d3d11: Add ID3D11Device1 stub.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2018-04-30 14:30:08 +03:00 committed by Alexandre Julliard
parent 730264609f
commit f01d1034d9
10 changed files with 327 additions and 255 deletions

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@ -74,7 +74,7 @@ static ULONG STDMETHODCALLTYPE d3d11_query_AddRef(ID3D11Query *iface)
if (refcount == 1)
{
ID3D11Device_AddRef(query->device);
ID3D11Device1_AddRef(query->device);
wined3d_mutex_lock();
wined3d_query_incref(query->wined3d_query);
wined3d_mutex_unlock();
@ -92,13 +92,13 @@ static ULONG STDMETHODCALLTYPE d3d11_query_Release(ID3D11Query *iface)
if (!refcount)
{
ID3D11Device *device = query->device;
ID3D11Device1 *device = query->device;
wined3d_mutex_lock();
wined3d_query_decref(query->wined3d_query);
wined3d_mutex_unlock();
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -110,7 +110,7 @@ static void STDMETHODCALLTYPE d3d11_query_GetDevice(ID3D11Query *iface, ID3D11De
TRACE("iface %p, device %p.\n", iface, device);
*device = query->device;
*device = (ID3D11Device *)query->device;
ID3D11Device_AddRef(*device);
}
@ -254,7 +254,7 @@ static void STDMETHODCALLTYPE d3d10_query_GetDevice(ID3D10Query *iface, ID3D10De
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(query->device, &IID_ID3D10Device, (void **)device);
ID3D11Device1_QueryInterface(query->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_query_GetPrivateData(ID3D10Query *iface,
@ -470,8 +470,8 @@ static HRESULT d3d_query_init(struct d3d_query *query, struct d3d_device *device
wined3d_mutex_unlock();
query->predicate = predicate;
query->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(query->device);
query->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(query->device);
return S_OK;
}

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@ -71,7 +71,7 @@ static ULONG STDMETHODCALLTYPE d3d11_buffer_AddRef(ID3D11Buffer *iface)
if (refcount == 1)
{
ID3D11Device_AddRef(buffer->device);
ID3D11Device1_AddRef(buffer->device);
wined3d_mutex_lock();
wined3d_buffer_incref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
@ -89,14 +89,14 @@ static ULONG STDMETHODCALLTYPE d3d11_buffer_Release(ID3D11Buffer *iface)
if (!refcount)
{
ID3D11Device *device = buffer->device;
ID3D11Device1 *device = buffer->device;
wined3d_mutex_lock();
wined3d_buffer_decref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -108,7 +108,7 @@ static void STDMETHODCALLTYPE d3d11_buffer_GetDevice(ID3D11Buffer *iface, ID3D11
TRACE("iface %p, device %p.\n", iface, device);
*device = buffer->device;
*device = (ID3D11Device *)buffer->device;
ID3D11Device_AddRef(*device);
}
@ -242,7 +242,7 @@ static void STDMETHODCALLTYPE d3d10_buffer_GetDevice(ID3D10Buffer *iface, ID3D10
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(buffer->device, &IID_ID3D10Device, (void **)device);
ID3D11Device1_QueryInterface(buffer->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_buffer_GetPrivateData(ID3D10Buffer *iface,
@ -470,8 +470,8 @@ static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *dev
}
wined3d_mutex_unlock();
buffer->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(buffer->device);
buffer->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(buffer->device);
return S_OK;
}

