthSten
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device1_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
ID3D11Device2_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10DepthStencilState *iface,
@ -671,8 +671,7 @@ static HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state,
wined3d_private_store_init(&state->private_store);
state->desc = *desc;
state->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(state->device);
ID3D11Device2_AddRef(state->device = &device->ID3D11Device2_iface);
return S_OK;
}
@ -831,7 +830,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_AddRef(ID3D11RasterizerSta
if (refcount == 1)
{
ID3D11Device1_AddRef(state->device);
ID3D11Device2_AddRef(state->device);
wined3d_mutex_lock();
wined3d_rasterizer_state_incref(state->wined3d_state);
wined3d_mutex_unlock();
@ -849,13 +848,13 @@ static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_Release(ID3D11RasterizerSt
if (!refcount)
{
ID3D11Device1 *device = state->device;
ID3D11Device2 *device = state->device;
wined3d_mutex_lock();
wined3d_rasterizer_state_decref(state->wined3d_state);
wined3d_mutex_unlock();
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -972,7 +971,7 @@ static void STDMETHODCALLTYPE d3d10_rasterizer_state_GetDevice(ID3D10RasterizerS
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device1_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
ID3D11Device2_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_GetPrivateData(ID3D10RasterizerState *iface,
@ -1037,7 +1036,7 @@ static const struct ID3D10RasterizerStateVtbl d3d10_rasterizer_state_vtbl =
static void STDMETHODCALLTYPE d3d_rasterizer_state_wined3d_object_destroyed(void *parent)
{
struct d3d_rasterizer_state *state = parent;
struct d3d_device *device = impl_from_ID3D11Device1(state->device);
struct d3d_device *device = impl_from_ID3D11Device2(state->device);
wine_rb_remove(&device->rasterizer_states, &state->entry);
wined3d_private_store_cleanup(&state->private_store);
@ -1081,7 +1080,7 @@ static HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, str
return hr;
}
ID3D11Device1_AddRef(state->device = &device->ID3D11Device1_iface);
ID3D11Device2_AddRef(state->device = &device->ID3D11Device2_iface);
return S_OK;
}
@ -1194,7 +1193,7 @@ static ULONG STDMETHODCALLTYPE d3d11_sampler_state_AddRef(ID3D11SamplerState *if
if (refcount == 1)
{
ID3D11Device1_AddRef(state->device);
ID3D11Device2_AddRef(state->device);
wined3d_mutex_lock();
wined3d_sampler_incref(state->wined3d_sampler);
wined3d_mutex_unlock();
@ -1212,13 +1211,13 @@ static ULONG STDMETHODCALLTYPE d3d11_sampler_state_Release(ID3D11SamplerState *i
if (!refcount)
{
ID3D11Device1 *device = state->device;
ID3D11Device2 *device = state->device;
wined3d_mutex_lock();
wined3d_sampler_decref(state->wined3d_sampler);
wined3d_mutex_unlock();
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -1335,7 +1334,7 @@ static void STDMETHODCALLTYPE d3d10_sampler_state_GetDevice(ID3D10SamplerState *
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device1_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
ID3D11Device2_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_GetPrivateData(ID3D10SamplerState *iface,
@ -1400,7 +1399,7 @@ static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
static void STDMETHODCALLTYPE d3d_sampler_wined3d_object_destroyed(void *parent)
{
struct d3d_sampler_state *state = parent;
struct d3d_device *device = impl_from_ID3D11Device1(state->device);
struct d3d_device *device = impl_from_ID3D11Device2(state->device);
wine_rb_remove(&device->sampler_states, &state->entry);
wined3d_private_store_cleanup(&state->private_store);
@ -1494,8 +1493,7 @@ static HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3
return hr;
}
state->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(state->device);
ID3D11Device2_AddRef(state->device = &device->ID3D11Device2_iface);
return S_OK;
}

