diff --git a/dlls/d3d11/buffer.c b/dlls/d3d11/buffer.c index 3ccccc8cc86..ffa95a19396 100644 --- a/dlls/d3d11/buffer.c +++ b/dlls/d3d11/buffer.c @@ -387,8 +387,12 @@ static const struct wined3d_parent_ops d3d_buffer_wined3d_parent_ops = d3d_buffer_wined3d_object_released, }; -static BOOL validate_buffer_desc(D3D11_BUFFER_DESC *desc) +static BOOL validate_buffer_desc(D3D11_BUFFER_DESC *desc, D3D_FEATURE_LEVEL feature_level) { + if (!validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION_BUFFER, + desc->Usage, desc->BindFlags, desc->CPUAccessFlags, feature_level)) + return FALSE; + if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS) { if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) @@ -442,7 +446,7 @@ static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *dev buffer->refcount = 1; buffer->desc = *desc; - if (!validate_buffer_desc(&buffer->desc)) + if (!validate_buffer_desc(&buffer->desc, device->feature_level)) return E_INVALIDARG; wined3d_desc.byte_width = buffer->desc.ByteWidth; diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index c286e768d9c..6702248e695 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -83,6 +83,10 @@ UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags) D UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN; UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN; +BOOL validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION resource_dimension, + D3D11_USAGE usage, UINT bind_flags, UINT cpu_access_flags, + D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN; + HRESULT d3d_get_private_data(struct wined3d_private_store *store, REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN; HRESULT d3d_set_private_data(struct wined3d_private_store *store, diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c index 2644b52dfa2..a35a9ac9a21 100644 --- a/dlls/d3d11/texture.c +++ b/dlls/d3d11/texture.c @@ -456,8 +456,12 @@ static BOOL is_gdi_compatible_texture(const D3D11_TEXTURE2D_DESC *desc) return TRUE; } -static BOOL validate_texture2d_desc(const D3D11_TEXTURE2D_DESC *desc) +static BOOL validate_texture2d_desc(const D3D11_TEXTURE2D_DESC *desc, D3D_FEATURE_LEVEL feature_level) { + if (!validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION_TEXTURE2D, + desc->Usage, desc->BindFlags, desc->CPUAccessFlags, feature_level)) + return FALSE; + if (desc->MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE && desc->ArraySize < 6) { @@ -492,7 +496,7 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE DWORD flags = 0; HRESULT hr; - if (!validate_texture2d_desc(desc)) + if (!validate_texture2d_desc(desc, device->feature_level)) { WARN("Failed to validate texture desc.\n"); return E_INVALIDARG; diff --git a/dlls/d3d11/utils.c b/dlls/d3d11/utils.c index ae761f448b7..b3894bbfa58 100644 --- a/dlls/d3d11/utils.c +++ b/dlls/d3d11/utils.c @@ -610,6 +610,94 @@ UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc return d3d10_resource_misc_flags; } +static BOOL d3d11_bind_flags_are_gpu_read_only(UINT bind_flags) +{ + static const BOOL read_only_bind_flags = D3D11_BIND_VERTEX_BUFFER + | D3D11_BIND_INDEX_BUFFER | D3D11_BIND_CONSTANT_BUFFER + | D3D11_BIND_SHADER_RESOURCE; + + return !(bind_flags & ~read_only_bind_flags); +} + +BOOL validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION resource_dimension, + D3D11_USAGE usage, UINT bind_flags, UINT cpu_access_flags, D3D_FEATURE_LEVEL feature_level) +{ + const BOOL is_texture = resource_dimension != D3D11_RESOURCE_DIMENSION_BUFFER; + + switch (usage) + { + case D3D11_USAGE_DEFAULT: + if ((bind_flags == D3D11_BIND_SHADER_RESOURCE && feature_level >= D3D_FEATURE_LEVEL_11_0) + || (is_texture && bind_flags == D3D11_BIND_RENDER_TARGET) + || bind_flags == D3D11_BIND_UNORDERED_ACCESS) + break; + if (cpu_access_flags) + { + WARN("Default resources are not CPU accessible.\n"); + return FALSE; + } + break; + + case D3D11_USAGE_IMMUTABLE: + if (!bind_flags) + { + WARN("Bind flags must be non-zero for immutable resources.\n"); + return FALSE; + } + if (!d3d11_bind_flags_are_gpu_read_only(bind_flags)) + { + WARN("Immutable resources cannot be writable by GPU.\n"); + return FALSE; + } + + if (cpu_access_flags) + { + WARN("Immutable resources are not CPU accessible.\n"); + return FALSE; + } + break; + + case D3D11_USAGE_DYNAMIC: + if (!bind_flags) + { + WARN("Bind flags must be non-zero for dynamic resources.\n"); + return FALSE; + } + if (!d3d11_bind_flags_are_gpu_read_only(bind_flags)) + { + WARN("Dynamic resources cannot be writable by GPU.\n"); + return FALSE; + } + + if (cpu_access_flags != D3D11_CPU_ACCESS_WRITE) + { + WARN("CPU access must be D3D11_CPU_ACCESS_WRITE for dynamic resources.\n"); + return FALSE; + } + break; + + case D3D11_USAGE_STAGING: + if (bind_flags) + { + WARN("Invalid bind flags %#x for staging resources.\n", bind_flags); + return FALSE; + } + + if (!cpu_access_flags) + { + WARN("CPU access must be non-zero for staging resources.\n"); + return FALSE; + } + break; + + default: + WARN("Invalid usage %#x.\n", usage); + return FALSE; + } + + return TRUE; +} + struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource) { D3D11_RESOURCE_DIMENSION dimension;