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@ -125,7 +125,7 @@ struct d3d_texture1d
IUnknown *dxgi_surface;
struct wined3d_texture *wined3d_texture;
D3D11_TEXTURE1D_DESC desc;
ID3D11Device *device;
ID3D11Device1 *device;
};
HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
@ -144,7 +144,7 @@ struct d3d_texture2d
IUnknown *dxgi_surface;
struct wined3d_texture *wined3d_texture;
D3D11_TEXTURE2D_DESC desc;
ID3D11Device *device;
ID3D11Device1 *device;
};
static inline struct d3d_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
@ -167,7 +167,7 @@ struct d3d_texture3d
struct wined3d_private_store private_store;
struct wined3d_texture *wined3d_texture;
D3D11_TEXTURE3D_DESC desc;
ID3D11Device *device;
ID3D11Device1 *device;
};
HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
@ -185,7 +185,7 @@ struct d3d_buffer
struct wined3d_private_store private_store;
struct wined3d_buffer *wined3d_buffer;
D3D11_BUFFER_DESC desc;
ID3D11Device *device;
ID3D11Device1 *device;
};
HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
@ -204,7 +204,7 @@ struct d3d_depthstencil_view
struct wined3d_rendertarget_view *wined3d_view;
D3D11_DEPTH_STENCIL_VIEW_DESC desc;
ID3D11Resource *resource;
ID3D11Device *device;
ID3D11Device1 *device;
};
HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource,
@ -223,7 +223,7 @@ struct d3d_rendertarget_view
struct wined3d_rendertarget_view *wined3d_view;
D3D11_RENDER_TARGET_VIEW_DESC desc;
ID3D11Resource *resource;
ID3D11Device *device;
ID3D11Device1 *device;
};
HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource,
@ -242,7 +242,7 @@ struct d3d_shader_resource_view
struct wined3d_shader_resource_view *wined3d_view;
D3D11_SHADER_RESOURCE_VIEW_DESC desc;
ID3D11Resource *resource;
ID3D11Device *device;
ID3D11Device1 *device;
};
HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource,
@ -262,7 +262,7 @@ struct d3d11_unordered_access_view
struct wined3d_unordered_access_view *wined3d_view;
D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
ID3D11Resource *resource;
ID3D11Device *device;
ID3D11Device1 *device;
};
HRESULT d3d11_unordered_access_view_create(struct d3d_device *device, ID3D11Resource *resource,
@ -279,7 +279,7 @@ struct d3d_input_layout
struct wined3d_private_store private_store;
struct wined3d_vertex_declaration *wined3d_decl;
ID3D11Device *device;
ID3D11Device1 *device;
};
HRESULT d3d_input_layout_create(struct d3d_device *device,
@ -298,7 +298,7 @@ struct d3d_vertex_shader
struct wined3d_private_store private_store;
struct wined3d_shader *wined3d_shader;
ID3D11Device *device;
ID3D11Device1 *device;
};
HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
@ -314,7 +314,7 @@ struct d3d11_hull_shader
struct wined3d_private_store private_store;
struct wined3d_shader *wined3d_shader;
ID3D11Device *device;
ID3D11Device1 *device;
};
HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
@ -329,7 +329,7 @@ struct d3d11_domain_shader
struct wined3d_private_store private_store;
struct wined3d_shader *wined3d_shader;
ID3D11Device *device;
ID3D11Device1 *device;
};
HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
@ -345,7 +345,7 @@ struct d3d_geometry_shader
struct wined3d_private_store private_store;
struct wined3d_shader *wined3d_shader;
ID3D11Device *device;
ID3D11Device1 *device;
};
HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
@ -364,7 +364,7 @@ struct d3d_pixel_shader
struct wined3d_private_store private_store;
struct wined3d_shader *wined3d_shader;
ID3D11Device *device;
ID3D11Device1 *device;
};
HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
@ -380,7 +380,7 @@ struct d3d11_compute_shader
struct wined3d_private_store private_store;
struct wined3d_shader *wined3d_shader;
ID3D11Device *device;
ID3D11Device1 *device;
};
HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
@ -400,7 +400,7 @@ struct d3d11_class_linkage
LONG refcount;
struct wined3d_private_store private_store;
ID3D11Device *device;
ID3D11Device1 *device;
};
HRESULT d3d11_class_linkage_create(struct d3d_device *device,
@ -417,7 +417,7 @@ struct d3d_blend_state
struct wined3d_blend_state *wined3d_state;
D3D11_BLEND_DESC desc;
struct wine_rb_entry entry;
ID3D11Device *device;
ID3D11Device1 *device;
};
static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendState *iface)
@ -440,7 +440,7 @@ struct d3d_depthstencil_state
struct wined3d_private_store private_store;
D3D11_DEPTH_STENCIL_DESC desc;
struct wine_rb_entry entry;
ID3D11Device *device;
ID3D11Device1 *device;
};
static inline struct d3d_depthstencil_state *impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface)
@ -466,7 +466,7 @@ struct d3d_rasterizer_state
struct wined3d_rasterizer_state *wined3d_state;
D3D11_RASTERIZER_DESC desc;
struct wine_rb_entry entry;
ID3D11Device *device;
ID3D11Device1 *device;
};
HRESULT d3d_rasterizer_state_create(struct d3d_device *device, const D3D11_RASTERIZER_DESC *desc,
@ -485,7 +485,7 @@ struct d3d_sampler_state
struct wined3d_sampler *wined3d_sampler;
D3D11_SAMPLER_DESC desc;
struct wine_rb_entry entry;
ID3D11Device *device;
ID3D11Device1 *device;
};
HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_DESC *desc,
@ -504,7 +504,7 @@ struct d3d_query
struct wined3d_query *wined3d_query;
BOOL predicate;
D3D11_QUERY_DESC desc;
ID3D11Device *device;
ID3D11Device1 *device;
};
HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc, BOOL predicate,
@ -526,7 +526,7 @@ struct d3d11_immediate_context
struct d3d_device
{
IUnknown IUnknown_inner;
ID3D11Device ID3D11Device_iface;
ID3D11Device1 ID3D11Device1_iface;
ID3D10Device1 ID3D10Device1_iface;
ID3D10Multithread ID3D10Multithread_iface;
IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
@ -550,9 +550,9 @@ struct d3d_device
UINT stencil_ref;
};
static inline struct d3d_device *impl_from_ID3D11Device(ID3D11Device *iface)
static inline struct d3d_device *impl_from_ID3D11Device1(ID3D11Device1 *iface)
{
return CONTAINING_RECORD(iface, struct d3d_device, ID3D11Device_iface);
return CONTAINING_RECORD(iface, struct d3d_device, ID3D11Device1_iface);
}
static inline struct d3d_device *impl_from_ID3D10Device(ID3D10Device1 *iface)

