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/*
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* Copyright 2005 , 2007 Henri Verbeet
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* Copyright ( C ) 2007 - 2008 Stefan D <EFBFBD> singer ( for CodeWeavers )
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* Copyright ( C ) 2008 Jason Green ( for TransGaming )
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*
* This library is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; either
* version 2.1 of the License , or ( at your option ) any later version .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library ; if not , write to the Free Software
* Foundation , Inc . , 51 Franklin St , Fifth Floor , Boston , MA 02110 - 1301 , USA
*/
/* This test framework allows limited testing of rendering results. Things are rendered, shown on
* the framebuffer , read back from there and compared to expected colors .
*
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* However , neither d3d nor opengl is guaranteed to be pixel exact , and thus the capability of this test
* is rather limited . As a general guideline for adding tests , do not rely on corner pixels . Draw a big enough
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* area which shows specific behavior ( like a quad on the whole screen ) , and try to get resulting colors with
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* all bits set or unset in all channels ( like pure red , green , blue , white , black ) . Hopefully everything that
* causes visible results in games can be tested in a way that does not depend on pixel exactness
*/
# define COBJMACROS
# include <d3d9.h>
# include <dxerr9.h>
# include "wine/test.h"
static HMODULE d3d9_handle = 0 ;
static HWND create_window ( void )
{
WNDCLASS wc = { 0 } ;
HWND ret ;
wc . lpfnWndProc = & DefWindowProc ;
wc . lpszClassName = " d3d9_test_wc " ;
RegisterClass ( & wc ) ;
ret = CreateWindow ( " d3d9_test_wc " , " d3d9_test " ,
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0 , 0 , 640 , 480 , 0 , 0 , 0 , 0 ) ;
return ret ;
}
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/* Locks a given surface and returns the color at (x,y). It's the caller's
* responsibility to only pass in lockable surfaces and valid x , y coordinates */
static DWORD getPixelColorFromSurface ( IDirect3DSurface9 * surface , UINT x , UINT y )
{
DWORD color ;
HRESULT hr ;
D3DSURFACE_DESC desc ;
RECT rectToLock = { x , y , x + 1 , y + 1 } ;
D3DLOCKED_RECT lockedRect ;
hr = IDirect3DSurface9_GetDesc ( surface , & desc ) ;
if ( FAILED ( hr ) ) /* This is not a test */
{
trace ( " Can't get the surface description, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
return 0xdeadbeef ;
}
hr = IDirect3DSurface9_LockRect ( surface , & lockedRect , & rectToLock , D3DLOCK_READONLY ) ;
if ( FAILED ( hr ) ) /* This is not a test */
{
trace ( " Can't lock the surface, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
return 0xdeadbeef ;
}
switch ( desc . Format ) {
case D3DFMT_A8R8G8B8 :
{
color = ( ( DWORD * ) lockedRect . pBits ) [ 0 ] & 0xffffffff ;
break ;
}
default :
trace ( " Error: unknown surface format: %d \n " , desc . Format ) ;
color = 0xdeadbeef ;
break ;
}
hr = IDirect3DSurface9_UnlockRect ( surface ) ;
if ( FAILED ( hr ) )
{
trace ( " Can't unlock the surface, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
}
return color ;
}
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static DWORD getPixelColor ( IDirect3DDevice9 * device , UINT x , UINT y )
{
DWORD ret ;
IDirect3DSurface9 * surf ;
HRESULT hr ;
D3DLOCKED_RECT lockedRect ;
RECT rectToLock = { x , y , x + 1 , y + 1 } ;
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( device , 640 , 480 , D3DFMT_A8R8G8B8 , D3DPOOL_SYSTEMMEM , & surf , NULL ) ;
if ( FAILED ( hr ) | | ! surf ) /* This is not a test */
{
trace ( " Can't create an offscreen plain surface to read the render target data, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
return 0xdeadbeef ;
}
hr = IDirect3DDevice9_GetFrontBufferData ( device , 0 , surf ) ;
if ( FAILED ( hr ) )
{
trace ( " Can't read the front buffer data, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
ret = 0xdeadbeed ;
goto out ;
}
hr = IDirect3DSurface9_LockRect ( surf , & lockedRect , & rectToLock , D3DLOCK_READONLY ) ;
if ( FAILED ( hr ) )
{
trace ( " Can't lock the offscreen surface, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
ret = 0xdeadbeec ;
goto out ;
}
/* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
* really important for these tests
*/
ret = ( ( DWORD * ) lockedRect . pBits ) [ 0 ] & 0x00ffffff ;
hr = IDirect3DSurface9_UnlockRect ( surf ) ;
if ( FAILED ( hr ) )
{
trace ( " Can't unlock the offscreen surface, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
}
out :
if ( surf ) IDirect3DSurface9_Release ( surf ) ;
return ret ;
}
static IDirect3DDevice9 * init_d3d9 ( void )
{
IDirect3D9 * ( __stdcall * d3d9_create ) ( UINT SDKVersion ) = 0 ;
IDirect3D9 * d3d9_ptr = 0 ;
IDirect3DDevice9 * device_ptr = 0 ;
D3DPRESENT_PARAMETERS present_parameters ;
HRESULT hr ;
d3d9_create = ( void * ) GetProcAddress ( d3d9_handle , " Direct3DCreate9 " ) ;
ok ( d3d9_create ! = NULL , " Failed to get address of Direct3DCreate9 \n " ) ;
if ( ! d3d9_create ) return NULL ;
d3d9_ptr = d3d9_create ( D3D_SDK_VERSION ) ;
ok ( d3d9_ptr ! = NULL , " Failed to create IDirect3D9 object \n " ) ;
if ( ! d3d9_ptr ) return NULL ;
ZeroMemory ( & present_parameters , sizeof ( present_parameters ) ) ;
present_parameters . Windowed = FALSE ;
present_parameters . hDeviceWindow = create_window ( ) ;
present_parameters . SwapEffect = D3DSWAPEFFECT_DISCARD ;
present_parameters . BackBufferWidth = 640 ;
present_parameters . BackBufferHeight = 480 ;
present_parameters . BackBufferFormat = D3DFMT_X8R8G8B8 ;
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present_parameters . EnableAutoDepthStencil = TRUE ;
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present_parameters . AutoDepthStencilFormat = D3DFMT_D24S8 ;
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hr = IDirect3D9_CreateDevice ( d3d9_ptr , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , present_parameters . hDeviceWindow , D3DCREATE_SOFTWARE_VERTEXPROCESSING , & present_parameters , & device_ptr ) ;
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if ( FAILED ( hr ) ) {
present_parameters . AutoDepthStencilFormat = D3DFMT_D16 ;
hr = IDirect3D9_CreateDevice ( d3d9_ptr , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , present_parameters . hDeviceWindow , D3DCREATE_SOFTWARE_VERTEXPROCESSING , & present_parameters , & device_ptr ) ;
}
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ok ( hr = = D3D_OK | | hr = = D3DERR_NOTAVAILABLE , " IDirect3D_CreateDevice returned: %s \n " , DXGetErrorString9 ( hr ) ) ;
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return device_ptr ;
}
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struct vertex
{
float x , y , z ;
DWORD diffuse ;
} ;
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struct tvertex
{
float x , y , z , rhw ;
DWORD diffuse ;
} ;
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struct nvertex
{
float x , y , z ;
float nx , ny , nz ;
DWORD diffuse ;
} ;
static void lighting_test ( IDirect3DDevice9 * device )
{
HRESULT hr ;
DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE ;
DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL ;
DWORD color ;
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float mat [ 16 ] = { 1.0f , 0.0f , 0.0f , 0.0f ,
0.0f , 1.0f , 0.0f , 0.0f ,
0.0f , 0.0f , 1.0f , 0.0f ,
0.0f , 0.0f , 0.0f , 1.0f } ;
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struct vertex unlitquad [ ] =
{
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{ - 1.0f , - 1.0f , 0.1f , 0xffff0000 } ,
{ - 1.0f , 0.0f , 0.1f , 0xffff0000 } ,
{ 0.0f , 0.0f , 0.1f , 0xffff0000 } ,
{ 0.0f , - 1.0f , 0.1f , 0xffff0000 } ,
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} ;
struct vertex litquad [ ] =
{
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{ - 1.0f , 0.0f , 0.1f , 0xff00ff00 } ,
{ - 1.0f , 1.0f , 0.1f , 0xff00ff00 } ,
{ 0.0f , 1.0f , 0.1f , 0xff00ff00 } ,
{ 0.0f , 0.0f , 0.1f , 0xff00ff00 } ,
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} ;
struct nvertex unlitnquad [ ] =
{
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{ 0.0f , - 1.0f , 0.1f , 1.0f , 1.0f , 1.0f , 0xff0000ff } ,
{ 0.0f , 0.0f , 0.1f , 1.0f , 1.0f , 1.0f , 0xff0000ff } ,
{ 1.0f , 0.0f , 0.1f , 1.0f , 1.0f , 1.0f , 0xff0000ff } ,
{ 1.0f , - 1.0f , 0.1f , 1.0f , 1.0f , 1.0f , 0xff0000ff } ,
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} ;
struct nvertex litnquad [ ] =
{
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{ 0.0f , 0.0f , 0.1f , 1.0f , 1.0f , 1.0f , 0xffffff00 } ,
{ 0.0f , 1.0f , 0.1f , 1.0f , 1.0f , 1.0f , 0xffffff00 } ,
{ 1.0f , 1.0f , 0.1f , 1.0f , 1.0f , 1.0f , 0xffffff00 } ,
{ 1.0f , 0.0f , 0.1f , 1.0f , 1.0f , 1.0f , 0xffffff00 } ,
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} ;
WORD Indices [ ] = { 0 , 1 , 2 , 2 , 3 , 0 } ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffffff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Setup some states that may cause issues */
hr = IDirect3DDevice9_SetTransform ( device , D3DTS_WORLDMATRIX ( 0 ) , ( D3DMATRIX * ) mat ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTransform returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTransform ( device , D3DTS_VIEW , ( D3DMATRIX * ) mat ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTransform returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTransform ( device , D3DTS_PROJECTION , ( D3DMATRIX * ) mat ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTransform returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_CLIPPING , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ZENABLE , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGENABLE , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_STENCILENABLE , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ALPHATESTENABLE , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ALPHABLENDENABLE , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_SCISSORTESTENABLE , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_CULLMODE , D3DCULL_NONE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
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hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_COLORWRITEENABLE , D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE ) ;
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ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , fvf ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( hr = = D3D_OK )
{
/* No lights are defined... That means, lit vertices should be entirely black */
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_LIGHTING , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ , 4 /* NumVerts */ ,
2 /*PrimCount */ , Indices , D3DFMT_INDEX16 , unlitquad , sizeof ( unlitquad [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_LIGHTING , TRUE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ , 4 /* NumVerts */ ,
2 /*PrimCount */ , Indices , D3DFMT_INDEX16 , litquad , sizeof ( litquad [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , nfvf ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_LIGHTING , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ , 4 /* NumVerts */ ,
2 /*PrimCount */ , Indices , D3DFMT_INDEX16 , unlitnquad , sizeof ( unlitnquad [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_LIGHTING , TRUE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ , 4 /* NumVerts */ ,
2 /*PrimCount */ , Indices , D3DFMT_INDEX16 , litnquad , sizeof ( litnquad [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
color = getPixelColor ( device , 160 , 360 ) ; /* lower left quad - unlit without normals */
ok ( color = = 0x00ff0000 , " Unlit quad without normals has color %08x \n " , color ) ;
color = getPixelColor ( device , 160 , 120 ) ; /* upper left quad - lit without normals */
ok ( color = = 0x00000000 , " Lit quad without normals has color %08x \n " , color ) ;
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color = getPixelColor ( device , 480 , 360 ) ; /* lower left quad - unlit with normals */
ok ( color = = 0x000000ff , " Unlit quad with normals has color %08x \n " , color ) ;
color = getPixelColor ( device , 480 , 120 ) ; /* upper left quad - lit with normals */
ok ( color = = 0x00000000 , " Lit quad with normals has color %08x \n " , color ) ;
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hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_LIGHTING , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
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static void clear_test ( IDirect3DDevice9 * device )
{
/* Tests the correctness of clearing parameters */
HRESULT hr ;
D3DRECT rect [ 2 ] ;
D3DRECT rect_negneg ;
DWORD color ;
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D3DVIEWPORT9 old_vp , vp ;
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RECT scissor ;
DWORD oldColorWrite ;
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BOOL invalid_clear_failed = FALSE ;
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hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffffff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Positive x, negative y */
rect [ 0 ] . x1 = 0 ;
rect [ 0 ] . y1 = 480 ;
rect [ 0 ] . x2 = 320 ;
rect [ 0 ] . y2 = 240 ;
/* Positive x, positive y */
rect [ 1 ] . x1 = 0 ;
rect [ 1 ] . y1 = 0 ;
rect [ 1 ] . x2 = 320 ;
rect [ 1 ] . y2 = 240 ;
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/* Clear 2 rectangles with one call. The refrast returns an error in this case, every real driver tested so far
* returns D3D_OK , but ignores the rectangle silently
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*/
hr = IDirect3DDevice9_Clear ( device , 2 , rect , D3DCLEAR_TARGET , 0xffff0000 , 0.0 , 0 ) ;
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ok ( hr = = D3D_OK | | hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_Clear failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( hr = = D3DERR_INVALIDCALL ) invalid_clear_failed = TRUE ;
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/* negative x, negative y */
rect_negneg . x1 = 640 ;
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rect_negneg . y1 = 240 ;
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rect_negneg . x2 = 320 ;
rect_negneg . y2 = 0 ;
hr = IDirect3DDevice9_Clear ( device , 1 , & rect_negneg , D3DCLEAR_TARGET , 0xff00ff00 , 0.0 , 0 ) ;
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ok ( hr = = D3D_OK | | hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_Clear failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( hr = = D3DERR_INVALIDCALL ) invalid_clear_failed = TRUE ;
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IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
color = getPixelColor ( device , 160 , 360 ) ; /* lower left quad */
ok ( color = = 0x00ffffff , " Clear rectangle 3(pos, neg) has color %08x \n " , color ) ;
color = getPixelColor ( device , 160 , 120 ) ; /* upper left quad */
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if ( invalid_clear_failed ) {
/* If the negative rectangle was refused, the other rectangles in the list shouldn't be cleared either */
ok ( color = = 0x00ffffff , " Clear rectangle 1(pos, pos) has color %08x \n " , color ) ;
} else {
/* If the negative rectangle was dropped silently, the correct ones are cleared */
ok ( color = = 0x00ff0000 , " Clear rectangle 1(pos, pos) has color %08x \n " , color ) ;
}
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color = getPixelColor ( device , 480 , 360 ) ; /* lower right quad */
ok ( color = = 0x00ffffff , " Clear rectangle 4(NULL) has color %08x \n " , color ) ;
color = getPixelColor ( device , 480 , 120 ) ; /* upper right quad */
ok ( color = = 0x00ffffff , " Clear rectangle 4(neg, neg) has color %08x \n " , color ) ;
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/* Test how the viewport affects clears */
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffffff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_GetViewport ( device , & old_vp ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetViewport failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
vp . X = 160 ;
vp . Y = 120 ;
vp . Width = 160 ;
vp . Height = 120 ;
vp . MinZ = 0.0 ;
vp . MaxZ = 1.0 ;
hr = IDirect3DDevice9_SetViewport ( device , & vp ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetViewport failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff0000ff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
vp . X = 320 ;
vp . Y = 240 ;
vp . Width = 320 ;
vp . Height = 240 ;
vp . MinZ = 0.0 ;
vp . MaxZ = 1.0 ;
hr = IDirect3DDevice9_SetViewport ( device , & vp ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetViewport failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
rect [ 0 ] . x1 = 160 ;
rect [ 0 ] . y1 = 120 ;
rect [ 0 ] . x2 = 480 ;
rect [ 0 ] . y2 = 360 ;
hr = IDirect3DDevice9_Clear ( device , 1 , & rect [ 0 ] , D3DCLEAR_TARGET , 0xff00ff00 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetViewport ( device , & old_vp ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetViewport failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
color = getPixelColor ( device , 158 , 118 ) ;
ok ( color = = 0x00ffffff , " (158,118) has color %08x \n " , color ) ;
color = getPixelColor ( device , 162 , 118 ) ;
ok ( color = = 0x00ffffff , " (162,118) has color %08x \n " , color ) ;
color = getPixelColor ( device , 158 , 122 ) ;
ok ( color = = 0x00ffffff , " (158,122) has color %08x \n " , color ) ;
color = getPixelColor ( device , 162 , 122 ) ;
ok ( color = = 0x000000ff , " (162,122) has color %08x \n " , color ) ;
color = getPixelColor ( device , 318 , 238 ) ;
ok ( color = = 0x000000ff , " (318,238) has color %08x \n " , color ) ;
color = getPixelColor ( device , 322 , 238 ) ;
ok ( color = = 0x00ffffff , " (322,328) has color %08x \n " , color ) ;
color = getPixelColor ( device , 318 , 242 ) ;
ok ( color = = 0x00ffffff , " (318,242) has color %08x \n " , color ) ;
color = getPixelColor ( device , 322 , 242 ) ;
ok ( color = = 0x0000ff00 , " (322,242) has color %08x \n " , color ) ;
color = getPixelColor ( device , 478 , 358 ) ;
ok ( color = = 0x0000ff00 , " (478,358 has color %08x \n " , color ) ;
color = getPixelColor ( device , 482 , 358 ) ;
ok ( color = = 0x00ffffff , " (482,358) has color %08x \n " , color ) ;
color = getPixelColor ( device , 478 , 362 ) ;
ok ( color = = 0x00ffffff , " (478,362) has color %08x \n " , color ) ;
color = getPixelColor ( device , 482 , 362 ) ;
ok ( color = = 0x00ffffff , " (482,362) has color %08x \n " , color ) ;
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hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffffff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
scissor . left = 160 ;
scissor . right = 480 ;
scissor . top = 120 ;
scissor . bottom = 360 ;
hr = IDirect3DDevice9_SetScissorRect ( device , & scissor ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice_SetScissorRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_SCISSORTESTENABLE , TRUE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice_SetScissorRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff00ff00 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_Clear ( device , 1 , & rect [ 1 ] , D3DCLEAR_TARGET , 0xffff0000 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_SCISSORTESTENABLE , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice_SetScissorRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
color = getPixelColor ( device , 158 , 118 ) ;
ok ( color = = 0x00ffffff , " Pixel 158/118 has color %08x \n " , color ) ;
color = getPixelColor ( device , 162 , 118 ) ;
ok ( color = = 0x00ffffff , " Pixel 162/118 has color %08x \n " , color ) ;
color = getPixelColor ( device , 158 , 122 ) ;
ok ( color = = 0x00ffffff , " Pixel 158/122 has color %08x \n " , color ) ;
color = getPixelColor ( device , 162 , 122 ) ;
ok ( color = = 0x00ff0000 , " Pixel 162/122 has color %08x \n " , color ) ;
color = getPixelColor ( device , 158 , 358 ) ;
ok ( color = = 0x00ffffff , " Pixel 158/358 has color %08x \n " , color ) ;
color = getPixelColor ( device , 162 , 358 ) ;
ok ( color = = 0x0000ff00 , " Pixel 162/358 has color %08x \n " , color ) ;
color = getPixelColor ( device , 158 , 358 ) ;
ok ( color = = 0x00ffffff , " Pixel 158/358 has color %08x \n " , color ) ;
color = getPixelColor ( device , 162 , 362 ) ;
ok ( color = = 0x00ffffff , " Pixel 162/362 has color %08x \n " , color ) ;
color = getPixelColor ( device , 478 , 118 ) ;
ok ( color = = 0x00ffffff , " Pixel 158/118 has color %08x \n " , color ) ;
color = getPixelColor ( device , 478 , 122 ) ;
ok ( color = = 0x0000ff00 , " Pixel 162/118 has color %08x \n " , color ) ;
color = getPixelColor ( device , 482 , 122 ) ;
ok ( color = = 0x00ffffff , " Pixel 158/122 has color %08x \n " , color ) ;
color = getPixelColor ( device , 482 , 358 ) ;
ok ( color = = 0x00ffffff , " Pixel 162/122 has color %08x \n " , color ) ;
color = getPixelColor ( device , 478 , 358 ) ;
ok ( color = = 0x0000ff00 , " Pixel 478/358 has color %08x \n " , color ) ;
color = getPixelColor ( device , 478 , 362 ) ;
ok ( color = = 0x00ffffff , " Pixel 478/118 has color %08x \n " , color ) ;
color = getPixelColor ( device , 482 , 358 ) ;
ok ( color = = 0x00ffffff , " Pixel 482/122 has color %08x \n " , color ) ;
color = getPixelColor ( device , 482 , 362 ) ;
ok ( color = = 0x00ffffff , " Pixel 482/122 has color %08x \n " , color ) ;
color = getPixelColor ( device , 318 , 238 ) ;
ok ( color = = 0x00ff0000 , " Pixel 318/238 has color %08x \n " , color ) ;
color = getPixelColor ( device , 318 , 242 ) ;
ok ( color = = 0x0000ff00 , " Pixel 318/242 has color %08x \n " , color ) ;
color = getPixelColor ( device , 322 , 238 ) ;
ok ( color = = 0x0000ff00 , " Pixel 322/238 has color %08x \n " , color ) ;
color = getPixelColor ( device , 322 , 242 ) ;
ok ( color = = 0x0000ff00 , " Pixel 322/242 has color %08x \n " , color ) ;
hr = IDirect3DDevice9_GetRenderState ( device , D3DRS_COLORWRITEENABLE , & oldColorWrite ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetRenderState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_COLORWRITEENABLE , D3DCOLORWRITEENABLE_RED ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffffff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_COLORWRITEENABLE , oldColorWrite ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
/* Colorwriteenable does not affect the clear */
color = getPixelColor ( device , 320 , 240 ) ;
ok ( color = = 0x00ffffff , " Color write protected clear returned color %08x \n " , color ) ;
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}
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typedef struct {
float in [ 4 ] ;
DWORD out ;
} test_data_t ;
/*
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* c7 mova ARGB mov ARGB
* - 2.4 - 2 0x00ffff00 - 3 0x00ff0000
* - 1.6 - 2 0x00ffff00 - 2 0x00ffff00
* - 0.4 0 0x0000ffff - 1 0x0000ff00
* 0.4 0 0x0000ffff 0 0x0000ffff
* 1.6 2 0x00ff00ff 1 0x000000ff
* 2.4 2 0x00ff00ff 2 0x00ff00ff
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*/
static void test_mova ( IDirect3DDevice9 * device )
{
static const DWORD mova_test [ ] = {
0xfffe0200 , /* vs_2_0 */
0x0200001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x05000051 , 0xa00f0000 , 0x3f800000 , 0x00000000 , 0x00000000 , 0x3f800000 , /* def c0, 1.0, 0.0, 0.0, 1.0 */
0x05000051 , 0xa00f0001 , 0x3f800000 , 0x3f800000 , 0x00000000 , 0x3f800000 , /* def c1, 1.0, 1.0, 0.0, 1.0 */
0x05000051 , 0xa00f0002 , 0x00000000 , 0x3f800000 , 0x00000000 , 0x3f800000 , /* def c2, 0.0, 1.0, 0.0, 1.0 */
0x05000051 , 0xa00f0003 , 0x00000000 , 0x3f800000 , 0x3f800000 , 0x3f800000 , /* def c3, 0.0, 1.0, 1.0, 1.0 */
0x05000051 , 0xa00f0004 , 0x00000000 , 0x00000000 , 0x3f800000 , 0x3f800000 , /* def c4, 0.0, 0.0, 1.0, 1.0 */
0x05000051 , 0xa00f0005 , 0x3f800000 , 0x00000000 , 0x3f800000 , 0x3f800000 , /* def c5, 1.0, 0.0, 1.0, 1.0 */
0x05000051 , 0xa00f0006 , 0x3f800000 , 0x3f800000 , 0x3f800000 , 0x3f800000 , /* def c6, 1.0, 1.0, 1.0, 1.0 */
0x0200002e , 0xb0010000 , 0xa0000007 , /* mova a0.x, c7.x */
0x03000001 , 0xd00f0000 , 0xa0e42003 , 0xb0000000 , /* mov oD0, c[a0.x + 3] */
0x02000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x0000ffff /* END */
} ;
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static const DWORD mov_test [ ] = {
0xfffe0101 , /* vs_1_1 */
0x0000001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x00000051 , 0xa00f0000 , 0x3f800000 , 0x00000000 , 0x00000000 , 0x3f800000 , /* def c0, 1.0, 0.0, 0.0, 1.0 */
0x00000051 , 0xa00f0001 , 0x3f800000 , 0x3f800000 , 0x00000000 , 0x3f800000 , /* def c1, 1.0, 1.0, 0.0, 1.0 */
0x00000051 , 0xa00f0002 , 0x00000000 , 0x3f800000 , 0x00000000 , 0x3f800000 , /* def c2, 0.0, 1.0, 0.0, 1.0 */
0x00000051 , 0xa00f0003 , 0x00000000 , 0x3f800000 , 0x3f800000 , 0x3f800000 , /* def c3, 0.0, 1.0, 1.0, 1.0 */
0x00000051 , 0xa00f0004 , 0x00000000 , 0x00000000 , 0x3f800000 , 0x3f800000 , /* def c4, 0.0, 0.0, 1.0, 1.0 */
0x00000051 , 0xa00f0005 , 0x3f800000 , 0x00000000 , 0x3f800000 , 0x3f800000 , /* def c5, 1.0, 0.0, 1.0, 1.0 */
0x00000051 , 0xa00f0006 , 0x3f800000 , 0x3f800000 , 0x3f800000 , 0x3f800000 , /* def c6, 1.0, 1.0, 1.0, 1.0 */
0x00000001 , 0xb0010000 , 0xa0000007 , /* mov a0.x, c7.x */
0x00000001 , 0xd00f0000 , 0xa0e42003 , /* mov oD0, c[a0.x + 3] */
0x00000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x0000ffff /* END */
} ;
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static const test_data_t test_data [ 2 ] [ 6 ] = {
{
{ { - 2.4f , 0.0f , 0.0f , 0.0f } , 0x00ff0000 } ,
{ { - 1.6f , 0.0f , 0.0f , 0.0f } , 0x00ffff00 } ,
{ { - 0.4f , 0.0f , 0.0f , 0.0f } , 0x0000ff00 } ,
{ { 0.4f , 0.0f , 0.0f , 0.0f } , 0x0000ffff } ,
{ { 1.6f , 0.0f , 0.0f , 0.0f } , 0x000000ff } ,
{ { 2.4f , 0.0f , 0.0f , 0.0f } , 0x00ff00ff }
} ,
{
{ { - 2.4f , 0.0f , 0.0f , 0.0f } , 0x00ffff00 } ,
{ { - 1.6f , 0.0f , 0.0f , 0.0f } , 0x00ffff00 } ,
{ { - 0.4f , 0.0f , 0.0f , 0.0f } , 0x0000ffff } ,
{ { 0.4f , 0.0f , 0.0f , 0.0f } , 0x0000ffff } ,
{ { 1.6f , 0.0f , 0.0f , 0.0f } , 0x00ff00ff } ,
{ { 2.4f , 0.0f , 0.0f , 0.0f } , 0x00ff00ff }
}
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} ;
static const float quad [ ] [ 3 ] = {
{ - 1.0f , - 1.0f , 0.0f } ,
{ - 1.0f , 1.0f , 0.0f } ,
{ 1.0f , - 1.0f , 0.0f } ,
{ 1.0f , 1.0f , 0.0f } ,
} ;
static const D3DVERTEXELEMENT9 decl_elements [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
D3DDECL_END ( )
} ;
IDirect3DVertexDeclaration9 * vertex_declaration = NULL ;
IDirect3DVertexShader9 * mova_shader = NULL ;
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IDirect3DVertexShader9 * mov_shader = NULL ;
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HRESULT hr ;
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UINT i , j ;
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hr = IDirect3DDevice9_CreateVertexShader ( device , mova_test , & mova_shader ) ;
ok ( SUCCEEDED ( hr ) , " CreateVertexShader failed (%08x) \n " , hr ) ;
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hr = IDirect3DDevice9_CreateVertexShader ( device , mov_test , & mov_shader ) ;
ok ( SUCCEEDED ( hr ) , " CreateVertexShader failed (%08x) \n " , hr ) ;
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hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements , & vertex_declaration ) ;
ok ( SUCCEEDED ( hr ) , " CreateVertexDeclaration failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , vertex_declaration ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexDeclaration failed (%08x) \n " , hr ) ;
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hr = IDirect3DDevice9_SetVertexShader ( device , mov_shader ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexShader failed (%08x) \n " , hr ) ;
for ( j = 0 ; j < 2 ; + + j )
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{
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for ( i = 0 ; i < ( sizeof ( test_data [ 0 ] ) / sizeof ( test_data_t ) ) ; + + i )
{
DWORD color ;
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hr = IDirect3DDevice9_SetVertexShaderConstantF ( device , 7 , test_data [ j ] [ i ] . in , 1 ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexShaderConstantF failed (%08x) \n " , hr ) ;
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hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( SUCCEEDED ( hr ) , " BeginScene failed (%08x) \n " , hr ) ;
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hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , & quad [ 0 ] , 3 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
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hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( SUCCEEDED ( hr ) , " EndScene failed (%08x) \n " , hr ) ;
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hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( SUCCEEDED ( hr ) , " Present failed (%08x) \n " , hr ) ;
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color = getPixelColor ( device , 320 , 240 ) ;
ok ( color = = test_data [ j ] [ i ] . out , " Expected color %08x, got %08x (for input %f, instruction %s) \n " ,
test_data [ j ] [ i ] . out , color , test_data [ j ] [ i ] . in [ 0 ] , j = = 0 ? " mov " : " mova " ) ;
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hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0 , 0.0f , 0 ) ;
ok ( SUCCEEDED ( hr ) , " Clear failed (%08x) \n " , hr ) ;
}
hr = IDirect3DDevice9_SetVertexShader ( device , mova_shader ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexShader failed (%08x) \n " , hr ) ;
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}
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hr = IDirect3DDevice9_SetVertexShader ( device , NULL ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexShader failed (%08x) \n " , hr ) ;
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IDirect3DVertexDeclaration9_Release ( vertex_declaration ) ;
IDirect3DVertexShader9_Release ( mova_shader ) ;
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IDirect3DVertexShader9_Release ( mov_shader ) ;
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}
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struct sVertex {
float x , y , z ;
DWORD diffuse ;
DWORD specular ;
} ;
struct sVertexT {
float x , y , z , rhw ;
DWORD diffuse ;
DWORD specular ;
} ;
static void fog_test ( IDirect3DDevice9 * device )
{
HRESULT hr ;
DWORD color ;
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BYTE r , g , b ;
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float start = 0.0f , end = 1.0f ;
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D3DCAPS9 caps ;
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int i ;
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/* Gets full z based fog with linear fog, no fog with specular color */
struct sVertex unstransformed_1 [ ] = {
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{ - 1 , - 1 , 0.1f , 0xFFFF0000 , 0xFF000000 } ,
{ - 1 , 0 , 0.1f , 0xFFFF0000 , 0xFF000000 } ,
{ 0 , 0 , 0.1f , 0xFFFF0000 , 0xFF000000 } ,
{ 0 , - 1 , 0.1f , 0xFFFF0000 , 0xFF000000 } ,
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} ;
/* Ok, I am too lazy to deal with transform matrices */
struct sVertex unstransformed_2 [ ] = {
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{ - 1 , 0 , 1.0f , 0xFFFF0000 , 0xFF000000 } ,
{ - 1 , 1 , 1.0f , 0xFFFF0000 , 0xFF000000 } ,
{ 0 , 1 , 1.0f , 0xFFFF0000 , 0xFF000000 } ,
{ 0 , 0 , 1.0f , 0xFFFF0000 , 0xFF000000 } ,
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} ;
/* Untransformed ones. Give them a different diffuse color to make the test look
* nicer . It also makes making sure that they are drawn correctly easier .
*/
struct sVertexT transformed_1 [ ] = {
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{ 320 , 0 , 1.0f , 1.0f , 0xFFFFFF00 , 0xFF000000 } ,
{ 640 , 0 , 1.0f , 1.0f , 0xFFFFFF00 , 0xFF000000 } ,
{ 640 , 240 , 1.0f , 1.0f , 0xFFFFFF00 , 0xFF000000 } ,
{ 320 , 240 , 1.0f , 1.0f , 0xFFFFFF00 , 0xFF000000 } ,
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} ;
struct sVertexT transformed_2 [ ] = {
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{ 320 , 240 , 1.0f , 1.0f , 0xFFFFFF00 , 0xFF000000 } ,
{ 640 , 240 , 1.0f , 1.0f , 0xFFFFFF00 , 0xFF000000 } ,
{ 640 , 480 , 1.0f , 1.0f , 0xFFFFFF00 , 0xFF000000 } ,
{ 320 , 480 , 1.0f , 1.0f , 0xFFFFFF00 , 0xFF000000 } ,
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} ;
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struct vertex rev_fog_quads [ ] = {
{ - 1.0 , - 1.0 , 0.1 , 0x000000ff } ,
{ - 1.0 , 0.0 , 0.1 , 0x000000ff } ,
{ 0.0 , 0.0 , 0.1 , 0x000000ff } ,
{ 0.0 , - 1.0 , 0.1 , 0x000000ff } ,
{ 0.0 , - 1.0 , 0.9 , 0x000000ff } ,
{ 0.0 , 0.0 , 0.9 , 0x000000ff } ,
{ 1.0 , 0.0 , 0.9 , 0x000000ff } ,
{ 1.0 , - 1.0 , 0.9 , 0x000000ff } ,
{ 0.0 , 0.0 , 0.4 , 0x000000ff } ,
{ 0.0 , 1.0 , 0.4 , 0x000000ff } ,
{ 1.0 , 1.0 , 0.4 , 0x000000ff } ,
{ 1.0 , 0.0 , 0.4 , 0x000000ff } ,
{ - 1.0 , 0.0 , 0.7 , 0x000000ff } ,
{ - 1.0 , 1.0 , 0.7 , 0x000000ff } ,
{ 0.0 , 1.0 , 0.7 , 0x000000ff } ,
{ 0.0 , 0.0 , 0.7 , 0x000000ff } ,
} ;
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WORD Indices [ ] = { 0 , 1 , 2 , 2 , 3 , 0 } ;
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memset ( & caps , 0 , sizeof ( caps ) ) ;
hr = IDirect3DDevice9_GetDeviceCaps ( device , & caps ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetDeviceCaps returned %s \n " , DXGetErrorString9 ( hr ) ) ;
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hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffff00ff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Setup initial states: No lighting, fog on, fog color */
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_LIGHTING , FALSE ) ;
ok ( hr = = D3D_OK , " Turning off lighting returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGENABLE , TRUE ) ;
ok ( hr = = D3D_OK , " Turning on fog calculations returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGCOLOR , 0xFF00FF00 /* A nice green */ ) ;
ok ( hr = = D3D_OK , " Turning on fog calculations returned %s \n " , DXGetErrorString9 ( hr ) ) ;
/* First test: Both table fog and vertex fog off */
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGTABLEMODE , D3DFOG_NONE ) ;
ok ( hr = = D3D_OK , " Turning off table fog returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGVERTEXMODE , D3DFOG_NONE ) ;
ok ( hr = = D3D_OK , " Turning off table fog returned %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Start = 0, end = 1. Should be default, but set them */
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGSTART , * ( ( DWORD * ) & start ) ) ;
ok ( hr = = D3D_OK , " Setting fog start returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGEND , * ( ( DWORD * ) & end ) ) ;
ok ( hr = = D3D_OK , " Setting fog start returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( IDirect3DDevice9_BeginScene ( device ) = = D3D_OK )
{
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR ) ;
ok ( hr = = D3D_OK , " SetFVF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ , 4 /* NumVerts */ ,
2 /*PrimCount */ , Indices , D3DFMT_INDEX16 , unstransformed_1 ,
sizeof ( unstransformed_1 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawIndexedPrimitiveUP returned %s \n " , DXGetErrorString9 ( hr ) ) ;
/* That makes it use the Z value */
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGVERTEXMODE , D3DFOG_LINEAR ) ;
ok ( hr = = D3D_OK , " Turning off table fog returned %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Untransformed, vertex fog != none (or table fog != none):
* Use the Z value as input into the equation
*/
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ , 4 /* NumVerts */ ,
2 /*PrimCount */ , Indices , D3DFMT_INDEX16 , unstransformed_2 ,
sizeof ( unstransformed_1 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawIndexedPrimitiveUP returned %s \n " , DXGetErrorString9 ( hr ) ) ;
/* transformed verts */
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR ) ;
ok ( hr = = D3D_OK , " SetFVF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ , 4 /* NumVerts */ ,
2 /*PrimCount */ , Indices , D3DFMT_INDEX16 , transformed_1 ,
sizeof ( transformed_1 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawIndexedPrimitiveUP returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGTABLEMODE , D3DFOG_LINEAR ) ;
ok ( hr = = D3D_OK , " Setting fog table mode to D3DFOG_LINEAR returned %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
* equation
*/
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ , 4 /* NumVerts */ ,
2 /*PrimCount */ , Indices , D3DFMT_INDEX16 , transformed_2 ,
sizeof ( transformed_2 [ 0 ] ) ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
else
{
ok ( FALSE , " BeginScene failed \n " ) ;
}
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
color = getPixelColor ( device , 160 , 360 ) ;
ok ( color = = 0x00FF0000 , " Untransformed vertex with no table or vertex fog has color %08x \n " , color ) ;
color = getPixelColor ( device , 160 , 120 ) ;
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ok ( color = = 0x0000FF00 | | color = = 0x0000FE00 , " Untransformed vertex with linear vertex fog has color %08x \n " , color ) ;
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color = getPixelColor ( device , 480 , 120 ) ;
ok ( color = = 0x00FFFF00 , " Transformed vertex with linear vertex fog has color %08x \n " , color ) ;
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if ( caps . RasterCaps & D3DPRASTERCAPS_FOGTABLE )
{
color = getPixelColor ( device , 480 , 360 ) ;
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ok ( color = = 0x0000FF00 | | color = = 0x0000FE00 , " Transformed vertex with linear table fog has color %08x \n " , color ) ;
2007-07-24 21:07:59 +02:00
}
else
{
/* Without fog table support the vertex fog is still applied, even though table fog is turned on.
