diff --git a/dlls/d3d11/async.c b/dlls/d3d11/async.c index 41238aca3ce..fd0936c7ec4 100644 --- a/dlls/d3d11/async.c +++ b/dlls/d3d11/async.c @@ -74,7 +74,7 @@ static ULONG STDMETHODCALLTYPE d3d11_query_AddRef(ID3D11Query *iface) if (refcount == 1) { - ID3D11Device_AddRef(query->device); + ID3D11Device1_AddRef(query->device); wined3d_mutex_lock(); wined3d_query_incref(query->wined3d_query); wined3d_mutex_unlock(); @@ -92,13 +92,13 @@ static ULONG STDMETHODCALLTYPE d3d11_query_Release(ID3D11Query *iface) if (!refcount) { - ID3D11Device *device = query->device; + ID3D11Device1 *device = query->device; wined3d_mutex_lock(); wined3d_query_decref(query->wined3d_query); wined3d_mutex_unlock(); - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -110,7 +110,7 @@ static void STDMETHODCALLTYPE d3d11_query_GetDevice(ID3D11Query *iface, ID3D11De TRACE("iface %p, device %p.\n", iface, device); - *device = query->device; + *device = (ID3D11Device *)query->device; ID3D11Device_AddRef(*device); } @@ -254,7 +254,7 @@ static void STDMETHODCALLTYPE d3d10_query_GetDevice(ID3D10Query *iface, ID3D10De TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_QueryInterface(query->device, &IID_ID3D10Device, (void **)device); + ID3D11Device1_QueryInterface(query->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_query_GetPrivateData(ID3D10Query *iface, @@ -470,8 +470,8 @@ static HRESULT d3d_query_init(struct d3d_query *query, struct d3d_device *device wined3d_mutex_unlock(); query->predicate = predicate; - query->device = &device->ID3D11Device_iface; - ID3D11Device_AddRef(query->device); + query->device = &device->ID3D11Device1_iface; + ID3D11Device1_AddRef(query->device); return S_OK; } diff --git a/dlls/d3d11/buffer.c b/dlls/d3d11/buffer.c index 09778e20ad1..7511b4536e3 100644 --- a/dlls/d3d11/buffer.c +++ b/dlls/d3d11/buffer.c @@ -71,7 +71,7 @@ static ULONG STDMETHODCALLTYPE d3d11_buffer_AddRef(ID3D11Buffer *iface) if (refcount == 1) { - ID3D11Device_AddRef(buffer->device); + ID3D11Device1_AddRef(buffer->device); wined3d_mutex_lock(); wined3d_buffer_incref(buffer->wined3d_buffer); wined3d_mutex_unlock(); @@ -89,14 +89,14 @@ static ULONG STDMETHODCALLTYPE d3d11_buffer_Release(ID3D11Buffer *iface) if (!refcount) { - ID3D11Device *device = buffer->device; + ID3D11Device1 *device = buffer->device; wined3d_mutex_lock(); wined3d_buffer_decref(buffer->wined3d_buffer); wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -108,7 +108,7 @@ static void STDMETHODCALLTYPE d3d11_buffer_GetDevice(ID3D11Buffer *iface, ID3D11 TRACE("iface %p, device %p.\n", iface, device); - *device = buffer->device; + *device = (ID3D11Device *)buffer->device; ID3D11Device_AddRef(*device); } @@ -242,7 +242,7 @@ static void STDMETHODCALLTYPE d3d10_buffer_GetDevice(ID3D10Buffer *iface, ID3D10 TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_QueryInterface(buffer->device, &IID_ID3D10Device, (void **)device); + ID3D11Device1_QueryInterface(buffer->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_buffer_GetPrivateData(ID3D10Buffer *iface, @@ -470,8 +470,8 @@ static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *dev } wined3d_mutex_unlock(); - buffer->device = &device->ID3D11Device_iface; - ID3D11Device_AddRef(buffer->device); + buffer->device = &device->ID3D11Device1_iface; + ID3D11Device1_AddRef(buffer->device); return S_OK; } diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 94e9e39fb3e..299319b0d3c 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -125,7 +125,7 @@ struct d3d_texture1d IUnknown *dxgi_surface; struct wined3d_texture *wined3d_texture; D3D11_TEXTURE1D_DESC desc; - ID3D11Device *device; + ID3D11Device1 *device; }; HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc, @@ -144,7 +144,7 @@ struct d3d_texture2d IUnknown *dxgi_surface; struct wined3d_texture *wined3d_texture; D3D11_TEXTURE2D_DESC desc; - ID3D11Device *device; + ID3D11Device1 *device; }; static inline struct d3d_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface) @@ -167,7 +167,7 @@ struct d3d_texture3d struct wined3d_private_store private_store; struct wined3d_texture *wined3d_texture; D3D11_TEXTURE3D_DESC desc; - ID3D11Device *device; + ID3D11Device1 *device; }; HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc, @@ -185,7 +185,7 @@ struct d3d_buffer struct wined3d_private_store private_store; struct wined3d_buffer *wined3d_buffer; D3D11_BUFFER_DESC desc; - ID3D11Device *device; + ID3D11Device1 *device; }; HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc, @@ -204,7 +204,7 @@ struct d3d_depthstencil_view struct wined3d_rendertarget_view *wined3d_view; D3D11_DEPTH_STENCIL_VIEW_DESC desc; ID3D11Resource *resource; - ID3D11Device *device; + ID3D11Device1 *device; }; HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource, @@ -223,7 +223,7 @@ struct d3d_rendertarget_view struct wined3d_rendertarget_view *wined3d_view; D3D11_RENDER_TARGET_VIEW_DESC desc; ID3D11Resource *resource; - ID3D11Device *device; + ID3D11Device1 *device; }; HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource, @@ -242,7 +242,7 @@ struct d3d_shader_resource_view struct wined3d_shader_resource_view *wined3d_view; D3D11_SHADER_RESOURCE_VIEW_DESC desc; ID3D11Resource *resource; - ID3D11Device *device; + ID3D11Device1 *device; }; HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource, @@ -262,7 +262,7 @@ struct d3d11_unordered_access_view struct wined3d_unordered_access_view *wined3d_view; D3D11_UNORDERED_ACCESS_VIEW_DESC desc; ID3D11Resource *resource; - ID3D11Device *device; + ID3D11Device1 *device; }; HRESULT d3d11_unordered_access_view_create(struct d3d_device *device, ID3D11Resource *resource, @@ -279,7 +279,7 @@ struct d3d_input_layout struct wined3d_private_store private_store; struct wined3d_vertex_declaration *wined3d_decl; - ID3D11Device *device; + ID3D11Device1 *device; }; HRESULT d3d_input_layout_create(struct d3d_device *device, @@ -298,7 +298,7 @@ struct d3d_vertex_shader struct wined3d_private_store private_store; struct wined3d_shader *wined3d_shader; - ID3D11Device *device; + ID3D11Device1 *device; }; HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, @@ -314,7 +314,7 @@ struct d3d11_hull_shader struct wined3d_private_store private_store; struct wined3d_shader *wined3d_shader; - ID3D11Device *device; + ID3D11Device1 *device; }; HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, @@ -329,7 +329,7 @@ struct d3d11_domain_shader struct wined3d_private_store private_store; struct wined3d_shader *wined3d_shader; - ID3D11Device *device; + ID3D11Device1 *device; }; HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, @@ -345,7 +345,7 @@ struct d3d_geometry_shader struct wined3d_private_store private_store; struct wined3d_shader *wined3d_shader; - ID3D11Device *device; + ID3D11Device1 *device; }; HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, @@ -364,7 +364,7 @@ struct d3d_pixel_shader struct wined3d_private_store private_store; struct wined3d_shader *wined3d_shader; - ID3D11Device *device; + ID3D11Device1 *device; }; HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, @@ -380,7 +380,7 @@ struct d3d11_compute_shader struct wined3d_private_store private_store; struct wined3d_shader *wined3d_shader; - ID3D11Device *device; + ID3D11Device1 *device; }; HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, @@ -400,7 +400,7 @@ struct d3d11_class_linkage LONG refcount; struct wined3d_private_store private_store; - ID3D11Device *device; + ID3D11Device1 *device; }; HRESULT d3d11_class_linkage_create(struct d3d_device *device, @@ -417,7 +417,7 @@ struct d3d_blend_state struct wined3d_blend_state *wined3d_state; D3D11_BLEND_DESC desc; struct wine_rb_entry entry; - ID3D11Device *device; + ID3D11Device1 *device; }; static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendState *iface) @@ -440,7 +440,7 @@ struct d3d_depthstencil_state struct wined3d_private_store private_store; D3D11_DEPTH_STENCIL_DESC desc; struct wine_rb_entry entry; - ID3D11Device *device; + ID3D11Device1 *device; }; static inline struct d3d_depthstencil_state *impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface) @@ -466,7 +466,7 @@ struct d3d_rasterizer_state struct wined3d_rasterizer_state *wined3d_state; D3D11_RASTERIZER_DESC desc; struct wine_rb_entry entry; - ID3D11Device *device; + ID3D11Device1 *device; }; HRESULT d3d_rasterizer_state_create(struct d3d_device *device, const D3D11_RASTERIZER_DESC *desc, @@ -485,7 +485,7 @@ struct d3d_sampler_state struct wined3d_sampler *wined3d_sampler; D3D11_SAMPLER_DESC desc; struct wine_rb_entry entry; - ID3D11Device *device; + ID3D11Device1 *device; }; HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_DESC *desc, @@ -504,7 +504,7 @@ struct d3d_query struct wined3d_query *wined3d_query; BOOL predicate; D3D11_QUERY_DESC desc; - ID3D11Device *device; + ID3D11Device1 *device; }; HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc, BOOL predicate, @@ -526,7 +526,7 @@ struct d3d11_immediate_context struct d3d_device { IUnknown IUnknown_inner; - ID3D11Device ID3D11Device_iface; + ID3D11Device1 ID3D11Device1_iface; ID3D10Device1 ID3D10Device1_iface; ID3D10Multithread ID3D10Multithread_iface; IWineDXGIDeviceParent IWineDXGIDeviceParent_iface; @@ -550,9 +550,9 @@ struct d3d_device UINT stencil_ref; }; -static inline struct d3d_device *impl_from_ID3D11Device(ID3D11Device *iface) +static inline struct d3d_device *impl_from_ID3D11Device1(ID3D11Device1 *iface) { - return CONTAINING_RECORD(iface, struct d3d_device, ID3D11Device_iface); + return CONTAINING_RECORD(iface, struct d3d_device, ID3D11Device1_iface); } static inline struct d3d_device *impl_from_ID3D10Device(ID3D10Device1 *iface) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index d3155d56bf6..0b99222854c 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -74,7 +74,7 @@ static ULONG STDMETHODCALLTYPE d3d11_immediate_context_AddRef(ID3D11DeviceContex if (refcount == 1) { - ID3D11Device_AddRef(&device->ID3D11Device_iface); + ID3D11Device1_AddRef(&device->ID3D11Device1_iface); } return refcount; @@ -90,7 +90,7 @@ static ULONG STDMETHODCALLTYPE d3d11_immediate_context_Release(ID3D11DeviceConte if (!refcount) { - ID3D11Device_Release(&device->ID3D11Device_iface); + ID3D11Device1_Release(&device->ID3D11Device1_iface); } return refcount; @@ -102,7 +102,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GetDevice(ID3D11DeviceCont TRACE("iface %p, device %p.\n", iface, device); - *device = &device_object->ID3D11Device_iface; + *device = (ID3D11Device *)&device_object->ID3D11Device1_iface; ID3D11Device_AddRef(*device); } @@ -2719,7 +2719,7 @@ static void d3d11_immediate_context_init(struct d3d11_immediate_context *context context->ID3D11DeviceContext_iface.lpVtbl = &d3d11_immediate_context_vtbl; context->refcount = 1; - ID3D11Device_AddRef(&device->ID3D11Device_iface); + ID3D11Device1_AddRef(&device->ID3D11Device1_iface); wined3d_private_store_init(&context->private_store); } @@ -2731,28 +2731,28 @@ static void d3d11_immediate_context_destroy(struct d3d11_immediate_context *cont /* ID3D11Device methods */ -static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device *iface, REFIID riid, void **out) +static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device1 *iface, REFIID riid, void **out) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); return IUnknown_QueryInterface(device->outer_unk, riid, out); } -static ULONG STDMETHODCALLTYPE d3d11_device_AddRef(ID3D11Device *iface) +static ULONG STDMETHODCALLTYPE d3d11_device_AddRef(ID3D11Device1 *iface) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); return IUnknown_AddRef(device->outer_unk); } -static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device *iface) +static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device1 *iface) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); return IUnknown_Release(device->outer_unk); } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device *iface, const D3D11_BUFFER_DESC *desc, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device1 *iface, const D3D11_BUFFER_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Buffer **buffer) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d_buffer *object; HRESULT hr; @@ -2766,10 +2766,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device *iface, return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *iface, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device1 *iface, const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d_texture1d *object; HRESULT hr; @@ -2783,10 +2783,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *ifac return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *iface, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device1 *iface, const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d_texture2d *object; HRESULT hr; @@ -2800,10 +2800,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *ifac return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *iface, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device1 *iface, const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture3D **texture) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d_texture3d *object; HRESULT hr; @@ -2817,10 +2817,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *ifac return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device *iface, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device1 *iface, ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11ShaderResourceView **view) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d_shader_resource_view *object; HRESULT hr; @@ -2837,10 +2837,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Dev return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device *iface, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device1 *iface, ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11UnorderedAccessView **view) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d11_unordered_access_view *object; HRESULT hr; @@ -2854,10 +2854,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11De return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device *iface, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device1 *iface, ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11RenderTargetView **view) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d_rendertarget_view *object; HRESULT hr; @@ -2874,10 +2874,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Devic return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device1 *iface, ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d_depthstencil_view *object; HRESULT hr; @@ -2891,11 +2891,11 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Devic return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *iface, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device1 *iface, const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length, ID3D11InputLayout **input_layout) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d_input_layout *object; HRESULT hr; @@ -2912,10 +2912,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *if return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device *iface, const void *byte_code, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device1 *iface, const void *byte_code, SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11VertexShader **shader) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d_vertex_shader *object; HRESULT hr; @@ -2933,10 +2933,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device *i return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device *iface, const void *byte_code, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device1 *iface, const void *byte_code, SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d_geometry_shader *object; HRESULT hr; @@ -2955,12 +2955,12 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device *iface, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device1 *iface, const void *byte_code, SIZE_T