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@ -74,7 +74,7 @@ static ULONG STDMETHODCALLTYPE d3d11_immediate_context_AddRef(ID3D11DeviceContex
if (refcount == 1)
{
ID3D11Device_AddRef(&device->ID3D11Device_iface);
ID3D11Device1_AddRef(&device->ID3D11Device1_iface);
}
return refcount;
@ -90,7 +90,7 @@ static ULONG STDMETHODCALLTYPE d3d11_immediate_context_Release(ID3D11DeviceConte
if (!refcount)
{
ID3D11Device_Release(&device->ID3D11Device_iface);
ID3D11Device1_Release(&device->ID3D11Device1_iface);
}
return refcount;
@ -102,7 +102,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GetDevice(ID3D11DeviceCont
TRACE("iface %p, device %p.\n", iface, device);
*device = &device_object->ID3D11Device_iface;
*device = (ID3D11Device *)&device_object->ID3D11Device1_iface;
ID3D11Device_AddRef(*device);
}
@ -2719,7 +2719,7 @@ static void d3d11_immediate_context_init(struct d3d11_immediate_context *context
context->ID3D11DeviceContext_iface.lpVtbl = &d3d11_immediate_context_vtbl;
context->refcount = 1;
ID3D11Device_AddRef(&device->ID3D11Device_iface);
ID3D11Device1_AddRef(&device->ID3D11Device1_iface);
wined3d_private_store_init(&context->private_store);
}
@ -2731,28 +2731,28 @@ static void d3d11_immediate_context_destroy(struct d3d11_immediate_context *cont
/* ID3D11Device methods */
static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device *iface, REFIID riid, void **out)
static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device1 *iface, REFIID riid, void **out)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
return IUnknown_QueryInterface(device->outer_unk, riid, out);
}
static ULONG STDMETHODCALLTYPE d3d11_device_AddRef(ID3D11Device *iface)
static ULONG STDMETHODCALLTYPE d3d11_device_AddRef(ID3D11Device1 *iface)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
return IUnknown_AddRef(device->outer_unk);
}
static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device *iface)
static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device1 *iface)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
return IUnknown_Release(device->outer_unk);
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device *iface, const D3D11_BUFFER_DESC *desc,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device1 *iface, const D3D11_BUFFER_DESC *desc,
const D3D11_SUBRESOURCE_DATA *data, ID3D11Buffer **buffer)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_buffer *object;
HRESULT hr;
@ -2766,10 +2766,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device *iface,
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device1 *iface,
const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_texture1d *object;
HRESULT hr;
@ -2783,10 +2783,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *ifac
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device1 *iface,
const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_texture2d *object;
HRESULT hr;
@ -2800,10 +2800,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *ifac
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device1 *iface,
const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture3D **texture)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_texture3d *object;
HRESULT hr;
@ -2817,10 +2817,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *ifac
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device1 *iface,
ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11ShaderResourceView **view)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_shader_resource_view *object;
HRESULT hr;
@ -2837,10 +2837,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Dev
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device1 *iface,
ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11UnorderedAccessView **view)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d11_unordered_access_view *object;
HRESULT hr;
@ -2854,10 +2854,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11De
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device1 *iface,
ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11RenderTargetView **view)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_rendertarget_view *object;
HRESULT hr;
@ -2874,10 +2874,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Devic
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device1 *iface,
ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_depthstencil_view *object;
HRESULT hr;
@ -2891,11 +2891,11 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Devic
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device1 *iface,
const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
SIZE_T shader_byte_code_length, ID3D11InputLayout **input_layout)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_input_layout *object;
HRESULT hr;
@ -2912,10 +2912,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *if
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device *iface, const void *byte_code,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device1 *iface, const void *byte_code,
SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11VertexShader **shader)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_vertex_shader *object;
HRESULT hr;
@ -2933,10 +2933,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device *i
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device *iface, const void *byte_code,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device1 *iface, const void *byte_code,
SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_geometry_shader *object;
HRESULT hr;
@ -2955,12 +2955,12 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device1 *iface,
const void *byte_code, SIZE_T byte_code_length, const D3D11_SO_DECLARATION_ENTRY *so_entries,
UINT entry_count, const UINT *buffer_strides, UINT strides_count, UINT rasterizer_stream,
ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_geometry_shader *object;
HRESULT hr;
@ -2984,10 +2984,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutp
return hr;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device *iface, const void *byte_code,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device1 *iface, const void *byte_code,
SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11PixelShader **shader)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_pixel_shader *object;
HRESULT hr;
@ -3005,10 +3005,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device *if
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device *iface, const void *byte_code,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device1 *iface, const void *byte_code,
SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11HullShader **shader)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d11_hull_shader *object;
HRESULT hr;
@ -3026,10 +3026,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device *ifa
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device *iface, const void *byte_code,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device1 *iface, const void *byte_code,
SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11DomainShader **shader)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d11_domain_shader *object;
HRESULT hr;
@ -3047,10 +3047,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device *i
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device *iface, const void *byte_code,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device1 *iface, const void *byte_code,
SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11ComputeShader **shader)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d11_compute_shader *object;
HRESULT hr;
@ -3068,10 +3068,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device *
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device1 *iface,
ID3D11ClassLinkage **class_linkage)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d11_class_linkage *object;
HRESULT hr;
@ -3085,10 +3085,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device *i
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device1 *iface,
const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_blend_state *object;
HRESULT hr;
@ -3102,10 +3102,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *ifa
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device1 *iface,
const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_depthstencil_state *object;
HRESULT hr;
@ -3119,10 +3119,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Devi
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device1 *iface,
const D3D11_RASTERIZER_DESC *desc, ID3D11RasterizerState **rasterizer_state)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_rasterizer_state *object;
HRESULT hr;
@ -3136,10 +3136,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device1 *iface,
const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_sampler_state *object;
HRESULT hr;
@ -3153,10 +3153,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device *i
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device1 *iface,
const D3D11_QUERY_DESC *desc, ID3D11Query **query)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_query *object;
HRESULT hr;
@ -3175,10 +3175,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device *iface,
return S_FALSE;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device *iface, const D3D11_QUERY_DESC *desc,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device1 *iface, const D3D11_QUERY_DESC *desc,
ID3D11Predicate **predicate)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct d3d_query *object;
HRESULT hr;
@ -3197,7 +3197,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device *ifac
return S_FALSE;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device1 *iface, const D3D11_COUNTER_DESC *desc,
ID3D11Counter **counter)
{
FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
@ -3205,7 +3205,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device *iface,
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device *iface, UINT flags,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device1 *iface, UINT flags,
ID3D11DeviceContext **context)
{
FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context);
@ -3213,7 +3213,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device *iface, HANDLE resource, REFIID riid,
static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device1 *iface, HANDLE resource, REFIID riid,
void **out)
{
FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface, resource, debugstr_guid(riid), out);
@ -3221,10 +3221,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device *i
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device *iface, DXGI_FORMAT format,
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device1 *iface, DXGI_FORMAT format,
UINT *format_support)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct wined3d_device_creation_parameters params;
enum wined3d_format_id wined3d_format;
struct wined3d *wined3d;