* The settings above result in no fogging with vertex fog
*/
color = getPixelColor ( device , 480 , 120 ) ;
ok ( color = = 0x00FFFF00 , " Transformed vertex with linear vertex fog has color %08x \n " , color ) ;
trace ( " Info: Table fog not supported by this device \n " ) ;
}
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2007-08-13 23:19:37 +02:00
/* Now test the special case fogstart == fogend */
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff0000ff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( IDirect3DDevice9_BeginScene ( device ) = = D3D_OK )
{
start = 512 ;
end = 512 ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGSTART , * ( ( DWORD * ) & start ) ) ;
ok ( hr = = D3D_OK , " Setting fog start returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGEND , * ( ( DWORD * ) & end ) ) ;
ok ( hr = = D3D_OK , " Setting fog start returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR ) ;
ok ( hr = = D3D_OK , " SetFVF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGVERTEXMODE , D3DFOG_LINEAR ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGTABLEMODE , D3DFOG_NONE ) ;
ok ( hr = = D3D_OK , " Setting fog table mode to D3DFOG_LINEAR returned %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Untransformed vertex, z coord = 0.1, fogstart = 512, fogend = 512. Would result in
* a completely fog - free primitive because start > zcoord , but because start = = end , the primitive
* is fully covered by fog . The same happens to the 2 nd untransformed quad with z = 1.0 .
* The third transformed quad remains unfogged because the fogcoords are read from the specular
* color and has fixed fogstart and fogend .
*/
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ , 4 /* NumVerts */ ,
2 /*PrimCount */ , Indices , D3DFMT_INDEX16 , unstransformed_1 ,
sizeof ( unstransformed_1 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawIndexedPrimitiveUP returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ , 4 /* NumVerts */ ,
2 /*PrimCount */ , Indices , D3DFMT_INDEX16 , unstransformed_2 ,
sizeof ( unstransformed_1 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawIndexedPrimitiveUP returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR ) ;
ok ( hr = = D3D_OK , " SetFVF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ , 4 /* NumVerts */ ,
2 /*PrimCount */ , Indices , D3DFMT_INDEX16 , transformed_1 ,
sizeof ( transformed_1 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawIndexedPrimitiveUP returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
else
{
ok ( FALSE , " BeginScene failed \n " ) ;
}
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
color = getPixelColor ( device , 160 , 360 ) ;
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ok ( color = = 0x0000FF00 | | color = = 0x0000FE00 , " Untransformed vertex with vertex fog and z = 0.1 has color %08x \n " , color ) ;
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color = getPixelColor ( device , 160 , 120 ) ;
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ok ( color = = 0x0000FF00 | | color = = 0x0000FE00 , " Untransformed vertex with vertex fog and z = 1.0 has color %08x \n " , color ) ;
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color = getPixelColor ( device , 480 , 120 ) ;
ok ( color = = 0x00FFFF00 , " Transformed vertex with linear vertex fog has color %08x \n " , color ) ;
2008-02-12 18:20:10 +01:00
/* Test "reversed" fog without shaders. With shaders this fails on a few Windows D3D implementations,
* but without shaders it seems to work everywhere
*/
end = 0.2 ;
start = 0.8 ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGSTART , * ( ( DWORD * ) & start ) ) ;
ok ( hr = = D3D_OK , " Setting fog start returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGEND , * ( ( DWORD * ) & end ) ) ;
ok ( hr = = D3D_OK , " Setting fog end returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_DIFFUSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Test reversed fog without shaders. ATI cards have problems with reversed fog and shaders, so
* it doesn ' t seem very important for games . ATI cards also have problems with reversed table fog ,
* so skip this for now
*/
for ( i = 0 ; i < 1 /*2 - Table fog test disabled, fails on ATI */ ; i + + ) {
const char * mode = ( i ? " table " : " vertex " ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffff0000 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGVERTEXMODE , i = = 0 ? D3DFOG_LINEAR : D3DFOG_NONE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGTABLEMODE , i = = 0 ? D3DFOG_NONE : D3DFOG_LINEAR ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) ) {
WORD Indices2 [ ] = { 0 , 1 , 2 , 2 , 3 , 0 ,
4 , 5 , 6 , 6 , 7 , 4 ,
8 , 9 , 10 , 10 , 11 , 8 ,
12 , 13 , 14 , 14 , 15 , 12 } ;
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ ,
16 /* NumVerts */ , 8 /*PrimCount */ , Indices2 , D3DFMT_INDEX16 , rev_fog_quads ,
sizeof ( rev_fog_quads [ 0 ] ) ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
color = getPixelColor ( device , 160 , 360 ) ;
2008-03-21 17:20:49 +01:00
ok ( color = = 0x0000FF00 | | color = = 0x0000FE00 , " Reversed %s fog: z=0.1 has color 0x%08x, expected 0x0000ff00 \n " , mode , color ) ;
2008-02-12 18:20:10 +01:00
color = getPixelColor ( device , 160 , 120 ) ;
r = ( color & 0x00ff0000 ) > > 16 ;
g = ( color & 0x0000ff00 ) > > 8 ;
b = ( color & 0x000000ff ) ;
ok ( r = = 0x00 & & g > = 0x29 & & g < = 0x2d & & b > = 0xd2 & & b < = 0xd6 ,
" Reversed %s fog: z=0.7 has color 0x%08x, expected \n " , mode , color ) ;
color = getPixelColor ( device , 480 , 120 ) ;
r = ( color & 0x00ff0000 ) > > 16 ;
g = ( color & 0x0000ff00 ) > > 8 ;
b = ( color & 0x000000ff ) ;
ok ( r = = 0x00 & & g > = 0xa8 & & g < = 0xac & & b > = 0x53 & & b < = 0x57 ,
" Reversed %s fog: z=0.4 has color 0x%08x, expected \n " , mode , color ) ;
color = getPixelColor ( device , 480 , 360 ) ;
ok ( color = = 0x000000ff , " Reversed %s fog: z=0.9 has color 0x%08x, expected 0x000000ff \n " , mode , color ) ;
if ( ! ( caps . RasterCaps & D3DPRASTERCAPS_FOGTABLE ) ) {
skip ( " D3DPRASTERCAPS_FOGTABLE not supported, skipping reversed table fog test \n " ) ;
break ;
}
}
2007-03-14 18:04:56 +01:00
/* Turn off the fog master switch to avoid confusing other tests */
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGENABLE , FALSE ) ;
ok ( hr = = D3D_OK , " Turning off fog calculations returned %s \n " , DXGetErrorString9 ( hr ) ) ;
2007-08-13 23:19:37 +02:00
start = 0.0 ;
end = 1.0 ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGSTART , * ( ( DWORD * ) & start ) ) ;
ok ( hr = = D3D_OK , " Setting fog start returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGEND , * ( ( DWORD * ) & end ) ) ;
ok ( hr = = D3D_OK , " Setting fog end returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGVERTEXMODE , D3DFOG_LINEAR ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGTABLEMODE , D3DFOG_LINEAR ) ;
ok ( hr = = D3D_OK , " Setting fog table mode to D3DFOG_LINEAR returned %s \n " , DXGetErrorString9 ( hr ) ) ;
2007-03-14 18:04:56 +01:00
}
2007-03-15 23:27:41 +01:00
/* This test verifies the behaviour of cube maps wrt. texture wrapping.
* D3D cube map wrapping always behaves like GL_CLAMP_TO_EDGE ,
* regardless of the actual addressing mode set . */
static void test_cube_wrap ( IDirect3DDevice9 * device )
{
static const float quad [ ] [ 6 ] = {
{ - 1.0f , - 1.0f , 0.0f , 1.0f , 1.0f , 1.0f } ,
{ - 1.0f , 1.0f , 0.0f , 1.0f , 1.0f , 1.0f } ,
{ 1.0f , - 1.0f , 0.0f , 1.0f , 1.0f , 1.0f } ,
{ 1.0f , 1.0f , 0.0f , 1.0f , 1.0f , 1.0f } ,
} ;
static const D3DVERTEXELEMENT9 decl_elements [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 0 } ,
D3DDECL_END ( )
} ;
static const struct {
D3DTEXTUREADDRESS mode ;
const char * name ;
} address_modes [ ] = {
{ D3DTADDRESS_WRAP , " D3DTADDRESS_WRAP " } ,
{ D3DTADDRESS_MIRROR , " D3DTADDRESS_MIRROR " } ,
{ D3DTADDRESS_CLAMP , " D3DTADDRESS_CLAMP " } ,
{ D3DTADDRESS_BORDER , " D3DTADDRESS_BORDER " } ,
{ D3DTADDRESS_MIRRORONCE , " D3DTADDRESS_MIRRORONCE " } ,
} ;
IDirect3DVertexDeclaration9 * vertex_declaration = NULL ;
IDirect3DCubeTexture9 * texture = NULL ;
IDirect3DSurface9 * surface = NULL ;
D3DLOCKED_RECT locked_rect ;
HRESULT hr ;
2008-01-25 13:26:40 +01:00
UINT x ;
INT y , face ;
2007-03-15 23:27:41 +01:00
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements , & vertex_declaration ) ;
ok ( SUCCEEDED ( hr ) , " CreateVertexDeclaration failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , vertex_declaration ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexDeclaration failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( device , 128 , 128 ,
D3DFMT_A8R8G8B8 , D3DPOOL_SYSTEMMEM , & surface , NULL ) ;
ok ( SUCCEEDED ( hr ) , " CreateOffscreenPlainSurface failed (0x%08x) \n " , hr ) ;
2007-12-08 22:31:50 +01:00
hr = IDirect3DSurface9_LockRect ( surface , & locked_rect , NULL , 0 ) ;
2007-03-15 23:27:41 +01:00
ok ( SUCCEEDED ( hr ) , " LockRect failed (0x%08x) \n " , hr ) ;
for ( y = 0 ; y < 128 ; + + y )
{
DWORD * ptr = ( DWORD * ) ( ( ( BYTE * ) locked_rect . pBits ) + ( y * locked_rect . Pitch ) ) ;
for ( x = 0 ; x < 64 ; + + x )
{
* ptr + + = 0xffff0000 ;
}
for ( x = 64 ; x < 128 ; + + x )
{
* ptr + + = 0xff0000ff ;
}
}
hr = IDirect3DSurface9_UnlockRect ( surface ) ;
ok ( SUCCEEDED ( hr ) , " UnlockRect failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_CreateCubeTexture ( device , 128 , 1 , 0 , D3DFMT_A8R8G8B8 ,
D3DPOOL_DEFAULT , & texture , NULL ) ;
ok ( SUCCEEDED ( hr ) , " CreateCubeTexture failed (0x%08x) \n " , hr ) ;
/* Create cube faces */
for ( face = 0 ; face < 6 ; + + face )
{
IDirect3DSurface9 * face_surface = NULL ;
hr = IDirect3DCubeTexture9_GetCubeMapSurface ( texture , face , 0 , & face_surface ) ;
ok ( SUCCEEDED ( hr ) , " GetCubeMapSurface failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_UpdateSurface ( device , surface , NULL , face_surface , NULL ) ;
ok ( SUCCEEDED ( hr ) , " UpdateSurface failed (0x%08x) \n " , hr ) ;
IDirect3DSurface9_Release ( face_surface ) ;
}
hr = IDirect3DDevice9_SetTexture ( device , 0 , ( IDirect3DBaseTexture9 * ) texture ) ;
ok ( SUCCEEDED ( hr ) , " SetTexture failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MINFILTER , D3DTEXF_LINEAR ) ;
ok ( SUCCEEDED ( hr ) , " SetSamplerState D3DSAMP_MINFILTER failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MAGFILTER , D3DTEXF_LINEAR ) ;
ok ( SUCCEEDED ( hr ) , " SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_BORDERCOLOR , 0xff00ff00 ) ;
ok ( SUCCEEDED ( hr ) , " SetSamplerState D3DSAMP_BORDERCOLOR failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_LIGHTING , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
for ( x = 0 ; x < ( sizeof ( address_modes ) / sizeof ( * address_modes ) ) ; + + x )
{
DWORD color ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_ADDRESSU , address_modes [ x ] . mode ) ;
ok ( SUCCEEDED ( hr ) , " SetSamplerState D3DSAMP_ADDRESSU (%s) failed (0x%08x) \n " , address_modes [ x ] . name , hr ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_ADDRESSV , address_modes [ x ] . mode ) ;
ok ( SUCCEEDED ( hr ) , " SetSamplerState D3DSAMP_ADDRESSV (%s) failed (0x%08x) \n " , address_modes [ x ] . name , hr ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( SUCCEEDED ( hr ) , " BeginScene failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , & quad [ 0 ] , sizeof ( quad [ 0 ] ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( SUCCEEDED ( hr ) , " EndScene failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( SUCCEEDED ( hr ) , " Present failed (0x%08x) \n " , hr ) ;
/* Due to the nature of this test, we sample essentially at the edge
* between two faces . Because of this it ' s undefined from which face
2008-03-26 22:23:36 +01:00
* the driver will sample . Fortunately that ' s not important for this
2007-03-15 23:27:41 +01:00
* test , since all we care about is that it doesn ' t sample from the
* other side of the surface or from the border . */
color = getPixelColor ( device , 320 , 240 ) ;
ok ( color = = 0x00ff0000 | | color = = 0x000000ff ,
" Got color 0x%08x for addressing mode %s, expected 0x00ff0000 or 0x000000ff. \n " ,
color , address_modes [ x ] . name ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0 , 0.0f , 0 ) ;
ok ( SUCCEEDED ( hr ) , " Clear failed (0x%08x) \n " , hr ) ;
}
hr = IDirect3DDevice9_SetTexture ( device , 0 , NULL ) ;
ok ( SUCCEEDED ( hr ) , " SetTexture failed (0x%08x) \n " , hr ) ;
IDirect3DVertexDeclaration9_Release ( vertex_declaration ) ;
IDirect3DCubeTexture9_Release ( texture ) ;
IDirect3DSurface9_Release ( surface ) ;
}
2007-07-27 16:47:08 +02:00
static void offscreen_test ( IDirect3DDevice9 * device )
{
HRESULT hr ;
IDirect3DTexture9 * offscreenTexture = NULL ;
IDirect3DSurface9 * backbuffer = NULL , * offscreen = NULL ;
DWORD color ;
static const float quad [ ] [ 5 ] = {
{ - 0.5f , - 0.5f , 0.1f , 0.0f , 0.0f } ,
{ - 0.5f , 0.5f , 0.1f , 0.0f , 1.0f } ,
{ 0.5f , - 0.5f , 0.1f , 1.0f , 0.0f } ,
{ 0.5f , 0.5f , 0.1f , 1.0f , 1.0f } ,
} ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffff0000 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " Clear failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 128 , 128 , 1 , D3DUSAGE_RENDERTARGET , D3DFMT_X8R8G8B8 , D3DPOOL_DEFAULT , & offscreenTexture , NULL ) ;
2008-03-06 16:59:47 +01:00
ok ( hr = = D3D_OK | | hr = = D3DERR_INVALIDCALL , " Creating the offscreen render target failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
2007-07-27 16:47:08 +02:00
if ( ! offscreenTexture ) {
trace ( " Failed to create an X8R8G8B8 offscreen texture, trying R5G6B5 \n " ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 128 , 128 , 1 , D3DUSAGE_RENDERTARGET , D3DFMT_R5G6B5 , D3DPOOL_DEFAULT , & offscreenTexture , NULL ) ;
2008-03-06 16:59:47 +01:00
ok ( hr = = D3D_OK | | hr = = D3DERR_INVALIDCALL , " Creating the offscreen render target failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
2007-07-27 16:47:08 +02:00
if ( ! offscreenTexture ) {
skip ( " Cannot create an offscreen render target \n " ) ;
goto out ;
}
}
hr = IDirect3DDevice9_GetBackBuffer ( device , 0 , 0 , D3DBACKBUFFER_TYPE_MONO , & backbuffer ) ;
ok ( hr = = D3D_OK , " Can't get back buffer, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( ! backbuffer ) {
goto out ;
}
hr = IDirect3DTexture9_GetSurfaceLevel ( offscreenTexture , 0 , & offscreen ) ;
ok ( hr = = D3D_OK , " Can't get offscreen surface, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( ! offscreen ) {
goto out ;
}
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_TEX1 ) ;
ok ( hr = = D3D_OK , " SetFVF failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_COLOROP , D3DTOP_SELECTARG1 ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_COLORARG1 , D3DTA_TEXTURE ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
2007-12-08 16:46:05 +01:00
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MINFILTER , D3DTEXF_POINT ) ;
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ok ( SUCCEEDED ( hr ) , " SetSamplerState D3DSAMP_MINFILTER failed (0x%08x) \n " , hr ) ;
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hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MAGFILTER , D3DTEXF_POINT ) ;
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ok ( SUCCEEDED ( hr ) , " SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_LIGHTING , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( IDirect3DDevice9_BeginScene ( device ) = = D3D_OK ) {
hr = IDirect3DDevice9_SetRenderTarget ( device , 0 , offscreen ) ;
ok ( hr = = D3D_OK , " SetRenderTarget failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffff00ff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " Clear failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
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/* Draw without textures - Should result in a white quad */
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hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad , sizeof ( quad [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderTarget ( device , 0 , backbuffer ) ;
ok ( hr = = D3D_OK , " SetRenderTarget failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , ( IDirect3DBaseTexture9 * ) offscreenTexture ) ;
ok ( hr = = D3D_OK , " SetTexture failed, %s \n " , DXGetErrorString9 ( hr ) ) ;
/* This time with the texture */
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad , sizeof ( quad [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_EndScene ( device ) ;
}
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
/* Center quad - should be white */
color = getPixelColor ( device , 320 , 240 ) ;
ok ( color = = 0x00ffffff , " Offscreen failed: Got color 0x%08x, expected 0x00ffffff. \n " , color ) ;
/* Some quad in the cleared part of the texture */
color = getPixelColor ( device , 170 , 240 ) ;
ok ( color = = 0x00ff00ff , " Offscreen failed: Got color 0x%08x, expected 0x00ff00ff. \n " , color ) ;
/* Part of the originally cleared back buffer */
color = getPixelColor ( device , 10 , 10 ) ;
ok ( color = = 0x00ff0000 , " Offscreen failed: Got color 0x%08x, expected 0x00ff0000. \n " , color ) ;
if ( 0 ) {
/* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
* It should be red , but the offscreen texture may leave some junk there . Not tested yet . Depending on
* the offscreen rendering mode this test would succeed or fail
*/
color = getPixelColor ( device , 10 , 470 ) ;
ok ( color = = 0x00ff0000 , " Offscreen failed: Got color 0x%08x, expected 0x00ff0000. \n " , color ) ;
}
out :
hr = IDirect3DDevice9_SetTexture ( device , 0 , NULL ) ;
/* restore things */
if ( backbuffer ) {
IDirect3DDevice9_SetRenderTarget ( device , 0 , backbuffer ) ;
IDirect3DSurface9_Release ( backbuffer ) ;
}
if ( offscreenTexture ) {
IDirect3DTexture9_Release ( offscreenTexture ) ;
}
if ( offscreen ) {
IDirect3DSurface9_Release ( offscreen ) ;
}
}
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/* This test tests fog in combination with shaders.
* What ' s tested : linear fog ( vertex and table ) with pixel shader
* linear table fog with non foggy vertex shader
* vertex fog with foggy vertex shader
* What ' s not tested : non linear fog with shader
* table fog with foggy vertex shader
*/
static void fog_with_shader_test ( IDirect3DDevice9 * device )
{
HRESULT hr ;
DWORD color ;
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union {
float f ;
DWORD i ;
} start , end ;
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unsigned int i , j ;
/* basic vertex shader without fog computation ("non foggy") */
static const DWORD vertex_shader_code1 [ ] = {
0xfffe0101 , /* vs_1_1 */
0x0000001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x0000001f , 0x8000000a , 0x900f0001 , /* dcl_color0 v1 */
0x00000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x00000001 , 0xd00f0000 , 0x90e40001 , /* mov oD0, v1 */
0x0000ffff
} ;
/* basic vertex shader with reversed fog computation ("foggy") */
static const DWORD vertex_shader_code2 [ ] = {
0xfffe0101 , /* vs_1_1 */
0x0000001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x0000001f , 0x8000000a , 0x900f0001 , /* dcl_color0 v1 */
0x00000051 , 0xa00f0000 , 0xbfa00000 , 0x00000000 , 0xbf666666 , 0x00000000 , /* def c0, -1.25, 0.0, -0.9, 0.0 */
0x00000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x00000001 , 0xd00f0000 , 0x90e40001 , /* mov oD0, v1 */
0x00000002 , 0x800f0000 , 0x90aa0000 , 0xa0aa0000 , /* add r0, v0.z, c0.z */
0x00000005 , 0xc00f0001 , 0x80000000 , 0xa0000000 , /* mul oFog, r0.x, c0.x */
0x0000ffff
} ;
/* basic pixel shader */
static const DWORD pixel_shader_code [ ] = {
0xffff0101 , /* ps_1_1 */
0x00000001 , 0x800f0000 , 0x90e40000 , /* mov r0, vo */
0x0000ffff
} ;
static struct vertex quad [ ] = {
{ - 1.0f , - 1.0f , 0.0f , 0xFFFF0000 } ,
{ - 1.0f , 1.0f , 0.0f , 0xFFFF0000 } ,
{ 1.0f , - 1.0f , 0.0f , 0xFFFF0000 } ,
{ 1.0f , 1.0f , 0.0f , 0xFFFF0000 } ,
} ;
static const D3DVERTEXELEMENT9 decl_elements [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_D3DCOLOR , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_COLOR , 0 } ,
D3DDECL_END ( )
} ;
IDirect3DVertexDeclaration9 * vertex_declaration = NULL ;
IDirect3DVertexShader9 * vertex_shader [ 3 ] = { NULL , NULL , NULL } ;
IDirect3DPixelShader9 * pixel_shader [ 2 ] = { NULL , NULL } ;
/* This reference data was collected on a nVidia GeForce 7600GS driver version 84.19 DirectX version 9.0c on Windows XP */
static const struct test_data_t {
int vshader ;
int pshader ;
D3DFOGMODE vfog ;
D3DFOGMODE tfog ;
unsigned int color [ 11 ] ;
} test_data [ ] = {
/* only pixel shader: */
{ 0 , 1 , 0 , 3 ,
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{ 0x00ff0000 , 0x00ff0000 , 0x00df2000 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
0x005fa000 , 0x0040bf00 , 0x0020df00 , 0x0000ff00 , 0x0000ff00 } } ,
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{ 0 , 1 , 1 , 3 ,
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{ 0x00ff0000 , 0x00ff0000 , 0x00df2000 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
0x005fa000 , 0x0040bf00 , 0x0020df00 , 0x0000ff00 , 0x0000ff00 } } ,
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{ 0 , 1 , 2 , 3 ,
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{ 0x00ff0000 , 0x00ff0000 , 0x00df2000 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
0x005fa000 , 0x0040bf00 , 0x0020df00 , 0x0000ff00 , 0x0000ff00 } } ,
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{ 0 , 1 , 3 , 0 ,
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{ 0x00ff0000 , 0x00ff0000 , 0x00df2000 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
0x005fa000 , 0x0040bf00 , 0x0020df00 , 0x0000ff00 , 0x0000ff00 } } ,
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{ 0 , 1 , 3 , 3 ,
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{ 0x00ff0000 , 0x00ff0000 , 0x00df2000 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
0x005fa000 , 0x0040bf00 , 0x0020df00 , 0x0000ff00 , 0x0000ff00 } } ,
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/* vertex shader */
{ 1 , 0 , 0 , 0 ,
{ 0x0000ff00 , 0x0000ff00 , 0x0000ff00 , 0x0000ff00 , 0x0000ff00 , 0x0000ff00 ,
0x0000ff00 , 0x0000ff00 , 0x0000ff00 , 0x0000ff00 , 0x0000ff00 } } ,
{ 1 , 0 , 0 , 3 ,
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{ 0x00ff0000 , 0x00ff0000 , 0x00df2000 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
0x005fa000 , 0x0040bf00 , 0x0020df00 , 0x0000ff00 , 0x0000ff00 } } ,
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{ 1 , 0 , 1 , 3 ,
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{ 0x00ff0000 , 0x00ff0000 , 0x00df2000 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
0x005fa000 , 0x0040bf00 , 0x0020df00 , 0x0000ff00 , 0x0000ff00 } } ,
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{ 1 , 0 , 2 , 3 ,
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{ 0x00ff0000 , 0x00ff0000 , 0x00df2000 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
0x005fa000 , 0x0040bf00 , 0x0020df00 , 0x0000ff00 , 0x0000ff00 } } ,
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{ 1 , 0 , 3 , 3 ,
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{ 0x00ff0000 , 0x00ff0000 , 0x00df2000 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
0x005fa000 , 0x0040bf00 , 0x0020df00 , 0x0000ff00 , 0x0000ff00 } } ,
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/* vertex shader and pixel shader */
{ 1 , 1 , 0 , 3 ,
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{ 0x00ff0000 , 0x00ff0000 , 0x00df2000 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
0x005fa000 , 0x0040bf00 , 0x0020df00 , 0x0000ff00 , 0x0000ff00 } } ,
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{ 1 , 1 , 1 , 3 ,
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{ 0x00ff0000 , 0x00ff0000 , 0x00df2000 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
0x005fa000 , 0x0040bf00 , 0x0020df00 , 0x0000ff00 , 0x0000ff00 } } ,
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{ 1 , 1 , 2 , 3 ,
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{ 0x00ff0000 , 0x00ff0000 , 0x00df2000 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
0x005fa000 , 0x0040bf00 , 0x0020df00 , 0x0000ff00 , 0x0000ff00 } } ,
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{ 1 , 1 , 3 , 3 ,
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{ 0x00ff0000 , 0x00ff0000 , 0x00df2000 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
0x005fa000 , 0x0040bf00 , 0x0020df00 , 0x0000ff00 , 0x0000ff00 } } ,
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#if 0 /* FIXME: these fail on GeForce 8500 */
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/* foggy vertex shader */
{ 2 , 0 , 0 , 0 ,
{ 0x00ff0000 , 0x00fe0100 , 0x00de2100 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
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0x005fa000 , 0x003fc000 , 0x001fe000 , 0x0000ff00 , 0x0000ff00 } } ,
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{ 2 , 0 , 1 , 0 ,
{ 0x00ff0000 , 0x00fe0100 , 0x00de2100 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
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0x005fa000 , 0x003fc000 , 0x001fe000 , 0x0000ff00 , 0x0000ff00 } } ,
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{ 2 , 0 , 2 , 0 ,
{ 0x00ff0000 , 0x00fe0100 , 0x00de2100 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
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0x005fa000 , 0x003fc000 , 0x001fe000 , 0x0000ff00 , 0x0000ff00 } } ,
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{ 2 , 0 , 3 , 0 ,
{ 0x00ff0000 , 0x00fe0100 , 0x00de2100 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
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0x005fa000 , 0x003fc000 , 0x001fe000 , 0x0000ff00 , 0x0000ff00 } } ,
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# endif
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/* foggy vertex shader and pixel shader */
{ 2 , 1 , 0 , 0 ,
{ 0x00ff0000 , 0x00fe0100 , 0x00de2100 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
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0x005fa000 , 0x003fc000 , 0x001fe000 , 0x0000ff00 , 0x0000ff00 } } ,
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{ 2 , 1 , 1 , 0 ,
{ 0x00ff0000 , 0x00fe0100 , 0x00de2100 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
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0x005fa000 , 0x003fc000 , 0x001fe000 , 0x0000ff00 , 0x0000ff00 } } ,
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{ 2 , 1 , 2 , 0 ,
{ 0x00ff0000 , 0x00fe0100 , 0x00de2100 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
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0x005fa000 , 0x003fc000 , 0x001fe000 , 0x0000ff00 , 0x0000ff00 } } ,
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{ 2 , 1 , 3 , 0 ,
{ 0x00ff0000 , 0x00fe0100 , 0x00de2100 , 0x00bf4000 , 0x009f6000 , 0x007f8000 ,
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0x005fa000 , 0x003fc000 , 0x001fe000 , 0x0000ff00 , 0x0000ff00 } } ,
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} ;
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/* NOTE: changing these values will not affect the tests with foggy vertex shader, as the values are hardcoded in the shader*/
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start . f = 0.1f ;
end . f = 0.9f ;
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hr = IDirect3DDevice9_CreateVertexShader ( device , vertex_shader_code1 , & vertex_shader [ 1 ] ) ;
ok ( SUCCEEDED ( hr ) , " CreateVertexShader failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_CreateVertexShader ( device , vertex_shader_code2 , & vertex_shader [ 2 ] ) ;
ok ( SUCCEEDED ( hr ) , " CreateVertexShader failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , pixel_shader_code , & pixel_shader [ 1 ] ) ;
ok ( SUCCEEDED ( hr ) , " CreatePixelShader failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements , & vertex_declaration ) ;
ok ( SUCCEEDED ( hr ) , " CreateVertexDeclaration failed (%08x) \n " , hr ) ;
/* Setup initial states: No lighting, fog on, fog color */
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_LIGHTING , FALSE ) ;
ok ( hr = = D3D_OK , " Turning off lighting failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGENABLE , TRUE ) ;
ok ( hr = = D3D_OK , " Turning on fog calculations failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGCOLOR , 0xFF00FF00 /* A nice green */ ) ;
ok ( hr = = D3D_OK , " Setting fog color failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , vertex_declaration ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexDeclaration failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGTABLEMODE , D3DFOG_NONE ) ;
ok ( hr = = D3D_OK , " Turning off table fog failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGVERTEXMODE , D3DFOG_NONE ) ;
ok ( hr = = D3D_OK , " Turning off vertex fog failed (%08x) \n " , hr ) ;
/* Use fogtart = 0.1 and end = 0.9 to test behavior outside the fog transition phase, too*/
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGSTART , start . i ) ;
ok ( hr = = D3D_OK , " Setting fog start failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGEND , end . i ) ;
ok ( hr = = D3D_OK , " Setting fog end failed (%08x) \n " , hr ) ;
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for ( i = 0 ; i < sizeof ( test_data ) / sizeof ( test_data [ 0 ] ) ; i + + )
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{
hr = IDirect3DDevice9_SetVertexShader ( device , vertex_shader [ test_data [ i ] . vshader ] ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexShader failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , pixel_shader [ test_data [ i ] . pshader ] ) ;
ok ( SUCCEEDED ( hr ) , " SetPixelShader failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGVERTEXMODE , test_data [ i ] . vfog ) ;
ok ( hr = = D3D_OK , " Setting fog vertex mode to D3DFOG_LINEAR failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGTABLEMODE , test_data [ i ] . tfog ) ;
ok ( hr = = D3D_OK , " Setting fog table mode to D3DFOG_LINEAR failed (%08x) \n " , hr ) ;
for ( j = 0 ; j < 11 ; j + + )
{
/* Don't use the whole zrange to prevent rounding errors */
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quad [ 0 ] . z = 0.001f + ( float ) j / 10.02f ;
quad [ 1 ] . z = 0.001f + ( float ) j / 10.02f ;
quad [ 2 ] . z = 0.001f + ( float ) j / 10.02f ;
quad [ 3 ] . z = 0.001f + ( float ) j / 10.02f ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffff00ff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed (%08x) \n " , hr ) ;
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hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " BeginScene returned failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , & quad [ 0 ] , sizeof ( quad [ 0 ] ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " EndScene failed (%08x) \n " , hr ) ;
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
/* As the red and green component are the result of blending use 5% tolerance on the expected value */
color = getPixelColor ( device , 128 , 240 ) ;
ok ( ( unsigned char ) ( color ) = = ( ( unsigned char ) test_data [ i ] . color [ j ] )
& & abs ( ( ( unsigned char ) ( color > > 8 ) ) - ( unsigned char ) ( test_data [ i ] . color [ j ] > > 8 ) ) < 13
& & abs ( ( ( unsigned char ) ( color > > 16 ) ) - ( unsigned char ) ( test_data [ i ] . color [ j ] > > 16 ) ) < 13 ,
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" fog vs%i ps%i fvm%i ftm%i %d: got color %08x, expected %08x +-5%% \n " ,
test_data [ i ] . vshader , test_data [ i ] . pshader , test_data [ i ] . vfog , test_data [ i ] . tfog , j , color , test_data [ i ] . color [ j ] ) ;
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}
}
/* reset states */
hr = IDirect3DDevice9_SetVertexShader ( device , NULL ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexShader failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , NULL ) ;
ok ( SUCCEEDED ( hr ) , " SetPixelShader failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , NULL ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexDeclaration failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGENABLE , FALSE ) ;
ok ( hr = = D3D_OK , " Turning off fog calculations failed (%08x) \n " , hr ) ;
IDirect3DVertexShader9_Release ( vertex_shader [ 1 ] ) ;
IDirect3DVertexShader9_Release ( vertex_shader [ 2 ] ) ;
IDirect3DPixelShader9_Release ( pixel_shader [ 1 ] ) ;
IDirect3DVertexDeclaration9_Release ( vertex_declaration ) ;
}
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static void generate_bumpmap_textures ( IDirect3DDevice9 * device ) {
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unsigned int i , x , y ;
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HRESULT hr ;
IDirect3DTexture9 * texture [ 2 ] = { NULL , NULL } ;
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D3DLOCKED_RECT locked_rect ;
/* Generate the textures */
for ( i = 0 ; i < 2 ; i + + )
{
hr = IDirect3DDevice9_CreateTexture ( device , 128 , 128 , 1 , 0 , i ? D3DFMT_A8R8G8B8 : D3DFMT_V8U8 ,
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D3DPOOL_MANAGED , & texture [ i ] , NULL ) ;
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ok ( SUCCEEDED ( hr ) , " CreateTexture failed (0x%08x) \n " , hr ) ;
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hr = IDirect3DTexture9_LockRect ( texture [ i ] , 0 , & locked_rect , NULL , 0 ) ;
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ok ( SUCCEEDED ( hr ) , " LockRect failed (0x%08x) \n " , hr ) ;
for ( y = 0 ; y < 128 ; + + y )
{
if ( i )
{ /* Set up black texture with 2x2 texel white spot in the middle */
DWORD * ptr = ( DWORD * ) ( ( ( BYTE * ) locked_rect . pBits ) + ( y * locked_rect . Pitch ) ) ;
for ( x = 0 ; x < 128 ; + + x )
{
if ( y > 62 & & y < 66 & & x > 62 & & x < 66 )
* ptr + + = 0xffffffff ;
else
* ptr + + = 0xff000000 ;
}
}
else
{ /* Set up a displacement map which points away from the center parallel to the closest axis.