byte_code_length, const D3D11_SO_DECLARATION_ENTRY *so_entries, UINT entry_count, const UINT *buffer_strides, UINT strides_count, UINT rasterizer_stream, ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d_geometry_shader *object; HRESULT hr; @@ -2984,10 +2984,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutp return hr; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device *iface, const void *byte_code, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device1 *iface, const void *byte_code, SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11PixelShader **shader) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d_pixel_shader *object; HRESULT hr; @@ -3005,10 +3005,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device *if return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device *iface, const void *byte_code, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device1 *iface, const void *byte_code, SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11HullShader **shader) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d11_hull_shader *object; HRESULT hr; @@ -3026,10 +3026,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device *ifa return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device *iface, const void *byte_code, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device1 *iface, const void *byte_code, SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11DomainShader **shader) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d11_domain_shader *object; HRESULT hr; @@ -3047,10 +3047,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device *i return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device *iface, const void *byte_code, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device1 *iface, const void *byte_code, SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11ComputeShader **shader) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d11_compute_shader *object; HRESULT hr; @@ -3068,10 +3068,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device * return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device *iface, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device1 *iface, ID3D11ClassLinkage **class_linkage) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d11_class_linkage *object; HRESULT hr; @@ -3085,10 +3085,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device *i return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *iface, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device1 *iface, const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d_blend_state *object; HRESULT hr; @@ -3102,10 +3102,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *ifa return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device *iface, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device1 *iface, const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d_depthstencil_state *object; HRESULT hr; @@ -3119,10 +3119,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Devi return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device *iface, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device1 *iface, const D3D11_RASTERIZER_DESC *desc, ID3D11RasterizerState **rasterizer_state) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d_rasterizer_state *object; HRESULT hr; @@ -3136,10 +3136,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device *iface, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device1 *iface, const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d_sampler_state *object; HRESULT hr; @@ -3153,10 +3153,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device *i return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device *iface, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device1 *iface, const D3D11_QUERY_DESC *desc, ID3D11Query **query) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d_query *object; HRESULT hr; @@ -3175,10 +3175,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device *iface, return S_FALSE; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device *iface, const D3D11_QUERY_DESC *desc, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device1 *iface, const D3D11_QUERY_DESC *desc, ID3D11Predicate **predicate) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct d3d_query *object; HRESULT hr; @@ -3197,7 +3197,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device *ifac return S_FALSE; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device1 *iface, const D3D11_COUNTER_DESC *desc, ID3D11Counter **counter) { FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter); @@ -3205,7 +3205,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device *iface, return E_NOTIMPL; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device *iface, UINT flags, +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device1 *iface, UINT flags, ID3D11DeviceContext **context) { FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context); @@ -3213,7 +3213,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device return E_NOTIMPL; } -static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device *iface, HANDLE resource, REFIID riid, +static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device1 *iface, HANDLE resource, REFIID riid, void **out) { FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface, resource, debugstr_guid(riid), out); @@ -3221,10 +3221,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device *i return E_NOTIMPL; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device *iface, DXGI_FORMAT format, +static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device1 *iface, DXGI_FORMAT format, UINT *format_support) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct wined3d_device_creation_parameters params; enum wined3d_format_id wined3d_format; struct wined3d *wined3d; @@ -3280,10 +3280,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device *i return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device *iface, +static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device1 *iface, DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); struct wined3d_device_creation_parameters params; struct wined3d *wined3d; HRESULT hr; @@ -3320,12 +3320,12 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D return hr; } -static void STDMETHODCALLTYPE d3d11_device_CheckCounterInfo(ID3D11Device *iface, D3D11_COUNTER_INFO *info) +static void STDMETHODCALLTYPE d3d11_device_CheckCounterInfo(ID3D11Device1 *iface, D3D11_COUNTER_INFO *info) { FIXME("iface %p, info %p stub!\n", iface, info); } -static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc, +static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device1 *iface, const D3D11_COUNTER_DESC *desc, D3D11_COUNTER_TYPE *type, UINT *active_counter_count, char *name, UINT *name_length, char *units, UINT *units_length, char *description, UINT *description_length) { @@ -3337,10 +3337,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device *iface, return E_NOTIMPL; } -static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device *iface, D3D11_FEATURE feature, +static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device1 *iface, D3D11_FEATURE feature, void *feature_support_data, UINT feature_support_data_size) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); WINED3DCAPS wined3d_caps; HRESULT hr; @@ -3451,7 +3451,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device * } } -static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device *iface, REFGUID guid, +static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device1 *iface, REFGUID guid, UINT *data_size, void *data) { IDXGIDevice *dxgi_device; @@ -3459,7 +3459,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device *iface TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); - if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device))) + if (FAILED(hr = ID3D11Device1_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device))) return hr; hr = IDXGIDevice_GetPrivateData(dxgi_device, guid, data_size, data); IDXGIDevice_Release(dxgi_device); @@ -3467,7 +3467,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device *iface return hr; } -static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device *iface, REFGUID guid, +static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device1 *iface, REFGUID guid, UINT data_size, const void *data) { IDXGIDevice *dxgi_device; @@ -3475,7 +3475,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device *iface TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); - if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device))) + if (FAILED(hr = ID3D11Device1_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device))) return hr; hr = IDXGIDevice_SetPrivateData(dxgi_device, guid, data_size, data); IDXGIDevice_Release(dxgi_device); @@ -3483,7 +3483,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device *iface return hr; } -static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Device *iface, REFGUID guid, +static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Device1 *iface, REFGUID guid, const IUnknown *data) { IDXGIDevice *dxgi_device; @@ -3491,7 +3491,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Devi TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); - if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device))) + if (FAILED(hr = ID3D11Device1_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device))) return hr; hr = IDXGIDevice_SetPrivateDataInterface(dxgi_device, guid, data); IDXGIDevice_Release(dxgi_device); @@ -3499,33 +3499,33 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Devi return hr; } -static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device *iface) +static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device1 *iface) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); TRACE("iface %p.\n", iface); return device->feature_level; } -static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device *iface) +static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device1 *iface) { FIXME("iface %p stub!\n", iface); return 0; } -static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device *iface) +static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device1 *iface) { WARN("iface %p stub!\n", iface); return S_OK; } -static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device *iface, +static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device1 *iface, ID3D11DeviceContext **immediate_context) { - struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_device *device = impl_from_ID3D11Device1(iface); TRACE("iface %p, immediate_context %p.\n", iface, immediate_context); @@ -3533,21 +3533,78 @@ static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device *ifa ID3D11DeviceContext_AddRef(*immediate_context); } -static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device *iface, UINT flags) +static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device1 *iface, UINT flags) { FIXME("iface %p, flags %#x stub!\n", iface, flags); return E_NOTIMPL; } -static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device *iface) +static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device1 *iface) { FIXME("iface %p stub!\n", iface); return 0; } -static const struct ID3D11DeviceVtbl d3d11_device_vtbl = +static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext1(ID3D11Device1 *iface, ID3D11DeviceContext1 **context) +{ + FIXME("iface %p, context %p stub!\n", iface, context); +} + +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext1(ID3D11Device1 *iface, UINT flags, + ID3D11DeviceContext1 **context) +{ + FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState1(ID3D11Device1 *iface, + const D3D11_BLEND_DESC1 *desc, ID3D11BlendState1 **state) +{ + FIXME("iface %p, desc %p, state %p stub!\n", iface, desc, state); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState1(ID3D11Device1 *iface, + const D3D11_RASTERIZER_DESC1 *desc, ID3D11RasterizerState1 **state) +{ + FIXME("iface %p, desc %p, state %p stub!\n", iface, desc, state); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeviceContextState(ID3D11Device1 *iface, UINT flags, + const D3D_FEATURE_LEVEL *feature_levels, UINT feature_levels_count, UINT sdk_version, + REFIID emulated_interface, D3D_FEATURE_LEVEL *chosen_feature_level, ID3DDeviceContextState **state) +{ + FIXME("iface %p, flags %#x, feature_levels %p, feature_level_count %u, sdk_version %u, " + "emulated_interface %s, chosen_feature_level %p, state %p stub!\n", iface, flags, feature_levels, + feature_levels_count, sdk_version, debugstr_guid(emulated_interface), chosen_feature_level, state); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource1(ID3D11Device1 *iface, HANDLE handle, + REFIID riid, void **resource) +{ + FIXME("iface %p, handle %p, riid %s, resource %p stub!\n", iface, handle, debugstr_guid(riid), resource); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResourceByName(ID3D11Device1 *iface, const WCHAR *name, + DWORD access, REFIID riid, void **resource) +{ + FIXME("iface %p, name %s, access %#x, riid %s, resource %p stub!\n", iface, debugstr_w(name), access, + debugstr_guid(riid), resource); + + return E_NOTIMPL; +} + +static const struct ID3D11Device1Vtbl d3d11_device_vtbl = { /* IUnknown methods */ d3d11_device_QueryInterface, @@ -3594,6 +3651,14 @@ static const struct ID3D11DeviceVtbl d3d11_device_vtbl = d3d11_device_GetImmediateContext, d3d11_device_SetExceptionMode, d3d11_device_GetExceptionMode, + /* ID3D11Device1 methods */ + d3d11_device_GetImmediateContext1, + d3d11_device_CreateDeferredContext1, + d3d11_device_CreateBlendState1, + d3d11_device_CreateRasterizerState1, + d3d11_device_CreateDeviceContextState, + d3d11_device_OpenSharedResource1, + d3d11_device_OpenSharedResourceByName, }; /* Inner IUnknown methods */ @@ -3609,10 +3674,11 @@ static HRESULT STDMETHODCALLTYPE d3d_device_inner_QueryInterface(IUnknown *iface TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); - if (IsEqualGUID(riid, &IID_ID3D11Device) + if (IsEqualGUID(riid, &IID_ID3D11Device1) + || IsEqualGUID(riid, &IID_ID3D11Device) || IsEqualGUID(riid, &IID_IUnknown)) { - *out = &device->ID3D11Device_iface; + *out = &device->ID3D11Device1_iface; } else if (IsEqualGUID(riid, &IID_ID3D10Device1) || IsEqualGUID(riid, &IID_ID3D10Device)) @@ -4984,7 +5050,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device1 *ifac TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); - return d3d11_device_GetPrivateData(&device->ID3D11Device_iface, guid, data_size, data); + return d3d11_device_GetPrivateData(&device->ID3D11Device1_iface, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *iface, @@ -4994,7 +5060,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *ifac TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); - return d3d11_device_SetPrivateData(&device->ID3D11Device_iface, guid, data_size, data); + return d3d11_device_SetPrivateData(&device->ID3D11Device1_iface, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device1 *iface, @@ -5004,7 +5070,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Devi TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); - return d3d11_device_SetPrivateDataInterface(&device->ID3D11Device_iface, guid, data); + return d3d11_device_SetPrivateDataInterface(&device->ID3D11Device1_iface, guid, data); } static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface) @@ -5542,7 +5608,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device1 * TRACE("iface %p, format %s, format_support %p.