@ -3280,10 +3280,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device *i
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device1 *iface,
DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
struct wined3d_device_creation_parameters params;
struct wined3d *wined3d;
HRESULT hr;
@ -3320,12 +3320,12 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D
return hr;
}
static void STDMETHODCALLTYPE d3d11_device_CheckCounterInfo(ID3D11Device *iface, D3D11_COUNTER_INFO *info)
static void STDMETHODCALLTYPE d3d11_device_CheckCounterInfo(ID3D11Device1 *iface, D3D11_COUNTER_INFO *info)
{
FIXME("iface %p, info %p stub!\n", iface, info);
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device1 *iface, const D3D11_COUNTER_DESC *desc,
D3D11_COUNTER_TYPE *type, UINT *active_counter_count, char *name, UINT *name_length,
char *units, UINT *units_length, char *description, UINT *description_length)
{
@ -3337,10 +3337,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device *iface,
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device *iface, D3D11_FEATURE feature,
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device1 *iface, D3D11_FEATURE feature,
void *feature_support_data, UINT feature_support_data_size)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
WINED3DCAPS wined3d_caps;
HRESULT hr;
@ -3451,7 +3451,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device *
}
}
static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device *iface, REFGUID guid,
static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device1 *iface, REFGUID guid,
UINT *data_size, void *data)
{
IDXGIDevice *dxgi_device;
@ -3459,7 +3459,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device *iface
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
if (FAILED(hr = ID3D11Device1_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
return hr;
hr = IDXGIDevice_GetPrivateData(dxgi_device, guid, data_size, data);
IDXGIDevice_Release(dxgi_device);
@ -3467,7 +3467,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device *iface
return hr;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device *iface, REFGUID guid,
static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device1 *iface, REFGUID guid,
UINT data_size, const void *data)
{
IDXGIDevice *dxgi_device;
@ -3475,7 +3475,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device *iface
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
if (FAILED(hr = ID3D11Device1_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
return hr;
hr = IDXGIDevice_SetPrivateData(dxgi_device, guid, data_size, data);
IDXGIDevice_Release(dxgi_device);
@ -3483,7 +3483,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device *iface
return hr;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Device *iface, REFGUID guid,
static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Device1 *iface, REFGUID guid,
const IUnknown *data)
{
IDXGIDevice *dxgi_device;
@ -3491,7 +3491,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Devi
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
if (FAILED(hr = ID3D11Device1_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
return hr;
hr = IDXGIDevice_SetPrivateDataInterface(dxgi_device, guid, data);
IDXGIDevice_Release(dxgi_device);
@ -3499,33 +3499,33 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Devi
return hr;
}
static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device *iface)
static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device1 *iface)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
TRACE("iface %p.\n", iface);
return device->feature_level;
}
static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device *iface)
static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device1 *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device *iface)
static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device1 *iface)
{
WARN("iface %p stub!\n", iface);
return S_OK;
}
static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device *iface,
static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device1 *iface,
ID3D11DeviceContext **immediate_context)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_device *device = impl_from_ID3D11Device1(iface);
TRACE("iface %p, immediate_context %p.\n", iface, immediate_context);
@ -3533,21 +3533,78 @@ static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device *ifa
ID3D11DeviceContext_AddRef(*immediate_context);
}
static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device *iface, UINT flags)
static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device1 *iface, UINT flags)
{
FIXME("iface %p, flags %#x stub!\n", iface, flags);
return E_NOTIMPL;
}
static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device *iface)
static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device1 *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static const struct ID3D11DeviceVtbl d3d11_device_vtbl =
static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext1(ID3D11Device1 *iface, ID3D11DeviceContext1 **context)
{
FIXME("iface %p, context %p stub!\n", iface, context);
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext1(ID3D11Device1 *iface, UINT flags,
ID3D11DeviceContext1 **context)
{
FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState1(ID3D11Device1 *iface,
const D3D11_BLEND_DESC1 *desc, ID3D11BlendState1 **state)
{
FIXME("iface %p, desc %p, state %p stub!\n", iface, desc, state);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState1(ID3D11Device1 *iface,
const D3D11_RASTERIZER_DESC1 *desc, ID3D11RasterizerState1 **state)
{
FIXME("iface %p, desc %p, state %p stub!\n", iface, desc, state);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeviceContextState(ID3D11Device1 *iface, UINT flags,
const D3D_FEATURE_LEVEL *feature_levels, UINT feature_levels_count, UINT sdk_version,
REFIID emulated_interface, D3D_FEATURE_LEVEL *chosen_feature_level, ID3DDeviceContextState **state)
{
FIXME("iface %p, flags %#x, feature_levels %p, feature_level_count %u, sdk_version %u, "
"emulated_interface %s, chosen_feature_level %p, state %p stub!\n", iface, flags, feature_levels,
feature_levels_count, sdk_version, debugstr_guid(emulated_interface), chosen_feature_level, state);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource1(ID3D11Device1 *iface, HANDLE handle,
REFIID riid, void **resource)
{
FIXME("iface %p, handle %p, riid %s, resource %p stub!\n", iface, handle, debugstr_guid(riid), resource);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResourceByName(ID3D11Device1 *iface, const WCHAR *name,
DWORD access, REFIID riid, void **resource)
{
FIXME("iface %p, name %s, access %#x, riid %s, resource %p stub!\n", iface, debugstr_w(name), access,
debugstr_guid(riid), resource);
return E_NOTIMPL;
}
static const struct ID3D11Device1Vtbl d3d11_device_vtbl =
{
/* IUnknown methods */
d3d11_device_QueryInterface,
@ -3594,6 +3651,14 @@ static const struct ID3D11DeviceVtbl d3d11_device_vtbl =
d3d11_device_GetImmediateContext,
d3d11_device_SetExceptionMode,
d3d11_device_GetExceptionMode,
/* ID3D11Device1 methods */
d3d11_device_GetImmediateContext1,
d3d11_device_CreateDeferredContext1,
d3d11_device_CreateBlendState1,
d3d11_device_CreateRasterizerState1,
d3d11_device_CreateDeviceContextState,
d3d11_device_OpenSharedResource1,
d3d11_device_OpenSharedResourceByName,
};
/* Inner IUnknown methods */
@ -3609,10 +3674,11 @@ static HRESULT STDMETHODCALLTYPE d3d_device_inner_QueryInterface(IUnknown *iface
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_ID3D11Device)
if (IsEqualGUID(riid, &IID_ID3D11Device1)
|| IsEqualGUID(riid, &IID_ID3D11Device)
|| IsEqualGUID(riid, &IID_IUnknown))
{
*out = &device->ID3D11Device_iface;
*out = &device->ID3D11Device1_iface;
}
else if (IsEqualGUID(riid, &IID_ID3D10Device1)
|| IsEqualGUID(riid, &IID_ID3D10Device))
@ -4984,7 +5050,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device1 *ifac
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d11_device_GetPrivateData(&device->ID3D11Device_iface, guid, data_size, data);
return d3d11_device_GetPrivateData(&device->ID3D11Device1_iface, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *iface,
@ -4994,7 +5060,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *ifac
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d11_device_SetPrivateData(&device->ID3D11Device_iface, guid, data_size, data);
return d3d11_device_SetPrivateData(&device->ID3D11Device1_iface, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device1 *iface,
@ -5004,7 +5070,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Devi
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d11_device_SetPrivateDataInterface(&device->ID3D11Device_iface, guid, data);
return d3d11_device_SetPrivateDataInterface(&device->ID3D11Device1_iface, guid, data);
}
static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
@ -5542,7 +5608,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device1 *
TRACE("iface %p, format %s, format_support %p.\n",
iface, debug_dxgi_format(format), format_support);
return d3d11_device_CheckFormatSupport(&device->ID3D11Device_iface, format, format_support);
return d3d11_device_CheckFormatSupport(&device->ID3D11Device1_iface, format, format_support);
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1 *iface,
@ -5553,7 +5619,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D
TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
iface, debug_dxgi_format(format), sample_count, quality_level_count);
return d3d11_device_CheckMultisampleQualityLevels(&device->ID3D11Device_iface, format,
return d3d11_device_CheckMultisampleQualityLevels(&device->ID3D11Device1_iface, format,
sample_count, quality_level_count);
}
@ -5915,7 +5981,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
if (texture_flags)
FIXME("Unhandled flags %#x.\n", texture_flags);
if (FAILED(hr = d3d11_device_CreateTexture2D(&device->ID3D11Device_iface,
if (FAILED(hr = d3d11_device_CreateTexture2D(&device->ID3D11Device1_iface,
&desc, NULL, &texture_iface)))
{
WARN("Failed to create 2D texture, hr %#x.\n", hr);
@ -5940,7 +6006,7 @@ static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent
TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
if (FAILED(hr = d3d11_device_QueryInterface(&device->ID3D11Device_iface,
if (FAILED(hr = d3d11_device_QueryInterface(&device->ID3D11Device1_iface,
&IID_IWineDXGIDevice, (void **)&wine_device)))
{
ERR("Device should implement IWineDXGIDevice.\n");
@ -6004,7 +6070,7 @@ static int d3d_rasterizer_state_compare(const void *key, const struct wine_rb_en
void d3d_device_init(struct d3d_device *device, void *outer_unknown)
{
device->IUnknown_inner.lpVtbl = &d3d_device_inner_unknown_vtbl;
device->ID3D11Device_iface.lpVtbl = &d3d11_device_vtbl;
device->ID3D11Device1_iface.lpVtbl = &d3d11_device_vtbl;
device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl;
device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d_dxgi_device_parent_vtbl;

