d3d11: Validate resource access flags for buffers and 2D textures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-02-01 09:50:31 +01:00 committed by Alexandre Julliard
parent 5eb13b2413
commit a2fe3ff066
4 changed files with 104 additions and 4 deletions

View File

@ -387,8 +387,12 @@ static const struct wined3d_parent_ops d3d_buffer_wined3d_parent_ops =
d3d_buffer_wined3d_object_released,
};
static BOOL validate_buffer_desc(D3D11_BUFFER_DESC *desc)
static BOOL validate_buffer_desc(D3D11_BUFFER_DESC *desc, D3D_FEATURE_LEVEL feature_level)
{
if (!validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION_BUFFER,
desc->Usage, desc->BindFlags, desc->CPUAccessFlags, feature_level))
return FALSE;
if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
{
if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
@ -442,7 +446,7 @@ static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *dev
buffer->refcount = 1;
buffer->desc = *desc;
if (!validate_buffer_desc(&buffer->desc))
if (!validate_buffer_desc(&buffer->desc, device->feature_level))
return E_INVALIDARG;
wined3d_desc.byte_width = buffer->desc.ByteWidth;

View File

@ -83,6 +83,10 @@ UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags) D
UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
BOOL validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION resource_dimension,
D3D11_USAGE usage, UINT bind_flags, UINT cpu_access_flags,
D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
HRESULT d3d_get_private_data(struct wined3d_private_store *store,
REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
HRESULT d3d_set_private_data(struct wined3d_private_store *store,

View File

@ -456,8 +456,12 @@ static BOOL is_gdi_compatible_texture(const D3D11_TEXTURE2D_DESC *desc)
return TRUE;
}
static BOOL validate_texture2d_desc(const D3D11_TEXTURE2D_DESC *desc)
static BOOL validate_texture2d_desc(const D3D11_TEXTURE2D_DESC *desc, D3D_FEATURE_LEVEL feature_level)
{
if (!validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION_TEXTURE2D,
desc->Usage, desc->BindFlags, desc->CPUAccessFlags, feature_level))
return FALSE;
if (desc->MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE
&& desc->ArraySize < 6)
{
@ -492,7 +496,7 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE
DWORD flags = 0;
HRESULT hr;
if (!validate_texture2d_desc(desc))
if (!validate_texture2d_desc(desc, device->feature_level))
{
WARN("Failed to validate texture desc.\n");
return E_INVALIDARG;

View File

@ -610,6 +610,94 @@ UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc
return d3d10_resource_misc_flags;
}
static BOOL d3d11_bind_flags_are_gpu_read_only(UINT bind_flags)
{
static const BOOL read_only_bind_flags = D3D11_BIND_VERTEX_BUFFER
| D3D11_BIND_INDEX_BUFFER | D3D11_BIND_CONSTANT_BUFFER
| D3D11_BIND_SHADER_RESOURCE;
return !(bind_flags & ~read_only_bind_flags);
}
BOOL validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION resource_dimension,
D3D11_USAGE usage, UINT bind_flags, UINT cpu_access_flags, D3D_FEATURE_LEVEL feature_level)
{
const BOOL is_texture = resource_dimension != D3D11_RESOURCE_DIMENSION_BUFFER;
switch (usage)
{
case D3D11_USAGE_DEFAULT:
if ((bind_flags == D3D11_BIND_SHADER_RESOURCE && feature_level >= D3D_FEATURE_LEVEL_11_0)
|| (is_texture && bind_flags == D3D11_BIND_RENDER_TARGET)
|| bind_flags == D3D11_BIND_UNORDERED_ACCESS)
break;
if (cpu_access_flags)
{
WARN("Default resources are not CPU accessible.\n");
return FALSE;
}
break;
case D3D11_USAGE_IMMUTABLE:
if (!bind_flags)
{
WARN("Bind flags must be non-zero for immutable resources.\n");
return FALSE;
}
if (!d3d11_bind_flags_are_gpu_read_only(bind_flags))
{
WARN("Immutable resources cannot be writable by GPU.\n");
return FALSE;
}
if (cpu_access_flags)
{
WARN("Immutable resources are not CPU accessible.\n");
return FALSE;
}
break;
case D3D11_USAGE_DYNAMIC:
if (!bind_flags)
{
WARN("Bind flags must be non-zero for dynamic resources.\n");
return FALSE;
}
if (!d3d11_bind_flags_are_gpu_read_only(bind_flags))
{
WARN("Dynamic resources cannot be writable by GPU.\n");
return FALSE;
}
if (cpu_access_flags != D3D11_CPU_ACCESS_WRITE)
{
WARN("CPU access must be D3D11_CPU_ACCESS_WRITE for dynamic resources.\n");
return FALSE;
}
break;
case D3D11_USAGE_STAGING:
if (bind_flags)
{
WARN("Invalid bind flags %#x for staging resources.\n", bind_flags);
return FALSE;
}
if (!cpu_access_flags)
{
WARN("CPU access must be non-zero for staging resources.\n");
return FALSE;
}
break;
default:
WARN("Invalid usage %#x.\n", usage);
return FALSE;
}
return TRUE;
}
struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource)
{
D3D11_RESOURCE_DIMENSION dimension;