\n", iface, debug_dxgi_format(format), format_support); - return d3d11_device_CheckFormatSupport(&device->ID3D11Device_iface, format, format_support); + return d3d11_device_CheckFormatSupport(&device->ID3D11Device1_iface, format, format_support); } static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1 *iface, @@ -5553,7 +5619,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n", iface, debug_dxgi_format(format), sample_count, quality_level_count); - return d3d11_device_CheckMultisampleQualityLevels(&device->ID3D11Device_iface, format, + return d3d11_device_CheckMultisampleQualityLevels(&device->ID3D11Device1_iface, format, sample_count, quality_level_count); } @@ -5915,7 +5981,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic if (texture_flags) FIXME("Unhandled flags %#x.\n", texture_flags); - if (FAILED(hr = d3d11_device_CreateTexture2D(&device->ID3D11Device_iface, + if (FAILED(hr = d3d11_device_CreateTexture2D(&device->ID3D11Device1_iface, &desc, NULL, &texture_iface))) { WARN("Failed to create 2D texture, hr %#x.\n", hr); @@ -5940,7 +6006,7 @@ static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain); - if (FAILED(hr = d3d11_device_QueryInterface(&device->ID3D11Device_iface, + if (FAILED(hr = d3d11_device_QueryInterface(&device->ID3D11Device1_iface, &IID_IWineDXGIDevice, (void **)&wine_device))) { ERR("Device should implement IWineDXGIDevice.\n"); @@ -6004,7 +6070,7 @@ static int d3d_rasterizer_state_compare(const void *key, const struct wine_rb_en void d3d_device_init(struct d3d_device *device, void *outer_unknown) { device->IUnknown_inner.lpVtbl = &d3d_device_inner_unknown_vtbl; - device->ID3D11Device_iface.lpVtbl = &d3d11_device_vtbl; + device->ID3D11Device1_iface.lpVtbl = &d3d11_device_vtbl; device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl; device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl; device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d_dxgi_device_parent_vtbl; diff --git a/dlls/d3d11/inputlayout.c b/dlls/d3d11/inputlayout.c index ef1d2e687d5..7b2d9b457d8 100644 --- a/dlls/d3d11/inputlayout.c +++ b/dlls/d3d11/inputlayout.c @@ -134,7 +134,7 @@ static ULONG STDMETHODCALLTYPE d3d11_input_layout_AddRef(ID3D11InputLayout *ifac if (refcount == 1) { - ID3D11Device_AddRef(layout->device); + ID3D11Device1_AddRef(layout->device); wined3d_mutex_lock(); wined3d_vertex_declaration_incref(layout->wined3d_decl); wined3d_mutex_unlock(); @@ -152,13 +152,13 @@ static ULONG STDMETHODCALLTYPE d3d11_input_layout_Release(ID3D11InputLayout *ifa if (!refcount) { - ID3D11Device *device = layout->device; + ID3D11Device1 *device = layout->device; wined3d_mutex_lock(); wined3d_vertex_declaration_decref(layout->wined3d_decl); wined3d_mutex_unlock(); - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -171,7 +171,7 @@ static void STDMETHODCALLTYPE d3d11_input_layout_GetDevice(ID3D11InputLayout *if TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_AddRef(*device = layout->device); + ID3D11Device_AddRef(*device = (ID3D11Device *)layout->device); } static HRESULT STDMETHODCALLTYPE d3d11_input_layout_GetPrivateData(ID3D11InputLayout *iface, @@ -262,7 +262,7 @@ static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *if TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_QueryInterface(layout->device, &IID_ID3D10Device, (void **)device); + ID3D11Device1_QueryInterface(layout->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLayout *iface, @@ -357,7 +357,7 @@ static HRESULT d3d_input_layout_init(struct d3d_input_layout *layout, struct d3d } wined3d_mutex_unlock(); - ID3D11Device_AddRef(layout->device = &device->ID3D11Device_iface); + ID3D11Device1_AddRef(layout->device = &device->ID3D11Device1_iface); return S_OK; } diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c index b15bd5cd64a..de0607d2d45 100644 --- a/dlls/d3d11/shader.c +++ b/dlls/d3d11/shader.c @@ -330,7 +330,7 @@ static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_AddRef(ID3D11VertexShader *if if (refcount == 1) { - ID3D11Device_AddRef(shader->device); + ID3D11Device1_AddRef(shader->device); wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); wined3d_mutex_unlock(); @@ -348,14 +348,14 @@ static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_Release(ID3D11VertexShader *i if (!refcount) { - ID3D11Device *device = shader->device; + ID3D11Device1 *device = shader->device; wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -368,7 +368,7 @@ static void STDMETHODCALLTYPE d3d11_vertex_shader_GetDevice(ID3D11VertexShader * TRACE("iface %p, device %p.\n", iface, device); - *device = shader->device; + *device = (ID3D11Device *)shader->device; ID3D11Device_AddRef(*device); } @@ -460,7 +460,7 @@ static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader * TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device); + ID3D11Device1_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface, @@ -575,8 +575,8 @@ static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d } wined3d_mutex_unlock(); - shader->device = &device->ID3D11Device_iface; - ID3D11Device_AddRef(shader->device); + shader->device = &device->ID3D11Device1_iface; + ID3D11Device1_AddRef(shader->device); return S_OK; } @@ -657,7 +657,7 @@ static ULONG STDMETHODCALLTYPE d3d11_hull_shader_AddRef(ID3D11HullShader *iface) if (refcount == 1) { - ID3D11Device_AddRef(shader->device); + ID3D11Device1_AddRef(shader->device); wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); wined3d_mutex_unlock(); @@ -675,7 +675,7 @@ static ULONG STDMETHODCALLTYPE d3d11_hull_shader_Release(ID3D11HullShader *iface if (!refcount) { - ID3D11Device *device = shader->device; + ID3D11Device1 *device = shader->device; wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); @@ -683,7 +683,7 @@ static ULONG STDMETHODCALLTYPE d3d11_hull_shader_Release(ID3D11HullShader *iface /* Release the device last, it may cause the wined3d device to be * destroyed. */ - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -696,7 +696,7 @@ static void STDMETHODCALLTYPE d3d11_hull_shader_GetDevice(ID3D11HullShader *ifac TRACE("iface %p, device %p.\n", iface, device); - *device = shader->device; + *device = (ID3D11Device *)shader->device; ID3D11Device_AddRef(*device); } @@ -788,8 +788,8 @@ static HRESULT d3d11_hull_shader_init(struct d3d11_hull_shader *shader, struct d } wined3d_mutex_unlock(); - shader->device = &device->ID3D11Device_iface; - ID3D11Device_AddRef(shader->device); + shader->device = &device->ID3D11Device1_iface; + ID3D11Device1_AddRef(shader->device); return S_OK; } @@ -860,7 +860,7 @@ static ULONG STDMETHODCALLTYPE d3d11_domain_shader_AddRef(ID3D11DomainShader *if if (refcount == 1) { - ID3D11Device_AddRef(shader->device); + ID3D11Device1_AddRef(shader->device); wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); wined3d_mutex_unlock(); @@ -878,7 +878,7 @@ static ULONG STDMETHODCALLTYPE d3d11_domain_shader_Release(ID3D11DomainShader *i if (!refcount) { - ID3D11Device *device = shader->device; + ID3D11Device1 *device = shader->device; wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); @@ -886,7 +886,7 @@ static ULONG STDMETHODCALLTYPE d3d11_domain_shader_Release(ID3D11DomainShader *i /* Release the device last, it may cause the wined3d device to be * destroyed. */ - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -899,7 +899,7 @@ static void STDMETHODCALLTYPE d3d11_domain_shader_GetDevice(ID3D11DomainShader * TRACE("iface %p, device %p.\n", iface, device); - *device = shader->device; + *device = (ID3D11Device *)shader->device; ID3D11Device_AddRef(*device); } @@ -991,8 +991,8 @@ static HRESULT d3d11_domain_shader_init(struct d3d11_domain_shader *shader, stru } wined3d_mutex_unlock(); - shader->device = &device->ID3D11Device_iface; - ID3D11Device_AddRef(shader->device); + shader->device = &device->ID3D11Device1_iface; + ID3D11Device1_AddRef(shader->device); return S_OK; } @@ -1073,7 +1073,7 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_AddRef(ID3D11GeometryShader if (refcount == 1) { - ID3D11Device_AddRef(shader->device); + ID3D11Device1_AddRef(shader->device); wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); wined3d_mutex_unlock(); @@ -1091,7 +1091,7 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShade if (!refcount) { - ID3D11Device *device = shader->device; + ID3D11Device1 *device = shader->device; wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); @@ -1099,7 +1099,7 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShade /* Release the device last, it may cause the wined3d device to be * destroyed. */ - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -1112,7 +1112,7 @@ static void STDMETHODCALLTYPE d3d11_geometry_shader_GetDevice(ID3D11GeometryShad TRACE("iface %p, device %p.