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* ( if multiplied with bumpenvmat )
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*/
WORD * ptr = ( WORD * ) ( ( ( BYTE * ) locked_rect . pBits ) + ( y * locked_rect . Pitch ) ) ;
for ( x = 0 ; x < 128 ; + + x )
{
if ( abs ( x - 64 ) > abs ( y - 64 ) )
{
if ( x < 64 )
* ptr + + = 0xc000 ;
else
* ptr + + = 0x4000 ;
}
else
{
if ( y < 64 )
* ptr + + = 0x0040 ;
else
* ptr + + = 0x00c0 ;
}
}
}
}
hr = IDirect3DTexture9_UnlockRect ( texture [ i ] , 0 ) ;
ok ( SUCCEEDED ( hr ) , " UnlockRect failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTexture ( device , i , ( IDirect3DBaseTexture9 * ) texture [ i ] ) ;
ok ( SUCCEEDED ( hr ) , " SetTexture failed (0x%08x) \n " , hr ) ;
/* Disable texture filtering */
hr = IDirect3DDevice9_SetSamplerState ( device , i , D3DSAMP_MINFILTER , D3DTEXF_POINT ) ;
ok ( SUCCEEDED ( hr ) , " SetSamplerState D3DSAMP_MINFILTER failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , i , D3DSAMP_MAGFILTER , D3DTEXF_POINT ) ;
ok ( SUCCEEDED ( hr ) , " SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , i , D3DSAMP_ADDRESSU , D3DTADDRESS_CLAMP ) ;
ok ( SUCCEEDED ( hr ) , " SetSamplerState D3DSAMP_ADDRESSU failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , i , D3DSAMP_ADDRESSV , D3DTADDRESS_CLAMP ) ;
ok ( SUCCEEDED ( hr ) , " SetSamplerState D3DSAMP_ADDRESSV failed (0x%08x) \n " , hr ) ;
}
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}
/* test the behavior of the texbem instruction
* with normal 2 D and projective 2 D textures
*/
static void texbem_test ( IDirect3DDevice9 * device )
{
HRESULT hr ;
DWORD color ;
int i ;
static const DWORD pixel_shader_code [ ] = {
0xffff0101 , /* ps_1_1*/
0x00000042 , 0xb00f0000 , /* tex t0*/
0x00000043 , 0xb00f0001 , 0xb0e40000 , /* texbem t1, t0*/
0x00000001 , 0x800f0000 , 0xb0e40001 , /* mov r0, t1*/
0x0000ffff
} ;
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static const DWORD double_texbem_code [ ] = {
0xffff0103 , /* ps_1_3 */
0x00000042 , 0xb00f0000 , /* tex t0 */
0x00000043 , 0xb00f0001 , 0xb0e40000 , /* texbem t1, t0 */
0x00000042 , 0xb00f0002 , /* tex t2 */
0x00000043 , 0xb00f0003 , 0xb0e40002 , /* texbem t3, t2 */
0x00000002 , 0x800f0000 , 0xb0e40001 , 0xb0e40003 , /* add r0, t1, t3 */
0x0000ffff /* end */
} ;
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static const float quad [ ] [ 7 ] = {
{ - 128.0f / 640.0f , - 128.0f / 480.0f , 0.1f , 0.0f , 0.0f , 0.0f , 0.0f } ,
{ - 128.0f / 640.0f , 128.0f / 480.0f , 0.1f , 0.0f , 1.0f , 0.0f , 1.0f } ,
{ 128.0f / 640.0f , - 128.0f / 480.0f , 0.1f , 1.0f , 0.0f , 1.0f , 0.0f } ,
{ 128.0f / 640.0f , 128.0f / 480.0f , 0.1f , 1.0f , 1.0f , 1.0f , 1.0f } ,
} ;
static const float quad_proj [ ] [ 9 ] = {
{ - 128.0f / 640.0f , - 128.0f / 480.0f , 0.1f , 0.0f , 0.0f , 0.0f , 0.0f , 0.0f , 128.0f } ,
{ - 128.0f / 640.0f , 128.0f / 480.0f , 0.1f , 0.0f , 1.0f , 0.0f , 128.0f , 0.0f , 128.0f } ,
{ 128.0f / 640.0f , - 128.0f / 480.0f , 0.1f , 1.0f , 0.0f , 128.0f , 0.0f , 0.0f , 128.0f } ,
{ 128.0f / 640.0f , 128.0f / 480.0f , 0.1f , 1.0f , 1.0f , 128.0f , 128.0f , 0.0f , 128.0f } ,
} ;
static const D3DVERTEXELEMENT9 decl_elements [ ] [ 4 ] = { {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_FLOAT2 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 0 } ,
{ 0 , 20 , D3DDECLTYPE_FLOAT2 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 1 } ,
D3DDECL_END ( )
} , {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_FLOAT2 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 0 } ,
{ 0 , 20 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 1 } ,
D3DDECL_END ( )
} } ;
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/* use asymmetric matrix to test loading */
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float bumpenvmat [ 4 ] = { 0.0 , 0.5 , - 0.5 , 0.0 } ;
IDirect3DVertexDeclaration9 * vertex_declaration = NULL ;
IDirect3DPixelShader9 * pixel_shader = NULL ;
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IDirect3DTexture9 * texture = NULL , * texture1 , * texture2 ;
D3DLOCKED_RECT locked_rect ;
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generate_bumpmap_textures ( device ) ;
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IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_BUMPENVMAT00 , * ( LPDWORD ) & bumpenvmat [ 0 ] ) ;
IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_BUMPENVMAT01 , * ( LPDWORD ) & bumpenvmat [ 1 ] ) ;
IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_BUMPENVMAT10 , * ( LPDWORD ) & bumpenvmat [ 2 ] ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_BUMPENVMAT11 , * ( LPDWORD ) & bumpenvmat [ 3 ] ) ;
ok ( SUCCEEDED ( hr ) , " SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexShader ( device , NULL ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexShader failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffff00ff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed (%08x) \n " , hr ) ;
for ( i = 0 ; i < 2 ; i + + )
{
if ( i )
{
hr = IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT4 | D3DTTFF_PROJECTED ) ;
ok ( SUCCEEDED ( hr ) , " SetTextureStageState D3DTSS_TEXTURETRANSFORMFLAGS failed (0x%08x) \n " , hr ) ;
}
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements [ i ] , & vertex_declaration ) ;
ok ( SUCCEEDED ( hr ) , " CreateVertexDeclaration failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , vertex_declaration ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexDeclaration failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , pixel_shader_code , & pixel_shader ) ;
ok ( SUCCEEDED ( hr ) , " CreatePixelShader failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , pixel_shader ) ;
ok ( SUCCEEDED ( hr ) , " SetPixelShader failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( SUCCEEDED ( hr ) , " BeginScene failed (0x%08x) \n " , hr ) ;
if ( ! i )
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , & quad [ 0 ] , sizeof ( quad [ 0 ] ) ) ;
else
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , & quad_proj [ 0 ] , sizeof ( quad_proj [ 0 ] ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( SUCCEEDED ( hr ) , " EndScene failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( SUCCEEDED ( hr ) , " Present failed (0x%08x) \n " , hr ) ;
color = getPixelColor ( device , 320 - 32 , 240 ) ;
ok ( color = = 0x00ffffff , " texbem failed: Got color 0x%08x, expected 0x00ffffff. \n " , color ) ;
color = getPixelColor ( device , 320 + 32 , 240 ) ;
ok ( color = = 0x00ffffff , " texbem failed: Got color 0x%08x, expected 0x00ffffff. \n " , color ) ;
color = getPixelColor ( device , 320 , 240 - 32 ) ;
ok ( color = = 0x00ffffff , " texbem failed: Got color 0x%08x, expected 0x00ffffff. \n " , color ) ;
color = getPixelColor ( device , 320 , 240 + 32 ) ;
ok ( color = = 0x00ffffff , " texbem failed: Got color 0x%08x, expected 0x00ffffff. \n " , color ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , NULL ) ;
ok ( SUCCEEDED ( hr ) , " SetPixelShader failed (%08x) \n " , hr ) ;
IDirect3DPixelShader9_Release ( pixel_shader ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , NULL ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexDeclaration failed (%08x) \n " , hr ) ;
IDirect3DVertexDeclaration9_Release ( vertex_declaration ) ;
}
/* clean up */
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0 , 0.0f , 0 ) ;
ok ( SUCCEEDED ( hr ) , " Clear failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT2 ) ;
ok ( SUCCEEDED ( hr ) , " SetTextureStageState D3DTSS_TEXTURETRANSFORMFLAGS failed (0x%08x) \n " , hr ) ;
for ( i = 0 ; i < 2 ; i + + )
{
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hr = IDirect3DDevice9_GetTexture ( device , i , ( IDirect3DBaseTexture9 * * ) & texture ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_GetTexture failed (0x%08x) \n " , hr ) ;
IDirect3DTexture9_Release ( texture ) ; /* For the GetTexture */
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hr = IDirect3DDevice9_SetTexture ( device , i , NULL ) ;
ok ( SUCCEEDED ( hr ) , " SetTexture failed (0x%08x) \n " , hr ) ;
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IDirect3DTexture9_Release ( texture ) ;
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}
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/* Test double texbem */
hr = IDirect3DDevice9_CreateTexture ( device , 1 , 1 , 1 , 0 , D3DFMT_V8U8 , D3DPOOL_MANAGED , & texture , NULL ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_CreateTexture failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 1 , 1 , 1 , 0 , D3DFMT_V8U8 , D3DPOOL_MANAGED , & texture1 , NULL ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_CreateTexture failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 8 , 8 , 1 , 0 , D3DFMT_A8R8G8B8 , D3DPOOL_MANAGED , & texture2 , NULL ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_CreateTexture failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , double_texbem_code , & pixel_shader ) ;
ok ( SUCCEEDED ( hr ) , " CreatePixelShader failed (%08x) \n " , hr ) ;
hr = IDirect3DTexture9_LockRect ( texture , 0 , & locked_rect , NULL , 0 ) ;
ok ( SUCCEEDED ( hr ) , " LockRect failed (0x%08x) \n " , hr ) ;
( ( signed char * ) locked_rect . pBits ) [ 0 ] = ( - 1.0 / 8.0 ) * 127 ;
( ( signed char * ) locked_rect . pBits ) [ 1 ] = ( 1.0 / 8.0 ) * 127 ;
hr = IDirect3DTexture9_UnlockRect ( texture , 0 ) ;
ok ( SUCCEEDED ( hr ) , " LockRect failed (0x%08x) \n " , hr ) ;
hr = IDirect3DTexture9_LockRect ( texture1 , 0 , & locked_rect , NULL , 0 ) ;
ok ( SUCCEEDED ( hr ) , " LockRect failed (0x%08x) \n " , hr ) ;
( ( signed char * ) locked_rect . pBits ) [ 0 ] = ( - 2.0 / 8.0 ) * 127 ;
( ( signed char * ) locked_rect . pBits ) [ 1 ] = ( - 4.0 / 8.0 ) * 127 ;
hr = IDirect3DTexture9_UnlockRect ( texture1 , 0 ) ;
ok ( SUCCEEDED ( hr ) , " LockRect failed (0x%08x) \n " , hr ) ;
{
/* Some data without any meaning, just to have an 8x8 array to see which element is picked */
# define tex 0x00ff0000
# define tex1 0x0000ff00
# define origin 0x000000ff
static const DWORD pixel_data [ ] = {
0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff ,
0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff ,
0x000000ff , tex1 , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff ,
0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff ,
0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , origin , 0x000000ff , tex , 0x000000ff ,
0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff ,
0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff ,
0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff , 0x000000ff ,
} ;
# undef tex1
# undef tex2
# undef origin
hr = IDirect3DTexture9_LockRect ( texture2 , 0 , & locked_rect , NULL , 0 ) ;
ok ( SUCCEEDED ( hr ) , " LockRect failed (0x%08x) \n " , hr ) ;
for ( i = 0 ; i < 8 ; i + + ) {
memcpy ( ( ( char * ) locked_rect . pBits ) + i * locked_rect . Pitch , pixel_data + 8 * i , 8 * sizeof ( DWORD ) ) ;
}
hr = IDirect3DTexture9_UnlockRect ( texture2 , 0 ) ;
ok ( SUCCEEDED ( hr ) , " LockRect failed (0x%08x) \n " , hr ) ;
}
hr = IDirect3DDevice9_SetTexture ( device , 0 , ( IDirect3DBaseTexture9 * ) texture ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetTexture failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTexture ( device , 1 , ( IDirect3DBaseTexture9 * ) texture2 ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetTexture failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTexture ( device , 2 , ( IDirect3DBaseTexture9 * ) texture1 ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetTexture failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTexture ( device , 3 , ( IDirect3DBaseTexture9 * ) texture2 ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetTexture failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , pixel_shader ) ;
ok ( SUCCEEDED ( hr ) , " Direct3DDevice9_SetPixelShader failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_TEX4 ) ;
ok ( SUCCEEDED ( hr ) , " Direct3DDevice9_SetPixelShader failed (0x%08x) \n " , hr ) ;
bumpenvmat [ 0 ] = - 1.0 ; bumpenvmat [ 2 ] = 2.0 ;
bumpenvmat [ 1 ] = 0.0 ; bumpenvmat [ 3 ] = 0.0 ;
IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_BUMPENVMAT00 , * ( LPDWORD ) & bumpenvmat [ 0 ] ) ;
IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_BUMPENVMAT01 , * ( LPDWORD ) & bumpenvmat [ 1 ] ) ;
IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_BUMPENVMAT10 , * ( LPDWORD ) & bumpenvmat [ 2 ] ) ;
IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_BUMPENVMAT11 , * ( LPDWORD ) & bumpenvmat [ 3 ] ) ;
bumpenvmat [ 0 ] = 1.5 ; bumpenvmat [ 2 ] = 0.0 ;
bumpenvmat [ 1 ] = 0.0 ; bumpenvmat [ 3 ] = 0.5 ;
IDirect3DDevice9_SetTextureStageState ( device , 3 , D3DTSS_BUMPENVMAT00 , * ( LPDWORD ) & bumpenvmat [ 0 ] ) ;
IDirect3DDevice9_SetTextureStageState ( device , 3 , D3DTSS_BUMPENVMAT01 , * ( LPDWORD ) & bumpenvmat [ 1 ] ) ;
IDirect3DDevice9_SetTextureStageState ( device , 3 , D3DTSS_BUMPENVMAT10 , * ( LPDWORD ) & bumpenvmat [ 2 ] ) ;
IDirect3DDevice9_SetTextureStageState ( device , 3 , D3DTSS_BUMPENVMAT11 , * ( LPDWORD ) & bumpenvmat [ 3 ] ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_ADDRESSU , D3DTADDRESS_CLAMP ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_ADDRESSV , D3DTADDRESS_CLAMP ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 1 , D3DSAMP_ADDRESSU , D3DTADDRESS_CLAMP ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 1 , D3DSAMP_ADDRESSV , D3DTADDRESS_CLAMP ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 2 , D3DSAMP_ADDRESSU , D3DTADDRESS_CLAMP ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 2 , D3DSAMP_ADDRESSV , D3DTADDRESS_CLAMP ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 3 , D3DSAMP_ADDRESSU , D3DTADDRESS_CLAMP ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 3 , D3DSAMP_ADDRESSV , D3DTADDRESS_CLAMP ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( SUCCEEDED ( hr ) , " BeginScene failed (0x%08x) \n " , hr ) ;
if ( SUCCEEDED ( hr ) ) {
static const float double_quad [ ] = {
- 1.0 , - 1.0 , 0.0 , 0.0 , 0.0 , 0.5 , 0.5 , 0.0 , 0.0 , 0.5 , 0.5 ,
1.0 , - 1.0 , 0.0 , 0.0 , 0.0 , 0.5 , 0.5 , 0.0 , 0.0 , 0.5 , 0.5 ,
- 1.0 , 1.0 , 0.0 , 0.0 , 0.0 , 0.5 , 0.5 , 0.0 , 0.0 , 0.5 , 0.5 ,
1.0 , 1.0 , 0.0 , 0.0 , 0.0 , 0.5 , 0.5 , 0.0 , 0.0 , 0.5 , 0.5 ,
} ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , double_quad , sizeof ( float ) * 11 ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( SUCCEEDED ( hr ) , " EndScene failed (0x%08x) \n " , hr ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( SUCCEEDED ( hr ) , " Present failed (0x%08x) \n " , hr ) ;
color = getPixelColor ( device , 320 , 240 ) ;
ok ( color = = 0x00ffff00 , " double texbem failed: Got color 0x%08x, expected 0x00ffff00. \n " , color ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , NULL ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetTexture failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTexture ( device , 1 , NULL ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetTexture failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTexture ( device , 2 , NULL ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetTexture failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTexture ( device , 3 , NULL ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetTexture failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , NULL ) ;
ok ( SUCCEEDED ( hr ) , " Direct3DDevice9_SetPixelShader failed (0x%08x) \n " , hr ) ;
IDirect3DPixelShader9_Release ( pixel_shader ) ;
IDirect3DTexture9_Release ( texture ) ;
IDirect3DTexture9_Release ( texture1 ) ;
IDirect3DTexture9_Release ( texture2 ) ;
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}
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static void z_range_test ( IDirect3DDevice9 * device )
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{
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const struct vertex quad [ ] =
{
{ - 1.0f , 0.0f , 1.1f , 0xffff0000 } ,
{ - 1.0f , 1.0f , 1.1f , 0xffff0000 } ,
{ 1.0f , 0.0f , - 1.1f , 0xffff0000 } ,
{ 1.0f , 1.0f , - 1.1f , 0xffff0000 } ,
} ;
const struct vertex quad2 [ ] =
{
{ - 1.0f , 0.0f , 1.1f , 0xff0000ff } ,
{ - 1.0f , 1.0f , 1.1f , 0xff0000ff } ,
{ 1.0f , 0.0f , - 1.1f , 0xff0000ff } ,
{ 1.0f , 1.0f , - 1.1f , 0xff0000ff } ,
} ;
const struct tvertex quad3 [ ] =
{
{ 0 , 240 , 1.1f , 1.0 , 0xffffff00 } ,
{ 0 , 480 , 1.1f , 1.0 , 0xffffff00 } ,
{ 640 , 240 , - 1.1f , 1.0 , 0xffffff00 } ,
{ 640 , 480 , - 1.1f , 1.0 , 0xffffff00 } ,
} ;
const struct tvertex quad4 [ ] =
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{
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{ 0 , 240 , 1.1f , 1.0 , 0xff00ff00 } ,
{ 0 , 480 , 1.1f , 1.0 , 0xff00ff00 } ,
{ 640 , 240 , - 1.1f , 1.0 , 0xff00ff00 } ,
{ 640 , 480 , - 1.1f , 1.0 , 0xff00ff00 } ,
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} ;
HRESULT hr ;
DWORD color ;
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IDirect3DVertexShader9 * shader ;
IDirect3DVertexDeclaration9 * decl ;
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D3DCAPS9 caps ;
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const DWORD shader_code [ ] = {
0xfffe0101 , /* vs_1_1 */
0x0000001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x00000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x00000001 , 0xd00f0000 , 0xa0e40000 , /* mov oD0, c0 */
0x0000ffff /* end */
} ;
static const D3DVERTEXELEMENT9 decl_elements [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
D3DDECL_END ( )
} ;
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/* Does the Present clear the depth stencil? Clear the depth buffer with some value != 0,
* then call Present . Then clear the color buffer to make sure it has some defined content
* after the Present with D3DSWAPEFFECT_DISCARD . After that draw a plane that is somewhere cut
* by the depth value .
*/
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER , 0xffffffff , 0.75 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffffff , 0.4 , 0 ) ;
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hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_CLIPPING , TRUE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
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hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ZENABLE , D3DZB_TRUE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
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hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ZWRITEENABLE , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
2007-06-14 11:18:03 +02:00
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ZFUNC , D3DCMP_GREATER ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_DIFFUSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( hr = = D3D_OK )
{
2007-08-31 20:32:52 +02:00
/* Test the untransformed vertex path */
2007-06-14 11:18:03 +02:00
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 /*PrimCount */ , quad , sizeof ( quad [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
2007-08-31 20:32:52 +02:00
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ZFUNC , D3DCMP_LESS ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 /*PrimCount */ , quad2 , sizeof ( quad2 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Test the transformed vertex path */
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZRHW | D3DFVF_DIFFUSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 /*PrimCount */ , quad4 , sizeof ( quad4 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ZFUNC , D3DCMP_GREATER ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 /*PrimCount */ , quad3 , sizeof ( quad3 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
2007-06-14 11:18:03 +02:00
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
2007-08-31 20:32:52 +02:00
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( SUCCEEDED ( hr ) , " Present failed (0x%08x) \n " , hr ) ;
/* Do not test the exact corner pixels, but go pretty close to them */
/* Clipped because z > 1.0 */
color = getPixelColor ( device , 28 , 238 ) ;
ok ( color = = 0x00ffffff , " Z range failed: Got color 0x%08x, expected 0x00ffffff. \n " , color ) ;
color = getPixelColor ( device , 28 , 241 ) ;
ok ( color = = 0x00ffffff , " Z range failed: Got color 0x%08x, expected 0x00ffffff. \n " , color ) ;
/* Not clipped, > z buffer clear value(0.75) */
color = getPixelColor ( device , 31 , 238 ) ;
ok ( color = = 0x00ff0000 , " Z range failed: Got color 0x%08x, expected 0x00ff0000. \n " , color ) ;
color = getPixelColor ( device , 31 , 241 ) ;
ok ( color = = 0x00ffff00 , " Z range failed: Got color 0x%08x, expected 0x00ffff00. \n " , color ) ;
color = getPixelColor ( device , 100 , 238 ) ;
ok ( color = = 0x00ff0000 , " Z range failed: Got color 0x%08x, expected 0x00ff0000. \n " , color ) ;
color = getPixelColor ( device , 100 , 241 ) ;
ok ( color = = 0x00ffff00 , " Z range failed: Got color 0x%08x, expected 0x00ffff00. \n " , color ) ;
/* Not clipped, < z buffer clear value */
color = getPixelColor ( device , 104 , 238 ) ;
ok ( color = = 0x000000ff , " Z range failed: Got color 0x%08x, expected 0x000000ff. \n " , color ) ;
color = getPixelColor ( device , 104 , 241 ) ;
ok ( color = = 0x0000ff00 , " Z range failed: Got color 0x%08x, expected 0x0000ff00. \n " , color ) ;
color = getPixelColor ( device , 318 , 238 ) ;
ok ( color = = 0x000000ff , " Z range failed: Got color 0x%08x, expected 0x000000ff. \n " , color ) ;
color = getPixelColor ( device , 318 , 241 ) ;
ok ( color = = 0x0000ff00 , " Z range failed: Got color 0x%08x, expected 0x0000ff00. \n " , color ) ;
/* Clipped because z < 0.0 */
color = getPixelColor ( device , 321 , 238 ) ;
ok ( color = = 0x00ffffff , " Z range failed: Got color 0x%08x, expected 0x00ffffff. \n " , color ) ;
color = getPixelColor ( device , 321 , 241 ) ;
ok ( color = = 0x00ffffff , " Z range failed: Got color 0x%08x, expected 0x00ffffff. \n " , color ) ;
/* Test the shader path */
2007-10-06 16:57:20 +02:00
IDirect3DDevice9_GetDeviceCaps ( device , & caps ) ;
if ( caps . VertexShaderVersion < D3DVS_VERSION ( 1 , 1 ) ) {
skip ( " Vertex shaders not supported \n " ) ;
2007-08-31 20:32:52 +02:00
goto out ;
}
2007-10-06 16:57:20 +02:00
hr = IDirect3DDevice9_CreateVertexShader ( device , shader_code , & shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
2007-08-31 20:32:52 +02:00
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements , & decl ) ;
2007-10-06 16:57:20 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
2007-08-31 20:32:52 +02:00
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffffff , 0.4 , 0 ) ;
IDirect3DDevice9_SetVertexDeclaration ( device , decl ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_SetVertexShader ( device , shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( hr = = D3D_OK )
{
float colorf [ ] = { 1.0 , 0.0 , 0.0 , 1.0 } ;
float colorf2 [ ] = { 0.0 , 0.0 , 1.0 , 1.0 } ;
IDirect3DDevice9_SetVertexShaderConstantF ( device , 0 , colorf , 1 ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 /*PrimCount */ , quad , sizeof ( quad [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ZFUNC , D3DCMP_LESS ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_SetVertexShaderConstantF ( device , 0 , colorf2 , 1 ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 /*PrimCount */ , quad2 , sizeof ( quad2 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
IDirect3DDevice9_SetVertexDeclaration ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_SetVertexShader ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DVertexDeclaration9_Release ( decl ) ;
IDirect3DVertexShader9_Release ( shader ) ;
2007-06-14 11:18:03 +02:00
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( SUCCEEDED ( hr ) , " Present failed (0x%08x) \n " , hr ) ;
2007-08-31 20:32:52 +02:00
/* Z < 1.0 */
color = getPixelColor ( device , 28 , 238 ) ;
ok ( color = = 0x00ffffff , " Z range failed: Got color 0x%08x, expected 0x00ffffff. \n " , color ) ;
/* 1.0 < z < 0.75 */
color = getPixelColor ( device , 31 , 238 ) ;
ok ( color = = 0x00ff0000 , " Z range failed: Got color 0x%08x, expected 0x00ff0000. \n " , color ) ;
color = getPixelColor ( device , 100 , 238 ) ;
ok ( color = = 0x00ff0000 , " Z range failed: Got color 0x%08x, expected 0x00ff0000. \n " , color ) ;
/* 0.75 < z < 0.0 */
color = getPixelColor ( device , 104 , 238 ) ;
ok ( color = = 0x000000ff , " Z range failed: Got color 0x%08x, expected 0x000000ff. \n " , color ) ;
color = getPixelColor ( device , 318 , 238 ) ;
ok ( color = = 0x000000ff , " Z range failed: Got color 0x%08x, expected 0x000000ff. \n " , color ) ;
/* 0.0 < z */
color = getPixelColor ( device , 321 , 238 ) ;
ok ( color = = 0x00ffffff , " Z range failed: Got color 0x%08x, expected 0x00ffffff. \n " , color ) ;
out :
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ZENABLE , D3DZB_FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_CLIPPING , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ZWRITEENABLE , TRUE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
2007-06-14 11:18:03 +02:00
}
2007-07-25 18:49:03 +02:00
static void fill_surface ( IDirect3DSurface9 * surface , DWORD color )
{
D3DSURFACE_DESC desc ;
D3DLOCKED_RECT l ;
HRESULT hr ;
unsigned int x , y ;
DWORD * mem ;
memset ( & desc , 0 , sizeof ( desc ) ) ;
memset ( & l , 0 , sizeof ( l ) ) ;
hr = IDirect3DSurface9_GetDesc ( surface , & desc ) ;
ok ( hr = = D3D_OK , " IDirect3DSurface9_GetDesc failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
2007-12-08 16:32:07 +01:00
hr = IDirect3DSurface9_LockRect ( surface , & l , NULL , 0 ) ;
2007-07-25 18:49:03 +02:00
ok ( hr = = D3D_OK , " IDirect3DSurface9_LockRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( FAILED ( hr ) ) return ;
for ( y = 0 ; y < desc . Height ; y + + )
{
mem = ( DWORD * ) ( ( BYTE * ) l . pBits + y * l . Pitch ) ;
for ( x = 0 ; x < l . Pitch / sizeof ( DWORD ) ; x + + )
{
mem [ x ] = color ;
}
}
hr = IDirect3DSurface9_UnlockRect ( surface ) ;
ok ( hr = = D3D_OK , " IDirect3DSurface9_UnlockRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
2008-04-01 07:20:44 +02:00
/* This tests a variety of possible StretchRect() situations */
static void stretchrect_test ( IDirect3DDevice9 * device )
{
HRESULT hr ;
IDirect3DTexture9 * tex_rt32 = NULL , * tex_rt64 = NULL , * tex_rt_dest64 ;
IDirect3DSurface9 * surf_tex_rt32 = NULL , * surf_tex_rt64 = NULL , * surf_tex_rt_dest64 ;
IDirect3DTexture9 * tex32 = NULL , * tex64 = NULL , * tex_dest64 = NULL ;
IDirect3DSurface9 * surf_tex32 = NULL , * surf_tex64 = NULL , * surf_tex_dest64 = NULL ;
IDirect3DSurface9 * surf_rt32 = NULL , * surf_rt64 = NULL , * surf_rt_dest64 = NULL ;
IDirect3DSurface9 * surf_offscreen32 = NULL , * surf_offscreen64 = NULL , * surf_offscreen_dest64 = NULL ;
IDirect3DSurface9 * surf_temp32 = NULL , * surf_temp64 = NULL ;
IDirect3DSurface9 * orig_rt = NULL ;
DWORD color ;
hr = IDirect3DDevice9_GetRenderTarget ( device , 0 , & orig_rt ) ;
ok ( hr = = D3D_OK , " Can't get render target, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( ! orig_rt ) {
goto out ;
}
/* Create our temporary surfaces in system memory */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( device , 32 , 32 , D3DFMT_A8R8G8B8 , D3DPOOL_SYSTEMMEM , & surf_temp32 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( device , 64 , 64 , D3DFMT_A8R8G8B8 , D3DPOOL_SYSTEMMEM , & surf_temp64 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Create offscreen plain surfaces in D3DPOOL_DEFAULT */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( device , 32 , 32 , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & surf_offscreen32 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( device , 64 , 64 , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & surf_offscreen64 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( device , 64 , 64 , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & surf_offscreen_dest64 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Create render target surfaces */
hr = IDirect3DDevice9_CreateRenderTarget ( device , 32 , 32 , D3DFMT_A8R8G8B8 , D3DMULTISAMPLE_NONE , 0 , TRUE , & surf_rt32 , NULL ) ;
ok ( hr = = D3D_OK , " Creating the render target surface failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateRenderTarget ( device , 64 , 64 , D3DFMT_A8R8G8B8 , D3DMULTISAMPLE_NONE , 0 , TRUE , & surf_rt64 , NULL ) ;
ok ( hr = = D3D_OK , " Creating the render target surface failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateRenderTarget ( device , 64 , 64 , D3DFMT_A8R8G8B8 , D3DMULTISAMPLE_NONE , 0 , TRUE , & surf_rt_dest64 , NULL ) ;
ok ( hr = = D3D_OK , " Creating the render target surface failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Create render target textures */
hr = IDirect3DDevice9_CreateTexture ( device , 32 , 32 , 1 , D3DUSAGE_RENDERTARGET , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & tex_rt32 , NULL ) ;
ok ( hr = = D3D_OK , " Creating the render target texture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 64 , 64 , 1 , D3DUSAGE_RENDERTARGET , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & tex_rt64 , NULL ) ;
ok ( hr = = D3D_OK , " Creating the render target texture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 64 , 64 , 1 , D3DUSAGE_RENDERTARGET , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & tex_rt_dest64 , NULL ) ;
ok ( hr = = D3D_OK , " Creating the render target texture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( tex_rt32 ) {
hr = IDirect3DTexture9_GetSurfaceLevel ( tex_rt32 , 0 , & surf_tex_rt32 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_GetSurfaceLevel failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
if ( tex_rt64 ) {
hr = IDirect3DTexture9_GetSurfaceLevel ( tex_rt64 , 0 , & surf_tex_rt64 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_GetSurfaceLevel failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
if ( tex_rt_dest64 ) {
hr = IDirect3DTexture9_GetSurfaceLevel ( tex_rt_dest64 , 0 , & surf_tex_rt_dest64 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_GetSurfaceLevel failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
/* Create regular textures in D3DPOOL_DEFAULT */
hr = IDirect3DDevice9_CreateTexture ( device , 32 , 32 , 1 , 0 , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & tex32 , NULL ) ;
ok ( hr = = D3D_OK , " Creating the regular texture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 64 , 64 , 1 , 0 , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & tex64 , NULL ) ;
ok ( hr = = D3D_OK , " Creating the regular texture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 64 , 64 , 1 , 0 , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & tex_dest64 , NULL ) ;
ok ( hr = = D3D_OK , " Creating the regular texture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( tex32 ) {
hr = IDirect3DTexture9_GetSurfaceLevel ( tex32 , 0 , & surf_tex32 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_GetSurfaceLevel failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
if ( tex64 ) {
hr = IDirect3DTexture9_GetSurfaceLevel ( tex64 , 0 , & surf_tex64 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_GetSurfaceLevel failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
if ( tex_dest64 ) {
hr = IDirect3DTexture9_GetSurfaceLevel ( tex_dest64 , 0 , & surf_tex_dest64 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_GetSurfaceLevel failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
/*********************************************************************
* Tests for when the source parameter is an offscreen plain surface *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* Fill the offscreen 64x64 surface with green */
if ( surf_offscreen64 )
fill_surface ( surf_offscreen64 , 0xff00ff00 ) ;
/* offscreenplain ==> offscreenplain, same size */
if ( surf_offscreen64 & & surf_offscreen_dest64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_offscreen64 , NULL , surf_offscreen_dest64 , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( hr = = D3D_OK ) {
color = getPixelColorFromSurface ( surf_offscreen_dest64 , 32 , 32 ) ;
ok ( color = = 0xff00ff00 , " StretchRect offscreen ==> offscreen same size failed: Got color 0x%08x, expected 0xff00ff00. \n " , color ) ;
}
}
/* offscreenplain ==> rendertarget texture, same size */
if ( surf_offscreen64 & & surf_tex_rt_dest64 & & surf_temp64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_offscreen64 , NULL , surf_tex_rt_dest64 , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* We can't lock rendertarget textures, so copy to our temp surface first */
if ( hr = = D3D_OK ) {
hr = IDirect3DDevice9_GetRenderTargetData ( device , surf_tex_rt_dest64 , surf_temp64 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetRenderTargetData failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
if ( hr = = D3D_OK ) {
color = getPixelColorFromSurface ( surf_temp64 , 32 , 32 ) ;
ok ( color = = 0xff00ff00 , " StretchRect offscreen ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xff00ff00. \n " , color ) ;
}
}
/* offscreenplain ==> rendertarget surface, same size */
if ( surf_offscreen64 & & surf_rt_dest64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_offscreen64 , NULL , surf_rt_dest64 , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( hr = = D3D_OK ) {
color = getPixelColorFromSurface ( surf_rt_dest64 , 32 , 32 ) ;
ok ( color = = 0xff00ff00 , " StretchRect offscreen ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xff00ff00. \n " , color ) ;
}
}
/* offscreenplain ==> texture, same size (should fail) */
if ( surf_offscreen64 & & surf_tex_dest64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_offscreen64 , NULL , surf_tex_dest64 , NULL , 0 ) ;
todo_wine ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo) \ n " ) ;
}
/* Fill the smaller offscreen surface with red */
fill_surface ( surf_offscreen32 , 0xffff0000 ) ;
/* offscreenplain ==> offscreenplain, scaling (should fail) */
if ( surf_offscreen32 & & surf_offscreen64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_offscreen32 , NULL , surf_offscreen64 , NULL , 0 ) ;
todo_wine ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo) \ n " ) ;
}
/* offscreenplain ==> rendertarget texture, scaling */
if ( surf_offscreen32 & & surf_tex_rt_dest64 & & surf_temp64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_offscreen32 , NULL , surf_tex_rt_dest64 , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* We can't lock rendertarget textures, so copy to our temp surface first */
if ( hr = = D3D_OK ) {
hr = IDirect3DDevice9_GetRenderTargetData ( device , surf_tex_rt_dest64 , surf_temp64 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetRenderTargetData failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
if ( hr = = D3D_OK ) {
color = getPixelColorFromSurface ( surf_temp64 , 48 , 48 ) ;
ok ( color = = 0xffff0000 , " StretchRect offscreen ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xffff0000. \n " , color ) ;
}
}
/* offscreenplain ==> rendertarget surface, scaling */
if ( surf_offscreen32 & & surf_rt_dest64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_offscreen32 , NULL , surf_rt_dest64 , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColorFromSurface ( surf_rt_dest64 , 48 , 48 ) ;
ok ( color = = 0xffff0000 , " StretchRect offscreen ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000. \n " , color ) ;
}
/* offscreenplain ==> texture, scaling (should fail) */
if ( surf_offscreen32 & & surf_tex_dest64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_offscreen32 , NULL , surf_tex_dest64 , NULL , 0 ) ;
todo_wine ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo) \ n " ) ;
}
/************************************************************
* Tests for when the source parameter is a regular texture *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* Fill the surface of the regular texture with blue */
if ( surf_tex64 & & surf_temp64 ) {
/* Can't fill the surf_tex directly because it's created in D3DPOOL_DEFAULT */
fill_surface ( surf_temp64 , 0xff0000ff ) ;