View File

@ -134,7 +134,7 @@ static ULONG STDMETHODCALLTYPE d3d11_input_layout_AddRef(ID3D11InputLayout *ifac
if (refcount == 1)
{
ID3D11Device_AddRef(layout->device);
ID3D11Device1_AddRef(layout->device);
wined3d_mutex_lock();
wined3d_vertex_declaration_incref(layout->wined3d_decl);
wined3d_mutex_unlock();
@ -152,13 +152,13 @@ static ULONG STDMETHODCALLTYPE d3d11_input_layout_Release(ID3D11InputLayout *ifa
if (!refcount)
{
ID3D11Device *device = layout->device;
ID3D11Device1 *device = layout->device;
wined3d_mutex_lock();
wined3d_vertex_declaration_decref(layout->wined3d_decl);
wined3d_mutex_unlock();
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -171,7 +171,7 @@ static void STDMETHODCALLTYPE d3d11_input_layout_GetDevice(ID3D11InputLayout *if
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_AddRef(*device = layout->device);
ID3D11Device_AddRef(*device = (ID3D11Device *)layout->device);
}
static HRESULT STDMETHODCALLTYPE d3d11_input_layout_GetPrivateData(ID3D11InputLayout *iface,
@ -262,7 +262,7 @@ static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *if
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(layout->device, &IID_ID3D10Device, (void **)device);
ID3D11Device1_QueryInterface(layout->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLayout *iface,
@ -357,7 +357,7 @@ static HRESULT d3d_input_layout_init(struct d3d_input_layout *layout, struct d3d
}
wined3d_mutex_unlock();
ID3D11Device_AddRef(layout->device = &device->ID3D11Device_iface);
ID3D11Device1_AddRef(layout->device = &device->ID3D11Device1_iface);
return S_OK;
}

View File

@ -330,7 +330,7 @@ static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_AddRef(ID3D11VertexShader *if
if (refcount == 1)
{
ID3D11Device_AddRef(shader->device);
ID3D11Device1_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
@ -348,14 +348,14 @@ static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_Release(ID3D11VertexShader *i
if (!refcount)
{
ID3D11Device *device = shader->device;
ID3D11Device1 *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -368,7 +368,7 @@ static void STDMETHODCALLTYPE d3d11_vertex_shader_GetDevice(ID3D11VertexShader *
TRACE("iface %p, device %p.\n", iface, device);
*device = shader->device;
*device = (ID3D11Device *)shader->device;
ID3D11Device_AddRef(*device);
}
@ -460,7 +460,7 @@ static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
ID3D11Device1_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface,
@ -575,8 +575,8 @@ static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d
}
wined3d_mutex_unlock();
shader->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(shader->device);
shader->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(shader->device);
return S_OK;
}
@ -657,7 +657,7 @@ static ULONG STDMETHODCALLTYPE d3d11_hull_shader_AddRef(ID3D11HullShader *iface)
if (refcount == 1)
{
ID3D11Device_AddRef(shader->device);
ID3D11Device1_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
@ -675,7 +675,7 @@ static ULONG STDMETHODCALLTYPE d3d11_hull_shader_Release(ID3D11HullShader *iface
if (!refcount)
{
ID3D11Device *device = shader->device;
ID3D11Device1 *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
@ -683,7 +683,7 @@ static ULONG STDMETHODCALLTYPE d3d11_hull_shader_Release(ID3D11HullShader *iface
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -696,7 +696,7 @@ static void STDMETHODCALLTYPE d3d11_hull_shader_GetDevice(ID3D11HullShader *ifac
TRACE("iface %p, device %p.\n", iface, device);
*device = shader->device;
*device = (ID3D11Device *)shader->device;
ID3D11Device_AddRef(*device);
}
@ -788,8 +788,8 @@ static HRESULT d3d11_hull_shader_init(struct d3d11_hull_shader *shader, struct d
}
wined3d_mutex_unlock();
shader->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(shader->device);
shader->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(shader->device);
return S_OK;
}
@ -860,7 +860,7 @@ static ULONG STDMETHODCALLTYPE d3d11_domain_shader_AddRef(ID3D11DomainShader *if
if (refcount == 1)
{
ID3D11Device_AddRef(shader->device);
ID3D11Device1_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
@ -878,7 +878,7 @@ static ULONG STDMETHODCALLTYPE d3d11_domain_shader_Release(ID3D11DomainShader *i
if (!refcount)
{
ID3D11Device *device = shader->device;
ID3D11Device1 *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
@ -886,7 +886,7 @@ static ULONG STDMETHODCALLTYPE d3d11_domain_shader_Release(ID3D11DomainShader *i
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -899,7 +899,7 @@ static void STDMETHODCALLTYPE d3d11_domain_shader_GetDevice(ID3D11DomainShader *
TRACE("iface %p, device %p.\n", iface, device);
*device = shader->device;
*device = (ID3D11Device *)shader->device;
ID3D11Device_AddRef(*device);
}
@ -991,8 +991,8 @@ static HRESULT d3d11_domain_shader_init(struct d3d11_domain_shader *shader, stru
}
wined3d_mutex_unlock();
shader->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(shader->device);
shader->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(shader->device);
return S_OK;
}
@ -1073,7 +1073,7 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_AddRef(ID3D11GeometryShader
if (refcount == 1)
{
ID3D11Device_AddRef(shader->device);
ID3D11Device1_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
@ -1091,7 +1091,7 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShade
if (!refcount)
{
ID3D11Device *device = shader->device;
ID3D11Device1 *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
@ -1099,7 +1099,7 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShade
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -1112,7 +1112,7 @@ static void STDMETHODCALLTYPE d3d11_geometry_shader_GetDevice(ID3D11GeometryShad
TRACE("iface %p, device %p.\n", iface, device);
*device = shader->device;
*device = (ID3D11Device *)shader->device;
ID3D11Device_AddRef(*device);
}
@ -1204,7 +1204,7 @@ static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShad
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
ID3D11Device1_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface,
@ -1530,8 +1530,8 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader,
}
wined3d_mutex_unlock();
shader->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(shader->device);
shader->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(shader->device);
return S_OK;
}
@ -1625,7 +1625,7 @@ static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_AddRef(ID3D11PixelShader *ifac
if (refcount == 1)
{
ID3D11Device_AddRef(shader->device);
ID3D11Device1_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
@ -1643,14 +1643,14 @@ static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_Release(ID3D11PixelShader *ifa
if (!refcount)
{
ID3D11Device *device = shader->device;
ID3D11Device1 *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -1663,7 +1663,7 @@ static void STDMETHODCALLTYPE d3d11_pixel_shader_GetDevice(ID3D11PixelShader *if
TRACE("iface %p, device %p.\n", iface, device);
*device = shader->device;
*device = (ID3D11Device *)shader->device;
ID3D11Device_AddRef(*device);
}
@ -1755,7 +1755,7 @@ static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *if
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
ID3D11Device1_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface,
@ -1849,8 +1849,8 @@ static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d
}
wined3d_mutex_unlock();
shader->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(shader->device);
shader->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(shader->device);
return S_OK;
}
@ -1930,7 +1930,7 @@ static ULONG STDMETHODCALLTYPE d3d11_compute_shader_AddRef(ID3D11ComputeShader *
if (refcount == 1)
{
ID3D11Device_AddRef(shader->device);
ID3D11Device1_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
@ -1948,7 +1948,7 @@ static ULONG STDMETHODCALLTYPE d3d11_compute_shader_Release(ID3D11ComputeShader
if (!refcount)
{
ID3D11Device *device = shader->device;
ID3D11Device1 *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
@ -1956,7 +1956,7 @@ static ULONG STDMETHODCALLTYPE d3d11_compute_shader_Release(ID3D11ComputeShader
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -1969,7 +1969,7 @@ static void STDMETHODCALLTYPE d3d11_compute_shader_GetDevice(ID3D11ComputeShader
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_AddRef(*device = shader->device);
ID3D11Device_AddRef(*device = (ID3D11Device *)shader->device);
}
static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_GetPrivateData(ID3D11ComputeShader *iface,
@ -2060,7 +2060,7 @@ static HRESULT d3d11_compute_shader_init(struct d3d11_compute_shader *shader, st
}
wined3d_mutex_unlock();
ID3D11Device_AddRef(shader->device = &device->ID3D11Device_iface);
ID3D11Device1_AddRef(shader->device = &device->ID3D11Device1_iface);
return S_OK;
}
@ -2140,12 +2140,12 @@ static ULONG STDMETHODCALLTYPE d3d11_class_linkage_Release(ID3D11ClassLinkage *i
if (!refcount)
{
ID3D11Device *device = class_linkage->device;
ID3D11Device1 *device = class_linkage->device;
wined3d_private_store_cleanup(&class_linkage->private_store);
heap_free(class_linkage);
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -2158,7 +2158,7 @@ static void STDMETHODCALLTYPE d3d11_class_linkage_GetDevice(ID3D11ClassLinkage *
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_AddRef(*device = class_linkage->device);
ID3D11Device_AddRef(*device = (ID3D11Device *)class_linkage->device);
}
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetPrivateData(ID3D11ClassLinkage *iface,
@ -2239,7 +2239,7 @@ HRESULT d3d11_class_linkage_create(struct d3d_device *device, struct d3d11_class
object->refcount = 1;
wined3d_private_store_init(&object->private_store);
ID3D11Device_AddRef(object->device = &device->ID3D11Device_iface);
ID3D11Device1_AddRef(object->device = &device->ID3D11Device1_iface);
TRACE("Created class linkage %p.\n", object);
*class_linkage = object;