\n", iface, device); - *device = shader->device; + *device = (ID3D11Device *)shader->device; ID3D11Device_AddRef(*device); } @@ -1204,7 +1204,7 @@ static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShad TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device); + ID3D11Device1_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface, @@ -1530,8 +1530,8 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, } wined3d_mutex_unlock(); - shader->device = &device->ID3D11Device_iface; - ID3D11Device_AddRef(shader->device); + shader->device = &device->ID3D11Device1_iface; + ID3D11Device1_AddRef(shader->device); return S_OK; } @@ -1625,7 +1625,7 @@ static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_AddRef(ID3D11PixelShader *ifac if (refcount == 1) { - ID3D11Device_AddRef(shader->device); + ID3D11Device1_AddRef(shader->device); wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); wined3d_mutex_unlock(); @@ -1643,14 +1643,14 @@ static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_Release(ID3D11PixelShader *ifa if (!refcount) { - ID3D11Device *device = shader->device; + ID3D11Device1 *device = shader->device; wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -1663,7 +1663,7 @@ static void STDMETHODCALLTYPE d3d11_pixel_shader_GetDevice(ID3D11PixelShader *if TRACE("iface %p, device %p.\n", iface, device); - *device = shader->device; + *device = (ID3D11Device *)shader->device; ID3D11Device_AddRef(*device); } @@ -1755,7 +1755,7 @@ static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *if TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device); + ID3D11Device1_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface, @@ -1849,8 +1849,8 @@ static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d } wined3d_mutex_unlock(); - shader->device = &device->ID3D11Device_iface; - ID3D11Device_AddRef(shader->device); + shader->device = &device->ID3D11Device1_iface; + ID3D11Device1_AddRef(shader->device); return S_OK; } @@ -1930,7 +1930,7 @@ static ULONG STDMETHODCALLTYPE d3d11_compute_shader_AddRef(ID3D11ComputeShader * if (refcount == 1) { - ID3D11Device_AddRef(shader->device); + ID3D11Device1_AddRef(shader->device); wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); wined3d_mutex_unlock(); @@ -1948,7 +1948,7 @@ static ULONG STDMETHODCALLTYPE d3d11_compute_shader_Release(ID3D11ComputeShader if (!refcount) { - ID3D11Device *device = shader->device; + ID3D11Device1 *device = shader->device; wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); @@ -1956,7 +1956,7 @@ static ULONG STDMETHODCALLTYPE d3d11_compute_shader_Release(ID3D11ComputeShader /* Release the device last, it may cause the wined3d device to be * destroyed. */ - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -1969,7 +1969,7 @@ static void STDMETHODCALLTYPE d3d11_compute_shader_GetDevice(ID3D11ComputeShader TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_AddRef(*device = shader->device); + ID3D11Device_AddRef(*device = (ID3D11Device *)shader->device); } static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_GetPrivateData(ID3D11ComputeShader *iface, @@ -2060,7 +2060,7 @@ static HRESULT d3d11_compute_shader_init(struct d3d11_compute_shader *shader, st } wined3d_mutex_unlock(); - ID3D11Device_AddRef(shader->device = &device->ID3D11Device_iface); + ID3D11Device1_AddRef(shader->device = &device->ID3D11Device1_iface); return S_OK; } @@ -2140,12 +2140,12 @@ static ULONG STDMETHODCALLTYPE d3d11_class_linkage_Release(ID3D11ClassLinkage *i if (!refcount) { - ID3D11Device *device = class_linkage->device; + ID3D11Device1 *device = class_linkage->device; wined3d_private_store_cleanup(&class_linkage->private_store); heap_free(class_linkage); - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -2158,7 +2158,7 @@ static void STDMETHODCALLTYPE d3d11_class_linkage_GetDevice(ID3D11ClassLinkage * TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_AddRef(*device = class_linkage->device); + ID3D11Device_AddRef(*device = (ID3D11Device *)class_linkage->device); } static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetPrivateData(ID3D11ClassLinkage *iface, @@ -2239,7 +2239,7 @@ HRESULT d3d11_class_linkage_create(struct d3d_device *device, struct d3d11_class object->refcount = 1; wined3d_private_store_init(&object->private_store); - ID3D11Device_AddRef(object->device = &device->ID3D11Device_iface); + ID3D11Device1_AddRef(object->device = &device->ID3D11Device1_iface); TRACE("Created class linkage %p.\n", object); *class_linkage = object; diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c index a14c9d3cb40..29c6fa1beb0 100644 --- a/dlls/d3d11/state.c +++ b/dlls/d3d11/state.c @@ -66,7 +66,7 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_AddRef(ID3D11BlendState *iface) if (refcount == 1) { - ID3D11Device_AddRef(state->device); + ID3D11Device1_AddRef(state->device); wined3d_mutex_lock(); wined3d_blend_state_incref(state->wined3d_state); wined3d_mutex_unlock(); @@ -84,13 +84,13 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState *iface if (!refcount) { - ID3D11Device *device = state->device; + ID3D11Device1 *device = state->device; wined3d_mutex_lock(); wined3d_blend_state_decref(state->wined3d_state); wined3d_mutex_unlock(); - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -103,7 +103,7 @@ static void STDMETHODCALLTYPE d3d11_blend_state_GetDevice(ID3D11BlendState *ifac TRACE("iface %p, device %p.\n", iface, device); - *device = state->device; + *device = (ID3D11Device *)state->device; ID3D11Device_AddRef(*device); } @@ -206,7 +206,7 @@ static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState1 *ifa TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device); + ID3D11Device1_QueryInterface(state->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendState1 *iface, @@ -294,7 +294,7 @@ static const struct ID3D10BlendState1Vtbl d3d10_blend_state_vtbl = static void STDMETHODCALLTYPE d3d_blend_state_wined3d_object_destroyed(void *parent) { struct d3d_blend_state *state = parent; - struct d3d_device *device = impl_from_ID3D11Device(state->device); + struct d3d_device *device = impl_from_ID3D11Device1(state->device); wine_rb_remove(&device->blend_states, &state->entry); wined3d_private_store_cleanup(&state->private_store); @@ -395,7 +395,7 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC } wined3d_mutex_unlock(); - ID3D11Device_AddRef(object->device = &device->ID3D11Device_iface); + ID3D11Device1_AddRef(object->device = &device->ID3D11Device1_iface); TRACE("Created blend state %p.\n", object); *state = object; @@ -466,7 +466,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_AddRef(ID3D11DepthStenci static void d3d_depthstencil_state_cleanup(struct d3d_depthstencil_state *state) { wined3d_private_store_cleanup(&state->private_store); - ID3D11Device_Release(state->device); + ID3D11Device1_Release(state->device); } static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStencilState *iface) @@ -478,7 +478,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStenc if (!refcount) { - struct d3d_device *device = impl_from_ID3D11Device(state->device); + struct d3d_device *device = impl_from_ID3D11Device1(state->device); wined3d_mutex_lock(); wine_rb_remove(&device->depthstencil_states, &state->entry); d3d_depthstencil_state_cleanup(state); @@ -496,7 +496,7 @@ static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDevice(ID3D11DepthSten TRACE("iface %p, device %p.