hr = IDirect3DDevice9_UpdateSurface ( device , surf_temp64 , NULL , surf_tex64 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_UpdateSurface failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
/* texture ==> offscreenplain, same size */
if ( surf_tex64 & & surf_offscreen64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_tex64 , NULL , surf_offscreen64 , NULL , 0 ) ;
todo_wine ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo) \ n " ) ;
}
/* texture ==> rendertarget texture, same size */
if ( surf_tex64 & & surf_tex_rt_dest64 & & surf_temp64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_tex64 , NULL , surf_tex_rt_dest64 , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* We can't lock rendertarget textures, so copy to our temp surface first */
if ( hr = = D3D_OK ) {
hr = IDirect3DDevice9_GetRenderTargetData ( device , surf_tex_rt_dest64 , surf_temp64 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetRenderTargetData failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
if ( hr = = D3D_OK ) {
color = getPixelColorFromSurface ( surf_temp64 , 32 , 32 ) ;
ok ( color = = 0xff0000ff , " StretchRect texture ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xff0000ff. \n " , color ) ;
}
}
/* texture ==> rendertarget surface, same size */
if ( surf_tex64 & & surf_rt_dest64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_tex64 , NULL , surf_rt_dest64 , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( hr = = D3D_OK ) {
color = getPixelColorFromSurface ( surf_rt_dest64 , 32 , 32 ) ;
ok ( color = = 0xff0000ff , " StretchRect texture ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xff0000ff. \n " , color ) ;
}
}
/* texture ==> texture, same size (should fail) */
if ( surf_tex64 & & surf_tex_dest64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_tex64 , NULL , surf_tex_dest64 , NULL , 0 ) ;
todo_wine ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo) \ n " ) ;
}
/* Fill the surface of the smaller regular texture with red */
if ( surf_tex32 & & surf_temp32 ) {
/* Can't fill the surf_tex directly because it's created in D3DPOOL_DEFAULT */
fill_surface ( surf_temp32 , 0xffff0000 ) ;
hr = IDirect3DDevice9_UpdateSurface ( device , surf_temp32 , NULL , surf_tex32 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_UpdateSurface failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
/* texture ==> offscreenplain, scaling (should fail) */
if ( surf_tex32 & & surf_offscreen64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_tex32 , NULL , surf_offscreen64 , NULL , 0 ) ;
todo_wine ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo) \ n " ) ;
}
/* texture ==> rendertarget texture, scaling */
if ( surf_tex32 & & surf_tex_rt_dest64 & & surf_temp64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_tex32 , NULL , surf_tex_rt_dest64 , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* We can't lock rendertarget textures, so copy to our temp surface first */
if ( hr = = D3D_OK ) {
hr = IDirect3DDevice9_GetRenderTargetData ( device , surf_tex_rt_dest64 , surf_temp64 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetRenderTargetData failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
if ( hr = = D3D_OK ) {
color = getPixelColorFromSurface ( surf_temp64 , 48 , 48 ) ;
ok ( color = = 0xffff0000 , " StretchRect texture ==> rendertarget texture scaling failed: Got color 0x%08x, expected 0xffff0000. \n " , color ) ;
}
}
/* texture ==> rendertarget surface, scaling */
if ( surf_tex32 & & surf_rt_dest64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_tex32 , NULL , surf_rt_dest64 , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColorFromSurface ( surf_rt_dest64 , 48 , 48 ) ;
ok ( color = = 0xffff0000 , " StretchRect texture ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000. \n " , color ) ;
}
/* texture ==> texture, scaling (should fail) */
if ( surf_tex32 & & surf_tex_dest64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_tex32 , NULL , surf_tex_dest64 , NULL , 0 ) ;
todo_wine ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo) \ n " ) ;
}
/*****************************************************************
* Tests for when the source parameter is a rendertarget texture *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* Fill the surface of the rendertarget texture with white */
if ( surf_tex_rt64 & & surf_temp64 ) {
/* Can't fill the surf_tex_rt directly because it's created in D3DPOOL_DEFAULT */
fill_surface ( surf_temp64 , 0xffffffff ) ;
hr = IDirect3DDevice9_UpdateSurface ( device , surf_temp64 , NULL , surf_tex_rt64 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_UpdateSurface failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
/* rendertarget texture ==> offscreenplain, same size */
if ( surf_tex_rt64 & & surf_offscreen64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_tex_rt64 , NULL , surf_offscreen64 , NULL , 0 ) ;
todo_wine ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo) \ n " ) ;
}
/* rendertarget texture ==> rendertarget texture, same size */
if ( surf_tex_rt64 & & surf_tex_rt_dest64 & & surf_temp64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_tex_rt64 , NULL , surf_tex_rt_dest64 , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* We can't lock rendertarget textures, so copy to our temp surface first */
if ( hr = = D3D_OK ) {
hr = IDirect3DDevice9_GetRenderTargetData ( device , surf_tex_rt_dest64 , surf_temp64 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetRenderTargetData failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
if ( hr = = D3D_OK ) {
color = getPixelColorFromSurface ( surf_temp64 , 32 , 32 ) ;
ok ( color = = 0xffffffff , " StretchRect rendertarget texture ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xffffffff. \n " , color ) ;
}
}
/* rendertarget texture ==> rendertarget surface, same size */
if ( surf_tex_rt64 & & surf_rt_dest64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_tex_rt64 , NULL , surf_rt_dest64 , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( hr = = D3D_OK ) {
color = getPixelColorFromSurface ( surf_rt_dest64 , 32 , 32 ) ;
ok ( color = = 0xffffffff , " StretchRect rendertarget texture ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xffffffff. \n " , color ) ;
}
}
/* rendertarget texture ==> texture, same size (should fail) */
if ( surf_tex_rt64 & & surf_tex_dest64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_tex_rt64 , NULL , surf_tex_dest64 , NULL , 0 ) ;
todo_wine ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo) \ n " ) ;
}
/* Fill the surface of the smaller rendertarget texture with red */
if ( surf_tex_rt32 & & surf_temp32 ) {
/* Can't fill the surf_tex_rt directly because it's created in D3DPOOL_DEFAULT */
fill_surface ( surf_temp32 , 0xffff0000 ) ;
hr = IDirect3DDevice9_UpdateSurface ( device , surf_temp32 , NULL , surf_tex_rt32 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_UpdateSurface failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
/* rendertarget texture ==> offscreenplain, scaling (should fail) */
if ( surf_tex_rt32 & & surf_offscreen64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_tex_rt32 , NULL , surf_offscreen64 , NULL , 0 ) ;
todo_wine ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo) \ n " ) ;
}
/* rendertarget texture ==> rendertarget texture, scaling */
if ( surf_tex_rt32 & & surf_tex_rt_dest64 & & surf_temp64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_tex_rt32 , NULL , surf_tex_rt_dest64 , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* We can't lock rendertarget textures, so copy to our temp surface first */
if ( hr = = D3D_OK ) {
hr = IDirect3DDevice9_GetRenderTargetData ( device , surf_tex_rt_dest64 , surf_temp64 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetRenderTargetData failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
if ( hr = = D3D_OK ) {
color = getPixelColorFromSurface ( surf_temp64 , 48 , 48 ) ;
ok ( color = = 0xffff0000 , " StretchRect rendertarget texture ==> rendertarget texture scaling failed: Got color 0x%08x, expected 0xffff0000. \n " , color ) ;
}
}
/* rendertarget texture ==> rendertarget surface, scaling */
if ( surf_tex_rt32 & & surf_rt_dest64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_tex_rt32 , NULL , surf_rt_dest64 , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColorFromSurface ( surf_rt_dest64 , 48 , 48 ) ;
ok ( color = = 0xffff0000 , " StretchRect rendertarget texture ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000. \n " , color ) ;
}
/* rendertarget texture ==> texture, scaling (should fail) */
if ( surf_tex_rt32 & & surf_tex_dest64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_tex_rt32 , NULL , surf_tex_dest64 , NULL , 0 ) ;
todo_wine ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo) \ n " ) ;
}
/*****************************************************************
* Tests for when the source parameter is a rendertarget surface *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* Fill the surface of the rendertarget surface with black */
if ( surf_rt64 )
fill_surface ( surf_rt64 , 0xff000000 ) ;
/* rendertarget texture ==> offscreenplain, same size */
if ( surf_rt64 & & surf_offscreen64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_rt64 , NULL , surf_offscreen64 , NULL , 0 ) ;
todo_wine ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo) \ n " ) ;
}
/* rendertarget surface ==> rendertarget texture, same size */
if ( surf_rt64 & & surf_tex_rt_dest64 & & surf_temp64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_rt64 , NULL , surf_tex_rt_dest64 , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* We can't lock rendertarget textures, so copy to our temp surface first */
if ( hr = = D3D_OK ) {
hr = IDirect3DDevice9_GetRenderTargetData ( device , surf_tex_rt_dest64 , surf_temp64 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetRenderTargetData failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
if ( hr = = D3D_OK ) {
color = getPixelColorFromSurface ( surf_temp64 , 32 , 32 ) ;
ok ( color = = 0xff000000 , " StretchRect rendertarget surface ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xff000000. \n " , color ) ;
}
}
/* rendertarget surface ==> rendertarget surface, same size */
if ( surf_rt64 & & surf_rt_dest64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_rt64 , NULL , surf_rt_dest64 , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( hr = = D3D_OK ) {
color = getPixelColorFromSurface ( surf_rt_dest64 , 32 , 32 ) ;
ok ( color = = 0xff000000 , " StretchRect rendertarget surface ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xff000000. \n " , color ) ;
}
}
/* rendertarget surface ==> texture, same size (should fail) */
if ( surf_rt64 & & surf_tex_dest64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_rt64 , NULL , surf_tex_dest64 , NULL , 0 ) ;
todo_wine ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo) \ n " ) ;
}
/* Fill the surface of the smaller rendertarget texture with red */
if ( surf_rt32 )
fill_surface ( surf_rt32 , 0xffff0000 ) ;
/* rendertarget surface ==> offscreenplain, scaling (should fail) */
if ( surf_rt32 & & surf_offscreen64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_rt32 , NULL , surf_offscreen64 , NULL , 0 ) ;
todo_wine ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo) \ n " ) ;
}
/* rendertarget surface ==> rendertarget texture, scaling */
if ( surf_rt32 & & surf_tex_rt_dest64 & & surf_temp64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_rt32 , NULL , surf_tex_rt_dest64 , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* We can't lock rendertarget textures, so copy to our temp surface first */
if ( hr = = D3D_OK ) {
hr = IDirect3DDevice9_GetRenderTargetData ( device , surf_tex_rt_dest64 , surf_temp64 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetRenderTargetData failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
if ( hr = = D3D_OK ) {
color = getPixelColorFromSurface ( surf_temp64 , 48 , 48 ) ;
ok ( color = = 0xffff0000 , " StretchRect rendertarget surface ==> rendertarget texture scaling failed: Got color 0x%08x, expected 0xffff0000. \n " , color ) ;
}
}
/* rendertarget surface ==> rendertarget surface, scaling */
if ( surf_rt32 & & surf_rt_dest64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_rt32 , NULL , surf_rt_dest64 , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColorFromSurface ( surf_rt_dest64 , 48 , 48 ) ;
ok ( color = = 0xffff0000 , " StretchRect rendertarget surface ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000. \n " , color ) ;
}
/* rendertarget surface ==> texture, scaling (should fail) */
if ( surf_rt32 & & surf_tex_dest64 ) {
hr = IDirect3DDevice9_StretchRect ( device , surf_rt32 , NULL , surf_tex_dest64 , NULL , 0 ) ;
todo_wine ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo) \ n " ) ;
}
/* TODO: Test when source and destination RECT parameters are given... */
/* TODO: Test format conversions */
out :
/* Clean up */
if ( surf_rt32 )
IDirect3DSurface9_Release ( surf_rt32 ) ;
if ( surf_rt64 )
IDirect3DSurface9_Release ( surf_rt64 ) ;
if ( surf_rt_dest64 )
IDirect3DSurface9_Release ( surf_rt_dest64 ) ;
if ( surf_temp32 )
IDirect3DSurface9_Release ( surf_temp32 ) ;
if ( surf_temp64 )
IDirect3DSurface9_Release ( surf_temp64 ) ;
if ( surf_offscreen32 )
IDirect3DSurface9_Release ( surf_offscreen32 ) ;
if ( surf_offscreen64 )
IDirect3DSurface9_Release ( surf_offscreen64 ) ;
if ( surf_offscreen_dest64 )
IDirect3DSurface9_Release ( surf_offscreen_dest64 ) ;
if ( tex_rt32 ) {
if ( surf_tex_rt32 )
IDirect3DSurface9_Release ( surf_tex_rt32 ) ;
IDirect3DTexture9_Release ( tex_rt32 ) ;
}
if ( tex_rt64 ) {
if ( surf_tex_rt64 )
IDirect3DSurface9_Release ( surf_tex_rt64 ) ;
IDirect3DTexture9_Release ( tex_rt64 ) ;
}
if ( tex_rt_dest64 ) {
if ( surf_tex_rt_dest64 )
IDirect3DSurface9_Release ( surf_tex_rt_dest64 ) ;
IDirect3DTexture9_Release ( tex_rt_dest64 ) ;
}
if ( tex32 ) {
if ( surf_tex32 )
IDirect3DSurface9_Release ( surf_tex32 ) ;
IDirect3DTexture9_Release ( tex32 ) ;
}
if ( tex64 ) {
if ( surf_tex64 )
IDirect3DSurface9_Release ( surf_tex64 ) ;
IDirect3DTexture9_Release ( tex64 ) ;
}
if ( tex_dest64 ) {
if ( surf_tex_dest64 )
IDirect3DSurface9_Release ( surf_tex_dest64 ) ;
IDirect3DTexture9_Release ( tex_dest64 ) ;
}
if ( orig_rt ) {
hr = IDirect3DDevice9_SetRenderTarget ( device , 0 , orig_rt ) ;
ok ( hr = = D3D_OK , " IDirect3DSetRenderTarget failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DSurface9_Release ( orig_rt ) ;
}
}
2007-07-25 18:49:03 +02:00
static void maxmip_test ( IDirect3DDevice9 * device )
{
IDirect3DTexture9 * texture = NULL ;
IDirect3DSurface9 * surface = NULL ;
HRESULT hr ;
DWORD color ;
const float quads [ ] = {
- 1.0 , - 1.0 , 0.0 , 0.0 , 0.0 ,
- 1.0 , 0.0 , 0.0 , 0.0 , 1.0 ,
0.0 , - 1.0 , 0.0 , 1.0 , 0.0 ,
0.0 , 0.0 , 0.0 , 1.0 , 1.0 ,
0.0 , - 1.0 , 0.0 , 0.0 , 0.0 ,
0.0 , 0.0 , 0.0 , 0.0 , 1.0 ,
1.0 , - 1.0 , 0.0 , 1.0 , 0.0 ,
1.0 , 0.0 , 0.0 , 1.0 , 1.0 ,
0.0 , 0.0 , 0.0 , 0.0 , 0.0 ,
0.0 , 1.0 , 0.0 , 0.0 , 1.0 ,
1.0 , 0.0 , 0.0 , 1.0 , 0.0 ,
1.0 , 1.0 , 0.0 , 1.0 , 1.0 ,
- 1.0 , 0.0 , 0.0 , 0.0 , 0.0 ,
- 1.0 , 1.0 , 0.0 , 0.0 , 1.0 ,
0.0 , 0.0 , 0.0 , 1.0 , 0.0 ,
0.0 , 1.0 , 0.0 , 1.0 , 1.0 ,
} ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER , 0xffffffff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 128 , 128 , 3 , 0 , D3DFMT_A8R8G8B8 , D3DPOOL_MANAGED ,
& texture , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateTexture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( ! texture )
{
skip ( " Failed to create test texture \n " ) ;
return ;
}
hr = IDirect3DTexture9_GetSurfaceLevel ( texture , 0 , & surface ) ;
fill_surface ( surface , 0xffff0000 ) ;
IDirect3DSurface9_Release ( surface ) ;
hr = IDirect3DTexture9_GetSurfaceLevel ( texture , 1 , & surface ) ;
fill_surface ( surface , 0xff00ff00 ) ;
IDirect3DSurface9_Release ( surface ) ;
hr = IDirect3DTexture9_GetSurfaceLevel ( texture , 2 , & surface ) ;
fill_surface ( surface , 0xff0000ff ) ;
IDirect3DSurface9_Release ( surface ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , ( IDirect3DBaseTexture9 * ) texture ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_TEX1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MIPFILTER , D3DTEXF_NONE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MAXMIPLEVEL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , & quads [ 0 ] , 5 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MAXMIPLEVEL , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , & quads [ 20 ] , 5 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MAXMIPLEVEL , 2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , & quads [ 40 ] , 5 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MAXMIPLEVEL , 3 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , & quads [ 60 ] , 5 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( SUCCEEDED ( hr ) , " Present failed (0x%08x) \n " , hr ) ;
/* With mipmapping disabled, the max mip level is ignored, only level 0 is used */
color = getPixelColor ( device , 160 , 360 ) ;
ok ( color = = 0x00FF0000 , " MapMip 0, no mipfilter has color %08x \n " , color ) ;
color = getPixelColor ( device , 160 , 120 ) ;
ok ( color = = 0x00FF0000 , " MapMip 3, no mipfilter has color %08x \n " , color ) ;
color = getPixelColor ( device , 480 , 120 ) ;
ok ( color = = 0x00FF0000 , " MapMip 2, no mipfilter has color %08x \n " , color ) ;
color = getPixelColor ( device , 480 , 360 ) ;
ok ( color = = 0x00FF0000 , " MapMip 1, no mipfilter has color %08x \n " , color ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER , 0xffffffff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MIPFILTER , D3DTEXF_POINT ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MAXMIPLEVEL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , & quads [ 0 ] , 5 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MAXMIPLEVEL , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , & quads [ 20 ] , 5 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MAXMIPLEVEL , 2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , & quads [ 40 ] , 5 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MAXMIPLEVEL , 3 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , & quads [ 60 ] , 5 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
}
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MAXMIPLEVEL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MIPFILTER , D3DTEXF_NONE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( SUCCEEDED ( hr ) , " Present failed (0x%08x) \n " , hr ) ;
/* Max Mip level 0-2 sample from the specified texture level, Max Mip level 3(> levels in texture)
* samples from the highest level in the texture ( level 2 )
*/
color = getPixelColor ( device , 160 , 360 ) ;
ok ( color = = 0x00FF0000 , " MapMip 0, point mipfilter has color %08x \n " , color ) ;
color = getPixelColor ( device , 160 , 120 ) ;
ok ( color = = 0x000000FF , " MapMip 3, point mipfilter has color %08x \n " , color ) ;
color = getPixelColor ( device , 480 , 120 ) ;
ok ( color = = 0x000000FF , " MapMip 2, point mipfilter has color %08x \n " , color ) ;
color = getPixelColor ( device , 480 , 360 ) ;
ok ( color = = 0x0000FF00 , " MapMip 1, point mipfilter has color %08x \n " , color ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MAXMIPLEVEL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DTexture9_Release ( texture ) ;
}
2007-08-14 14:46:38 +02:00
static void release_buffer_test ( IDirect3DDevice9 * device )
{
IDirect3DVertexBuffer9 * vb = NULL ;
IDirect3DIndexBuffer9 * ib = NULL ;
HRESULT hr ;
BYTE * data ;
long ref ;
static const struct vertex quad [ ] = {
{ - 1.0 , - 1.0 , 0.1 , 0xffff0000 } ,
{ - 1.0 , 1.0 , 0.1 , 0xffff0000 } ,
{ 1.0 , 1.0 , 0.1 , 0xffff0000 } ,
{ - 1.0 , - 1.0 , 0.1 , 0xff00ff00 } ,
{ - 1.0 , 1.0 , 0.1 , 0xff00ff00 } ,
{ 1.0 , 1.0 , 0.1 , 0xff00ff00 }
} ;
short indices [ ] = { 3 , 4 , 5 } ;
2007-08-29 21:43:57 +02:00
/* Index and vertex buffers should always be creatable */
2007-08-14 14:46:38 +02:00
hr = IDirect3DDevice9_CreateVertexBuffer ( device , sizeof ( quad ) , 0 , D3DFVF_XYZ | D3DFVF_DIFFUSE ,
D3DPOOL_MANAGED , & vb , NULL ) ;
ok ( hr = = D3D_OK , " CreateVertexBuffer failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( ! vb ) {
skip ( " Failed to create a vertex buffer \n " ) ;
return ;
}
hr = IDirect3DDevice9_CreateIndexBuffer ( device , sizeof ( indices ) , 0 , D3DFMT_INDEX16 , D3DPOOL_DEFAULT , & ib , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateIndexBuffer failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( ! ib ) {
skip ( " Failed to create an index buffer \n " ) ;
return ;
}
hr = IDirect3DVertexBuffer9_Lock ( vb , 0 , sizeof ( quad ) , ( void * * ) & data , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Lock failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
memcpy ( data , quad , sizeof ( quad ) ) ;
hr = IDirect3DVertexBuffer9_Unlock ( vb ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Unlock failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DIndexBuffer9_Lock ( ib , 0 , sizeof ( indices ) , ( void * * ) & data , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DIndexBuffer9_Lock failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
memcpy ( data , indices , sizeof ( indices ) ) ;
hr = IDirect3DIndexBuffer9_Unlock ( ib ) ;
ok ( hr = = D3D_OK , " IDirect3DIndexBuffer9_Unlock failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetIndices ( device , ib ) ;
ok ( hr = = D3D_OK , " IDirect3DIndexBuffer8_Unlock failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , vb , 0 , sizeof ( quad [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DIndexBuffer8_Unlock failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_DIFFUSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Now destroy the bound index buffer and draw again */
ref = IDirect3DIndexBuffer9_Release ( ib ) ;
ok ( ref = = 0 , " Index Buffer reference count is %08ld \n " , ref ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff0000ff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed with %08x \n " , hr ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed with %08x \n " , hr ) ;
if ( SUCCEEDED ( hr ) )
{
/* Deliberately using minvertexindex = 0 and numVertices = 6 to prevent d3d from
* making assumptions about the indices or vertices
*/
hr = IDirect3DDevice9_DrawIndexedPrimitive ( device , D3DPT_TRIANGLELIST , 0 , 3 , 3 , 0 , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawIndexedPrimitive failed with %08x \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed with %08x \n " , hr ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %08x \n " , hr ) ;
hr = IDirect3DDevice9_SetIndices ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DIndexBuffer9_Unlock failed with %08x \n " , hr ) ;
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , NULL , 0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DIndexBuffer9_Unlock failed with %08x \n " , hr ) ;
/* Index buffer was already destroyed as part of the test */
IDirect3DVertexBuffer9_Release ( vb ) ;
}
2007-08-12 16:24:29 +02:00
static void float_texture_test ( IDirect3DDevice9 * device )
{
IDirect3D9 * d3d = NULL ;
HRESULT hr ;
IDirect3DTexture9 * texture = NULL ;
D3DLOCKED_RECT lr ;
float * data ;
DWORD color ;
float quad [ ] = {
- 1.0 , - 1.0 , 0.1 , 0.0 , 0.0 ,
- 1.0 , 1.0 , 0.1 , 0.0 , 1.0 ,
1.0 , - 1.0 , 0.1 , 1.0 , 0.0 ,
1.0 , 1.0 , 0.1 , 1.0 , 1.0 ,
} ;
memset ( & lr , 0 , sizeof ( lr ) ) ;
IDirect3DDevice9_GetDirect3D ( device , & d3d ) ;
if ( IDirect3D9_CheckDeviceFormat ( d3d , 0 , D3DDEVTYPE_HAL , D3DFMT_X8R8G8B8 , 0 ,
D3DRTYPE_TEXTURE , D3DFMT_R32F ) ! = D3D_OK ) {
skip ( " D3DFMT_R32F textures not supported \n " ) ;
goto out ;
}
hr = IDirect3DDevice9_CreateTexture ( device , 1 , 1 , 1 , 0 , D3DFMT_R32F ,
D3DPOOL_MANAGED , & texture , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateTexture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( ! texture ) {
skip ( " Failed to create R32F texture \n " ) ;
goto out ;
}
hr = IDirect3DTexture9_LockRect ( texture , 0 , & lr , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_LockRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
data = lr . pBits ;
* data = 0.0 ;
hr = IDirect3DTexture9_UnlockRect ( texture , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_UnlockRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , ( IDirect3DBaseTexture9 * ) texture ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_TEX1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad , 5 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_SetTexture ( device , 0 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 240 , 320 ) ;
ok ( color = = 0x0000FFFF , " R32F with value 0.0 has color %08x, expected 0x0000FFFF \n " , color ) ;
out :
if ( texture ) IDirect3DTexture9_Release ( texture ) ;
IDirect3D9_Release ( d3d ) ;
}
2007-12-15 23:47:10 +01:00
static void g16r16_texture_test ( IDirect3DDevice9 * device )
{
IDirect3D9 * d3d = NULL ;
HRESULT hr ;
IDirect3DTexture9 * texture = NULL ;
D3DLOCKED_RECT lr ;
DWORD * data ;
DWORD color , red , green , blue ;
float quad [ ] = {
- 1.0 , - 1.0 , 0.1 , 0.0 , 0.0 ,
- 1.0 , 1.0 , 0.1 , 0.0 , 1.0 ,
1.0 , - 1.0 , 0.1 , 1.0 , 0.0 ,
1.0 , 1.0 , 0.1 , 1.0 , 1.0 ,
} ;
memset ( & lr , 0 , sizeof ( lr ) ) ;
IDirect3DDevice9_GetDirect3D ( device , & d3d ) ;
if ( IDirect3D9_CheckDeviceFormat ( d3d , 0 , D3DDEVTYPE_HAL , D3DFMT_X8R8G8B8 , 0 ,
D3DRTYPE_TEXTURE , D3DFMT_G16R16 ) ! = D3D_OK ) {
skip ( " D3DFMT_G16R16 textures not supported \n " ) ;
goto out ;
}
hr = IDirect3DDevice9_CreateTexture ( device , 1 , 1 , 1 , 0 , D3DFMT_G16R16 ,
D3DPOOL_MANAGED , & texture , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateTexture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( ! texture ) {
skip ( " Failed to create D3DFMT_G16R16 texture \n " ) ;
goto out ;
}
hr = IDirect3DTexture9_LockRect ( texture , 0 , & lr , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_LockRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
data = lr . pBits ;
* data = 0x0f00f000 ;
hr = IDirect3DTexture9_UnlockRect ( texture , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_UnlockRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , ( IDirect3DBaseTexture9 * ) texture ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_TEX1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad , 5 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_SetTexture ( device , 0 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 240 , 320 ) ;
red = ( color & 0x00ff0000 ) > > 16 ;
green = ( color & 0x0000ff00 ) > > 8 ;
blue = ( color & 0x000000ff ) > > 0 ;
ok ( blue = = 0xff & & red > = 0xef & & red < = 0xf1 & & green > = 0x0e & & green < = 0x10 ,
" D3DFMT_G16R16 with value 0x00ffff00 has color %08x, expected 0x00F00FFF \n " , color ) ;
out :
if ( texture ) IDirect3DTexture9_Release ( texture ) ;
IDirect3D9_Release ( d3d ) ;
}
2007-08-19 19:47:38 +02:00
static void texture_transform_flags_test ( IDirect3DDevice9 * device )
{
HRESULT hr ;
IDirect3D9 * d3d ;
D3DFORMAT fmt = D3DFMT_X8R8G8B8 ;
D3DCAPS9 caps ;
IDirect3DTexture9 * texture = NULL ;
IDirect3DVolumeTexture9 * volume = NULL ;
unsigned int x , y , z ;
D3DLOCKED_RECT lr ;
D3DLOCKED_BOX lb ;
DWORD color ;
2008-03-05 23:17:01 +01:00
IDirect3DVertexDeclaration9 * decl , * decl2 , * decl3 ;
2007-08-19 19:47:38 +02:00
float identity [ 16 ] = { 1.0 , 0.0 , 0.0 , 0.0 ,
0.0 , 1.0 , 0.0 , 0.0 ,
0.0 , 0.0 , 1.0 , 0.0 ,
0.0 , 0.0 , 0.0 , 1.0 } ;
static const D3DVERTEXELEMENT9 decl_elements [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 0 } ,
D3DDECL_END ( )
} ;
static const D3DVERTEXELEMENT9 decl_elements2 [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_FLOAT1 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 0 } ,
D3DDECL_END ( )
} ;
2008-03-05 23:17:01 +01:00
static const D3DVERTEXELEMENT9 decl_elements3 [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 0 } ,
D3DDECL_END ( )
} ;
static const unsigned char proj_texdata [ ] = { 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0xff , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 } ;
2007-08-19 19:47:38 +02:00
memset ( & lr , 0 , sizeof ( lr ) ) ;
memset ( & lb , 0 , sizeof ( lb ) ) ;
IDirect3DDevice9_GetDirect3D ( device , & d3d ) ;
if ( IDirect3D9_CheckDeviceFormat ( d3d , 0 , D3DDEVTYPE_HAL , D3DFMT_X8R8G8B8 , 0 ,
D3DRTYPE_TEXTURE , D3DFMT_A16B16G16R16 ) = = D3D_OK ) {
fmt = D3DFMT_A16B16G16R16 ;
}
IDirect3D9_Release ( d3d ) ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements , & decl ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements2 , & decl2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
2008-03-05 23:17:01 +01:00
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements3 , & decl3 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
2007-08-19 19:47:38 +02:00
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_SRGBTEXTURE , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState(D3DSAMP_SRGBTEXTURE) returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MAGFILTER , D3DTEXF_POINT ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState(D3DSAMP_MAGFILTER) returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MINFILTER , D3DTEXF_POINT ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState(D3DSAMP_MINFILTER) returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MIPFILTER , D3DTEXF_NONE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState(D3DSAMP_MIPFILTER) returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_ADDRESSU , D3DTADDRESS_CLAMP ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState(D3DSAMP_ADDRESSU) returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_ADDRESSV , D3DTADDRESS_CLAMP ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState(D3DSAMP_ADDRESSV) returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_ADDRESSW , D3DTADDRESS_CLAMP ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState(D3DSAMP_ADDRESSW) returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_LIGHTING , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState(D3DRS_LIGHTING) returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff0000ff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_GetDeviceCaps ( device , & caps ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetDeviceCaps returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateTexture ( device , caps . MaxTextureWidth , caps . MaxTextureHeight , 1 ,
0 , fmt , D3DPOOL_MANAGED , & texture , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateTexture returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( ! texture ) {
skip ( " Failed to create the test texture \n " ) ;
return ;
}
/* Unfortunately there is no easy way to set up a texture coordinate passthrough
* in d3d fixed function pipeline , so create a texture that has a gradient from 0.0 to
* 1.0 in red and green for the x and y coords
*/
hr = IDirect3DTexture9_LockRect ( texture , 0 , & lr , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_LockRect returned %s \n " , DXGetErrorString9 ( hr ) ) ;
for ( y = 0 ; y < caps . MaxTextureHeight ; y + + ) {
for ( x = 0 ; x < caps . MaxTextureWidth ; x + + ) {
double r_f = ( double ) y / ( double ) caps . MaxTextureHeight ;
double g_f = ( double ) x / ( double ) caps . MaxTextureWidth ;
if ( fmt = = D3DFMT_A16B16G16R16 ) {
unsigned short r , g ;
unsigned short * dst = ( unsigned short * ) ( ( ( char * ) lr . pBits ) + y * lr . Pitch + x * 8 ) ;
r = ( unsigned short ) ( r_f * 65536.0 ) ;
g = ( unsigned short ) ( g_f * 65536.0 ) ;
dst [ 0 ] = r ;
dst [ 1 ] = g ;
dst [ 2 ] = 0 ;
dst [ 3 ] = 65535 ;
} else {
unsigned char * dst = ( ( unsigned char * ) lr . pBits ) + y * lr . Pitch + x * 4 ;
unsigned char r = ( unsigned char ) ( r_f * 255.0 ) ;
unsigned char g = ( unsigned char ) ( g_f * 255.0 ) ;
dst [ 0 ] = 0 ;
dst [ 1 ] = g ;
dst [ 2 ] = r ;
dst [ 3 ] = 255 ;
}
}
}
hr = IDirect3DTexture9_UnlockRect ( texture , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_UnlockRect returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , ( IDirect3DBaseTexture9 * ) texture ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_TEX1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
float quad1 [ ] = {
- 1.0 , - 1.0 , 0.1 , 1.0 , 1.0 ,
- 1.0 , 0.0 , 0.1 , 1.0 , 1.0 ,
0.0 , - 1.0 , 0.1 , 1.0 , 1.0 ,
0.0 , 0.0 , 0.1 , 1.0 , 1.0 ,
} ;
float quad2 [ ] = {
- 1.0 , 0.0 , 0.1 , 1.0 , 1.0 ,
- 1.0 , 1.0 , 0.1 , 1.0 , 1.0 ,
0.0 , 0.0 , 0.1 , 1.0 , 1.0 ,
0.0 , 1.0 , 0.1 , 1.0 , 1.0 ,
} ;
float quad3 [ ] = {
0.0 , 0.0 , 0.1 , 0.5 , 0.5 ,
0.0 , 1.0 , 0.1 , 0.5 , 0.5 ,
1.0 , 0.0 , 0.1 , 0.5 , 0.5 ,
1.0 , 1.0 , 0.1 , 0.5 , 0.5 ,
} ;
float quad4 [ ] = {
320 , 480 , 0.1 , 1.0 , 0.0 , 1.0 ,
320 , 240 , 0.1 , 1.0 , 0.0 , 1.0 ,
640 , 480 , 0.1 , 1.0 , 0.0 , 1.0 ,
640 , 240 , 0.1 , 1.0 , 0.0 , 1.0 ,
} ;
float mat [ 16 ] = { 0.0 , 0.0 , 0.0 , 0.0 ,
0.0 , 0.0 , 0.0 , 0.0 ,
0.0 , 0.0 , 0.0 , 0.0 ,
0.0 , 0.0 , 0.0 , 0.0 } ;
/* What happens with the texture matrix if D3DTSS_TEXTURETRANSFORMFLAGS is disabled? */
hr = IDirect3DDevice9_SetTransform ( device , D3DTS_TEXTURE0 , ( D3DMATRIX * ) & mat ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTransform failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad1 , 5 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
/* What happens with transforms enabled? */
IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT2 ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad2 , 5 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
/* What happens if 4 coords are used, but only 2 given ?*/
mat [ 8 ] = 1.0 ;
mat [ 13 ] = 1.0 ;
hr = IDirect3DDevice9_SetTransform ( device , D3DTS_TEXTURE0 , ( D3DMATRIX * ) & mat ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTransform failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT4 ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad3 , 5 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
/* What happens with transformed geometry? This setup lead to 0/0 coords with untransformed
* geometry . If the same applies to transformed vertices , the quad will be black , otherwise red ,
* due to the coords in the vertices . ( turns out red , indeed )
*/
memset ( mat , 0 , sizeof ( mat ) ) ;
hr = IDirect3DDevice9_SetTransform ( device , D3DTS_TEXTURE0 , ( D3DMATRIX * ) & mat ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTransform failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZRHW | D3DFVF_TEX1 ) ;
IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT2 ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetTextureStageState failed (%08x) \n " , hr ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad4 , 6 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 160 , 360 ) ;
ok ( color = = 0x00FFFF00 | | color = = 0x00FEFE00 , " quad 1 has color %08x, expected 0x00FFFF00 \n " , color ) ;
color = getPixelColor ( device , 160 , 120 ) ;
ok ( color = = 0x00000000 , " quad 2 has color %08x, expected 0x0000000 \n " , color ) ;
color = getPixelColor ( device , 480 , 120 ) ;
ok ( color = = 0x0000FF00 | | color = = 0x0000FE00 , " quad 3 has color %08x, expected 0x0000FF00 \n " , color ) ;
color = getPixelColor ( device , 480 , 360 ) ;
ok ( color = = 0x00FF0000 | | 0x00FE0000 , " quad 4 has color %08x, expected 0x00FF0000 \n " , color ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff0000ff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_TEX1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
float quad1 [ ] = {
- 1.0 , - 1.0 , 0.1 , 0.8 , 0.2 ,
- 1.0 , 0.0 , 0.1 , 0.8 , 0.2 ,
0.0 , - 1.0 , 0.1 , 0.8 , 0.2 ,
0.0 , 0.0 , 0.1 , 0.8 , 0.2 ,
} ;
float quad2 [ ] = {
- 1.0 , 0.0 , 0.1 , 0.5 , 1.0 ,
- 1.0 , 1.0 , 0.1 , 0.5 , 1.0 ,
0.0 , 0.0 , 0.1 , 0.5 , 1.0 ,
0.0 , 1.0 , 0.1 , 0.5 , 1.0 ,
} ;
float quad3 [ ] = {
0.0 , 0.0 , 0.1 , 0.5 , 1.0 ,
0.0 , 1.0 , 0.1 , 0.5 , 1.0 ,
1.0 , 0.0 , 0.1 , 0.5 , 1.0 ,
1.0 , 1.0 , 0.1 , 0.5 , 1.0 ,
} ;
float quad4 [ ] = {
0.0 , - 1.0 , 0.1 , 0.8 , 0.2 ,
0.0 , 0.0 , 0.1 , 0.8 , 0.2 ,
1.0 , - 1.0 , 0.1 , 0.8 , 0.2 ,
1.0 , 0.0 , 0.1 , 0.8 , 0.2 ,
} ;
float mat [ 16 ] = { 0.0 , 0.0 , 0.0 , 0.0 ,
0.0 , 0.0 , 0.0 , 0.0 ,
0.0 , 1.0 , 0.0 , 0.0 ,
0.0 , 0.0 , 0.0 , 0.0 } ;
/* What happens to the default 1 in the 3rd coordinate if it is disabled?