View File

@ -1236,10 +1236,6 @@ static BOOL is_d3d11_2_runtime(ID3D11Device *device)
ID3D11Device2 *device2;
HRESULT hr;
/* FIXME: Wine doesn't implement required interfaces yet, but we want to test new behavior. */
if (!strcmp(winetest_platform, "wine"))
return TRUE;
hr = ID3D11Device_QueryInterface(device, &IID_ID3D11Device2, (void **)&device2);
if (SUCCEEDED(hr))
ID3D11Device2_Release(device2);

View File

@ -78,7 +78,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture1d_AddRef(ID3D11Texture1D *iface)
if (refcount == 1)
{
ID3D11Device1_AddRef(texture->device);
ID3D11Device2_AddRef(texture->device);
wined3d_mutex_lock();
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
@ -96,14 +96,14 @@ static ULONG STDMETHODCALLTYPE d3d11_texture1d_Release(ID3D11Texture1D *iface)
if (!refcount)
{
ID3D11Device1 *device = texture->device;
ID3D11Device2 *device = texture->device;
wined3d_mutex_lock();
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -287,7 +287,7 @@ static void STDMETHODCALLTYPE d3d10_texture1d_GetDevice(ID3D10Texture1D *iface,
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device1_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
ID3D11Device2_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_texture1d_GetPrivateData(ID3D10Texture1D *iface,
@ -510,8 +510,7 @@ HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DE
}
wined3d_mutex_unlock();
texture->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(texture->device);
ID3D11Device2_AddRef(texture->device = &device->ID3D11Device2_iface);
TRACE("Created texture %p.\n", texture);
*out = texture;
@ -566,7 +565,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
if (refcount == 1)
{
ID3D11Device1_AddRef(texture->device);
ID3D11Device2_AddRef(texture->device);
wined3d_mutex_lock();
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
@ -584,14 +583,14 @@ static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
if (!refcount)
{
ID3D11Device1 *device = texture->device;
ID3D11Device2 *device = texture->device;
wined3d_mutex_lock();
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -789,7 +788,7 @@ static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface,
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device1_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
ID3D11Device2_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
@ -1066,7 +1065,7 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE
}
wined3d_mutex_unlock();
ID3D11Device1_AddRef(texture->device = &device->ID3D11Device1_iface);
ID3D11Device2_AddRef(texture->device = &device->ID3D11Device2_iface);
TRACE("Created texture %p.\n", texture);
*out = texture;
@ -1120,7 +1119,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface)
if (refcount == 1)
{
ID3D11Device1_AddRef(texture->device);
ID3D11Device2_AddRef(texture->device);
wined3d_mutex_lock();
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
@ -1146,14 +1145,14 @@ static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
if (!refcount)
{
ID3D11Device1 *device = texture->device;
ID3D11Device2 *device = texture->device;
wined3d_mutex_lock();
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -1287,7 +1286,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface,
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device1_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
ID3D11Device2_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
@ -1495,8 +1494,7 @@ static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_devi
wined3d_mutex_unlock();
texture->desc.MipLevels = levels;
texture->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(texture->device);
ID3D11Device2_AddRef(texture->device = &device->ID3D11Device2_iface);
return S_OK;
}