\n", iface, device); - *device = state->device; + *device = (ID3D11Device *)state->device; ID3D11Device_AddRef(*device); } @@ -600,7 +600,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthSten TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device); + ID3D11Device1_QueryInterface(state->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10DepthStencilState *iface, @@ -671,8 +671,8 @@ static HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, wined3d_private_store_init(&state->private_store); state->desc = *desc; - state->device = &device->ID3D11Device_iface; - ID3D11Device_AddRef(state->device); + state->device = &device->ID3D11Device1_iface; + ID3D11Device1_AddRef(state->device); return S_OK; } @@ -831,7 +831,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_AddRef(ID3D11RasterizerSta if (refcount == 1) { - ID3D11Device_AddRef(state->device); + ID3D11Device1_AddRef(state->device); wined3d_mutex_lock(); wined3d_rasterizer_state_incref(state->wined3d_state); wined3d_mutex_unlock(); @@ -849,13 +849,13 @@ static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_Release(ID3D11RasterizerSt if (!refcount) { - ID3D11Device *device = state->device; + ID3D11Device1 *device = state->device; wined3d_mutex_lock(); wined3d_rasterizer_state_decref(state->wined3d_state); wined3d_mutex_unlock(); - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -868,7 +868,7 @@ static void STDMETHODCALLTYPE d3d11_rasterizer_state_GetDevice(ID3D11RasterizerS TRACE("iface %p, device %p.\n", iface, device); - *device = state->device; + *device = (ID3D11Device *)state->device; ID3D11Device_AddRef(*device); } @@ -972,7 +972,7 @@ static void STDMETHODCALLTYPE d3d10_rasterizer_state_GetDevice(ID3D10RasterizerS TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device); + ID3D11Device1_QueryInterface(state->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_GetPrivateData(ID3D10RasterizerState *iface, @@ -1037,7 +1037,7 @@ static const struct ID3D10RasterizerStateVtbl d3d10_rasterizer_state_vtbl = static void STDMETHODCALLTYPE d3d_rasterizer_state_wined3d_object_destroyed(void *parent) { struct d3d_rasterizer_state *state = parent; - struct d3d_device *device = impl_from_ID3D11Device(state->device); + struct d3d_device *device = impl_from_ID3D11Device1(state->device); wine_rb_remove(&device->rasterizer_states, &state->entry); wined3d_private_store_cleanup(&state->private_store); @@ -1081,7 +1081,7 @@ static HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, str return hr; } - ID3D11Device_AddRef(state->device = &device->ID3D11Device_iface); + ID3D11Device1_AddRef(state->device = &device->ID3D11Device1_iface); return S_OK; } @@ -1194,7 +1194,7 @@ static ULONG STDMETHODCALLTYPE d3d11_sampler_state_AddRef(ID3D11SamplerState *if if (refcount == 1) { - ID3D11Device_AddRef(state->device); + ID3D11Device1_AddRef(state->device); wined3d_mutex_lock(); wined3d_sampler_incref(state->wined3d_sampler); wined3d_mutex_unlock(); @@ -1212,13 +1212,13 @@ static ULONG STDMETHODCALLTYPE d3d11_sampler_state_Release(ID3D11SamplerState *i if (!refcount) { - ID3D11Device *device = state->device; + ID3D11Device1 *device = state->device; wined3d_mutex_lock(); wined3d_sampler_decref(state->wined3d_sampler); wined3d_mutex_unlock(); - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -1231,7 +1231,7 @@ static void STDMETHODCALLTYPE d3d11_sampler_state_GetDevice(ID3D11SamplerState * TRACE("iface %p, device %p.\n", iface, device); - *device = state->device; + *device = (ID3D11Device *)state->device; ID3D11Device_AddRef(*device); } @@ -1335,7 +1335,7 @@ static void STDMETHODCALLTYPE d3d10_sampler_state_GetDevice(ID3D10SamplerState * TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device); + ID3D11Device1_QueryInterface(state->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_GetPrivateData(ID3D10SamplerState *iface, @@ -1400,7 +1400,7 @@ static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl = static void STDMETHODCALLTYPE d3d_sampler_wined3d_object_destroyed(void *parent) { struct d3d_sampler_state *state = parent; - struct d3d_device *device = impl_from_ID3D11Device(state->device); + struct d3d_device *device = impl_from_ID3D11Device1(state->device); wine_rb_remove(&device->sampler_states, &state->entry); wined3d_private_store_cleanup(&state->private_store); @@ -1494,8 +1494,8 @@ static HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3 return hr; } - state->device = &device->ID3D11Device_iface; - ID3D11Device_AddRef(state->device); + state->device = &device->ID3D11Device1_iface; + ID3D11Device1_AddRef(state->device); return S_OK; } diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 8ca66346266..8feba4ffb45 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -5927,9 +5927,9 @@ static void test_device_context_state(void) { ID3DDeviceContextState *context_state, *previous_context_state; ID3D11SamplerState *sampler, *tmp_sampler; + ID3D11DeviceContext1 *context = NULL; D3D11_SAMPLER_DESC sampler_desc; D3D_FEATURE_LEVEL feature_level; - ID3D11DeviceContext1 *context; ID3D11Device *d3d11_device; ID3D11Device1 *device; ULONG refcount; @@ -5949,11 +5949,17 @@ static void test_device_context_state(void) return; } - check_interface(device, &IID_ID3D10Device, FALSE, FALSE); - check_interface(device, &IID_ID3D10Device1, FALSE, FALSE); + todo_wine check_interface(device, &IID_ID3D10Device, FALSE, FALSE); + todo_wine check_interface(device, &IID_ID3D10Device1, FALSE, FALSE); feature_level = ID3D11Device1_GetFeatureLevel(device); ID3D11Device1_GetImmediateContext1(device, &context); + todo_wine ok(!!context, "Failed to get immediate context.\n"); + if (!context) + { + ID3D11Device1_Release(device); + return; + } sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP; diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c index 0730dbc8c6f..2c460b408d3 100644 --- a/dlls/d3d11/texture.c +++ b/dlls/d3d11/texture.c @@ -78,7 +78,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture1d_AddRef(ID3D11Texture1D *iface) if (refcount == 1) { - ID3D11Device_AddRef(texture->device); + ID3D11Device1_AddRef(texture->device); wined3d_mutex_lock(); wined3d_texture_incref(texture->wined3d_texture); wined3d_mutex_unlock(); @@ -96,14 +96,14 @@ static ULONG STDMETHODCALLTYPE d3d11_texture1d_Release(ID3D11Texture1D *iface) if (!refcount) { - ID3D11Device *device = texture->device; + ID3D11Device1 *device = texture->device; wined3d_mutex_lock(); wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -115,7 +115,7 @@ static void STDMETHODCALLTYPE d3d11_texture1d_GetDevice(ID3D11Texture1D *iface, TRACE("iface %p, device %p.\n", iface, device); - *device = texture->device; + *device = (ID3D11Device *)texture->device; ID3D11Device_AddRef(*device); } @@ -287,7 +287,7 @@ static void STDMETHODCALLTYPE d3d10_texture1d_GetDevice(ID3D10Texture1D *iface, TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device); + ID3D11Device1_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_texture1d_GetPrivateData(ID3D10Texture1D *iface, @@ -510,8 +510,8 @@ HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DE } wined3d_mutex_unlock(); - texture->device = &device->ID3D11Device_iface; - ID3D11Device_AddRef(texture->device); + texture->device = &device->ID3D11Device1_iface; + ID3D11Device1_AddRef(texture->device); TRACE("Created texture %p.\n", texture); *out = texture; @@ -566,7 +566,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface) if (refcount == 1) { - ID3D11Device_AddRef(texture->device); + ID3D11Device1_AddRef(texture->device); wined3d_mutex_lock(); wined3d_texture_incref(texture->wined3d_texture); wined3d_mutex_unlock(); @@ -584,14 +584,14 @@ static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface) if (!refcount) { - ID3D11Device *device = texture->device; + ID3D11Device1 *device = texture->device; wined3d_mutex_lock(); wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -603,7 +603,7 @@ static void STDMETHODCALLTYPE d3d11_texture2d_GetDevice(ID3D11Texture2D *iface, TRACE("iface %p, device %p.