*/
hr = IDirect3DDevice9_SetTransform ( device , D3DTS_TEXTURE0 , ( D3DMATRIX * ) & mat ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTransform failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT2 ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad1 , 5 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
2008-02-01 01:52:17 +01:00
/* D3DTFF_COUNT1 does not work on Nvidia drivers. It behaves like D3DTTFF_DISABLE. On ATI drivers
* it behaves like COUNT2 because normal textures require 2 coords
*/
2007-08-19 19:47:38 +02:00
IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT1 ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad4 , 5 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
/* Just to be sure, the same as quad2 above */
memset ( mat , 0 , sizeof ( mat ) ) ;
hr = IDirect3DDevice9_SetTransform ( device , D3DTS_TEXTURE0 , ( D3DMATRIX * ) & mat ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTransform failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT2 ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad2 , 5 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
/* Now, what happens to the 2nd coordinate(that is disabled in the matrix) if it is not
* used ? And what happens to the first ?
*/
IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT1 ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad3 , 5 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 160 , 360 ) ;
ok ( color = = 0x00FF0000 | | color = = 0x00FE0000 , " quad 1 has color %08x, expected 0x00FF0000 \n " , color ) ;
color = getPixelColor ( device , 160 , 120 ) ;
ok ( color = = 0x00000000 , " quad 2 has color %08x, expected 0x0000000 \n " , color ) ;
color = getPixelColor ( device , 480 , 120 ) ;
2008-02-01 01:52:17 +01:00
ok ( color = = 0x00ff8000 | | color = = 0x00fe7f00 | | color = = 0x00000000 ,
" quad 3 has color %08x, expected 0x00ff8000 \n " , color ) ;
2007-08-19 19:47:38 +02:00
color = getPixelColor ( device , 480 , 360 ) ;
2008-02-01 01:52:17 +01:00
ok ( color = = 0x0033cc00 | | color = = 0x0032cb00 | | color = = 0x00FF0000 | | color = = 0x00FE0000 ,
" quad 4 has color %08x, expected 0x0033cc00 \n " , color ) ;
2007-08-19 19:47:38 +02:00
IDirect3DTexture9_Release ( texture ) ;
2008-03-05 23:17:01 +01:00
/* Test projected textures, without any fancy matrices */
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff203040 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 4 , 4 , 1 , 0 , D3DFMT_L8 , D3DPOOL_MANAGED , & texture , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateTexture returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTransform ( device , D3DTS_TEXTURE0 , ( D3DMATRIX * ) & identity ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTransform failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , decl3 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DTexture9_LockRect ( texture , 0 , & lr , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_LockRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
for ( x = 0 ; x < 4 ; x + + ) {
memcpy ( ( ( BYTE * ) lr . pBits ) + lr . Pitch * x , proj_texdata + 4 * x , 4 * sizeof ( proj_texdata [ 0 ] ) ) ;
}
hr = IDirect3DTexture9_UnlockRect ( texture , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_UnlockRect failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , ( IDirect3DBaseTexture9 * ) texture ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
const float proj_quads [ ] = {
- 1.0 , - 1.0 , 0.1 , 0.0 , 0.0 , 4.0 , 6.0 ,
1.0 , - 1.0 , 0.1 , 4.0 , 0.0 , 4.0 , 6.0 ,
- 1.0 , 0.0 , 0.1 , 0.0 , 4.0 , 4.0 , 6.0 ,
1.0 , 0.0 , 0.1 , 4.0 , 4.0 , 4.0 , 6.0 ,
- 1.0 , 0.0 , 0.1 , 0.0 , 0.0 , 4.0 , 6.0 ,
1.0 , 0.0 , 0.1 , 4.0 , 0.0 , 4.0 , 6.0 ,
- 1.0 , 1.0 , 0.1 , 0.0 , 4.0 , 4.0 , 6.0 ,
1.0 , 1.0 , 0.1 , 4.0 , 4.0 , 4.0 , 6.0 ,
} ;
IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT4 | D3DTTFF_PROJECTED ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , & proj_quads [ 0 * 7 ] , 7 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT3 | D3DTTFF_PROJECTED ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , & proj_quads [ 4 * 7 ] , 7 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_SetTexture ( device , 0 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DTexture9_Release ( texture ) ;
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 158 , 118 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 158/118 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 162 , 118 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 162/118 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 158 , 122 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 158/122 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 162 , 122 ) ;
ok ( color = = 0x00FFFFFF , " proj: Pixel 162/122 has color 0x%08x, expected 0x00FFFFFF \n " , color ) ;
color = getPixelColor ( device , 158 , 178 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 158/178 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 162 , 178 ) ;
ok ( color = = 0x00FFFFFF , " proj: Pixel 158/178 has color 0x%08x, expected 0x00FFFFFF \n " , color ) ;
color = getPixelColor ( device , 158 , 182 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 158/182 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 162 , 182 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 158/182 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 318 , 118 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 318/118 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 322 , 118 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 322/118 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 318 , 122 ) ;
ok ( color = = 0x00FFFFFF , " proj: Pixel 318/122 has color 0x%08x, expected 0x00FFFFFF \n " , color ) ;
color = getPixelColor ( device , 322 , 122 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 322/122 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 318 , 178 ) ;
ok ( color = = 0x00FFFFFF , " proj: Pixel 318/178 has color 0x%08x, expected 0x00FFFFFF \n " , color ) ;
color = getPixelColor ( device , 322 , 178 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 322/178 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 318 , 182 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 318/182 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 322 , 182 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 322/182 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 238 , 298 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 238/298 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 242 , 298 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 242/298 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 238 , 302 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 238/302 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 242 , 302 ) ;
ok ( color = = 0x00FFFFFF , " proj: Pixel 242/302 has color 0x%08x, expected 0x00FFFFFF \n " , color ) ;
color = getPixelColor ( device , 238 , 388 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 238/388 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 242 , 388 ) ;
ok ( color = = 0x00FFFFFF , " proj: Pixel 242/388 has color 0x%08x, expected 0x00FFFFFF \n " , color ) ;
color = getPixelColor ( device , 238 , 392 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 238/392 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 242 , 392 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 242/392 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 478 , 298 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 478/298 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 482 , 298 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 482/298 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 478 , 302 ) ;
ok ( color = = 0x00FFFFFF , " proj: Pixel 478/302 has color 0x%08x, expected 0x00FFFFFF \n " , color ) ;
color = getPixelColor ( device , 482 , 302 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 482/302 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 478 , 388 ) ;
ok ( color = = 0x00FFFFFF , " proj: Pixel 478/388 has color 0x%08x, expected 0x00FFFFFF \n " , color ) ;
color = getPixelColor ( device , 482 , 388 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 482/388 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 478 , 392 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 478/392 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 482 , 392 ) ;
ok ( color = = 0x00000000 , " proj: Pixel 482/392 has color 0x%08x, expected 0x00000000 \n " , color ) ;
2007-08-19 19:47:38 +02:00
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff203040 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Use a smaller volume texture than the biggest possible size for memory and performance reasons
* Thus watch out if sampling from texels between 0 and 1.
*/
hr = IDirect3DDevice9_CreateVolumeTexture ( device , 32 , 32 , 32 , 1 , 0 , fmt , D3DPOOL_MANAGED , & volume , 0 ) ;
ok ( hr = = D3D_OK | | hr = = D3DERR_INVALIDCALL ,
" IDirect3DDevice9_CreateVolumeTexture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( ! volume ) {
skip ( " Failed to create a volume texture \n " ) ;
goto out ;
}
hr = IDirect3DVolumeTexture9_LockBox ( volume , 0 , & lb , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DVolumeTexture9_LockBox failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
for ( z = 0 ; z < 32 ; z + + ) {
for ( y = 0 ; y < 32 ; y + + ) {
for ( x = 0 ; x < 32 ; x + + ) {
char size = ( fmt = = D3DFMT_A16B16G16R16 ? 8 : 4 ) ;
void * mem = ( ( char * ) lb . pBits ) + y * lb . RowPitch + z * lb . SlicePitch + x * size ;
float r_f = ( float ) x / 31.0 ;
float g_f = ( float ) y / 31.0 ;
float b_f = ( float ) z / 31.0 ;
if ( fmt = = D3DFMT_A16B16G16R16 ) {
unsigned short * mem_s = mem ;
mem_s [ 0 ] = r_f * 65535.0 ;
mem_s [ 1 ] = g_f * 65535.0 ;
mem_s [ 2 ] = b_f * 65535.0 ;
mem_s [ 3 ] = 65535 ;
} else {
unsigned char * mem_c = mem ;
mem_c [ 0 ] = b_f * 255.0 ;
mem_c [ 1 ] = g_f * 255.0 ;
mem_c [ 2 ] = r_f * 255.0 ;
mem_c [ 3 ] = 255 ;
}
}
}
}
hr = IDirect3DVolumeTexture9_UnlockBox ( volume , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DVolumeTexture9_UnlockBox failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , ( IDirect3DBaseTexture9 * ) volume ) ;
ok ( hr = = D3D_OK , " IDirect3DVolumeTexture9_UnlockBox failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
float quad1 [ ] = {
- 1.0 , - 1.0 , 0.1 , 1.0 , 1.0 , 1.0 ,
- 1.0 , 0.0 , 0.1 , 1.0 , 1.0 , 1.0 ,
0.0 , - 1.0 , 0.1 , 1.0 , 1.0 , 1.0 ,
0.0 , 0.0 , 0.1 , 1.0 , 1.0 , 1.0
} ;
float quad2 [ ] = {
- 1.0 , 0.0 , 0.1 , 1.0 , 1.0 , 1.0 ,
- 1.0 , 1.0 , 0.1 , 1.0 , 1.0 , 1.0 ,
0.0 , 0.0 , 0.1 , 1.0 , 1.0 , 1.0 ,
0.0 , 1.0 , 0.1 , 1.0 , 1.0 , 1.0
} ;
float quad3 [ ] = {
0.0 , 0.0 , 0.1 , 0.0 , 0.0 ,
0.0 , 1.0 , 0.1 , 0.0 , 0.0 ,
1.0 , 0.0 , 0.1 , 0.0 , 0.0 ,
1.0 , 1.0 , 0.1 , 0.0 , 0.0
} ;
float quad4 [ ] = {
0.0 , - 1.0 , 0.1 , 1.0 , 1.0 , 1.0 ,
0.0 , 0.0 , 0.1 , 1.0 , 1.0 , 1.0 ,
1.0 , - 1.0 , 0.1 , 1.0 , 1.0 , 1.0 ,
1.0 , 0.0 , 0.1 , 1.0 , 1.0 , 1.0
} ;
float mat [ 16 ] = { 1.0 , 0.0 , 0.0 , 0.0 ,
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0.0 , 0.0 , 1.0 , 0.0 ,
0.0 , 1.0 , 0.0 , 0.0 ,
0.0 , 0.0 , 0.0 , 1.0 } ;
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hr = IDirect3DDevice9_SetVertexDeclaration ( device , decl ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Draw a quad with all 3 coords enabled. Nothing fancy. v and w are swapped, but have the same
* values
*/
hr = IDirect3DDevice9_SetTransform ( device , D3DTS_TEXTURE0 , ( D3DMATRIX * ) mat ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTransform failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT3 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad1 , 6 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
/* Now disable the w coordinate. Does that change the input, or the output. The coordinates
* are swapped by the matrix . If it changes the input , the v coord will be missing ( green ) ,
* otherwise the w will be missing ( blue ) .
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* turns out that on nvidia cards the blue color is missing , so it is an output modification .
* On ATI cards the COUNT2 is ignored , and it behaves in the same way as COUNT3 .
2007-08-19 19:47:38 +02:00
*/
IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad2 , 6 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
/* default values? Set up the identity matrix, pass in 2 vertex coords, and enable 4 */
hr = IDirect3DDevice9_SetTransform ( device , D3DTS_TEXTURE0 , ( D3DMATRIX * ) identity ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTransform failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT4 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_TEX1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad3 , 5 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
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/* D3DTTFF_COUNT1. Set a NULL matrix, and count1, pass in all values as 1.0. Nvidia has count1 ==
* disable . ATI extends it up to the amount of values needed for the volume texture
*/
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memset ( mat , 0 , sizeof ( mat ) ) ;
hr = IDirect3DDevice9_SetTransform ( device , D3DTS_TEXTURE0 , ( D3DMATRIX * ) mat ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTransform failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , decl ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad4 , 6 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 160 , 360 ) ;
ok ( color = = 0x00ffffff , " quad 1 has color %08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 160 , 120 ) ;
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ok ( color = = 0x00ffff00 /* NV*/ | | color = = 0x00ffffff /* ATI */ ,
" quad 2 has color %08x, expected 0x00ffff00 \n " , color ) ;
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color = getPixelColor ( device , 480 , 120 ) ;
ok ( color = = 0x000000ff , " quad 3 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 480 , 360 ) ;
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ok ( color = = 0x00ffffff | | color = = 0x0000ff00 , " quad 4 has color %08x, expected 0x00ffffff \n " , color ) ;
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hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff303030 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
float quad1 [ ] = {
- 1.0 , - 1.0 , 0.1 , 1.0 , 1.0 , 1.0 ,
- 1.0 , 0.0 , 0.1 , 1.0 , 1.0 , 1.0 ,
0.0 , - 1.0 , 0.1 , 1.0 , 1.0 , 1.0 ,
0.0 , 0.0 , 0.1 , 1.0 , 1.0 , 1.0
} ;
float quad2 [ ] = {
- 1.0 , 0.0 , 0.1 ,
- 1.0 , 1.0 , 0.1 ,
0.0 , 0.0 , 0.1 ,
0.0 , 1.0 , 0.1 ,
} ;
float quad3 [ ] = {
0.0 , 0.0 , 0.1 , 1.0 ,
0.0 , 1.0 , 0.1 , 1.0 ,
1.0 , 0.0 , 0.1 , 1.0 ,
1.0 , 1.0 , 0.1 , 1.0
} ;
float mat [ 16 ] = { 0.0 , 0.0 , 0.0 , 0.0 ,
0.0 , 0.0 , 0.0 , 0.0 ,
0.0 , 0.0 , 0.0 , 0.0 ,
0.0 , 1.0 , 0.0 , 0.0 } ;
float mat2 [ 16 ] = { 0.0 , 0.0 , 0.0 , 1.0 ,
1.0 , 0.0 , 0.0 , 0.0 ,
0.0 , 1.0 , 0.0 , 0.0 ,
0.0 , 0.0 , 1.0 , 0.0 } ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , decl ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Default values? 4 coords used, 3 passed. What happens to the 4th?
*/
hr = IDirect3DDevice9_SetTransform ( device , D3DTS_TEXTURE0 , ( D3DMATRIX * ) mat ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTransform failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT4 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad1 , 6 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
/* None passed */
hr = IDirect3DDevice9_SetTransform ( device , D3DTS_TEXTURE0 , ( D3DMATRIX * ) identity ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTransform failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad2 , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
/* 4 used, 1 passed */
hr = IDirect3DDevice9_SetVertexDeclaration ( device , decl2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTransform ( device , D3DTS_TEXTURE0 , ( D3DMATRIX * ) mat2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTransform failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad3 , 4 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 160 , 360 ) ;
ok ( color = = 0x0000ff00 , " quad 1 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 160 , 120 ) ;
ok ( color = = 0x00000000 , " quad 2 has color %08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 480 , 120 ) ;
ok ( color = = 0x00ff0000 , " quad 3 has color %08x, expected 0x00ff0000 \n " , color ) ;
/* Quad4: unused */
IDirect3DVolumeTexture9_Release ( volume ) ;
out :
hr = IDirect3DDevice9_SetVertexDeclaration ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_DISABLE ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTransform ( device , D3DTS_TEXTURE0 , ( D3DMATRIX * ) & identity ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTransform failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture returned %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DVertexDeclaration9_Release ( decl ) ;
IDirect3DVertexDeclaration9_Release ( decl2 ) ;
2008-03-05 23:17:01 +01:00
IDirect3DVertexDeclaration9_Release ( decl3 ) ;
2007-08-19 19:47:38 +02:00
}
2007-08-31 17:00:16 +02:00
static void texdepth_test ( IDirect3DDevice9 * device )
{
IDirect3DPixelShader9 * shader ;
HRESULT hr ;
const float texdepth_test_data1 [ ] = { 0.25 , 2.0 , 0.0 , 0.0 } ;
const float texdepth_test_data2 [ ] = { 0.25 , 0.5 , 0.0 , 0.0 } ;
const float texdepth_test_data3 [ ] = { - 1.00 , 0.1 , 0.0 , 0.0 } ;
const float texdepth_test_data4 [ ] = { - 0.25 , - 0.5 , 0.0 , 0.0 } ;
const float texdepth_test_data5 [ ] = { 1.00 , - 0.1 , 0.0 , 0.0 } ;
const float texdepth_test_data6 [ ] = { 1.00 , 0.5 , 0.0 , 0.0 } ;
const float texdepth_test_data7 [ ] = { 0.50 , 0.0 , 0.0 , 0.0 } ;
DWORD shader_code [ ] = {
0xffff0104 , /* ps_1_4 */
0x00000051 , 0xa00f0001 , 0x00000000 , 0x00000000 , 0x3f800000 , 0x3f800000 , /* def c1, 0, 0, 1, 1 */
0x00000001 , 0x800f0005 , 0xa0e40000 , /* mov r5, c0 */
0x0000fffd , /* phase */
0x00000057 , 0x800f0005 , /* texdepth r5 */
0x00000001 , 0x800f0000 , 0xa0e40001 , /* mov r0, c1 */
0x0000ffff /* end */
} ;
DWORD color ;
float vertex [ ] = {
- 1.0 , - 1.0 , 0.0 ,
1.0 , - 1.0 , 1.0 ,
- 1.0 , 1.0 , 0.0 ,
1.0 , 1.0 , 1.0
} ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code , & shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER , 0xffffff00 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ZENABLE , D3DZB_TRUE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ZWRITEENABLE , TRUE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ZFUNC , D3DCMP_ALWAYS ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ ) ;
/* Fill the depth buffer with a gradient */
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , vertex , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
/* Now perform the actual tests. Same geometry, but with the shader */
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ZFUNC , D3DCMP_GREATER ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ZWRITEENABLE , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetPixelShaderConstantF ( device , 0 , texdepth_test_data1 , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShaderConstantF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , vertex , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 158 , 240 ) ;
ok ( color = = 0x000000ff , " Pixel 158(25%% - 2 pixel) has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 162 , 240 ) ;
ok ( color = = 0x00ffffff , " Pixel 158(25%% + 2 pixel) has color %08x, expected 0x00ffffff \n " , color ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffff00 , 0.0 , 0 ) ;
hr = IDirect3DDevice9_SetPixelShaderConstantF ( device , 0 , texdepth_test_data2 , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShaderConstantF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , vertex , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 318 , 240 ) ;
ok ( color = = 0x000000ff , " Pixel 318(50%% - 2 pixel) has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 322 , 240 ) ;
ok ( color = = 0x00ffff00 , " Pixel 322(50%% + 2 pixel) has color %08x, expected 0x00ffff00 \n " , color ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffff0000 , 0.0 , 0 ) ;
hr = IDirect3DDevice9_SetPixelShaderConstantF ( device , 0 , texdepth_test_data3 , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShaderConstantF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , vertex , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 1 , 240 ) ;
ok ( color = = 0x00ff0000 , " Pixel 1(0%% + 2 pixel) has color %08x, expected 0x00ff0000 \n " , color ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff00ff00 , 0.0 , 0 ) ;
hr = IDirect3DDevice9_SetPixelShaderConstantF ( device , 0 , texdepth_test_data4 , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShaderConstantF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , vertex , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 318 , 240 ) ;
ok ( color = = 0x000000ff , " Pixel 318(50%% - 2 pixel) has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 322 , 240 ) ;
ok ( color = = 0x0000ff00 , " Pixel 322(50%% + 2 pixel) has color %08x, expected 0x0000ff00 \n " , color ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffff00 , 0.0 , 0 ) ;
hr = IDirect3DDevice9_SetPixelShaderConstantF ( device , 0 , texdepth_test_data5 , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShaderConstantF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , vertex , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 1 , 240 ) ;
ok ( color = = 0x00ffff00 , " Pixel 1(0%% + 2 pixel) has color %08x, expected 0x00ffff00 \n " , color ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff00ff00 , 0.0 , 0 ) ;
hr = IDirect3DDevice9_SetPixelShaderConstantF ( device , 0 , texdepth_test_data6 , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShaderConstantF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , vertex , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 638 , 240 ) ;
ok ( color = = 0x000000ff , " Pixel 638(100%% + 2 pixel) has color %08x, expected 0x000000ff \n " , color ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffff0000 , 0.0 , 0 ) ;
hr = IDirect3DDevice9_SetPixelShaderConstantF ( device , 0 , texdepth_test_data7 , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShaderConstantF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , vertex , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 638 , 240 ) ;
ok ( color = = 0x000000ff , " Pixel 638(100%% + 2 pixel) has color %08x, expected 0x000000ff \n " , color ) ;
2007-10-10 18:35:54 +02:00
/* Cleanup */
2007-08-31 17:00:16 +02:00
hr = IDirect3DDevice9_SetPixelShader ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader failed (%08x) \n " , hr ) ;
2007-10-10 18:35:54 +02:00
IDirect3DPixelShader9_Release ( shader ) ;
2007-08-31 17:00:16 +02:00
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ZENABLE , D3DZB_FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ZWRITEENABLE , TRUE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
2007-08-30 23:35:50 +02:00
static void texkill_test ( IDirect3DDevice9 * device )
{
IDirect3DPixelShader9 * shader ;
HRESULT hr ;
DWORD color ;
const float vertex [ ] = {
/* bottom top right left */
- 1.0 , - 1.0 , 1.0 , - 0.1 , 0.9 , 0.9 , - 0.1 ,
1.0 , - 1.0 , 0.0 , 0.9 , - 0.1 , 0.9 , - 0.1 ,
- 1.0 , 1.0 , 1.0 , - 0.1 , 0.9 , - 0.1 , 0.9 ,
1.0 , 1.0 , 0.0 , 0.9 , - 0.1 , - 0.1 , 0.9 ,
} ;
DWORD shader_code_11 [ ] = {
0xffff0101 , /* ps_1_1 */
0x00000051 , 0xa00f0000 , 0x3f800000 , 0x00000000 , 0x00000000 , 0x3f800000 , /* def c0, 1.0, 0.0, 0.0, 1.0 */
0x00000041 , 0xb00f0000 , /* texkill t0 */
0x00000001 , 0x800f0000 , 0xa0e40000 , /* mov r0, c0 */
0x0000ffff /* end */
} ;
DWORD shader_code_20 [ ] = {
0xffff0200 , /* ps_2_0 */
0x0200001f , 0x80000000 , 0xb00f0000 , /* dcl t0 */
0x05000051 , 0xa00f0000 , 0x00000000 , 0x00000000 , 0x3f800000 , 0x3f800000 , /* def c0, 0.0, 0.0, 1.0, 1.0 */
0x01000041 , 0xb00f0000 , /* texkill t0 */
0x02000001 , 0x800f0800 , 0xa0e40000 , /* mov oC0, c0 */
0x0000ffff /* end */
} ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff00ff00 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code_11 , & shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE4 ( 0 ) | D3DFVF_TEX1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , vertex , 7 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 63 , 46 ) ;
ok ( color = = 0x0000ff00 , " Pixel 63/46 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 66 , 46 ) ;
ok ( color = = 0x0000ff00 , " Pixel 66/64 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 63 , 49 ) ;
ok ( color = = 0x0000ff00 , " Pixel 63/49 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 66 , 49 ) ;
ok ( color = = 0x00ff0000 , " Pixel 66/49 has color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 578 , 46 ) ;
ok ( color = = 0x0000ff00 , " Pixel 578/46 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 575 , 46 ) ;
ok ( color = = 0x0000ff00 , " Pixel 575/64 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 578 , 49 ) ;
ok ( color = = 0x0000ff00 , " Pixel 578/49 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 575 , 49 ) ;
ok ( color = = 0x00ff0000 , " Pixel 575/49 has color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 63 , 430 ) ;
ok ( color = = 0x0000ff00 , " Pixel 578/46 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 63 , 433 ) ;
ok ( color = = 0x0000ff00 , " Pixel 575/64 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 66 , 433 ) ;
ok ( color = = 0x00ff0000 , " Pixel 578/49 has color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 66 , 430 ) ;
ok ( color = = 0x00ff0000 , " Pixel 575/49 has color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 578 , 430 ) ;
ok ( color = = 0x0000ff00 , " Pixel 578/46 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 578 , 433 ) ;
ok ( color = = 0x0000ff00 , " Pixel 575/64 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 575 , 433 ) ;
ok ( color = = 0x00ff0000 , " Pixel 578/49 has color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 575 , 430 ) ;
ok ( color = = 0x00ff0000 , " Pixel 575/49 has color %08x, expected 0x00ff0000 \n " , color ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DPixelShader9_Release ( shader ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffff00 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code_20 , & shader ) ;
if ( FAILED ( hr ) ) {
skip ( " Failed to create 2.0 test shader, most likely not supported \n " ) ;
return ;
}
hr = IDirect3DDevice9_SetPixelShader ( device , shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , vertex , 7 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 63 , 46 ) ;
ok ( color = = 0x00ffff00 , " Pixel 63/46 has color %08x, expected 0x00ffff00 \n " , color ) ;
color = getPixelColor ( device , 66 , 46 ) ;
ok ( color = = 0x00ffff00 , " Pixel 66/64 has color %08x, expected 0x00ffff00 \n " , color ) ;
color = getPixelColor ( device , 63 , 49 ) ;
ok ( color = = 0x00ffff00 , " Pixel 63/49 has color %08x, expected 0x00ffff00 \n " , color ) ;
color = getPixelColor ( device , 66 , 49 ) ;
ok ( color = = 0x000000ff , " Pixel 66/49 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 578 , 46 ) ;
ok ( color = = 0x00ffff00 , " Pixel 578/46 has color %08x, expected 0x00ffff00 \n " , color ) ;
color = getPixelColor ( device , 575 , 46 ) ;
ok ( color = = 0x00ffff00 , " Pixel 575/64 has color %08x, expected 0x00ffff00 \n " , color ) ;
color = getPixelColor ( device , 578 , 49 ) ;
ok ( color = = 0x00ffff00 , " Pixel 578/49 has color %08x, expected 0x00ffff00 \n " , color ) ;
color = getPixelColor ( device , 575 , 49 ) ;
ok ( color = = 0x000000ff , " Pixel 575/49 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 63 , 430 ) ;
ok ( color = = 0x00ffff00 , " Pixel 578/46 has color %08x, expected 0x00ffff00 \n " , color ) ;
color = getPixelColor ( device , 63 , 433 ) ;
ok ( color = = 0x00ffff00 , " Pixel 575/64 has color %08x, expected 0x00ffff00 \n " , color ) ;
color = getPixelColor ( device , 66 , 433 ) ;
ok ( color = = 0x00ffff00 , " Pixel 578/49 has color %08x, expected 0x00ffff00 \n " , color ) ;
color = getPixelColor ( device , 66 , 430 ) ;
ok ( color = = 0x000000ff , " Pixel 575/49 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 578 , 430 ) ;
ok ( color = = 0x00ffff00 , " Pixel 578/46 has color %08x, expected 0x00ffff00 \n " , color ) ;
color = getPixelColor ( device , 578 , 433 ) ;
ok ( color = = 0x00ffff00 , " Pixel 575/64 has color %08x, expected 0x00ffff00 \n " , color ) ;
color = getPixelColor ( device , 575 , 433 ) ;
ok ( color = = 0x00ffff00 , " Pixel 578/49 has color %08x, expected 0x00ffff00 \n " , color ) ;
color = getPixelColor ( device , 575 , 430 ) ;
ok ( color = = 0x000000ff , " Pixel 575/49 has color %08x, expected 0x000000ff \n " , color ) ;
2007-10-10 18:35:54 +02:00
/* Cleanup */
hr = IDirect3DDevice9_SetPixelShader ( device , NULL ) ;
ok ( SUCCEEDED ( hr ) , " SetPixelShader failed (%08x) \n " , hr ) ;
IDirect3DPixelShader9_Release ( shader ) ;
2007-08-30 23:35:50 +02:00
}
2007-09-01 20:00:10 +02:00
static void x8l8v8u8_test ( IDirect3DDevice9 * device )
{
IDirect3D9 * d3d9 ;
HRESULT hr ;
IDirect3DTexture9 * texture ;
IDirect3DPixelShader9 * shader ;
IDirect3DPixelShader9 * shader2 ;
D3DLOCKED_RECT lr ;
DWORD color ;
DWORD shader_code [ ] = {
0xffff0101 , /* ps_1_1 */
0x00000042 , 0xb00f0000 , /* tex t0 */
0x00000001 , 0x800f0000 , 0xb0e40000 , /* mov r0, t0 */
0x0000ffff /* end */
} ;
DWORD shader_code2 [ ] = {
0xffff0101 , /* ps_1_1 */
0x00000042 , 0xb00f0000 , /* tex t0 */
0x00000001 , 0x800f0000 , 0xb0ff0000 , /* mov r0, t0.w */
0x0000ffff /* end */
} ;
float quad [ ] = {
- 1.0 , - 1.0 , 0.1 , 0.5 , 0.5 ,
1.0 , - 1.0 , 0.1 , 0.5 , 0.5 ,
- 1.0 , 1.0 , 0.1 , 0.5 , 0.5 ,
1.0 , 1.0 , 0.1 , 0.5 , 0.5 ,
} ;
memset ( & lr , 0 , sizeof ( lr ) ) ;
IDirect3DDevice9_GetDirect3D ( device , & d3d9 ) ;
hr = IDirect3D9_CheckDeviceFormat ( d3d9 , 0 , D3DDEVTYPE_HAL , D3DFMT_X8R8G8B8 ,
0 , D3DRTYPE_TEXTURE , D3DFMT_X8L8V8U8 ) ;
IDirect3D9_Release ( d3d9 ) ;
if ( FAILED ( hr ) ) {
skip ( " No D3DFMT_X8L8V8U8 support \n " ) ;
} ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffff0000 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 1 , 1 , 1 , 0 , D3DFMT_X8L8V8U8 , D3DPOOL_MANAGED , & texture , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateTexture failed (%08x) \n " , hr ) ;
hr = IDirect3DTexture9_LockRect ( texture , 0 , & lr , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_LockRect failed (%08x) \n " , hr ) ;
* ( ( DWORD * ) lr . pBits ) = 0x11ca3141 ;
hr = IDirect3DTexture9_UnlockRect ( texture , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_UnlockRect failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code , & shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateShader failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code2 , & shader2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateShader failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_TEX1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , ( IDirect3DBaseTexture9 * ) texture ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed (%08x) \n " , hr ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad , 5 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed (%08x) \n " , hr ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 578 , 430 ) ;
2008-02-01 02:29:32 +01:00
ok ( color = = 0x008262ca | | color = = 0x008363ca | | color = = 0x008362ca ,
" D3DFMT_X8L8V8U8 = 0x112131ca returns color %08x, expected 0x008262ca \n " , color ) ;
2007-09-01 20:00:10 +02:00
hr = IDirect3DDevice9_SetPixelShader ( device , shader2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed (%08x) \n " , hr ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad , 5 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed (%08x) \n " , hr ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 578 , 430 ) ;
ok ( color = = 0x00ffffff , " w component of D3DFMT_X8L8V8U8 = 0x11ca3141 returns color %08x \n " , color ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed (%08x) \n " , hr ) ;
IDirect3DPixelShader9_Release ( shader ) ;
IDirect3DPixelShader9_Release ( shader2 ) ;
IDirect3DTexture9_Release ( texture ) ;
}
2007-08-31 20:56:15 +02:00
static void autogen_mipmap_test ( IDirect3DDevice9 * device )
{
HRESULT hr ;
IDirect3D9 * d3d ;
IDirect3DTexture9 * texture = NULL ;
IDirect3DSurface9 * surface ;
DWORD color ;
const RECT r1 = { 256 , 256 , 512 , 512 } ;
const RECT r2 = { 512 , 256 , 768 , 512 } ;
const RECT r3 = { 256 , 512 , 512 , 768 } ;
const RECT r4 = { 512 , 512 , 768 , 768 } ;
unsigned int x , y ;
D3DLOCKED_RECT lr ;
memset ( & lr , 0 , sizeof ( lr ) ) ;
IDirect3DDevice9_GetDirect3D ( device , & d3d ) ;
if ( IDirect3D9_CheckDeviceFormat ( d3d , 0 , D3DDEVTYPE_HAL , D3DFMT_X8R8G8B8 ,
D3DUSAGE_AUTOGENMIPMAP , D3DRTYPE_TEXTURE , D3DFMT_X8R8G8B8 ) ! = D3D_OK ) {
skip ( " No autogenmipmap support \n " ) ;
IDirect3D9_Release ( d3d ) ;
return ;
}
IDirect3D9_Release ( d3d ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffff00 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Make the mipmap big, so that a smaller mipmap is used
*/
hr = IDirect3DDevice9_CreateTexture ( device , 1024 , 1024 , 0 , D3DUSAGE_AUTOGENMIPMAP ,
D3DFMT_X8R8G8B8 , D3DPOOL_MANAGED , & texture , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateTexture returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DTexture9_GetSurfaceLevel ( texture , 0 , & surface ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_GetSurfaceLevel returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DSurface9_LockRect ( surface , & lr , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DSurface9_LockRect returned %s \n " , DXGetErrorString9 ( hr ) ) ;
for ( y = 0 ; y < 1024 ; y + + ) {
for ( x = 0 ; x < 1024 ; x + + ) {
DWORD * dst = ( DWORD * ) ( ( ( BYTE * ) lr . pBits ) + y * lr . Pitch + x * 4 ) ;
POINT pt ;
pt . x = x ;
pt . y = y ;
if ( PtInRect ( & r1 , pt ) ) {
* dst = 0xffff0000 ;
} else if ( PtInRect ( & r2 , pt ) ) {
* dst = 0xff00ff00 ;
} else if ( PtInRect ( & r3 , pt ) ) {
* dst = 0xff0000ff ;
} else if ( PtInRect ( & r4 , pt ) ) {
* dst = 0xff000000 ;
} else {
* dst = 0xffffffff ;
}
}
}
hr = IDirect3DSurface9_UnlockRect ( surface ) ;
ok ( hr = = D3D_OK , " IDirect3DSurface9_UnlockRect returned %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DSurface9_Release ( surface ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , ( IDirect3DBaseTexture9 * ) texture ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MIPFILTER , D3DTEXF_POINT ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) ) {
const float quad [ ] = {
- 0.5 , - 0.5 , 0.1 , 0.0 , 0.0 ,
- 0.5 , 0.5 , 0.1 , 0.0 , 1.0 ,
0.5 , - 0.5 , 0.1 , 1.0 , 0.0 ,
0.5 , 0.5 , 0.1 , 1.0 , 1.0
} ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_TEX1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad , 5 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_SetTexture ( device , 0 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MIPFILTER , D3DTEXF_NONE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DTexture9_Release ( texture ) ;
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 200 , 200 ) ;
ok ( color = = 0x00ffffff , " pixel 200/200 has color %08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 280 , 200 ) ;
ok ( color = = 0x000000ff , " pixel 280/200 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 360 , 200 ) ;
ok ( color = = 0x00000000 , " pixel 360/200 has color %08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 440 , 200 ) ;
ok ( color = = 0x00ffffff , " pixel 440/200 has color %08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 200 , 270 ) ;
ok ( color = = 0x00ffffff , " pixel 200/270 has color %08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 280 , 270 ) ;
ok ( color = = 0x00ff0000 , " pixel 280/270 has color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 360 , 270 ) ;
ok ( color = = 0x0000ff00 , " pixel 360/270 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 440 , 270 ) ;
ok ( color = = 0x00ffffff , " pixel 440/200 has color %08x, expected 0x00ffffff \n " , color ) ;
}
2007-09-13 13:34:29 +02:00
static void test_constant_clamp_vs ( IDirect3DDevice9 * device )
{
IDirect3DVertexShader9 * shader_11 , * shader_11_2 , * shader_20 , * shader_20_2 ;
IDirect3DVertexDeclaration9 * decl ;
HRESULT hr ;
DWORD color ;
DWORD shader_code_11 [ ] = {
0xfffe0101 , /* vs_1_1 */
0x0000001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x00000001 , 0x800f0001 , 0xa0e40001 , /* mov r1, c1 */
0x00000002 , 0xd00f0000 , 0x80e40001 , 0xa0e40002 , /* add oD0, r1, c2 */
0x00000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x0000ffff /* end */
} ;
DWORD shader_code_11_2 [ ] = {
0xfffe0101 , /* vs_1_1 */
0x00000051 , 0xa00f0001 , 0x3fa00000 , 0xbf000000 , 0xbfc00000 , 0x3f800000 , /* dcl ... */
0x00000051 , 0xa00f0002 , 0xbf000000 , 0x3fa00000 , 0x40000000 , 0x3f800000 , /* dcl ... */
0x0000001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x00000001 , 0x800f0001 , 0xa0e40001 , /* mov r1, c1 */
0x00000002 , 0xd00f0000 , 0x80e40001 , 0xa0e40002 , /* add oD0, r1, c2 */
0x00000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x0000ffff /* end */
} ;
DWORD shader_code_20 [ ] = {
0xfffe0200 , /* vs_2_0 */
0x0200001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x02000001 , 0x800f0001 , 0xa0e40001 , /* mov r1, c1 */
0x03000002 , 0xd00f0000 , 0x80e40001 , 0xa0e40002 , /* add oD0, r1, c2 */
0x02000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x0000ffff /* end */
} ;
DWORD shader_code_20_2 [ ] = {
0xfffe0200 , /* vs_2_0 */
0x05000051 , 0xa00f0001 , 0x3fa00000 , 0xbf000000 , 0xbfc00000 , 0x3f800000 ,
0x05000051 , 0xa00f0002 , 0xbf000000 , 0x3fa00000 , 0x40000000 , 0x3f800000 ,
0x0200001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x02000001 , 0x800f0001 , 0xa0e40001 , /* mov r1, c1 */
0x03000002 , 0xd00f0000 , 0x80e40001 , 0xa0e40002 , /* add oD0, r1, c2 */
0x02000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x0000ffff /* end */
} ;
static const D3DVERTEXELEMENT9 decl_elements [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
D3DDECL_END ( )
} ;
float quad1 [ ] = {
- 1.0 , - 1.0 , 0.1 ,
0.0 , - 1.0 , 0.1 ,
- 1.0 , 0.0 , 0.1 ,
0.0 , 0.0 , 0.1
} ;
float quad2 [ ] = {
0.0 , - 1.0 , 0.1 ,
1.0 , - 1.0 , 0.1 ,
0.0 , 0.0 , 0.1 ,
1.0 , 0.0 , 0.1
} ;
float quad3 [ ] = {
0.0 , 0.0 , 0.1 ,
1.0 , 0.0 , 0.1 ,
0.0 , 1.0 , 0.1 ,
1.0 , 1.0 , 0.1
} ;
float quad4 [ ] = {
- 1.0 , 0.0 , 0.1 ,
0.0 , 0.0 , 0.1 ,
- 1.0 , 1.0 , 0.1 ,
0.0 , 1.0 , 0.1
} ;
float test_data_c1 [ 4 ] = { 1.25 , - 0.50 , - 1.50 , 1.0 } ;
float test_data_c2 [ 4 ] = { - 0.50 , 1.25 , 2.00 , 1.0 } ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff00ffff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexShader ( device , shader_code_11 , & shader_11 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexShader ( device , shader_code_11_2 , & shader_11_2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexShader ( device , shader_code_20 , & shader_20 ) ;
if ( FAILED ( hr ) ) shader_20 = NULL ;
hr = IDirect3DDevice9_CreateVertexShader ( device , shader_code_20_2 , & shader_20_2 ) ;
if ( FAILED ( hr ) ) shader_20_2 = NULL ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements , & decl ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexShaderConstantF ( device , 1 , test_data_c1 , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShaderConstantF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexShaderConstantF ( device , 2 , test_data_c2 , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShaderConstantF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , decl ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_SetVertexShader ( device , shader_11 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad1 , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexShader ( device , shader_11_2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad2 , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
if ( shader_20 ) {
hr = IDirect3DDevice9_SetVertexShader ( device , shader_20 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad3 , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
}
if ( shader_20_2 ) {
hr = IDirect3DDevice9_SetVertexShader ( device , shader_20_2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad4 , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
}
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexShader ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 160 , 360 ) ;
ok ( color = = 0x00bfbf80 | | color = = 0x00bfbf7f | | color = = 0x00bfbf81 ,
" quad 1 has color %08x, expected 0x00bfbf80 \n " , color ) ;
color = getPixelColor ( device , 480 , 360 ) ;
ok ( color = = 0x00bfbf80 | | color = = 0x00bfbf7f | | color = = 0x00bfbf81 ,
" quad 2 has color %08x, expected 0x00bfbf80 \n " , color ) ;
if ( shader_20 ) {
color = getPixelColor ( device , 160 , 120 ) ;
ok ( color = = 0x00bfbf80 | | color = = 0x00bfbf7f | | color = = 0x00bfbf81 ,
" quad 3 has color %08x, expected 0x00bfbf80 \n " , color ) ;
}
if ( shader_20_2 ) {
color = getPixelColor ( device , 480 , 120 ) ;
ok ( color = = 0x00bfbf80 | | color = = 0x00bfbf7f | | color = = 0x00bfbf81 ,
" quad 4 has color %08x, expected 0x00bfbf80 \n " , color ) ;
}
IDirect3DVertexDeclaration9_Release ( decl ) ;
if ( shader_20_2 ) IDirect3DVertexShader9_Release ( shader_20_2 ) ;
if ( shader_20 ) IDirect3DVertexShader9_Release ( shader_20 ) ;
IDirect3DVertexShader9_Release ( shader_11_2 ) ;
IDirect3DVertexShader9_Release ( shader_11 ) ;
}
static void constant_clamp_ps_test ( IDirect3DDevice9 * device )
{
IDirect3DPixelShader9 * shader_11 , * shader_12 , * shader_14 , * shader_20 ;
HRESULT hr ;
DWORD color ;
DWORD shader_code_11 [ ] = {
0xffff0101 , /* ps_1_1 */
0x00000001 , 0x800f0001 , 0xa0e40001 , /* mov r1, c1 */
0x00000002 , 0x800f0000 , 0x80e40001 , 0xa0e40002 , /* add r0, r1, c2 */
0x0000ffff /* end */
} ;
DWORD shader_code_12 [ ] = {
0xffff0102 , /* ps_1_2 */
0x00000001 , 0x800f0001 , 0xa0e40001 , /* mov r1, c1 */
0x00000002 , 0x800f0000 , 0x80e40001 , 0xa0e40002 , /* add r0, r1, c2 */
0x0000ffff /* end */
} ;
/* Skip 1.3 shaders because we have only 4 quads(ok, could make them smaller if needed).