View File

@ -66,7 +66,7 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_AddRef(ID3D11BlendState *iface)
if (refcount == 1)
{
ID3D11Device_AddRef(state->device);
ID3D11Device1_AddRef(state->device);
wined3d_mutex_lock();
wined3d_blend_state_incref(state->wined3d_state);
wined3d_mutex_unlock();
@ -84,13 +84,13 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState *iface
if (!refcount)
{
ID3D11Device *device = state->device;
ID3D11Device1 *device = state->device;
wined3d_mutex_lock();
wined3d_blend_state_decref(state->wined3d_state);
wined3d_mutex_unlock();
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -103,7 +103,7 @@ static void STDMETHODCALLTYPE d3d11_blend_state_GetDevice(ID3D11BlendState *ifac
TRACE("iface %p, device %p.\n", iface, device);
*device = state->device;
*device = (ID3D11Device *)state->device;
ID3D11Device_AddRef(*device);
}
@ -206,7 +206,7 @@ static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState1 *ifa
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
ID3D11Device1_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendState1 *iface,
@ -294,7 +294,7 @@ static const struct ID3D10BlendState1Vtbl d3d10_blend_state_vtbl =
static void STDMETHODCALLTYPE d3d_blend_state_wined3d_object_destroyed(void *parent)
{
struct d3d_blend_state *state = parent;
struct d3d_device *device = impl_from_ID3D11Device(state->device);
struct d3d_device *device = impl_from_ID3D11Device1(state->device);
wine_rb_remove(&device->blend_states, &state->entry);
wined3d_private_store_cleanup(&state->private_store);
@ -395,7 +395,7 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
}
wined3d_mutex_unlock();
ID3D11Device_AddRef(object->device = &device->ID3D11Device_iface);
ID3D11Device1_AddRef(object->device = &device->ID3D11Device1_iface);
TRACE("Created blend state %p.\n", object);
*state = object;
@ -466,7 +466,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_AddRef(ID3D11DepthStenci
static void d3d_depthstencil_state_cleanup(struct d3d_depthstencil_state *state)
{
wined3d_private_store_cleanup(&state->private_store);
ID3D11Device_Release(state->device);
ID3D11Device1_Release(state->device);
}
static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStencilState *iface)
@ -478,7 +478,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStenc
if (!refcount)
{
struct d3d_device *device = impl_from_ID3D11Device(state->device);
struct d3d_device *device = impl_from_ID3D11Device1(state->device);
wined3d_mutex_lock();
wine_rb_remove(&device->depthstencil_states, &state->entry);
d3d_depthstencil_state_cleanup(state);
@ -496,7 +496,7 @@ static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDevice(ID3D11DepthSten
TRACE("iface %p, device %p.\n", iface, device);
*device = state->device;
*device = (ID3D11Device *)state->device;
ID3D11Device_AddRef(*device);
}
@ -600,7 +600,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthSten
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
ID3D11Device1_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10DepthStencilState *iface,
@ -671,8 +671,8 @@ static HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state,
wined3d_private_store_init(&state->private_store);
state->desc = *desc;
state->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(state->device);
state->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(state->device);
return S_OK;
}
@ -831,7 +831,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_AddRef(ID3D11RasterizerSta
if (refcount == 1)
{
ID3D11Device_AddRef(state->device);
ID3D11Device1_AddRef(state->device);
wined3d_mutex_lock();
wined3d_rasterizer_state_incref(state->wined3d_state);
wined3d_mutex_unlock();
@ -849,13 +849,13 @@ static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_Release(ID3D11RasterizerSt
if (!refcount)
{
ID3D11Device *device = state->device;
ID3D11Device1 *device = state->device;
wined3d_mutex_lock();
wined3d_rasterizer_state_decref(state->wined3d_state);
wined3d_mutex_unlock();
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -868,7 +868,7 @@ static void STDMETHODCALLTYPE d3d11_rasterizer_state_GetDevice(ID3D11RasterizerS
TRACE("iface %p, device %p.\n", iface, device);
*device = state->device;
*device = (ID3D11Device *)state->device;
ID3D11Device_AddRef(*device);
}
@ -972,7 +972,7 @@ static void STDMETHODCALLTYPE d3d10_rasterizer_state_GetDevice(ID3D10RasterizerS
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
ID3D11Device1_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_GetPrivateData(ID3D10RasterizerState *iface,
@ -1037,7 +1037,7 @@ static const struct ID3D10RasterizerStateVtbl d3d10_rasterizer_state_vtbl =
static void STDMETHODCALLTYPE d3d_rasterizer_state_wined3d_object_destroyed(void *parent)
{
struct d3d_rasterizer_state *state = parent;
struct d3d_device *device = impl_from_ID3D11Device(state->device);
struct d3d_device *device = impl_from_ID3D11Device1(state->device);
wine_rb_remove(&device->rasterizer_states, &state->entry);
wined3d_private_store_cleanup(&state->private_store);
@ -1081,7 +1081,7 @@ static HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, str
return hr;
}
ID3D11Device_AddRef(state->device = &device->ID3D11Device_iface);
ID3D11Device1_AddRef(state->device = &device->ID3D11Device1_iface);
return S_OK;
}
@ -1194,7 +1194,7 @@ static ULONG STDMETHODCALLTYPE d3d11_sampler_state_AddRef(ID3D11SamplerState *if
if (refcount == 1)
{
ID3D11Device_AddRef(state->device);
ID3D11Device1_AddRef(state->device);
wined3d_mutex_lock();
wined3d_sampler_incref(state->wined3d_sampler);
wined3d_mutex_unlock();
@ -1212,13 +1212,13 @@ static ULONG STDMETHODCALLTYPE d3d11_sampler_state_Release(ID3D11SamplerState *i
if (!refcount)
{
ID3D11Device *device = state->device;
ID3D11Device1 *device = state->device;
wined3d_mutex_lock();
wined3d_sampler_decref(state->wined3d_sampler);
wined3d_mutex_unlock();
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -1231,7 +1231,7 @@ static void STDMETHODCALLTYPE d3d11_sampler_state_GetDevice(ID3D11SamplerState *
TRACE("iface %p, device %p.\n", iface, device);
*device = state->device;
*device = (ID3D11Device *)state->device;
ID3D11Device_AddRef(*device);
}
@ -1335,7 +1335,7 @@ static void STDMETHODCALLTYPE d3d10_sampler_state_GetDevice(ID3D10SamplerState *
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
ID3D11Device1_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_GetPrivateData(ID3D10SamplerState *iface,
@ -1400,7 +1400,7 @@ static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
static void STDMETHODCALLTYPE d3d_sampler_wined3d_object_destroyed(void *parent)
{
struct d3d_sampler_state *state = parent;
struct d3d_device *device = impl_from_ID3D11Device(state->device);
struct d3d_device *device = impl_from_ID3D11Device1(state->device);
wine_rb_remove(&device->sampler_states, &state->entry);
wined3d_private_store_cleanup(&state->private_store);
@ -1494,8 +1494,8 @@ static HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3
return hr;
}
state->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(state->device);
state->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(state->device);
return S_OK;
}