\n", iface, device); - *device = texture->device; + *device = (ID3D11Device *)texture->device; ID3D11Device_AddRef(*device); } @@ -789,7 +789,7 @@ static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device); + ID3D11Device1_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface, @@ -1066,7 +1066,7 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE } wined3d_mutex_unlock(); - ID3D11Device_AddRef(texture->device = &device->ID3D11Device_iface); + ID3D11Device1_AddRef(texture->device = &device->ID3D11Device1_iface); TRACE("Created texture %p.\n", texture); *out = texture; @@ -1120,7 +1120,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface) if (refcount == 1) { - ID3D11Device_AddRef(texture->device); + ID3D11Device1_AddRef(texture->device); wined3d_mutex_lock(); wined3d_texture_incref(texture->wined3d_texture); wined3d_mutex_unlock(); @@ -1146,14 +1146,14 @@ static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface) if (!refcount) { - ID3D11Device *device = texture->device; + ID3D11Device1 *device = texture->device; wined3d_mutex_lock(); wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -1165,7 +1165,7 @@ static void STDMETHODCALLTYPE d3d11_texture3d_GetDevice(ID3D11Texture3D *iface, TRACE("iface %p, device %p.\n", iface, device); - *device = texture->device; + *device = (ID3D11Device *)texture->device; ID3D11Device_AddRef(*device); } @@ -1287,7 +1287,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device); + ID3D11Device1_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface, @@ -1495,8 +1495,8 @@ static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_devi wined3d_mutex_unlock(); texture->desc.MipLevels = levels; - texture->device = &device->ID3D11Device_iface; - ID3D11Device_AddRef(texture->device); + texture->device = &device->ID3D11Device1_iface; + ID3D11Device1_AddRef(texture->device); return S_OK; } diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index 2787c08ce0e..5b3f1d02d0f 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -1006,7 +1006,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_AddRef(ID3D11DepthStencil if (refcount == 1) { - ID3D11Device_AddRef(view->device); + ID3D11Device1_AddRef(view->device); wined3d_mutex_lock(); wined3d_rendertarget_view_incref(view->wined3d_view); wined3d_mutex_unlock(); @@ -1024,13 +1024,13 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_Release(ID3D11DepthStenci if (!refcount) { - ID3D11Device *device = view->device; + ID3D11Device1 *device = view->device; wined3d_mutex_lock(); wined3d_rendertarget_view_decref(view->wined3d_view); wined3d_mutex_unlock(); - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -1043,7 +1043,7 @@ static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetDevice(ID3D11DepthStenc TRACE("iface %p, device %p.\n", iface, device); - *device = view->device; + *device = (ID3D11Device *)view->device; ID3D11Device_AddRef(*device); } @@ -1160,7 +1160,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStenc TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_QueryInterface(view->device, &IID_ID3D10Device, (void **)device); + ID3D11Device1_QueryInterface(view->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface, @@ -1355,8 +1355,8 @@ static HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, st wined3d_private_store_init(&view->private_store); wined3d_mutex_unlock(); view->resource = resource; - view->device = &device->ID3D11Device_iface; - ID3D11Device_AddRef(view->device); + view->device = &device->ID3D11Device1_iface; + ID3D11Device1_AddRef(view->device); return S_OK; } @@ -1449,7 +1449,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_AddRef(ID3D11RenderTarget if (refcount == 1) { - ID3D11Device_AddRef(view->device); + ID3D11Device1_AddRef(view->device); wined3d_mutex_lock(); wined3d_rendertarget_view_incref(view->wined3d_view); wined3d_mutex_unlock(); @@ -1467,13 +1467,13 @@ static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_Release(ID3D11RenderTarge if (!refcount) { - ID3D11Device *device = view->device; + ID3D11Device1 *device = view->device; wined3d_mutex_lock(); wined3d_rendertarget_view_decref(view->wined3d_view); wined3d_mutex_unlock(); - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -1486,7 +1486,7 @@ static void STDMETHODCALLTYPE d3d11_rendertarget_view_GetDevice(ID3D11RenderTarg TRACE("iface %p, device %p.\n", iface, device); - *device = view->device; + *device = (ID3D11Device *)view->device; ID3D11Device_AddRef(*device); } @@ -1603,7 +1603,7 @@ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDevice(ID3D10RenderTarg TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_QueryInterface(view->device, &IID_ID3D10Device, (void **)device); + ID3D11Device1_QueryInterface(view->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10RenderTargetView *iface, @@ -1803,8 +1803,8 @@ static HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, st wined3d_private_store_init(&view->private_store); wined3d_mutex_unlock(); view->resource = resource; - view->device = &device->ID3D11Device_iface; - ID3D11Device_AddRef(view->device); + view->device = &device->ID3D11Device1_iface; + ID3D11Device1_AddRef(view->device); return S_OK; } @@ -1898,7 +1898,7 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_AddRef(ID3D11ShaderRes if (refcount == 1) { - ID3D11Device_AddRef(view->device); + ID3D11Device1_AddRef(view->device); wined3d_mutex_lock(); wined3d_shader_resource_view_incref(view->wined3d_view); wined3d_mutex_unlock(); @@ -1916,13 +1916,13 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_Release(ID3D11ShaderRe if (!refcount) { - ID3D11Device *device = view->device; + ID3D11Device1 *device = view->device; wined3d_mutex_lock(); wined3d_shader_resource_view_decref(view->wined3d_view); wined3d_mutex_unlock(); - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -1935,7 +1935,7 @@ static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDevice(ID3D11ShaderR TRACE("iface %p, device %p.\n", iface, device); - *device = view->device; + *device = (ID3D11Device *)view->device; ID3D11Device_AddRef(*device); } @@ -2053,7 +2053,7 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderR TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_QueryInterface(view->device, &IID_ID3D10Device, (void **)device); + ID3D11Device1_QueryInterface(view->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView1 *iface, @@ -2304,8 +2304,8 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi wined3d_private_store_init(&view->private_store); wined3d_mutex_unlock(); view->resource = resource; - view->device = &device->ID3D11Device_iface; - ID3D11Device_AddRef(view->device); + view->device = &device->ID3D11Device1_iface; + ID3D11Device1_AddRef(view->device); return S_OK; } @@ -2384,7 +2384,7 @@ static ULONG STDMETHODCALLTYPE d3d11_unordered_access_view_AddRef(ID3D11Unordere if (refcount == 1) { - ID3D11Device_AddRef(view->device); + ID3D11Device1_AddRef(view->device); wined3d_mutex_lock(); wined3d_unordered_access_view_incref(view->wined3d_view); wined3d_mutex_unlock(); @@ -2402,13 +2402,13 @@ static ULONG STDMETHODCALLTYPE d3d11_unordered_access_view_Release(ID3D11Unorder if (!refcount) { - ID3D11Device *device = view->device; + ID3D11Device1 *device = view->device; wined3d_mutex_lock(); wined3d_unordered_access_view_decref(view->wined3d_view); wined3d_mutex_unlock(); - ID3D11Device_Release(device); + ID3D11Device1_Release(device); } return refcount; @@ -2421,7 +2421,7 @@ static void STDMETHODCALLTYPE d3d11_unordered_access_view_GetDevice(ID3D11Unorde TRACE("iface %p, device %p.\n", iface, device); - ID3D11Device_AddRef(*device = view->device); + ID3D11Device_AddRef(*device = (ID3D11Device *)view->device); } static HRESULT STDMETHODCALLTYPE d3d11_unordered_access_view_GetPrivateData(ID3D11UnorderedAccessView *iface, @@ -2614,7 +2614,7 @@ static HRESULT d3d11_unordered_access_view_init(struct d3d11_unordered_access_vi wined3d_private_store_init(&view->private_store); wined3d_mutex_unlock(); view->resource = resource; - ID3D11Device_AddRef(view->device = &device->ID3D11Device_iface); + ID3D11Device1_AddRef(view->device = &device->ID3D11Device1_iface); return S_OK; }