* 1.2 and 1.4 shaders behave the same , so it ' s unlikely that 1.3 shaders are different .
* During development of this test , 1.3 shaders were verified too
*/
DWORD shader_code_14 [ ] = {
0xffff0104 , /* ps_1_4 */
/* Try to make one constant local. It gets clamped too, although the binary contains
* the bigger numbers
*/
0x00000051 , 0xa00f0002 , 0xbf000000 , 0x3fa00000 , 0x40000000 , 0x3f800000 , /* def c2, -0.5, 1.25, 2, 1 */
0x00000001 , 0x800f0001 , 0xa0e40001 , /* mov r1, c1 */
0x00000002 , 0x800f0000 , 0x80e40001 , 0xa0e40002 , /* add r0, r1, c2 */
0x0000ffff /* end */
} ;
DWORD shader_code_20 [ ] = {
0xffff0200 , /* ps_2_0 */
0x02000001 , 0x800f0001 , 0xa0e40001 , /* mov r1, c1 */
0x03000002 , 0x800f0000 , 0x80e40001 , 0xa0e40002 , /* add r0, r1, c2 */
0x02000001 , 0x800f0800 , 0x80e40000 , /* mov oC0, r0 */
0x0000ffff /* end */
} ;
float quad1 [ ] = {
- 1.0 , - 1.0 , 0.1 ,
0.0 , - 1.0 , 0.1 ,
- 1.0 , 0.0 , 0.1 ,
0.0 , 0.0 , 0.1
} ;
float quad2 [ ] = {
0.0 , - 1.0 , 0.1 ,
1.0 , - 1.0 , 0.1 ,
0.0 , 0.0 , 0.1 ,
1.0 , 0.0 , 0.1
} ;
float quad3 [ ] = {
0.0 , 0.0 , 0.1 ,
1.0 , 0.0 , 0.1 ,
0.0 , 1.0 , 0.1 ,
1.0 , 1.0 , 0.1
} ;
float quad4 [ ] = {
- 1.0 , 0.0 , 0.1 ,
0.0 , 0.0 , 0.1 ,
- 1.0 , 1.0 , 0.1 ,
0.0 , 1.0 , 0.1
} ;
float test_data_c1 [ 4 ] = { 1.25 , - 0.50 , - 1.50 , 1.0 } ;
float test_data_c2 [ 4 ] = { - 0.50 , 1.25 , 2.00 , 1.0 } ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff00ffff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code_11 , & shader_11 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code_12 , & shader_12 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code_14 , & shader_14 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code_20 , & shader_20 ) ;
if ( FAILED ( hr ) ) shader_20 = NULL ;
hr = IDirect3DDevice9_SetPixelShaderConstantF ( device , 1 , test_data_c1 , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShaderConstantF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetPixelShaderConstantF ( device , 2 , test_data_c2 , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShaderConstantF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_SetPixelShader ( device , shader_11 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad1 , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , shader_12 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad2 , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , shader_14 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad3 , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
if ( shader_20 ) {
hr = IDirect3DDevice9_SetPixelShader ( device , shader_20 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad4 , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
}
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 160 , 360 ) ;
ok ( color = = 0x00808000 | | color = = 0x007f7f00 | | color = = 0x00818100 ,
" quad 1 has color %08x, expected 0x00808000 \n " , color ) ;
color = getPixelColor ( device , 480 , 360 ) ;
ok ( color = = 0x00808000 | | color = = 0x007f7f00 | | color = = 0x00818100 ,
" quad 2 has color %08x, expected 0x00808000 \n " , color ) ;
color = getPixelColor ( device , 480 , 120 ) ;
ok ( color = = 0x00808000 | | color = = 0x007f7f00 | | color = = 0x00818100 ,
" quad 3 has color %08x, expected 0x00808000 \n " , color ) ;
if ( shader_20 ) {
color = getPixelColor ( device , 160 , 120 ) ;
ok ( color = = 0x00bfbf80 | | color = = 0x00bfbf7f | | color = = 0x00bfbf81 ,
" quad 4 has color %08x, expected 0x00bfbf80 \n " , color ) ;
}
if ( shader_20 ) IDirect3DPixelShader9_Release ( shader_20 ) ;
IDirect3DPixelShader9_Release ( shader_14 ) ;
IDirect3DPixelShader9_Release ( shader_12 ) ;
IDirect3DPixelShader9_Release ( shader_11 ) ;
}
2008-04-01 07:03:11 +02:00
static void dp2add_ps_test ( IDirect3DDevice9 * device )
{
IDirect3DPixelShader9 * shader_dp2add = NULL ;
IDirect3DPixelShader9 * shader_dp2add_sat = NULL ;
HRESULT hr ;
DWORD color ;
/* DP2ADD is defined as: (src0.r * src1.r) + (src0.g * src1.g) + src2.
* One D3D restriction of all shader instructions except SINCOS is that no more than 2
* source tokens can be constants . So , for this excercise , we move contents of c0 to
* r0 first .
* The result here for the r , g , b components should be rougly 0.5 :
* ( 0.5 * 0.5 ) + ( 0.5 * 0.5 ) + 0.0 = 0.5 */
static const DWORD shader_code_dp2add [ ] = {
0xffff0200 , /* ps_2_0 */
0x05000051 , 0xa00f0000 , 0x3f000000 , 0x3f000000 , 0x3f800000 , 0x00000000 , /* def c0, 0.5, 0.5, 1.0, 0 */
0x02000001 , 0x800f0000 , 0xa0e40000 , /* mov r0, c0 */
0x0400005a , 0x80070000 , 0x80000000 , 0x80000000 , 0x80ff0000 , /* dp2add r0.rgb, r0, r0, r0.a */
0x02000001 , 0x80080000 , 0xa0aa0000 , /* mov r0.a, c0.b */
0x02000001 , 0x800f0800 , 0x80e40000 , /* mov oC0, r0 */
0x0000ffff /* end */
} ;
/* Test the _sat modifier, too. Result here should be:
* DP2 : ( - 0.5 * - 0.5 ) + ( - 0.5 * - 0.5 ) + 2.0 = 2.5
* _SAT : = = > 1.0
* ADD : ( 1.0 + - 0.5 ) = 0.5
*/
static const DWORD shader_code_dp2add_sat [ ] = {
0xffff0200 , /* ps_2_0 */
0x05000051 , 0xa00f0000 , 0xbf000000 , 0xbf000000 , 0x3f800000 , 0x40000000 , /* def c0, -0.5, -0.5, 1.0, 2.0 */
0x02000001 , 0x800f0000 , 0xa0e40000 , /* mov r0, c0 */
0x0400005a , 0x80170000 , 0x80000000 , 0x80000000 , 0x80ff0000 , /* dp2add_sat r0.rgb, r0, r0, r0.a */
0x03000002 , 0x80070000 , 0x80e40000 , 0xa0000000 , /* add r0.rgb, r0, c0.r */
0x02000001 , 0x80080000 , 0xa0aa0000 , /* mov r0.a, c0.b */
0x02000001 , 0x800f0800 , 0x80e40000 , /* mov oC0, r0 */
0x0000ffff /* end */
} ;
const float quad [ ] = {
- 1.0 , - 1.0 , 0.1 ,
1.0 , - 1.0 , 0.1 ,
- 1.0 , 1.0 , 0.1 ,
1.0 , 1.0 , 0.1
} ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff000000 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code_dp2add , & shader_dp2add ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code_dp2add_sat , & shader_dp2add_sat ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( shader_dp2add ) {
hr = IDirect3DDevice9_SetPixelShader ( device , shader_dp2add ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 360 , 240 ) ;
ok ( color = = 0x007f7f7f | | color = = 0x00808080 , " dp2add pixel has color %08x, expected ~0x007f7f7f \n " , color ) ;
IDirect3DPixelShader9_Release ( shader_dp2add ) ;
} else {
skip ( " dp2add shader creation failed \n " ) ;
}
if ( shader_dp2add_sat ) {
hr = IDirect3DDevice9_SetPixelShader ( device , shader_dp2add_sat ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 360 , 240 ) ;
ok ( color = = 0x007f7f7f | | color = = 0x00808080 , " dp2add pixel has color %08x, expected ~0x007f7f7f \n " , color ) ;
IDirect3DPixelShader9_Release ( shader_dp2add_sat ) ;
} else {
skip ( " dp2add shader creation failed \n " ) ;
}
hr = IDirect3DDevice9_SetPixelShader ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
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static void cnd_test ( IDirect3DDevice9 * device )
{
IDirect3DPixelShader9 * shader_11 , * shader_12 , * shader_13 , * shader_14 ;
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IDirect3DPixelShader9 * shader_11_coissue , * shader_12_coissue , * shader_13_coissue , * shader_14_coissue ;
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HRESULT hr ;
DWORD color ;
/* ps 1.x shaders are rather picky with writemasks and source swizzles. The dp3 is
* used to copy r0 . r to all components of r1 , then copy r1 . a to c0 . a . Essentially it
* does a mov r0 . a , r0 . r , which isn ' t allowed as - is in 1. x pixel shaders .
*/
DWORD shader_code_11 [ ] = {
0xffff0101 , /* ps_1_1 */
0x00000051 , 0xa00f0000 , 0x3f800000 , 0x00000000 , 0x00000000 , 0x00000000 , /* def c0, 1, 0, 0, 0 */
0x00000040 , 0xb00f0000 , /* texcoord t0 */
0x00000001 , 0x800f0000 , 0xb0e40000 , /* mov r0, ???(t0) */
0x00000008 , 0x800f0001 , 0x80e40000 , 0xa0e40000 , /* dp3 r1, r0, c0 */
0x00000001 , 0x80080000 , 0x80ff0001 , /* mov r0.a, r1.a */
0x00000050 , 0x800f0000 , 0x80ff0000 , 0xa0e40001 , 0xa0e40002 , /* cnd r0, r0.a, c1, c2 */
0x0000ffff /* end */
} ;
DWORD shader_code_12 [ ] = {
0xffff0102 , /* ps_1_2 */
0x00000051 , 0xa00f0000 , 0x3f800000 , 0x00000000 , 0x00000000 , 0x00000000 , /* def c0, 1, 0, 0, 0 */
0x00000040 , 0xb00f0000 , /* texcoord t0 */
0x00000001 , 0x800f0000 , 0xb0e40000 , /* mov r0, t0 */
0x00000008 , 0x800f0001 , 0x80e40000 , 0xa0e40000 , /* dp3 r1, r0, c0 */
0x00000001 , 0x80080000 , 0x80ff0001 , /* mov r0.a, r1.a */
0x00000050 , 0x800f0000 , 0x80ff0000 , 0xa0e40001 , 0xa0e40002 , /* cnd r0, r0.a, c1, c2 */
0x0000ffff /* end */
} ;
DWORD shader_code_13 [ ] = {
0xffff0103 , /* ps_1_3 */
0x00000051 , 0xa00f0000 , 0x3f800000 , 0x00000000 , 0x00000000 , 0x00000000 , /* def c0, 1, 0, 0, 0 */
0x00000040 , 0xb00f0000 , /* texcoord t0 */
0x00000001 , 0x800f0000 , 0xb0e40000 , /* mov r0, t0 */
0x00000008 , 0x800f0001 , 0x80e40000 , 0xa0e40000 , /* dp3, r1, r0, c0 */
0x00000001 , 0x80080000 , 0x80ff0001 , /* mov r0.a, r1.a */
0x00000050 , 0x800f0000 , 0x80ff0000 , 0xa0e40001 , 0xa0e40002 , /* cnd r0, r0.a, c1, c2 */
0x0000ffff /* end */
} ;
DWORD shader_code_14 [ ] = {
0xffff0104 , /* ps_1_3 */
0x00000051 , 0xa00f0000 , 0x00000000 , 0x00000000 , 0x00000000 , 0x3f800000 , /* def c0, 0, 0, 0, 1 */
0x00000040 , 0x80070000 , 0xb0e40000 , /* texcrd r0, t0 */
0x00000001 , 0x80080000 , 0xa0ff0000 , /* mov r0.a, c0.a */
0x00000050 , 0x800f0000 , 0x80e40000 , 0xa0e40001 , 0xa0e40002 , /* cnd r0, r0, c1, c2 */
0x0000ffff /* end */
} ;
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/* Special fun: The coissue flag on cnd: Apparently cnd always selects the 2nd source,
* as if the src0 comparison against 0.5 always evaluates to true . The coissue flag isn ' t
* set by the compiler , it was added manually after compilation . It isn ' t always allowed ,
* only if there ' s a mov r0 . a , XXXX , and the cnd instruction writes to r0 . xyz , otherwise
* native CreatePixelShader returns an error .
*
* The shader attempts to test the range [ - 1 ; 1 ] against coissued cnd , which is a bit tricky .
* The input from t0 is [ 0 ; 1 ] . 0.5 is substracted , then we have to multiply with 2. Since
* constants are clamped to [ - 1 ; 1 ] , a 2.0 is constructed by adding c0 . r ( = 1.0 ) to c0 . r into r1 . r ,
* then r1 ( 2.0 , 0.0 , 0.0 , 0.0 ) is passed to dp3 ( explained above ) .
*/
DWORD shader_code_11_coissue [ ] = {
0xffff0101 , /* ps_1_1 */
0x00000051 , 0xa00f0000 , 0x3f800000 , 0x00000000 , 0x00000000 , 0x00000000 , /* def c0, 1, 0, 0, 0 */
0x00000051 , 0xa00f0003 , 0x3f000000 , 0x3f000000 , 0x3f000000 , 0x00000000 , /* def c3, 0.5, 0.5, 0.5, 0 */
0x00000040 , 0xb00f0000 , /* texcoord t0 */
0x00000001 , 0x800f0000 , 0xb0e40000 , /* mov r0, t0 */
0x00000003 , 0x800f0000 , 0x80e40000 , 0xa0e40003 , /* sub r0, r0, c3 */
0x00000002 , 0x800f0001 , 0xa0e40000 , 0xa0e40000 , /* add r1, c0, c0 */
0x00000008 , 0x800f0001 , 0x80e40000 , 0x80e40001 , /* dp3, r1, r0, r1 */
0x00000001 , 0x80080000 , 0x80ff0001 , /* mov r0.a, r1.a */
/* 0x40000000 = D3DSI_COISSUE */
0x40000050 , 0x80070000 , 0x80ff0000 , 0xa0e40001 , 0xa0e40002 , /* cnd r0.xyz, r0.a, c1, c2 */
0x0000ffff /* end */
} ;
DWORD shader_code_12_coissue [ ] = {
0xffff0102 , /* ps_1_2 */
0x00000051 , 0xa00f0000 , 0x3f800000 , 0x00000000 , 0x00000000 , 0x00000000 , /* def c0, 1, 0, 0, 0 */
0x00000051 , 0xa00f0003 , 0x3f000000 , 0x3f000000 , 0x3f000000 , 0x00000000 , /* def c3, 0.5, 0.5, 0.5, 0 */
0x00000040 , 0xb00f0000 , /* texcoord t0 */
0x00000001 , 0x800f0000 , 0xb0e40000 , /* mov r0, t0 */
0x00000003 , 0x800f0000 , 0x80e40000 , 0xa0e40003 , /* sub r0, r0, c3 */
0x00000002 , 0x800f0001 , 0xa0e40000 , 0xa0e40000 , /* add r1, c0, c0 */
0x00000008 , 0x800f0001 , 0x80e40000 , 0x80e40001 , /* dp3, r1, r0, r1 */
0x00000001 , 0x80080000 , 0x80ff0001 , /* mov r0.a, r1.a */
/* 0x40000000 = D3DSI_COISSUE */
0x40000050 , 0x80070000 , 0x80ff0000 , 0xa0e40001 , 0xa0e40002 , /* cnd r0.xyz, r0.a, c1, c2 */
0x0000ffff /* end */
} ;
DWORD shader_code_13_coissue [ ] = {
0xffff0103 , /* ps_1_3 */
0x00000051 , 0xa00f0000 , 0x3f800000 , 0x00000000 , 0x00000000 , 0x00000000 , /* def c0, 1, 0, 0, 0 */
0x00000051 , 0xa00f0003 , 0x3f000000 , 0x3f000000 , 0x3f000000 , 0x00000000 , /* def c3, 0.5, 0.5, 0.5, 0 */
0x00000040 , 0xb00f0000 , /* texcoord t0 */
0x00000001 , 0x800f0000 , 0xb0e40000 , /* mov r0, t0 */
0x00000003 , 0x800f0000 , 0x80e40000 , 0xa0e40003 , /* sub r0, r0, c3 */
0x00000002 , 0x800f0001 , 0xa0e40000 , 0xa0e40000 , /* add r1, c0, c0 */
0x00000008 , 0x800f0001 , 0x80e40000 , 0x80e40001 , /* dp3, r1, r0, r1 */
0x00000001 , 0x80080000 , 0x80ff0001 , /* mov r0.a, r1.a */
/* 0x40000000 = D3DSI_COISSUE */
0x40000050 , 0x80070000 , 0x80ff0000 , 0xa0e40001 , 0xa0e40002 , /* cnd r0.xyz, r0.a, c1, c2 */
0x0000ffff /* end */
} ;
/* ps_1_4 does not have a different cnd behavior, just pass the [0;1] texcrd result to cnd, it will
* compare against 0.5
*/
DWORD shader_code_14_coissue [ ] = {
0xffff0104 , /* ps_1_4 */
0x00000051 , 0xa00f0000 , 0x00000000 , 0x00000000 , 0x00000000 , 0x3f800000 , /* def c0, 0, 0, 0, 1 */
0x00000040 , 0x80070000 , 0xb0e40000 , /* texcrd r0, t0 */
0x00000001 , 0x80080000 , 0xa0ff0000 , /* mov r0.a, c0.a */
/* 0x40000000 = D3DSI_COISSUE */
0x40000050 , 0x80070000 , 0x80e40000 , 0xa0e40001 , 0xa0e40002 , /* cnd r0.xyz, r0, c1, c2 */
0x0000ffff /* end */
} ;
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float quad1 [ ] = {
- 1.0 , - 1.0 , 0.1 , 0.0 , 0.0 , 1.0 ,
0.0 , - 1.0 , 0.1 , 1.0 , 0.0 , 1.0 ,
- 1.0 , 0.0 , 0.1 , 0.0 , 1.0 , 0.0 ,
0.0 , 0.0 , 0.1 , 1.0 , 1.0 , 0.0
} ;
float quad2 [ ] = {
0.0 , - 1.0 , 0.1 , 0.0 , 0.0 , 1.0 ,
1.0 , - 1.0 , 0.1 , 1.0 , 0.0 , 1.0 ,
0.0 , 0.0 , 0.1 , 0.0 , 1.0 , 0.0 ,
1.0 , 0.0 , 0.1 , 1.0 , 1.0 , 0.0
} ;
float quad3 [ ] = {
0.0 , 0.0 , 0.1 , 0.0 , 0.0 , 1.0 ,
1.0 , 0.0 , 0.1 , 1.0 , 0.0 , 1.0 ,
0.0 , 1.0 , 0.1 , 0.0 , 1.0 , 0.0 ,
1.0 , 1.0 , 0.1 , 1.0 , 1.0 , 0.0
} ;
float quad4 [ ] = {
- 1.0 , 0.0 , 0.1 , 0.0 , 0.0 , 1.0 ,
0.0 , 0.0 , 0.1 , 1.0 , 0.0 , 1.0 ,
- 1.0 , 1.0 , 0.1 , 0.0 , 1.0 , 0.0 ,
0.0 , 1.0 , 0.1 , 1.0 , 1.0 , 0.0
} ;
float test_data_c1 [ 4 ] = { 0.0 , 0.0 , 0.0 , 0.0 } ;
float test_data_c2 [ 4 ] = { 1.0 , 1.0 , 1.0 , 1.0 } ;
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float test_data_c1_coi [ 4 ] = { 0.0 , 1.0 , 0.0 , 0.0 } ;
float test_data_c2_coi [ 4 ] = { 1.0 , 0.0 , 1.0 , 1.0 } ;
2007-09-13 12:16:09 +02:00
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff00ffff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code_11 , & shader_11 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code_12 , & shader_12 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code_13 , & shader_13 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code_14 , & shader_14 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
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hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code_11_coissue , & shader_11_coissue ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code_12_coissue , & shader_12_coissue ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code_13_coissue , & shader_13_coissue ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code_14_coissue , & shader_14_coissue ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
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hr = IDirect3DDevice9_SetPixelShaderConstantF ( device , 1 , test_data_c1 , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShaderConstantF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetPixelShaderConstantF ( device , 2 , test_data_c2 , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShaderConstantF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_TEX1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_SetPixelShader ( device , shader_11 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad1 , 6 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , shader_12 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad2 , 6 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , shader_13 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad3 , 6 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , shader_14 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad4 , 6 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
/* This is the 1.4 test. Each component(r, g, b) is tested separately against 0.5 */
color = getPixelColor ( device , 158 , 118 ) ;
ok ( color = = 0x00ff00ff , " pixel 158, 118 has color %08x, expected 0x00ff00ff \n " , color ) ;
color = getPixelColor ( device , 162 , 118 ) ;
ok ( color = = 0x000000ff , " pixel 162, 118 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 158 , 122 ) ;
ok ( color = = 0x00ffffff , " pixel 162, 122 has color %08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 162 , 122 ) ;
ok ( color = = 0x0000ffff , " pixel 162, 122 has color %08x, expected 0x0000ffff \n " , color ) ;
/* 1.1 shader. All 3 components get set, based on the .w comparison */
color = getPixelColor ( device , 158 , 358 ) ;
ok ( color = = 0x00ffffff , " pixel 158, 358 has color %08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 162 , 358 ) ;
ok ( color = = 0x00000000 , " pixel 162, 358 has color %08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 158 , 362 ) ;
ok ( color = = 0x00ffffff , " pixel 158, 362 has color %08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 162 , 362 ) ;
ok ( color = = 0x00000000 , " pixel 162, 362 has color %08x, expected 0x00000000 \n " , color ) ;
/* 1.2 shader */
color = getPixelColor ( device , 478 , 358 ) ;
ok ( color = = 0x00ffffff , " pixel 478, 358 has color %08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 482 , 358 ) ;
ok ( color = = 0x00000000 , " pixel 482, 358 has color %08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 478 , 362 ) ;
ok ( color = = 0x00ffffff , " pixel 478, 362 has color %08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 482 , 362 ) ;
ok ( color = = 0x00000000 , " pixel 482, 362 has color %08x, expected 0x00000000 \n " , color ) ;
/* 1.3 shader */
color = getPixelColor ( device , 478 , 118 ) ;
ok ( color = = 0x00ffffff , " pixel 478, 118 has color %08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 482 , 118 ) ;
ok ( color = = 0x00000000 , " pixel 482, 118 has color %08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 478 , 122 ) ;
ok ( color = = 0x00ffffff , " pixel 478, 122 has color %08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 482 , 122 ) ;
ok ( color = = 0x00000000 , " pixel 482, 122 has color %08x, expected 0x00000000 \n " , color ) ;
2007-09-13 14:48:57 +02:00
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff00ffff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetPixelShaderConstantF ( device , 1 , test_data_c1_coi , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShaderConstantF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetPixelShaderConstantF ( device , 2 , test_data_c2_coi , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShaderConstantF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_SetPixelShader ( device , shader_11_coissue ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad1 , 6 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , shader_12_coissue ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad2 , 6 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , shader_13_coissue ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad3 , 6 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , shader_14_coissue ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad4 , 6 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* This is the 1.4 test. The coissue doesn't change the behavior here, but keep in mind
* that we swapped the values in c1 and c2 to make the other tests return some color
*/
color = getPixelColor ( device , 158 , 118 ) ;
ok ( color = = 0x00ffffff , " pixel 158, 118 has color %08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 162 , 118 ) ;
ok ( color = = 0x0000ffff , " pixel 162, 118 has color %08x, expected 0x0000ffff \n " , color ) ;
color = getPixelColor ( device , 158 , 122 ) ;
ok ( color = = 0x00ff00ff , " pixel 162, 122 has color %08x, expected 0x00ff00ff \n " , color ) ;
color = getPixelColor ( device , 162 , 122 ) ;
ok ( color = = 0x000000ff , " pixel 162, 122 has color %08x, expected 0x000000ff \n " , color ) ;
/* 1.1 shader. coissue flag changed the semantic of cnd, c1 is always selected */
color = getPixelColor ( device , 158 , 358 ) ;
ok ( color = = 0x0000ff00 , " pixel 158, 358 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 162 , 358 ) ;
ok ( color = = 0x0000ff00 , " pixel 162, 358 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 158 , 362 ) ;
ok ( color = = 0x0000ff00 , " pixel 158, 362 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 162 , 362 ) ;
ok ( color = = 0x0000ff00 , " pixel 162, 362 has color %08x, expected 0x0000ff00 \n " , color ) ;
/* 1.2 shader */
color = getPixelColor ( device , 478 , 358 ) ;
ok ( color = = 0x0000ff00 , " pixel 478, 358 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 482 , 358 ) ;
ok ( color = = 0x0000ff00 , " pixel 482, 358 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 478 , 362 ) ;
ok ( color = = 0x0000ff00 , " pixel 478, 362 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 482 , 362 ) ;
ok ( color = = 0x0000ff00 , " pixel 482, 362 has color %08x, expected 0x0000ff00 \n " , color ) ;
/* 1.3 shader */
color = getPixelColor ( device , 478 , 118 ) ;
ok ( color = = 0x0000ff00 , " pixel 478, 118 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 482 , 118 ) ;
ok ( color = = 0x0000ff00 , " pixel 482, 118 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 478 , 122 ) ;
ok ( color = = 0x0000ff00 , " pixel 478, 122 has color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 482 , 122 ) ;
ok ( color = = 0x0000ff00 , " pixel 482, 122 has color %08x, expected 0x0000ff00 \n " , color ) ;
IDirect3DPixelShader9_Release ( shader_14_coissue ) ;
IDirect3DPixelShader9_Release ( shader_13_coissue ) ;
IDirect3DPixelShader9_Release ( shader_12_coissue ) ;
IDirect3DPixelShader9_Release ( shader_11_coissue ) ;
2007-09-13 12:16:09 +02:00
IDirect3DPixelShader9_Release ( shader_14 ) ;
IDirect3DPixelShader9_Release ( shader_13 ) ;
IDirect3DPixelShader9_Release ( shader_12 ) ;
IDirect3DPixelShader9_Release ( shader_11 ) ;
}
2007-10-09 22:12:59 +02:00
static void nested_loop_test ( IDirect3DDevice9 * device ) {
const DWORD shader_code [ ] = {
0xffff0300 , /* ps_3_0 */
0x05000051 , 0xa00f0000 , 0x00000000 , 0x00000000 , 0x00000000 , 0x3f800000 , /* def c0, 0, 0, 0, 1 */
0x05000051 , 0xa00f0001 , 0x3d000000 , 0x00000000 , 0x00000000 , 0x00000000 , /* def c1, 1/32, 0, 0, 0*/
0x05000030 , 0xf00f0000 , 0x00000004 , 0x00000000 , 0x00000002 , 0x00000000 , /* defi i0, 4, 0, 2, 0 */
0x02000001 , 0x800f0000 , 0xa0e40000 , /* mov r0, c0 */
0x0200001b , 0xf0e40800 , 0xf0e40000 , /* loop aL, i0 */
0x0200001b , 0xf0e40800 , 0xf0e40000 , /* loop aL, i0 */
0x03000002 , 0x800f0000 , 0x80e40000 , 0xa0e40001 , /* add r0, r0, c1 */
0x0000001d , /* endloop */
0x0000001d , /* endloop */
0x02000001 , 0x800f0800 , 0x80e40000 , /* mov oC0, r0 */
0x0000ffff /* end */
} ;
IDirect3DPixelShader9 * shader ;
HRESULT hr ;
DWORD color ;
const float quad [ ] = {
- 1.0 , - 1.0 , 0.1 ,
1.0 , - 1.0 , 0.1 ,
- 1.0 , 1.0 , 0.1 ,
1.0 , 1.0 , 0.1
} ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code , & shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0x0000ff00 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 360 , 240 ) ;
ok ( color = = 0x007f0000 | | color = = 0x00800000 | | color = = 0x00810000 ,
" Nested loop test returned color 0x%08x, expected 0x00800000 \n " , color ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DPixelShader9_Release ( shader ) ;
}
2007-11-06 20:33:33 +01:00
struct varying_test_struct
{
const DWORD * shader_code ;
IDirect3DPixelShader9 * shader ;
DWORD color , color_rhw ;
const char * name ;
BOOL todo , todo_rhw ;
} ;
struct hugeVertex
{
float pos_x , pos_y , pos_z , rhw ;
float weight_1 , weight_2 , weight_3 , weight_4 ;
float index_1 , index_2 , index_3 , index_4 ;
float normal_1 , normal_2 , normal_3 , normal_4 ;
float fog_1 , fog_2 , fog_3 , fog_4 ;
float texcoord_1 , texcoord_2 , texcoord_3 , texcoord_4 ;
float tangent_1 , tangent_2 , tangent_3 , tangent_4 ;
float binormal_1 , binormal_2 , binormal_3 , binormal_4 ;
float depth_1 , depth_2 , depth_3 , depth_4 ;
DWORD diffuse , specular ;
} ;
static void fixed_function_varying_test ( IDirect3DDevice9 * device ) {
/* dcl_position: fails to compile */
const DWORD blendweight_code [ ] = {
0xffff0300 , /* ps_3_0 */
0x0200001f , 0x80000001 , 0x900f0000 , /* dcl_blendweight, v0 */
0x02000001 , 0x800f0800 , 0x90e40000 , /* mov oC0, v0 */
0x0000ffff /* end */
} ;
const DWORD blendindices_code [ ] = {
0xffff0300 , /* ps_3_0 */
0x0200001f , 0x80000002 , 0x900f0000 , /* dcl_blendindices, v0 */
0x02000001 , 0x800f0800 , 0x90e40000 , /* mov oC0, v0 */
0x0000ffff /* end */
} ;
const DWORD normal_code [ ] = {
0xffff0300 , /* ps_3_0 */
0x0200001f , 0x80000003 , 0x900f0000 , /* dcl_normal, v0 */
0x02000001 , 0x800f0800 , 0x90e40000 , /* mov oC0, v0 */
0x0000ffff /* end */
} ;
/* psize: fails? */
const DWORD texcoord0_code [ ] = {
0xffff0300 , /* ps_3_0 */
0x0200001f , 0x80000005 , 0x900f0000 , /* dcl_texcoord0, v0 */
0x02000001 , 0x800f0800 , 0x90e40000 , /* mov oC0, v0 */
0x0000ffff /* end */
} ;
const DWORD tangent_code [ ] = {
0xffff0300 , /* ps_3_0 */
0x0200001f , 0x80000006 , 0x900f0000 , /* dcl_tangent, v0 */
0x02000001 , 0x800f0800 , 0x90e40000 , /* mov oC0, v0 */
0x0000ffff /* end */
} ;
const DWORD binormal_code [ ] = {
0xffff0300 , /* ps_3_0 */
0x0200001f , 0x80000007 , 0x900f0000 , /* dcl_binormal, v0 */
0x02000001 , 0x800f0800 , 0x90e40000 , /* mov oC0, v0 */
0x0000ffff /* end */
} ;
/* tessfactor: fails */
/* positiont: fails */
const DWORD color_code [ ] = {
0xffff0300 , /* ps_3_0 */
0x0200001f , 0x8000000a , 0x900f0000 , /* dcl_color0, v0 */
0x02000001 , 0x800f0800 , 0x90e40000 , /* mov oC0, v0 */
0x0000ffff /* end */
} ;
const DWORD fog_code [ ] = {
0xffff0300 , /* ps_3_0 */
0x0200001f , 0x8000000b , 0x900f0000 , /* dcl_fog, v0 */
0x02000001 , 0x800f0800 , 0x90e40000 , /* mov oC0, v0 */
0x0000ffff /* end */
} ;
const DWORD depth_code [ ] = {
0xffff0300 , /* ps_3_0 */
0x0200001f , 0x8000000c , 0x900f0000 , /* dcl_depth, v0 */
0x02000001 , 0x800f0800 , 0x90e40000 , /* mov oC0, v0 */
0x0000ffff /* end */
} ;
const DWORD specular_code [ ] = {
0xffff0300 , /* ps_3_0 */
0x0200001f , 0x8001000a , 0x900f0000 , /* dcl_color1, v0 */
0x02000001 , 0x800f0800 , 0x90e40000 , /* mov oC0, v0 */
0x0000ffff /* end */
} ;
/* sample: fails */
struct varying_test_struct tests [ ] = {
{ blendweight_code , NULL , 0x00000000 , 0x00191919 , " blendweight " , FALSE , TRUE } ,
{ blendindices_code , NULL , 0x00000000 , 0x00000000 , " blendindices " , FALSE , FALSE } ,
{ normal_code , NULL , 0x00000000 , 0x004c4c4c , " normal " , FALSE , TRUE } ,
/* Why does dx not forward the texcoord? */
{ texcoord0_code , NULL , 0x00000000 , 0x00808c8c , " texcoord0 " , FALSE , FALSE } ,
{ tangent_code , NULL , 0x00000000 , 0x00999999 , " tangent " , FALSE , TRUE } ,
{ binormal_code , NULL , 0x00000000 , 0x00b2b2b2 , " binormal " , FALSE , TRUE } ,
{ color_code , NULL , 0x00e6e6e6 , 0x00e6e6e6 , " color " , FALSE , FALSE } ,
{ fog_code , NULL , 0x00000000 , 0x00666666 , " fog " , FALSE , TRUE } ,
{ depth_code , NULL , 0x00000000 , 0x00cccccc , " depth " , FALSE , TRUE } ,
{ specular_code , NULL , 0x004488ff , 0x004488ff , " specular " , FALSE , FALSE }
} ;
/* Declare a monster vertex type :-) */
static const D3DVERTEXELEMENT9 decl_elements [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 16 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_BLENDWEIGHT , 0 } ,
{ 0 , 32 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_BLENDINDICES , 0 } ,
{ 0 , 48 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_NORMAL , 0 } ,
{ 0 , 64 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_FOG , 0 } ,
{ 0 , 80 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 0 } ,
{ 0 , 96 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TANGENT , 0 } ,
{ 0 , 112 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_BINORMAL , 0 } ,
{ 0 , 128 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_DEPTH , 0 } ,
{ 0 , 144 , D3DDECLTYPE_D3DCOLOR , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_COLOR , 0 } ,
{ 0 , 148 , D3DDECLTYPE_D3DCOLOR , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_COLOR , 1 } ,
D3DDECL_END ( )
} ;
static const D3DVERTEXELEMENT9 decl_elements2 [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITIONT , 0 } ,
{ 0 , 16 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_BLENDWEIGHT , 0 } ,