View File

@ -5927,9 +5927,9 @@ static void test_device_context_state(void)
{
ID3DDeviceContextState *context_state, *previous_context_state;
ID3D11SamplerState *sampler, *tmp_sampler;
ID3D11DeviceContext1 *context = NULL;
D3D11_SAMPLER_DESC sampler_desc;
D3D_FEATURE_LEVEL feature_level;
ID3D11DeviceContext1 *context;
ID3D11Device *d3d11_device;
ID3D11Device1 *device;
ULONG refcount;
@ -5949,11 +5949,17 @@ static void test_device_context_state(void)
return;
}
check_interface(device, &IID_ID3D10Device, FALSE, FALSE);
check_interface(device, &IID_ID3D10Device1, FALSE, FALSE);
todo_wine check_interface(device, &IID_ID3D10Device, FALSE, FALSE);
todo_wine check_interface(device, &IID_ID3D10Device1, FALSE, FALSE);
feature_level = ID3D11Device1_GetFeatureLevel(device);
ID3D11Device1_GetImmediateContext1(device, &context);
todo_wine ok(!!context, "Failed to get immediate context.\n");
if (!context)
{
ID3D11Device1_Release(device);
return;
}
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;

View File

@ -78,7 +78,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture1d_AddRef(ID3D11Texture1D *iface)
if (refcount == 1)
{
ID3D11Device_AddRef(texture->device);
ID3D11Device1_AddRef(texture->device);
wined3d_mutex_lock();
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
@ -96,14 +96,14 @@ static ULONG STDMETHODCALLTYPE d3d11_texture1d_Release(ID3D11Texture1D *iface)
if (!refcount)
{
ID3D11Device *device = texture->device;
ID3D11Device1 *device = texture->device;
wined3d_mutex_lock();
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -115,7 +115,7 @@ static void STDMETHODCALLTYPE d3d11_texture1d_GetDevice(ID3D11Texture1D *iface,
TRACE("iface %p, device %p.\n", iface, device);
*device = texture->device;
*device = (ID3D11Device *)texture->device;
ID3D11Device_AddRef(*device);
}
@ -287,7 +287,7 @@ static void STDMETHODCALLTYPE d3d10_texture1d_GetDevice(ID3D10Texture1D *iface,
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
ID3D11Device1_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_texture1d_GetPrivateData(ID3D10Texture1D *iface,
@ -510,8 +510,8 @@ HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DE
}
wined3d_mutex_unlock();
texture->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(texture->device);
texture->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(texture->device);
TRACE("Created texture %p.\n", texture);
*out = texture;
@ -566,7 +566,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
if (refcount == 1)
{
ID3D11Device_AddRef(texture->device);
ID3D11Device1_AddRef(texture->device);
wined3d_mutex_lock();
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
@ -584,14 +584,14 @@ static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
if (!refcount)
{
ID3D11Device *device = texture->device;
ID3D11Device1 *device = texture->device;
wined3d_mutex_lock();
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -603,7 +603,7 @@ static void STDMETHODCALLTYPE d3d11_texture2d_GetDevice(ID3D11Texture2D *iface,
TRACE("iface %p, device %p.\n", iface, device);
*device = texture->device;
*device = (ID3D11Device *)texture->device;
ID3D11Device_AddRef(*device);
}
@ -789,7 +789,7 @@ static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface,
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
ID3D11Device1_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
@ -1066,7 +1066,7 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE
}
wined3d_mutex_unlock();
ID3D11Device_AddRef(texture->device = &device->ID3D11Device_iface);
ID3D11Device1_AddRef(texture->device = &device->ID3D11Device1_iface);
TRACE("Created texture %p.\n", texture);
*out = texture;
@ -1120,7 +1120,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface)
if (refcount == 1)
{
ID3D11Device_AddRef(texture->device);
ID3D11Device1_AddRef(texture->device);
wined3d_mutex_lock();
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
@ -1146,14 +1146,14 @@ static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
if (!refcount)
{
ID3D11Device *device = texture->device;
ID3D11Device1 *device = texture->device;
wined3d_mutex_lock();
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -1165,7 +1165,7 @@ static void STDMETHODCALLTYPE d3d11_texture3d_GetDevice(ID3D11Texture3D *iface,
TRACE("iface %p, device %p.\n", iface, device);
*device = texture->device;
*device = (ID3D11Device *)texture->device;
ID3D11Device_AddRef(*device);
}
@ -1287,7 +1287,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface,
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
ID3D11Device1_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
@ -1495,8 +1495,8 @@ static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_devi
wined3d_mutex_unlock();
texture->desc.MipLevels = levels;
texture->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(texture->device);
texture->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(texture->device);
return S_OK;
}

