d3d11: Use wined3d_resource_map() in d3d10_buffer_Map().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-08-31 11:27:50 +02:00 committed by Alexandre Julliard
parent 8df5add2d7
commit cec2ff4f86
1 changed files with 4 additions and 2 deletions

View File

@ -303,6 +303,7 @@ static UINT STDMETHODCALLTYPE d3d10_buffer_GetEvictionPriority(ID3D10Buffer *ifa
static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP map_type, UINT map_flags, void **data)
{
struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
struct wined3d_map_desc wined3d_map_desc;
HRESULT hr;
TRACE("iface %p, map_type %u, map_flags %#x, data %p.\n", iface, map_type, map_flags, data);
@ -311,8 +312,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP
FIXME("Ignoring map_flags %#x.\n", map_flags);
wined3d_mutex_lock();
hr = wined3d_buffer_map(buffer->wined3d_buffer, 0, 0, (BYTE **)data,
wined3d_map_flags_from_d3d11_map_type(map_type));
hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0,
&wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type));
*data = wined3d_map_desc.data;
wined3d_mutex_unlock();
return hr;