{ 0 , 32 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_BLENDINDICES , 0 } ,
{ 0 , 48 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_NORMAL , 0 } ,
{ 0 , 64 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_FOG , 0 } ,
{ 0 , 80 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 0 } ,
{ 0 , 96 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TANGENT , 0 } ,
{ 0 , 112 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_BINORMAL , 0 } ,
{ 0 , 128 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_DEPTH , 0 } ,
{ 0 , 144 , D3DDECLTYPE_D3DCOLOR , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_COLOR , 0 } ,
{ 0 , 148 , D3DDECLTYPE_D3DCOLOR , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_COLOR , 1 } ,
D3DDECL_END ( )
} ;
struct hugeVertex data [ 4 ] = {
{
- 1.0 , - 1.0 , 0.1 , 1.0 ,
0.1 , 0.1 , 0.1 , 0.1 ,
0.2 , 0.2 , 0.2 , 0.2 ,
0.3 , 0.3 , 0.3 , 0.3 ,
0.4 , 0.4 , 0.4 , 0.4 ,
0.50 , 0.55 , 0.55 , 0.55 ,
0.6 , 0.6 , 0.6 , 0.7 ,
0.7 , 0.7 , 0.7 , 0.6 ,
0.8 , 0.8 , 0.8 , 0.8 ,
0xe6e6e6e6 , /* 0.9 * 256 */
0x224488ff /* Nothing special */
} ,
{
1.0 , - 1.0 , 0.1 , 1.0 ,
0.1 , 0.1 , 0.1 , 0.1 ,
0.2 , 0.2 , 0.2 , 0.2 ,
0.3 , 0.3 , 0.3 , 0.3 ,
0.4 , 0.4 , 0.4 , 0.4 ,
0.50 , 0.55 , 0.55 , 0.55 ,
0.6 , 0.6 , 0.6 , 0.7 ,
0.7 , 0.7 , 0.7 , 0.6 ,
0.8 , 0.8 , 0.8 , 0.8 ,
0xe6e6e6e6 , /* 0.9 * 256 */
0x224488ff /* Nothing special */
} ,
{
- 1.0 , 1.0 , 0.1 , 1.0 ,
0.1 , 0.1 , 0.1 , 0.1 ,
0.2 , 0.2 , 0.2 , 0.2 ,
0.3 , 0.3 , 0.3 , 0.3 ,
0.4 , 0.4 , 0.4 , 0.4 ,
0.50 , 0.55 , 0.55 , 0.55 ,
0.6 , 0.6 , 0.6 , 0.7 ,
0.7 , 0.7 , 0.7 , 0.6 ,
0.8 , 0.8 , 0.8 , 0.8 ,
0xe6e6e6e6 , /* 0.9 * 256 */
0x224488ff /* Nothing special */
} ,
{
1.0 , 1.0 , 0.1 , 1.0 ,
0.1 , 0.1 , 0.1 , 0.1 ,
0.2 , 0.2 , 0.2 , 0.2 ,
0.3 , 0.3 , 0.3 , 0.3 ,
0.4 , 0.4 , 0.4 , 0.4 ,
0.50 , 0.55 , 0.55 , 0.55 ,
0.6 , 0.6 , 0.6 , 0.7 ,
0.7 , 0.7 , 0.7 , 0.6 ,
0.8 , 0.8 , 0.8 , 0.8 ,
0xe6e6e6e6 , /* 0.9 * 256 */
0x224488ff /* Nothing special */
} ,
} ;
struct hugeVertex data2 [ 4 ] ;
IDirect3DVertexDeclaration9 * decl ;
IDirect3DVertexDeclaration9 * decl2 ;
HRESULT hr ;
unsigned int i ;
DWORD color , r , g , b , r_e , g_e , b_e ;
memcpy ( data2 , data , sizeof ( data2 ) ) ;
data2 [ 0 ] . pos_x = 0 ; data2 [ 0 ] . pos_y = 0 ;
data2 [ 1 ] . pos_x = 640 ; data2 [ 1 ] . pos_y = 0 ;
data2 [ 2 ] . pos_x = 0 ; data2 [ 2 ] . pos_y = 480 ;
data2 [ 3 ] . pos_x = 640 ; data2 [ 3 ] . pos_y = 480 ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements , & decl ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements2 , & decl2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , decl ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
for ( i = 0 ; i < sizeof ( tests ) / sizeof ( tests [ 0 ] ) ; i + + )
{
hr = IDirect3DDevice9_CreatePixelShader ( device , tests [ i ] . shader_code , & tests [ i ] . shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader failed for shader %s, hr = %s \n " ,
tests [ i ] . name , DXGetErrorString9 ( hr ) ) ;
}
for ( i = 0 ; i < sizeof ( tests ) / sizeof ( tests [ 0 ] ) ; i + + )
{
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffffff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_SetPixelShader ( device , tests [ i ] . shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , data , sizeof ( data [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 360 , 240 ) ;
r = color & 0x00ff0000 > > 16 ;
g = color & 0x0000ff00 > > 8 ;
b = color & 0x000000ff ;
r_e = tests [ i ] . color & 0x00ff0000 > > 16 ;
g_e = tests [ i ] . color & 0x0000ff00 > > 8 ;
b_e = tests [ i ] . color & 0x000000ff ;
if ( tests [ i ] . todo ) {
todo_wine ok ( abs ( r - r_e ) < = 1 & & abs ( g - g_e ) < = 1 & & abs ( b - b_e ) < = 1 ,
" Test %s returned color 0x%08x, expected 0x%08x(todo) \n " ,
tests [ i ] . name , color , tests [ i ] . color ) ;
} else {
ok ( abs ( r - r_e ) < = 1 & & abs ( g - g_e ) < = 1 & & abs ( b - b_e ) < = 1 ,
" Test %s returned color 0x%08x, expected 0x%08x \n " ,
tests [ i ] . name , color , tests [ i ] . color ) ;
}
}
hr = IDirect3DDevice9_SetVertexDeclaration ( device , decl2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
for ( i = 0 ; i < sizeof ( tests ) / sizeof ( tests [ 0 ] ) ; i + + )
{
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffffff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_SetPixelShader ( device , tests [ i ] . shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , data2 , sizeof ( data2 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 360 , 240 ) ;
r = color & 0x00ff0000 > > 16 ;
g = color & 0x0000ff00 > > 8 ;
b = color & 0x000000ff ;
r_e = tests [ i ] . color_rhw & 0x00ff0000 > > 16 ;
g_e = tests [ i ] . color_rhw & 0x0000ff00 > > 8 ;
b_e = tests [ i ] . color_rhw & 0x000000ff ;
if ( tests [ i ] . todo_rhw ) {
/* This isn't a weekend's job to fix, ignore the problem for now. Needs a replacement
* pipeline
*/
todo_wine ok ( abs ( r - r_e ) < = 1 & & abs ( g - g_e ) < = 1 & & abs ( b - b_e ) < = 1 ,
" Test %s returned color 0x%08x, expected 0x%08x(todo) \n " ,
tests [ i ] . name , color , tests [ i ] . color_rhw ) ;
} else {
ok ( abs ( r - r_e ) < = 1 & & abs ( g - g_e ) < = 1 & & abs ( b - b_e ) < = 1 ,
" Test %s returned color 0x%08x, expected 0x%08x \n " ,
tests [ i ] . name , color , tests [ i ] . color_rhw ) ;
}
}
for ( i = 0 ; i < sizeof ( tests ) / sizeof ( tests [ 0 ] ) ; i + + )
{
IDirect3DPixelShader9_Release ( tests [ i ] . shader ) ;
}
IDirect3DVertexDeclaration9_Release ( decl2 ) ;
IDirect3DVertexDeclaration9_Release ( decl ) ;
}
static void vshader_version_varying_test ( IDirect3DDevice9 * device ) {
static const DWORD ps_code [ ] = {
0xffff0300 , /* ps_3_0 */
0x05000030 , 0xf00f0000 , 0x00000003 , 0x00000003 , 0x00000001 , 0x00000000 , /* defi i0, 3, 3, 1, 0 */
0x05000051 , 0xa00f0000 , 0x00000000 , 0x00000000 , 0x00000000 , 0x00000000 , /* def c0, 0.0, 0.0, 0.0, 0.0 */
0x0200001f , 0x8001000a , 0x900f0003 , /* dcl_color1 v3 */
0x0200001f , 0x8000000b , 0x900f0004 , /* dcl_fog v4 */
0x0200001f , 0x80030005 , 0x900f0005 , /* dcl_texcoord3 v5 */
0x0200001f , 0x80000003 , 0x900f0006 ,
0x0200001f , 0x80000006 , 0x900f0007 ,
0x0200001f , 0x80000001 , 0x900f0008 ,
0x0200001f , 0x8000000c , 0x900f0009 ,
0x02000001 , 0x800f0000 , 0xa0e40000 , /* mov r0, c0 */
0x0200001b , 0xf0e40800 , 0xf0e40000 , /* loop aL, i0 */
0x04000002 , 0x800f0000 , 0x80e40000 , 0x90e42000 , 0xf0e40800 , /* add r0, r0, v0[aL] */
0x0000001d , /* endloop */
0x02000001 , 0x800f0800 , 0x80e40000 , /* mov oC0, r0 */
0x0000ffff /* end */
} ;
static const DWORD vs_1_code [ ] = {
0xfffe0101 , /* vs_1_1 */
0x0000001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x00000051 , 0xa00f0000 , 0x3dcccccd , 0x00000000 , 0x00000000 , 0x00000000 , /* def c0, 0.1, 0.0, 0.0, 0.0 */
0x00000051 , 0xa00f0001 , 0x00000000 , 0x3e4ccccd , 0x00000000 , 0x00000000 , /* def c1, 0.0, 0.2, 0.0, 0.0 */
0x00000051 , 0xa00f0002 , 0x00000000 , 0x00000000 , 0x3ecccccd , 0x00000000 , /* def c2, 0.0, 0.0, 0.4, 0.0 */
0x00000051 , 0xa00f0003 , 0x3f800000 , 0x3f800000 , 0x3f800000 , 0x3f800000 , /* def c3, 1.0, 1.0, 1.0, 1.0 */
0x00000001 , 0xd00f0000 , 0xa0e40002 , /* mov oD0, c2 */
0x00000001 , 0xd00f0001 , 0xa0e40000 , /* mov oD1, c0 */
0x00000001 , 0xc00f0001 , 0xa0550001 , /* mov oFog, c1.g */
0x00000001 , 0xe00f0000 , 0xa0e40003 , /* mov oT0, c3 */
0x00000001 , 0xe00f0001 , 0xa0e40003 , /* mov oT1, c3 */
0x00000001 , 0xe00f0002 , 0xa0e40003 , /* mov oT2, c3 */
0x00000001 , 0xe00f0003 , 0xa0e40002 , /* mov oT3, c2 */
0x00000001 , 0xe00f0004 , 0xa0e40003 , /* mov oT4, c3 */
0x00000001 , 0xe00f0005 , 0xa0e40003 , /* mov oT5, c3 */
0x00000001 , 0xe00f0006 , 0xa0e40003 , /* mov oT6, c3 */
0x00000001 , 0xe00f0007 , 0xa0e40003 , /* mov oT7, c3 */
0x00000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x0000ffff
} ;
DWORD vs_2_code [ ] = {
0xfffe0200 , /* vs_2_0 */
0x0200001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x05000051 , 0xa00f0000 , 0x3dcccccd , 0x00000000 , 0x00000000 , 0x00000000 , /* def c0, 0.5, 0.0, 0.0, 0.0 */
0x05000051 , 0xa00f0001 , 0x00000000 , 0x3e4ccccd , 0x00000000 , 0x00000000 , /* def c1, 0.0, 0.5, 0.0, 0.0 */
0x05000051 , 0xa00f0002 , 0x00000000 , 0x00000000 , 0x3ecccccd , 0x00000000 , /* def c2, 0.0, 0.0, 0.5, 0.0 */
0x05000051 , 0xa00f0003 , 0x3f800000 , 0x3f800000 , 0x3f800000 , 0x3f800000 , /* def c3, 1.0, 1.0, 1.0, 1.0 */
0x02000001 , 0xd00f0000 , 0xa0e40002 , /* mov oD0, c2 */
0x02000001 , 0xd00f0001 , 0xa0e40000 , /* mov oD1, c0 */
0x02000001 , 0xc00f0001 , 0xa0550001 , /* mov oFog, c1.g */
0x02000001 , 0xe00f0000 , 0xa0e40003 , /* mov oT0, c3 */
0x02000001 , 0xe00f0001 , 0xa0e40003 , /* mov oT1, c3 */
0x02000001 , 0xe00f0002 , 0xa0e40003 , /* mov oT2, c3 */
0x02000001 , 0xe00f0003 , 0xa0e40002 , /* mov oT3, c2 */
0x02000001 , 0xe00f0004 , 0xa0e40003 , /* mov oT4, c3 */
0x02000001 , 0xe00f0005 , 0xa0e40003 , /* mov oT5, c3 */
0x02000001 , 0xe00f0006 , 0xa0e40003 , /* mov oT6, c3 */
0x02000001 , 0xe00f0007 , 0xa0e40003 , /* mov oT7, c3 */
0x02000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x0000ffff /* end */
} ;
/* TODO: Define normal, tangent, blendweight and depth here */
static const DWORD vs_3_code [ ] = {
0xfffe0300 , /* vs_3_0 */
0x0200001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x0200001f , 0x8001000a , 0xe00f0009 , /* dcl_color1 o9 */
0x0200001f , 0x8000000b , 0xe00f0002 , /* dcl_fog o2 */
0x0200001f , 0x80030005 , 0xe00f0005 , /* dcl_texcoord3 o5 */
0x0200001f , 0x80000000 , 0xe00f000b , /* dcl_position o11 */
0x05000051 , 0xa00f0000 , 0x3dcccccd , 0x00000000 , 0x00000000 , 0x00000000 , /* def c0, 0.1, 0.0, 0.0, 0.0 */
0x05000051 , 0xa00f0001 , 0x00000000 , 0x3e4ccccd , 0x00000000 , 0x00000000 , /* def c1, 0.0, 0.2, 0.0, 0.0 */
0x05000051 , 0xa00f0002 , 0x00000000 , 0x00000000 , 0x3ecccccd , 0x00000000 , /* def c2, 0.0, 0.0, 0.4, 0.0 */
0x05000051 , 0xa00f0003 , 0x3f800000 , 0x3f800000 , 0x3f800000 , 0x3f800000 , /* def c3, 1.0, 1.0, 1.0, 1.0 */
0x02000001 , 0xe00f0009 , 0xa0e40000 , /* mov o9, c0 */
0x02000001 , 0xe00f0002 , 0xa0e40001 , /* mov o2, c1 */
0x02000001 , 0xe00f0005 , 0xa0e40002 , /* mov o5, c2 */
0x02000001 , 0xe00f000b , 0x90e40000 , /* mov o11, v0 */
0x0000ffff /* end */
} ;
float quad1 [ ] = {
- 1.0 , - 1.0 , 0.1 ,
0.0 , - 1.0 , 0.1 ,
- 1.0 , 0.0 , 0.1 ,
0.0 , 0.0 , 0.1
} ;
float quad2 [ ] = {
0.0 , - 1.0 , 0.1 ,
1.0 , - 1.0 , 0.1 ,
0.0 , 0.0 , 0.1 ,
1.0 , 0.0 , 0.1
} ;
float quad3 [ ] = {
- 1.0 , 0.0 , 0.1 ,
0.0 , 0.0 , 0.1 ,
- 1.0 , 1.0 , 0.1 ,
0.0 , 1.0 , 0.1
} ;
HRESULT hr ;
DWORD color ;
IDirect3DPixelShader9 * pixelshader = NULL ;
IDirect3DVertexShader9 * vs_1_shader = NULL ;
IDirect3DVertexShader9 * vs_2_shader = NULL ;
IDirect3DVertexShader9 * vs_3_shader = NULL ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff110000 , 0.0 , 0 ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , ps_code , & pixelshader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexShader ( device , vs_1_code , & vs_1_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexShader ( device , vs_2_code , & vs_2_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexShader ( device , vs_3_code , & vs_3_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , pixelshader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_SetVertexShader ( device , vs_1_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad1 , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexShader ( device , vs_2_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad2 , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexShader ( device , vs_3_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad3 , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 160 , 120 ) ;
ok ( ( color & 0x00ff0000 ) > = 0x00190000 & & ( color & 0x00ff0000 ) < = 0x00210000 & &
( color & 0x0000ff00 ) > = 0x00003300 & & ( color & 0x0000ff00 ) < = 0x00003500 & &
( color & 0x000000ff ) > = 0x00000066 & & ( color & 0x000000ff ) < = 0x00210068 ,
" vs_3_0 returned color 0x%08x, expected 0x00203366 \n " , color ) ;
color = getPixelColor ( device , 160 , 360 ) ;
ok ( ( color & 0x00ff0000 ) > = 0x003c0000 & & ( color & 0x00ff0000 ) < = 0x004e0000 & &
( color & 0x0000ff00 ) > = 0x00000000 & & ( color & 0x0000ff00 ) < = 0x00000000 & &
( color & 0x000000ff ) > = 0x00000066 & & ( color & 0x000000ff ) < = 0x00210068 ,
" vs_1_1 returned color 0x%08x, expected 0x00808080 \n " , color ) ;
color = getPixelColor ( device , 480 , 360 ) ;
ok ( ( color & 0x00ff0000 ) > = 0x003c0000 & & ( color & 0x00ff0000 ) < = 0x004e0000 & &
( color & 0x0000ff00 ) > = 0x00000000 & & ( color & 0x0000ff00 ) < = 0x00000000 & &
( color & 0x000000ff ) > = 0x00000066 & & ( color & 0x000000ff ) < = 0x00210068 ,
" vs_2_0 returned color 0x%08x, expected 0x00000000 \n " , color ) ;
/* cleanup */
hr = IDirect3DDevice9_SetPixelShader ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexShader ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( pixelshader ) IDirect3DPixelShader9_Release ( pixelshader ) ;
if ( vs_1_shader ) IDirect3DVertexShader9_Release ( vs_1_shader ) ;
if ( vs_2_shader ) IDirect3DVertexShader9_Release ( vs_2_shader ) ;
if ( vs_3_shader ) IDirect3DVertexShader9_Release ( vs_3_shader ) ;
}
static void pshader_version_varying_test ( IDirect3DDevice9 * device ) {
static const DWORD vs_code [ ] = {
0xfffe0300 , /* vs_3_0 */
0x0200001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x0200001f , 0x80000000 , 0xe00f0000 , /* dcl_position o0 */
0x0200001f , 0x8000000a , 0xe00f0001 , /* dcl_color0 o1 */
0x0200001f , 0x80000005 , 0xe00f0002 , /* dcl_texcoord0 o2 */
0x0200001f , 0x8000000b , 0xe00f0003 , /* dcl_fog o3 */
0x0200001f , 0x80000003 , 0xe00f0004 , /* dcl_normal o4 */
0x0200001f , 0x8000000c , 0xe00f0005 , /* dcl_depth o5 */
0x0200001f , 0x80000006 , 0xe00f0006 , /* dcl_tangent o6 */
0x0200001f , 0x80000001 , 0xe00f0007 , /* dcl_blendweight o7 */
0x05000051 , 0xa00f0001 , 0x3dcccccd , 0x00000000 , 0x00000000 , 0x00000000 , /* def c1, 0.1, 0.0, 0.0, 0.0 */
0x05000051 , 0xa00f0002 , 0x00000000 , 0x3e4ccccd , 0x00000000 , 0x3f800000 , /* def c2, 0.0, 0.2, 0.0, 1.0 */
0x05000051 , 0xa00f0003 , 0x3ecccccd , 0x3f59999a , 0x3f666666 , 0x00000000 , /* def c3, 0.4, 0.85,0.9, 0.0 */
0x05000051 , 0xa00f0000 , 0x3f800000 , 0x3f800000 , 0x3f800000 , 0x3f800000 , /* def c0, 1.0, 1.0, 1.0, 1.0 */
0x02000001 , 0xe00f0000 , 0x90e40000 , /* mov o0, v0 */
0x02000001 , 0xe00f0001 , 0xa0e40001 , /* mov o1, c1 */
0x02000001 , 0xe00f0002 , 0xa0e40002 , /* mov o2, c2 */
0x02000001 , 0xe00f0003 , 0xa0e40003 , /* mov o3, c3 */
0x02000001 , 0xe00f0004 , 0xa0e40000 , /* mov o4, c0 */
0x02000001 , 0xe00f0005 , 0xa0e40000 , /* mov o5, c0 */
0x02000001 , 0xe00f0006 , 0xa0e40000 , /* mov o6, c0 */
0x02000001 , 0xe00f0007 , 0xa0e40000 , /* mov o7, c0 */
0x0000ffff /* end */
} ;
static const DWORD ps_1_code [ ] = {
0xffff0104 , /* ps_1_4 */
0x00000051 , 0xa00f0000 , 0x00000000 , 0x00000000 , 0x00000000 , 0x00000000 , /* def c0, 0.0, 0.0, 0.0, 0.0 */
0x00000040 , 0x80070001 , 0xb0e40000 , /* texcrd r1.xyz, t0 */
0x00000001 , 0x80080001 , 0xa0ff0000 , /* mov r1.a, c0.a */
0x00000002 , 0x800f0000 , 0x90e40000 , 0x80e40001 , /* add r0, v0, r1 */
0x0000ffff /* end */
} ;
static const DWORD ps_2_code [ ] = {
0xffff0200 , /* ps_2_0 */
0x0200001f , 0x80000000 , 0xb00f0000 , /* dcl t0 */
0x0200001f , 0x80000000 , 0x900f0000 , /* dcl v0 */
0x0200001f , 0x80000000 , 0x900f0001 , /* dcl v1 */
0x02000001 , 0x800f0000 , 0x90e40000 , /* mov r0, v0 */
0x03000002 , 0x800f0000 , 0x80e40000 , 0xb0e40000 , /* add r0, r0, t0 */
0x02000001 , 0x800f0800 , 0x80e40000 , /* mov oC0, r0 */
0x0000ffff /* end */
} ;
static const DWORD ps_3_code [ ] = {
0xffff0300 , /* ps_3_0 */
0x0200001f , 0x80000005 , 0x900f0000 , /* dcl_texcoord0 v0 */
0x0200001f , 0x8000000a , 0x900f0001 , /* dcl_color0 v1 */
0x0200001f , 0x8000000b , 0x900f0002 , /* dcl_fog v2 */
0x02000001 , 0x800f0000 , 0x90e40000 , /* mov r0, v0 */
0x03000002 , 0x800f0000 , 0x80e40000 , 0x90e40001 , /* add r0, r0, v1 */
0x03000002 , 0x800f0000 , 0x80e40000 , 0x90e40002 , /* mov r0, r0, v2 */
0x02000001 , 0x800f0800 , 0x80e40000 , /* mov oC0, r0 */
0x0000ffff /* end */
} ;
float quad1 [ ] = {
- 1.0 , - 1.0 , 0.1 ,
0.0 , - 1.0 , 0.1 ,
- 1.0 , 0.0 , 0.1 ,
0.0 , 0.0 , 0.1
} ;
float quad2 [ ] = {
0.0 , - 1.0 , 0.1 ,
1.0 , - 1.0 , 0.1 ,
0.0 , 0.0 , 0.1 ,
1.0 , 0.0 , 0.1
} ;
float quad3 [ ] = {
- 1.0 , 0.0 , 0.1 ,
0.0 , 0.0 , 0.1 ,
- 1.0 , 1.0 , 0.1 ,
0.0 , 1.0 , 0.1
} ;
float quad4 [ ] = {
0.0 , 0.0 , 0.1 ,
1.0 , 0.0 , 0.1 ,
0.0 , 1.0 , 0.1 ,
1.0 , 1.0 , 0.1
} ;
HRESULT hr ;
DWORD color ;
IDirect3DVertexShader9 * vertexshader = NULL ;
IDirect3DPixelShader9 * ps_1_shader = NULL ;
IDirect3DPixelShader9 * ps_2_shader = NULL ;
IDirect3DPixelShader9 * ps_3_shader = NULL ;
IDirect3DTexture9 * texture = NULL ;
D3DLOCKED_RECT lr ;
unsigned int x , y ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffff00 , 0.0 , 0 ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 512 , 512 , 1 , 0 , D3DFMT_A16B16G16R16 , D3DPOOL_MANAGED , & texture , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateTexture returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DTexture9_LockRect ( texture , 0 , & lr , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_LockRect returned %s \n " , DXGetErrorString9 ( hr ) ) ;
for ( y = 0 ; y < 512 ; y + + ) {
for ( x = 0 ; x < 512 ; x + + ) {
double r_f = ( double ) x / ( double ) 512 ;
double g_f = ( double ) y / ( double ) 512 ;
unsigned short * dst = ( unsigned short * ) ( ( ( unsigned char * ) lr . pBits ) + y * lr . Pitch + x * 8 ) ;
unsigned short r = ( unsigned short ) ( r_f * 65535.0 ) ;
unsigned short g = ( unsigned short ) ( g_f * 65535.0 ) ;
dst [ 0 ] = r ;
dst [ 1 ] = g ;
dst [ 2 ] = 0 ;
dst [ 3 ] = 65535 ;
}
}
hr = IDirect3DTexture9_UnlockRect ( texture , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_UnlockRect returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexShader ( device , vs_code , & vertexshader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , ps_1_code , & ps_1_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , ps_2_code , & ps_2_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , ps_3_code , & ps_3_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexShader ( device , vertexshader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_SetPixelShader ( device , ps_1_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad1 , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , ps_2_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad2 , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , ps_3_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad3 , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , ( IDirect3DBaseTexture9 * ) texture ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_COLOROP , D3DTOP_DISABLE ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_COLOROP , D3DTOP_ADD ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_COLORARG1 , D3DTA_TEXTURE ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_COLORARG2 , D3DTA_DIFFUSE ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad4 , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 160 , 120 ) ;
ok ( ( color & 0x00ff0000 ) > = 0x00790000 & & ( color & 0x00ff0000 ) < = 0x00810000 & &
( color & 0x0000ff00 ) = = 0x0000ff00 & &
( color & 0x000000ff ) > = 0x000000e4 & & ( color & 0x000000ff ) < = 0x000000e6 ,
" ps_3_0 returned color 0x%08x, expected 0x0080ffe5 \n " , color ) ;
color = getPixelColor ( device , 160 , 360 ) ;
ok ( ( color & 0x00ff0000 ) > = 0x00190000 & & ( color & 0x00ff0000 ) < = 0x00210000 & &
( color & 0x0000ff00 ) > = 0x00003300 & & ( color & 0x0000ff00 ) < = 0x00003400 & &
( color & 0x000000ff ) = = 0x00000000 ,
" ps_1_4 returned color 0x%08x, expected 0x00203300 \n " , color ) ;
color = getPixelColor ( device , 480 , 360 ) ;
ok ( ( color & 0x00ff0000 ) > = 0x00190000 & & ( color & 0x00ff0000 ) < = 0x00210000 & &
( color & 0x0000ff00 ) > = 0x00003200 & & ( color & 0x0000ff00 ) < = 0x00003400 & &
( color & 0x000000ff ) = = 0x00000000 ,
" ps_2_0 returned color 0x%08x, expected 0x00203300 \n " , color ) ;
color = getPixelColor ( device , 480 , 160 ) ;
ok ( ( color & 0x00ff0000 ) > = 0x00190000 & & ( color & 0x00ff0000 ) < = 0x00210000 & &
( color & 0x0000ff00 ) > = 0x00003200 & & ( color & 0x0000ff00 ) < = 0x00003400 & &
( color & 0x000000ff ) = = 0x00000000 ,
" fixed function fragment processing returned color 0x%08x, expected 0x00203300 \n " , color ) ;
/* cleanup */
hr = IDirect3DDevice9_SetTexture ( device , 0 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexShader ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( vertexshader ) IDirect3DVertexShader9_Release ( vertexshader ) ;
if ( ps_1_shader ) IDirect3DPixelShader9_Release ( ps_1_shader ) ;
if ( ps_2_shader ) IDirect3DPixelShader9_Release ( ps_2_shader ) ;
if ( ps_3_shader ) IDirect3DPixelShader9_Release ( ps_3_shader ) ;
if ( texture ) IDirect3DTexture9_Release ( texture ) ;
}
2007-11-09 19:53:20 +01:00
void test_compare_instructions ( IDirect3DDevice9 * device )
{
DWORD shader_sge_vec_code [ ] = {
0xfffe0101 , /* vs_1_1 */
0x0000001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x00000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x00000001 , 0x800f0000 , 0xa0e40000 , /* mov r0, c0 */
0x0000000d , 0xd00f0000 , 0x80e40000 , 0xa0e40001 , /* sge oD0, r0, c1 */
0x0000ffff /* end */
} ;
DWORD shader_slt_vec_code [ ] = {
0xfffe0101 , /* vs_1_1 */
0x0000001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x00000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x00000001 , 0x800f0000 , 0xa0e40000 , /* mov r0, c0 */
0x0000000c , 0xd00f0000 , 0x80e40000 , 0xa0e40001 , /* slt oD0, r0, c1 */
0x0000ffff /* end */
} ;
DWORD shader_sge_scalar_code [ ] = {
0xfffe0101 , /* vs_1_1 */
0x0000001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x00000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x00000001 , 0x800f0000 , 0xa0e40000 , /* mov r0, c0 */
0x0000000d , 0xd0010000 , 0x80000000 , 0xa0550001 , /* slt oD0.r, r0.r, c1.b */
0x0000000d , 0xd0020000 , 0x80550000 , 0xa0aa0001 , /* slt oD0.g, r0.g, c1.r */
0x0000000d , 0xd0040000 , 0x80aa0000 , 0xa0000001 , /* slt oD0.b, r0.b, c1.g */
0x0000ffff /* end */
} ;
DWORD shader_slt_scalar_code [ ] = {
0xfffe0101 , /* vs_1_1 */
0x0000001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x00000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x00000001 , 0x800f0000 , 0xa0e40000 , /* mov r0, c0 */
0x0000000c , 0xd0010000 , 0x80000000 , 0xa0aa0001 , /* slt oD0.r, r0.r, c1.b */
0x0000000c , 0xd0020000 , 0x80550000 , 0xa0000001 , /* slt oD0.g, r0.g, c1.r */
0x0000000c , 0xd0040000 , 0x80aa0000 , 0xa0550001 , /* slt oD0.b, r0.b, c1.g */
0x0000ffff /* end */
} ;
IDirect3DVertexShader9 * shader_sge_vec ;
IDirect3DVertexShader9 * shader_slt_vec ;
IDirect3DVertexShader9 * shader_sge_scalar ;
IDirect3DVertexShader9 * shader_slt_scalar ;
HRESULT hr , color ;
float quad1 [ ] = {
- 1.0 , - 1.0 , 0.1 ,
0.0 , - 1.0 , 0.1 ,
- 1.0 , 0.0 , 0.1 ,
0.0 , 0.0 , 0.1
} ;
float quad2 [ ] = {
0.0 , - 1.0 , 0.1 ,
1.0 , - 1.0 , 0.1 ,
0.0 , 0.0 , 0.1 ,
1.0 , 0.0 , 0.1
} ;
float quad3 [ ] = {
- 1.0 , 0.0 , 0.1 ,
0.0 , 0.0 , 0.1 ,
- 1.0 , 1.0 , 0.1 ,
0.0 , 1.0 , 0.1
} ;
float quad4 [ ] = {
0.0 , 0.0 , 0.1 ,
1.0 , 0.0 , 0.1 ,
0.0 , 1.0 , 0.1 ,
1.0 , 1.0 , 0.1
} ;
const float const0 [ 4 ] = { 0.8 , 0.2 , 0.2 , 0.2 } ;
const float const1 [ 4 ] = { 0.2 , 0.8 , 0.2 , 0.2 } ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffffff , 0.0 , 0 ) ;
hr = IDirect3DDevice9_CreateVertexShader ( device , shader_sge_vec_code , & shader_sge_vec ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexShader ( device , shader_slt_vec_code , & shader_slt_vec ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexShader ( device , shader_sge_scalar_code , & shader_sge_scalar ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexShader ( device , shader_slt_scalar_code , & shader_slt_scalar ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexShaderConstantF ( device , 0 , const0 , 1 ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexShaderConstantF failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexShaderConstantF ( device , 1 , const1 , 1 ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexShaderConstantF failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetFVF failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_SetVertexShader ( device , shader_sge_vec ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad1 , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexShader ( device , shader_slt_vec ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad2 , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexShader ( device , shader_sge_scalar ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad3 , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexShaderConstantF ( device , 0 , const0 , 1 ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexShaderConstantF failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexShader ( device , shader_slt_scalar ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad4 , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 160 , 360 ) ;
2007-11-15 19:22:34 +01:00
ok ( color = = 0x00FF00FF , " Compare test: Quad 1(sge vec) returned color 0x%08x, expected 0x00FF00FF \n " , color ) ;
2007-11-09 19:53:20 +01:00
color = getPixelColor ( device , 480 , 360 ) ;
ok ( color = = 0x0000FF00 , " Compare test: Quad 2(slt vec) returned color 0x%08x, expected 0x0000FF00 \n " , color ) ;
color = getPixelColor ( device , 160 , 120 ) ;
ok ( color = = 0x00FFFFFF , " Compare test: Quad 3(sge scalar) returned color 0x%08x, expected 0x00FFFFFF \n " , color ) ;
color = getPixelColor ( device , 480 , 160 ) ;
ok ( color = = 0x000000ff , " Compare test: Quad 4(slt scalar) returned color 0x%08x, expected 0x000000ff \n " , color ) ;
IDirect3DVertexShader9_Release ( shader_sge_vec ) ;
IDirect3DVertexShader9_Release ( shader_slt_vec ) ;
IDirect3DVertexShader9_Release ( shader_sge_scalar ) ;
IDirect3DVertexShader9_Release ( shader_slt_scalar ) ;
}
2007-11-21 22:16:12 +01:00
void test_vshader_input ( IDirect3DDevice9 * device )
{
DWORD swapped_shader_code_3 [ ] = {
0xfffe0300 , /* vs_3_0 */
0x0200001f , 0x80000000 , 0xe00f0000 , /* dcl_position o0 */
0x0200001f , 0x8000000a , 0xe00f0001 , /* dcl_color o1 */
0x0200001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x0200001f , 0x80000005 , 0x900f0001 , /* dcl_texcoord0 v1 */
0x0200001f , 0x80010005 , 0x900f0002 , /* dcl_texcoord1 v2 */
0x02000001 , 0xe00f0000 , 0x90e40000 , /* mov o0, v0 */
0x02000001 , 0x800f0001 , 0x90e40001 , /* mov r1, v1 */
0x03000002 , 0xe00f0001 , 0x80e40001 , 0x91e40002 , /* sub o1, r1, v2 */
0x0000ffff /* end */
} ;
DWORD swapped_shader_code_1 [ ] = {
0xfffe0101 , /* vs_1_1 */
0x0000001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x0000001f , 0x80000005 , 0x900f0001 , /* dcl_texcoord0 v1 */
0x0000001f , 0x80010005 , 0x900f0002 , /* dcl_texcoord1 v2 */
0x00000001 , 0xc00f0000 , 0x90e40000 , /* mov o0, v0 */
0x00000001 , 0x800f0001 , 0x90e40001 , /* mov r1, v1 */
0x00000002 , 0xd00f0000 , 0x80e40001 , 0x91e40002 , /* sub o1, r1, v2 */
0x0000ffff /* end */
} ;
DWORD swapped_shader_code_2 [ ] = {
0xfffe0200 , /* vs_2_0 */
0x0200001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x0200001f , 0x80000005 , 0x900f0001 , /* dcl_texcoord0 v1 */
0x0200001f , 0x80010005 , 0x900f0002 , /* dcl_texcoord1 v2 */
0x02000001 , 0xc00f0000 , 0x90e40000 , /* mov o0, v0 */
0x02000001 , 0x800f0001 , 0x90e40001 , /* mov r1, v1 */
0x03000002 , 0xd00f0000 , 0x80e40001 , 0x91e40002 , /* sub o1, r1, v2 */
0x0000ffff /* end */
} ;
DWORD texcoord_color_shader_code_3 [ ] = {
0xfffe0300 , /* vs_3_0 */
0x0200001f , 0x80000000 , 0xe00f0000 , /* dcl_position o0 */
0x0200001f , 0x8000000a , 0xe00f0001 , /* dcl_color o1 */
0x0200001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x0200001f , 0x80000005 , 0x900f0001 , /* dcl_texcoord v1 */
0x02000001 , 0xe00f0000 , 0x90e40000 , /* mov o0, v0 */
0x02000001 , 0xe00f0001 , 0x90e40001 , /* mov o1, v1 */
0x0000ffff /* end */
} ;
DWORD texcoord_color_shader_code_2 [ ] = {
0xfffe0200 , /* vs_2_0 */
0x0200001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x0200001f , 0x80000005 , 0x900f0001 , /* dcl_texcoord v1 */
0x02000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x02000001 , 0xd00f0000 , 0x90e40001 , /* mov oD0, v1 */
0x0000ffff /* end */
} ;
DWORD texcoord_color_shader_code_1 [ ] = {
0xfffe0101 , /* vs_1_1 */
0x0000001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x0000001f , 0x80000005 , 0x900f0001 , /* dcl_texcoord v1 */
0x00000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x00000001 , 0xd00f0000 , 0x90e40001 , /* mov oD0, v1 */