View File

@ -1006,7 +1006,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_AddRef(ID3D11DepthStencil
if (refcount == 1)
{
ID3D11Device_AddRef(view->device);
ID3D11Device1_AddRef(view->device);
wined3d_mutex_lock();
wined3d_rendertarget_view_incref(view->wined3d_view);
wined3d_mutex_unlock();
@ -1024,13 +1024,13 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_Release(ID3D11DepthStenci
if (!refcount)
{
ID3D11Device *device = view->device;
ID3D11Device1 *device = view->device;
wined3d_mutex_lock();
wined3d_rendertarget_view_decref(view->wined3d_view);
wined3d_mutex_unlock();
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -1043,7 +1043,7 @@ static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetDevice(ID3D11DepthStenc
TRACE("iface %p, device %p.\n", iface, device);
*device = view->device;
*device = (ID3D11Device *)view->device;
ID3D11Device_AddRef(*device);
}
@ -1160,7 +1160,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStenc
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(view->device, &IID_ID3D10Device, (void **)device);
ID3D11Device1_QueryInterface(view->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface,
@ -1355,8 +1355,8 @@ static HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, st
wined3d_private_store_init(&view->private_store);
wined3d_mutex_unlock();
view->resource = resource;
view->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(view->device);
view->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(view->device);
return S_OK;
}
@ -1449,7 +1449,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_AddRef(ID3D11RenderTarget
if (refcount == 1)
{
ID3D11Device_AddRef(view->device);
ID3D11Device1_AddRef(view->device);
wined3d_mutex_lock();
wined3d_rendertarget_view_incref(view->wined3d_view);
wined3d_mutex_unlock();
@ -1467,13 +1467,13 @@ static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_Release(ID3D11RenderTarge
if (!refcount)
{
ID3D11Device *device = view->device;
ID3D11Device1 *device = view->device;
wined3d_mutex_lock();
wined3d_rendertarget_view_decref(view->wined3d_view);
wined3d_mutex_unlock();
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -1486,7 +1486,7 @@ static void STDMETHODCALLTYPE d3d11_rendertarget_view_GetDevice(ID3D11RenderTarg
TRACE("iface %p, device %p.\n", iface, device);
*device = view->device;
*device = (ID3D11Device *)view->device;
ID3D11Device_AddRef(*device);
}
@ -1603,7 +1603,7 @@ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDevice(ID3D10RenderTarg
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(view->device, &IID_ID3D10Device, (void **)device);
ID3D11Device1_QueryInterface(view->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10RenderTargetView *iface,
@ -1803,8 +1803,8 @@ static HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, st
wined3d_private_store_init(&view->private_store);
wined3d_mutex_unlock();
view->resource = resource;
view->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(view->device);
view->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(view->device);
return S_OK;
}
@ -1898,7 +1898,7 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_AddRef(ID3D11ShaderRes
if (refcount == 1)
{
ID3D11Device_AddRef(view->device);
ID3D11Device1_AddRef(view->device);
wined3d_mutex_lock();
wined3d_shader_resource_view_incref(view->wined3d_view);
wined3d_mutex_unlock();
@ -1916,13 +1916,13 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_Release(ID3D11ShaderRe
if (!refcount)
{
ID3D11Device *device = view->device;
ID3D11Device1 *device = view->device;
wined3d_mutex_lock();
wined3d_shader_resource_view_decref(view->wined3d_view);
wined3d_mutex_unlock();
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -1935,7 +1935,7 @@ static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDevice(ID3D11ShaderR
TRACE("iface %p, device %p.\n", iface, device);
*device = view->device;
*device = (ID3D11Device *)view->device;
ID3D11Device_AddRef(*device);
}
@ -2053,7 +2053,7 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderR
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(view->device, &IID_ID3D10Device, (void **)device);
ID3D11Device1_QueryInterface(view->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView1 *iface,
@ -2304,8 +2304,8 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi
wined3d_private_store_init(&view->private_store);
wined3d_mutex_unlock();
view->resource = resource;
view->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(view->device);
view->device = &device->ID3D11Device1_iface;
ID3D11Device1_AddRef(view->device);
return S_OK;
}
@ -2384,7 +2384,7 @@ static ULONG STDMETHODCALLTYPE d3d11_unordered_access_view_AddRef(ID3D11Unordere
if (refcount == 1)
{
ID3D11Device_AddRef(view->device);
ID3D11Device1_AddRef(view->device);
wined3d_mutex_lock();
wined3d_unordered_access_view_incref(view->wined3d_view);
wined3d_mutex_unlock();
@ -2402,13 +2402,13 @@ static ULONG STDMETHODCALLTYPE d3d11_unordered_access_view_Release(ID3D11Unorder
if (!refcount)
{
ID3D11Device *device = view->device;
ID3D11Device1 *device = view->device;
wined3d_mutex_lock();
wined3d_unordered_access_view_decref(view->wined3d_view);
wined3d_mutex_unlock();
ID3D11Device_Release(device);
ID3D11Device1_Release(device);
}
return refcount;
@ -2421,7 +2421,7 @@ static void STDMETHODCALLTYPE d3d11_unordered_access_view_GetDevice(ID3D11Unorde
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_AddRef(*device = view->device);
ID3D11Device_AddRef(*device = (ID3D11Device *)view->device);
}
static HRESULT STDMETHODCALLTYPE d3d11_unordered_access_view_GetPrivateData(ID3D11UnorderedAccessView *iface,
@ -2614,7 +2614,7 @@ static HRESULT d3d11_unordered_access_view_init(struct d3d11_unordered_access_vi
wined3d_private_store_init(&view->private_store);
wined3d_mutex_unlock();
view->resource = resource;
ID3D11Device_AddRef(view->device = &device->ID3D11Device_iface);
ID3D11Device1_AddRef(view->device = &device->ID3D11Device1_iface);
return S_OK;
}