View File

@ -1006,7 +1006,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_AddRef(ID3D11DepthStencil
if (refcount == 1)
{
ID3D11Device1_AddRef(view->device);
ID3D11Device2_AddRef(view->device);
wined3d_mutex_lock();
wined3d_rendertarget_view_incref(view->wined3d_view);
wined3d_mutex_unlock();
@ -1024,13 +1024,13 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_Release(ID3D11DepthStenci
if (!refcount)
{
ID3D11Device1 *device = view->device;
ID3D11Device2 *device = view->device;
wined3d_mutex_lock();
wined3d_rendertarget_view_decref(view->wined3d_view);
wined3d_mutex_unlock();
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -1160,7 +1160,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStenc
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device1_QueryInterface(view->device, &IID_ID3D10Device, (void **)device);
ID3D11Device2_QueryInterface(view->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface,
@ -1355,8 +1355,7 @@ static HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, st
wined3d_private_store_init(&view->private_store);
wined3d_mutex_unlock();
view->resource = resource;
view->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(view->device);
ID3D11Device2_AddRef(view->device = &device->ID3D11Device2_iface);
return S_OK;
}
@ -1449,7 +1448,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_AddRef(ID3D11RenderTarget
if (refcount == 1)
{
ID3D11Device1_AddRef(view->device);
ID3D11Device2_AddRef(view->device);
wined3d_mutex_lock();
wined3d_rendertarget_view_incref(view->wined3d_view);
wined3d_mutex_unlock();
@ -1467,13 +1466,13 @@ static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_Release(ID3D11RenderTarge
if (!refcount)
{
ID3D11Device1 *device = view->device;
ID3D11Device2 *device = view->device;
wined3d_mutex_lock();
wined3d_rendertarget_view_decref(view->wined3d_view);
wined3d_mutex_unlock();
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -1603,7 +1602,7 @@ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDevice(ID3D10RenderTarg
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device1_QueryInterface(view->device, &IID_ID3D10Device, (void **)device);
ID3D11Device2_QueryInterface(view->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10RenderTargetView *iface,
@ -1803,8 +1802,7 @@ static HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, st
wined3d_private_store_init(&view->private_store);
wined3d_mutex_unlock();
view->resource = resource;
view->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(view->device);
ID3D11Device2_AddRef(view->device = &device->ID3D11Device2_iface);
return S_OK;
}
@ -1898,7 +1896,7 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_AddRef(ID3D11ShaderRes
if (refcount == 1)
{
ID3D11Device1_AddRef(view->device);
ID3D11Device2_AddRef(view->device);
wined3d_mutex_lock();
wined3d_shader_resource_view_incref(view->wined3d_view);
wined3d_mutex_unlock();
@ -1916,13 +1914,13 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_Release(ID3D11ShaderRe
if (!refcount)
{
ID3D11Device1 *device = view->device;
ID3D11Device2 *device = view->device;
wined3d_mutex_lock();
wined3d_shader_resource_view_decref(view->wined3d_view);
wined3d_mutex_unlock();
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -2053,7 +2051,7 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderR
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device1_QueryInterface(view->device, &IID_ID3D10Device, (void **)device);
ID3D11Device2_QueryInterface(view->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView1 *iface,
@ -2304,8 +2302,7 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi
wined3d_private_store_init(&view->private_store);
wined3d_mutex_unlock();
view->resource = resource;
view->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(view->device);
ID3D11Device2_AddRef(view->device = &device->ID3D11Device2_iface);
return S_OK;
}
@ -2384,7 +2381,7 @@ static ULONG STDMETHODCALLTYPE d3d11_unordered_access_view_AddRef(ID3D11Unordere
if (refcount == 1)
{
ID3D11Device1_AddRef(view->device);
ID3D11Device2_AddRef(view->device);
wined3d_mutex_lock();
wined3d_unordered_access_view_incref(view->wined3d_view);
wined3d_mutex_unlock();
@ -2402,13 +2399,13 @@ static ULONG STDMETHODCALLTYPE d3d11_unordered_access_view_Release(ID3D11Unorder
if (!refcount)
{
ID3D11Device1 *device = view->device;
ID3D11Device2 *device = view->device;
wined3d_mutex_lock();
wined3d_unordered_access_view_decref(view->wined3d_view);
wined3d_mutex_unlock();
ID3D11Device1_Release(device);
ID3D11Device2_Release(device);
}
return refcount;
@ -2614,7 +2611,7 @@ static HRESULT d3d11_unordered_access_view_init(struct d3d11_unordered_access_vi
wined3d_private_store_init(&view->private_store);
wined3d_mutex_unlock();
view->resource = resource;
ID3D11Device1_AddRef(view->device = &device->ID3D11Device1_iface);
ID3D11Device2_AddRef(view->device = &device->ID3D11Device2_iface);
return S_OK;
}