0x0000ffff /* end */
} ;
DWORD color_color_shader_code_3 [ ] = {
0xfffe0300 , /* vs_3_0 */
0x0200001f , 0x80000000 , 0xe00f0000 , /* dcl_position o0 */
0x0200001f , 0x8000000a , 0xe00f0001 , /* dcl_color o1 */
0x0200001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x0200001f , 0x8000000a , 0x900f0001 , /* dcl_color v1 */
0x02000001 , 0xe00f0000 , 0x90e40000 , /* mov o0, v0 */
0x03000005 , 0xe00f0001 , 0xa0e40000 , 0x90e40001 , /* mul o1, c0, v1 */
0x0000ffff /* end */
} ;
DWORD color_color_shader_code_2 [ ] = {
0xfffe0200 , /* vs_2_0 */
0x0200001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x0200001f , 0x8000000a , 0x900f0001 , /* dcl_color v1 */
0x02000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x03000005 , 0xd00f0000 , 0xa0e40000 , 0x90e40001 , /* mul oD0, c0, v1 */
0x0000ffff /* end */
} ;
DWORD color_color_shader_code_1 [ ] = {
0xfffe0101 , /* vs_1_1 */
0x0000001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x0000001f , 0x8000000a , 0x900f0001 , /* dcl_color v1 */
0x00000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x00000005 , 0xd00f0000 , 0xa0e40000 , 0x90e40001 , /* mul oD0, c0, v1 */
0x0000ffff /* end */
} ;
IDirect3DVertexShader9 * swapped_shader , * texcoord_color_shader , * color_color_shader ;
HRESULT hr ;
DWORD color , r , g , b ;
float quad1 [ ] = {
- 1.0 , - 1.0 , 0.1 , 1.0 , 0.0 , 1.0 , 0.0 , 0.0 , - 1.0 , 0.5 , 0.0 ,
0.0 , - 1.0 , 0.1 , 1.0 , 0.0 , 1.0 , 0.0 , 0.0 , - 1.0 , 0.5 , 0.0 ,
- 1.0 , 0.0 , 0.1 , 1.0 , 0.0 , 1.0 , 0.0 , 0.0 , - 1.0 , 0.5 , 0.0 ,
0.0 , 0.0 , 0.1 , 1.0 , 0.0 , 1.0 , 0.0 , 0.0 , - 1.0 , 0.5 , 0.0 ,
} ;
float quad2 [ ] = {
0.0 , - 1.0 , 0.1 , 1.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 ,
1.0 , - 1.0 , 0.1 , 1.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 ,
0.0 , 0.0 , 0.1 , 1.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 ,
1.0 , 0.0 , 0.1 , 1.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 ,
} ;
float quad3 [ ] = {
- 1.0 , 0.0 , 0.1 , - 1.0 , 0.0 , 0.0 , 0.0 , 1.0 , - 1.0 , 0.0 , 0.0 ,
0.0 , 0.0 , 0.1 , - 1.0 , 0.0 , 0.0 , 0.0 , 1.0 , 0.0 , 0.0 , 0.0 ,
- 1.0 , 1.0 , 0.1 , - 1.0 , 0.0 , 0.0 , 0.0 , 0.0 , - 1.0 , 1.0 , 0.0 ,
0.0 , 1.0 , 0.1 , - 1.0 , 0.0 , 0.0 , 0.0 , - 1.0 , 0.0 , 0.0 , 0.0 ,
} ;
float quad4 [ ] = {
0.0 , 0.0 , 0.1 , 1.0 , 0.0 , 1.0 , 0.0 , 0.0 , - 1.0 , 0.5 , 0.0 ,
1.0 , 0.0 , 0.1 , 1.0 , 0.0 , 1.0 , 0.0 , 0.0 , - 1.0 , 0.5 , 0.0 ,
0.0 , 1.0 , 0.1 , 1.0 , 0.0 , 1.0 , 0.0 , 0.0 , - 1.0 , 0.5 , 0.0 ,
1.0 , 1.0 , 0.1 , 1.0 , 0.0 , 1.0 , 0.0 , 0.0 , - 1.0 , 0.5 , 0.0 ,
} ;
static const D3DVERTEXELEMENT9 decl_elements_twotexcrd [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 0 } ,
{ 0 , 28 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 1 } ,
D3DDECL_END ( )
} ;
static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_rightorder [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 1 } ,
{ 0 , 28 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 0 } ,
D3DDECL_END ( )
} ;
static const D3DVERTEXELEMENT9 decl_elements_onetexcrd [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 0 } ,
D3DDECL_END ( )
} ;
static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_wrongidx [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 1 } ,
{ 0 , 28 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 2 } ,
D3DDECL_END ( )
} ;
static const D3DVERTEXELEMENT9 decl_elements_texcoord_color [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_D3DCOLOR , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 0 } ,
D3DDECL_END ( )
} ;
static const D3DVERTEXELEMENT9 decl_elements_color_color [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_D3DCOLOR , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_COLOR , 0 } ,
D3DDECL_END ( )
} ;
static const D3DVERTEXELEMENT9 decl_elements_color_ubyte [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_UBYTE4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_COLOR , 0 } ,
D3DDECL_END ( )
} ;
static const D3DVERTEXELEMENT9 decl_elements_color_float [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_COLOR , 0 } ,
D3DDECL_END ( )
} ;
IDirect3DVertexDeclaration9 * decl_twotexcrd , * decl_onetexcrd , * decl_twotex_wrongidx , * decl_twotexcrd_rightorder ;
IDirect3DVertexDeclaration9 * decl_texcoord_color , * decl_color_color , * decl_color_ubyte , * decl_color_float ;
unsigned int i ;
float normalize [ 4 ] = { 1.0 / 256.0 , 1.0 / 256.0 , 1.0 / 256.0 , 1.0 / 256.0 } ;
float no_normalize [ 4 ] = { 1.0 , 1.0 , 1.0 , 1.0 } ;
struct vertex quad1_color [ ] = {
{ - 1.0 , - 1.0 , 0.1 , 0x00ff8040 } ,
{ 0.0 , - 1.0 , 0.1 , 0x00ff8040 } ,
{ - 1.0 , 0.0 , 0.1 , 0x00ff8040 } ,
{ 0.0 , 0.0 , 0.1 , 0x00ff8040 }
} ;
struct vertex quad2_color [ ] = {
{ 0.0 , - 1.0 , 0.1 , 0x00ff8040 } ,
{ 1.0 , - 1.0 , 0.1 , 0x00ff8040 } ,
{ 0.0 , 0.0 , 0.1 , 0x00ff8040 } ,
{ 1.0 , 0.0 , 0.1 , 0x00ff8040 }
} ;
struct vertex quad3_color [ ] = {
{ - 1.0 , 0.0 , 0.1 , 0x00ff8040 } ,
{ 0.0 , 0.0 , 0.1 , 0x00ff8040 } ,
{ - 1.0 , 1.0 , 0.1 , 0x00ff8040 } ,
{ 0.0 , 1.0 , 0.1 , 0x00ff8040 }
} ;
float quad4_color [ ] = {
0.0 , 0.0 , 0.1 , 1.0 , 1.0 , 0.0 , 0.0 ,
1.0 , 0.0 , 0.1 , 1.0 , 1.0 , 0.0 , 1.0 ,
0.0 , 1.0 , 0.1 , 1.0 , 1.0 , 0.0 , 0.0 ,
1.0 , 1.0 , 0.1 , 1.0 , 1.0 , 0.0 , 1.0 ,
} ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements_twotexcrd , & decl_twotexcrd ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements_onetexcrd , & decl_onetexcrd ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements_twotexcrd_wrongidx , & decl_twotex_wrongidx ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements_twotexcrd_rightorder , & decl_twotexcrd_rightorder ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements_texcoord_color , & decl_texcoord_color ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements_color_color , & decl_color_color ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements_color_ubyte , & decl_color_ubyte ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements_color_float , & decl_color_float ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
for ( i = 1 ; i < = 3 ; i + + ) {
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffff0000 , 0.0 , 0 ) ;
if ( i = = 3 ) {
hr = IDirect3DDevice9_CreateVertexShader ( device , swapped_shader_code_3 , & swapped_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
} else if ( i = = 2 ) {
hr = IDirect3DDevice9_CreateVertexShader ( device , swapped_shader_code_2 , & swapped_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
} else if ( i = = 1 ) {
hr = IDirect3DDevice9_CreateVertexShader ( device , swapped_shader_code_1 , & swapped_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_SetVertexShader ( device , swapped_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , decl_twotexcrd ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad1 , sizeof ( float ) * 11 ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , decl_onetexcrd ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad2 , sizeof ( float ) * 11 ) ;
if ( i = = 3 | | i = = 2 ) {
ok ( hr = = D3D_OK , " DrawPrimitiveUP returned (%08x) i = %d \n " , hr , i ) ;
} else if ( i = = 1 ) {
/* Succeeds or fails, depending on SW or HW vertex processing */
ok ( hr = = D3DERR_INVALIDCALL | | hr = = D3D_OK , " DrawPrimitiveUP returned (%08x), i = 1 \n " , hr ) ;
}
hr = IDirect3DDevice9_SetVertexDeclaration ( device , decl_twotexcrd_rightorder ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad4 , sizeof ( float ) * 11 ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , decl_twotex_wrongidx ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad3 , sizeof ( float ) * 11 ) ;
if ( i = = 3 | | i = = 2 ) {
ok ( hr = = D3D_OK , " DrawPrimitiveUP returned (%08x) i = %d \n " , hr , i ) ;
} else if ( i = = 1 ) {
ok ( hr = = D3DERR_INVALIDCALL | | hr = = D3D_OK , " DrawPrimitiveUP returned (%08x) i = 1 \n " , hr ) ;
}
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( i = = 3 | | i = = 2 ) {
color = getPixelColor ( device , 160 , 360 ) ;
ok ( color = = 0x00FFFF80 | | color = = 0x00FFFF7f | | color = = 0x00FFFF81 ,
" Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80 \n " , color ) ;
/* The last value of the read but undefined stream is used */
color = getPixelColor ( device , 480 , 360 ) ;
ok ( color = = 0x00FFFF00 , " Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00 \n " , color ) ;
color = getPixelColor ( device , 160 , 120 ) ;
ok ( color = = 0x00FF0080 | | color = = 0x00FF007f | | color = = 0x00FF0081 ,
" Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080 \n " , color ) ;
color = getPixelColor ( device , 480 , 160 ) ;
ok ( color = = 0x00000000 , " Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000 \n " , color ) ;
} else if ( i = = 1 ) {
color = getPixelColor ( device , 160 , 360 ) ;
ok ( color = = 0x00FFFF80 | | color = = 0x00FFFF7f | | color = = 0x00FFFF81 ,
" Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80 \n " , color ) ;
color = getPixelColor ( device , 480 , 360 ) ;
/* Accept the clear color as well in this case, since SW VP returns an error */
ok ( color = = 0x00FFFF00 | | color = = 0x00FF0000 , " Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00 \n " , color ) ;
color = getPixelColor ( device , 160 , 120 ) ;
ok ( color = = 0x00FF0080 | | color = = 0x00FF0000 | | color = = 0x00FF007f | | color = = 0x00FF0081 ,
" Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080 \n " , color ) ;
color = getPixelColor ( device , 480 , 160 ) ;
ok ( color = = 0x00000000 , " Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000 \n " , color ) ;
}
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff808080 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Now find out if the whole streams are re-read, or just the last active value for the
* vertices is used .
*/
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
float quad1_modified [ ] = {
- 1.0 , - 1.0 , 0.1 , 1.0 , 0.0 , 1.0 , 0.0 , - 1.0 , 0.0 , 0.0 , 0.0 ,
0.0 , - 1.0 , 0.1 , 1.0 , 0.0 , 1.0 , 0.0 , 0.0 , - 1.0 , 0.0 , 0.0 ,
- 1.0 , 0.0 , 0.1 , 1.0 , 0.0 , 1.0 , 0.0 , 0.0 , 0.0 , - 1.0 , 0.0 ,
0.0 , 0.0 , 0.1 , 1.0 , 0.0 , 1.0 , 0.0 , - 1.0 , - 1.0 , - 1.0 , 0.0 ,
} ;
float quad2_modified [ ] = {
0.0 , - 1.0 , 0.1 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 ,
1.0 , - 1.0 , 0.1 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 ,
0.0 , 0.0 , 0.1 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 ,
1.0 , 0.0 , 0.1 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 ,
} ;
hr = IDirect3DDevice9_SetVertexShader ( device , swapped_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , decl_twotexcrd ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_POINTLIST , 3 , quad1_modified , sizeof ( float ) * 11 ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , decl_onetexcrd ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad2_modified , sizeof ( float ) * 11 ) ;
if ( i = = 3 | | i = = 2 ) {
ok ( hr = = D3D_OK , " DrawPrimitiveUP returned (%08x) i = %d \n " , hr , i ) ;
} else if ( i = = 1 ) {
/* Succeeds or fails, depending on SW or HW vertex processing */
ok ( hr = = D3DERR_INVALIDCALL | | hr = = D3D_OK , " DrawPrimitiveUP returned (%08x), i = 1 \n " , hr ) ;
}
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 480 , 360 ) ;
2007-12-08 22:34:45 +01:00
/* vs_1_1 may fail, accept the clear color
*
* NOTE : This test fails on the reference rasterizer . In the refrast , the 4 vertices have different colors ,
* i . e . , the whole old stream is read , and not just the last used attribute . Some games require that this
* does * not * happen , otherwise they can crash because of a read from a bad pointer , so do not accept the
* refrast ' s result .
*
* A test app for this behavior is Half Life 2 Episode 2 in dxlevel 95 , and related games ( Portal , TF2 ) .
*/
2007-11-21 22:16:12 +01:00
ok ( color = = 0x000000FF | | color = = 0x00808080 ,
" Input test: Quad 2(different colors) returned color 0x%08x, expected 0x000000FF \n " , color ) ;
color = getPixelColor ( device , 160 , 120 ) ;
IDirect3DDevice9_SetVertexShader ( device , NULL ) ;
IDirect3DDevice9_SetVertexDeclaration ( device , NULL ) ;
IDirect3DVertexShader9_Release ( swapped_shader ) ;
}
for ( i = 1 ; i < = 3 ; i + + ) {
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff0000ff , 0.0 , 0 ) ;
if ( i = = 3 ) {
hr = IDirect3DDevice9_CreateVertexShader ( device , texcoord_color_shader_code_3 , & texcoord_color_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexShader ( device , color_color_shader_code_3 , & color_color_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
} else if ( i = = 2 ) {
hr = IDirect3DDevice9_CreateVertexShader ( device , texcoord_color_shader_code_2 , & texcoord_color_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexShader ( device , color_color_shader_code_2 , & color_color_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
} else if ( i = = 1 ) {
hr = IDirect3DDevice9_CreateVertexShader ( device , texcoord_color_shader_code_1 , & texcoord_color_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexShader ( device , color_color_shader_code_1 , & color_color_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_SetVertexShader ( device , texcoord_color_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , decl_texcoord_color ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad1_color , sizeof ( quad1_color [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexShader ( device , color_color_shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexShaderConstantF ( device , 0 , normalize , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , decl_color_ubyte ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad2_color , sizeof ( quad2_color [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexShaderConstantF ( device , 0 , no_normalize , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , decl_color_color ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad3_color , sizeof ( quad3_color [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , decl_color_float ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad4_color , sizeof ( float ) * 7 ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
IDirect3DDevice9_SetVertexShader ( device , NULL ) ;
IDirect3DDevice9_SetVertexDeclaration ( device , NULL ) ;
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 160 , 360 ) ;
r = ( color & 0x00ff0000 ) > > 16 ;
g = ( color & 0x0000ff00 ) > > 8 ;
b = ( color & 0x000000ff ) > > 0 ;
ok ( r > = 0xfe & & r < = 0xff & & g > = 0x7f & & g < = 0x81 & & b > = 0x3f & & b < = 0x41 ,
" Input test: Quad 1(color-texcoord) returned color 0x%08x, expected 0x00ff8040 \n " , color ) ;
color = getPixelColor ( device , 480 , 360 ) ;
r = ( color & 0x00ff0000 ) > > 16 ;
g = ( color & 0x0000ff00 ) > > 8 ;
b = ( color & 0x000000ff ) > > 0 ;
ok ( r > = 0x3f & & r < = 0x41 & & g > = 0x7f & & g < = 0x81 & & b > = 0xfe & & b < = 0xff ,
" Input test: Quad 2(color-ubyte) returned color 0x%08x, expected 0x004080ff \n " , color ) ;
color = getPixelColor ( device , 160 , 120 ) ;
r = ( color & 0x00ff0000 ) > > 16 ;
g = ( color & 0x0000ff00 ) > > 8 ;
b = ( color & 0x000000ff ) > > 0 ;
ok ( r > = 0xfe & & r < = 0xff & & g > = 0x7f & & g < = 0x81 & & b > = 0x3f & & b < = 0x41 ,
" Input test: Quad 3(color-color) returned color 0x%08x, expected 0x00ff8040 \n " , color ) ;
color = getPixelColor ( device , 480 , 160 ) ;
r = ( color & 0x00ff0000 ) > > 16 ;
g = ( color & 0x0000ff00 ) > > 8 ;
b = ( color & 0x000000ff ) > > 0 ;
2008-01-01 12:36:36 +01:00
ok ( r > = 0xfe & & r < = 0xff & & g > = 0xfe & & g < = 0xff & & b < = 0x01 ,
2007-11-21 22:16:12 +01:00
" Input test: Quad 4(color-float) returned color 0x%08x, expected 0x00FFFF00 \n " , color ) ;
IDirect3DVertexShader9_Release ( texcoord_color_shader ) ;
IDirect3DVertexShader9_Release ( color_color_shader ) ;
}
IDirect3DVertexDeclaration9_Release ( decl_twotexcrd ) ;
IDirect3DVertexDeclaration9_Release ( decl_onetexcrd ) ;
IDirect3DVertexDeclaration9_Release ( decl_twotex_wrongidx ) ;
IDirect3DVertexDeclaration9_Release ( decl_twotexcrd_rightorder ) ;
IDirect3DVertexDeclaration9_Release ( decl_texcoord_color ) ;
IDirect3DVertexDeclaration9_Release ( decl_color_color ) ;
IDirect3DVertexDeclaration9_Release ( decl_color_ubyte ) ;
IDirect3DVertexDeclaration9_Release ( decl_color_float ) ;
}
2008-03-19 18:07:31 +01:00
static void srgbtexture_test ( IDirect3DDevice9 * device )
{
/* Fill a texture with 0x7f (~ .5), and then turn on the D3DSAMP_SRGBTEXTURE
* texture stage state to render a quad using that texture . The resulting
* color components should be 0x36 ( ~ 0.21 ) , per this formula :
* linear_color = ( ( srgb_color + 0.055 ) / 1.055 ) ^ 2.4
* This is true where srgb_color > 0.04045 .
*/
IDirect3D9 * d3d = NULL ;
HRESULT hr ;
LPDIRECT3DTEXTURE9 texture = NULL ;
LPDIRECT3DSURFACE9 surface = NULL ;
D3DLOCKED_RECT lr ;
DWORD color ;
float quad [ ] = {
- 1.0 , 1.0 , 0.0 , 0.0 , 0.0 ,
1.0 , 1.0 , 0.0 , 1.0 , 0.0 ,
- 1.0 , - 1.0 , 0.0 , 0.0 , 1.0 ,
1.0 , - 1.0 , 0.0 , 1.0 , 1.0 ,
} ;
memset ( & lr , 0 , sizeof ( lr ) ) ;
IDirect3DDevice9_GetDirect3D ( device , & d3d ) ;
if ( IDirect3D9_CheckDeviceFormat ( d3d , 0 , D3DDEVTYPE_HAL , D3DFMT_X8R8G8B8 ,
D3DUSAGE_QUERY_SRGBREAD , D3DRTYPE_TEXTURE ,
D3DFMT_A8R8G8B8 ) ! = D3D_OK ) {
skip ( " D3DFMT_A8R8G8B8 textures with SRGBREAD not supported \n " ) ;
goto out ;
}
hr = IDirect3DDevice9_CreateTexture ( device , 16 , 16 , 1 , 0 ,
D3DFMT_A8R8G8B8 , D3DPOOL_MANAGED ,
& texture , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateTexture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( ! texture ) {
skip ( " Failed to create A8R8G8B8 texture with SRGBREAD \n " ) ;
goto out ;
}
hr = IDirect3DTexture9_GetSurfaceLevel ( texture , 0 , & surface ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_GetSurfaceLevel failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
fill_surface ( surface , 0xff7f7f7f ) ;
IDirect3DSurface9_Release ( surface ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_LIGHTING , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , ( IDirect3DBaseTexture9 * ) texture ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_SRGBTEXTURE , TRUE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_TEX1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad , 5 * sizeof ( float ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_SetTexture ( device , 0 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_SRGBTEXTURE , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 320 , 240 ) ;
ok ( color = = 0x00363636 , " srgb quad has color %08x, expected 0x00363636 \n " , color ) ;
out :
if ( texture ) IDirect3DTexture9_Release ( texture ) ;
IDirect3D9_Release ( d3d ) ;
}
2008-03-21 17:10:44 +01:00
static void shademode_test ( IDirect3DDevice9 * device )
{
/* Render a quad and try all of the different fixed function shading models. */
HRESULT hr ;
DWORD color0 , color1 ;
2008-03-26 23:23:10 +01:00
DWORD color0_gouraud = 0 , color1_gouraud = 0 ;
2008-03-26 08:15:41 +01:00
BYTE r , g , b ;
2008-03-21 17:10:44 +01:00
DWORD shademode = D3DSHADE_FLAT ;
DWORD primtype = D3DPT_TRIANGLESTRIP ;
LPVOID data = NULL ;
LPDIRECT3DVERTEXBUFFER9 vb_strip = NULL ;
LPDIRECT3DVERTEXBUFFER9 vb_list = NULL ;
UINT i , j ;
struct vertex quad_strip [ ] =
{
{ - 1.0f , - 1.0f , 0.0f , 0xffff0000 } ,
{ - 1.0f , 1.0f , 0.0f , 0xff00ff00 } ,
{ 1.0f , - 1.0f , 0.0f , 0xff0000ff } ,
{ 1.0f , 1.0f , 0.0f , 0xffffffff }
} ;
struct vertex quad_list [ ] =
{
{ - 1.0f , - 1.0f , 0.0f , 0xffff0000 } ,
{ - 1.0f , 1.0f , 0.0f , 0xff00ff00 } ,
{ 1.0f , - 1.0f , 0.0f , 0xff0000ff } ,
{ - 1.0f , 1.0f , 0.0f , 0xff00ff00 } ,
{ 1.0f , - 1.0f , 0.0f , 0xff0000ff } ,
{ 1.0f , 1.0f , 0.0f , 0xffffffff }
} ;
hr = IDirect3DDevice9_CreateVertexBuffer ( device , sizeof ( quad_strip ) ,
0 , 0 , D3DPOOL_MANAGED , & vb_strip , NULL ) ;
ok ( hr = = D3D_OK , " CreateVertexBuffer failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( FAILED ( hr ) ) goto bail ;
hr = IDirect3DDevice9_CreateVertexBuffer ( device , sizeof ( quad_list ) ,
0 , 0 , D3DPOOL_MANAGED , & vb_list , NULL ) ;
ok ( hr = = D3D_OK , " CreateVertexBuffer failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( FAILED ( hr ) ) goto bail ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_LIGHTING , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_DIFFUSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DVertexBuffer9_Lock ( vb_strip , 0 , sizeof ( quad_strip ) , ( void * * ) & data , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Lock failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
memcpy ( data , quad_strip , sizeof ( quad_strip ) ) ;
hr = IDirect3DVertexBuffer9_Unlock ( vb_strip ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Unlock failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DVertexBuffer9_Lock ( vb_list , 0 , sizeof ( quad_list ) , ( void * * ) & data , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Lock failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
memcpy ( data , quad_list , sizeof ( quad_list ) ) ;
hr = IDirect3DVertexBuffer9_Unlock ( vb_list ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Unlock failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Try it first with a TRIANGLESTRIP. Do it with different geometry because
* the color fixups we have to do for FLAT shading will be dependent on that . */
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , vb_strip , 0 , sizeof ( quad_strip [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetStreamSource failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* First loop uses a TRIANGLESTRIP geometry, 2nd uses a TRIANGLELIST */
for ( j = 0 ; j < 2 ; j + + ) {
/* Inner loop just changes the D3DRS_SHADEMODE */
for ( i = 0 ; i < 3 ; i + + ) {
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffffff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_SHADEMODE , shademode ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_DrawPrimitive ( device , primtype , 0 , 2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitive failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Sample two spots from the output */
color0 = getPixelColor ( device , 100 , 100 ) ; /* Inside first triangle */
color1 = getPixelColor ( device , 500 , 350 ) ; /* Inside second triangle */
switch ( shademode ) {
case D3DSHADE_FLAT :
/* Should take the color of the first vertex of each triangle */
todo_wine ok ( color0 = = 0x00ff0000 , " FLAT shading has color0 %08x, expected 0x00ff0000 (todo) \ n " , color0) ;
todo_wine ok ( color1 = = 0x0000ff00 , " FLAT shading has color1 %08x, expected 0x0000ff00 (todo) \ n " , color1) ;
shademode = D3DSHADE_GOURAUD ;
break ;
case D3DSHADE_GOURAUD :
/* Should be an interpolated blend */
2008-03-26 08:15:41 +01:00
r = ( color0 & 0x00ff0000 ) > > 16 ;
g = ( color0 & 0x0000ff00 ) > > 8 ;
b = ( color0 & 0x000000ff ) ;
2008-03-29 13:56:56 +01:00
ok ( r > = 0x0c & & r < = 0x0e & & g = = 0xca & & b > = 0x27 & & b < = 0x28 ,
2008-03-26 08:15:41 +01:00
" GOURAUD shading has color0 %08x, expected 0x000dca28 \n " , color0 ) ;
r = ( color1 & 0x00ff0000 ) > > 16 ;
g = ( color1 & 0x0000ff00 ) > > 8 ;
b = ( color1 & 0x000000ff ) ;
2008-03-29 13:56:56 +01:00
ok ( r > = 0x0c & & r < = 0x0d & & g > = 0x44 & & g < = 0x45 & & b > = 0xc7 & & b < = 0xc8 ,
2008-03-26 08:15:41 +01:00
" GOURAUD shading has color1 %08x, expected 0x000d45c7 \n " , color1 ) ;
2008-03-26 23:23:10 +01:00
color0_gouraud = color0 ;
color1_gouraud = color1 ;
2008-03-21 17:10:44 +01:00
shademode = D3DSHADE_PHONG ;
break ;
case D3DSHADE_PHONG :
/* Should be the same as GOURAUD, since no hardware implements this */
2008-03-26 08:15:41 +01:00
r = ( color0 & 0x00ff0000 ) > > 16 ;
g = ( color0 & 0x0000ff00 ) > > 8 ;
b = ( color0 & 0x000000ff ) ;
2008-03-29 13:56:56 +01:00
ok ( r > = 0x0c & & r < = 0x0e & & g = = 0xca & & b > = 0x27 & & b < = 0x28 ,
2008-03-26 08:15:41 +01:00
" PHONG shading has color0 %08x, expected 0x000dca28 \n " , color0 ) ;
r = ( color1 & 0x00ff0000 ) > > 16 ;
g = ( color1 & 0x0000ff00 ) > > 8 ;
b = ( color1 & 0x000000ff ) ;
2008-03-29 13:56:56 +01:00
ok ( r > = 0x0c & & r < = 0x0d & & g > = 0x44 & & g < = 0x45 & & b > = 0xc7 & & b < = 0xc8 ,
2008-03-26 08:15:41 +01:00
" PHONG shading has color1 %08x, expected 0x000d45c7 \n " , color1 ) ;
2008-03-26 23:23:10 +01:00
ok ( color0 = = color0_gouraud , " difference between GOURAUD and PHONG shading detected: %08x %08x \n " ,
color0_gouraud , color0 ) ;
ok ( color1 = = color1_gouraud , " difference between GOURAUD and PHONG shading detected: %08x %08x \n " ,
color1_gouraud , color1 ) ;
2008-03-21 17:10:44 +01:00
break ;
}
}
/* Now, do it all over again with a TRIANGLELIST */
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , vb_list , 0 , sizeof ( quad_list [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetStreamSource failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
primtype = D3DPT_TRIANGLELIST ;
shademode = D3DSHADE_FLAT ;
}
bail :
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , NULL , 0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetStreamSource failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_SHADEMODE , D3DSHADE_GOURAUD ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( vb_strip )
IDirect3DVertexBuffer9_Release ( vb_strip ) ;
if ( vb_list )
IDirect3DVertexBuffer9_Release ( vb_list ) ;
}
2007-11-20 17:58:59 +01:00
static void fog_srgbwrite_test ( IDirect3DDevice9 * device )
{
/* Draw a black quad, half fogged with white fog -> grey color. Enable sRGB writing.
* if sRGB writing is applied before fogging , the 0.0 will be multiplied with ~ 12.92 , so still
* stay 0.0 . After that the fog gives 0.5 . If sRGB writing is applied after fogging , the
* 0.5 will run through the alternative path ( 0 ^ 5 ^ 0.41666 * 1.055 - 0.055 ) , resulting in approx .
* 0.73
*
* At the time of this writing , wined3d could not apply sRGB correction to fixed function rendering ,
* so use shaders for this task
*/
IDirect3DPixelShader9 * pshader ;
IDirect3DVertexShader9 * vshader ;
IDirect3D9 * d3d ;
DWORD vshader_code [ ] = {
0xfffe0101 , /* vs_1_1 */
0x0000001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x00000051 , 0xa00f0000 , 0x3f000000 , 0x00000000 , 0x00000000 , 0x00000000 , /* def c0, 0.5, 0.0, 0.0, 0.0 */
0x00000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x00000001 , 0xc00f0001 , 0xa0000000 , /* mov oFog, c0.x */
0x0000ffff /* end */
} ;
DWORD pshader_code [ ] = {
0xffff0101 , /* ps_1_1 */
0x00000051 , 0xa00f0000 , 0x00000000 , 0x00000000 , 0x00000000 , 0x00000000 , /* def c0, 0.0, 0.0, 0.0, 0.0 */
0x00000001 , 0x800f0000 , 0xa0e40000 , /* mov r0, c0 */
0x0000ffff /* end */
} ;
const float quad [ ] = {
- 1.0 , - 1.0 , 0.1 ,
1.0 , - 1.0 , 0.1 ,
- 1.0 , 1.0 , 0.1 ,
1.0 , 1.0 , 0.1
} ;
HRESULT hr ;
DWORD color ;
IDirect3DDevice9_GetDirect3D ( device , & d3d ) ;
if ( IDirect3D9_CheckDeviceFormat ( d3d , 0 , D3DDEVTYPE_HAL , D3DFMT_X8R8G8B8 ,
D3DUSAGE_RENDERTARGET | D3DUSAGE_QUERY_SRGBWRITE ,
D3DRTYPE_SURFACE , D3DFMT_A8R8G8B8 ) ! = D3D_OK ) {
skip ( " No SRGBWRITEENABLE support on D3DFMT_X8R8G8B8 \n " ) ;
IDirect3D9_Release ( d3d ) ;
return ;
}
IDirect3D9_Release ( d3d ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffff00 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGENABLE , TRUE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGTABLEMODE , D3DFOG_NONE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGVERTEXMODE , D3DFOG_LINEAR ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGCOLOR , 0xffffffff ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_SRGBWRITEENABLE , TRUE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexShader ( device , vshader_code , & vshader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , pshader_code , & pshader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexShader ( device , vshader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , pshader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) ) {
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_SetVertexShader ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader returned %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DPixelShader9_Release ( pshader ) ;
IDirect3DVertexShader9_Release ( vshader ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_FOGENABLE , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_SRGBWRITEENABLE , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 160 , 360 ) ;
ok ( color = = 0x00808080 | | color = = 0x007f7f7f | | color = = 0x00818181 ,
" Fog with D3DRS_SRGBWRITEENABLE returned color 0x%08x, expected 0x00808080 \n " , color ) ;
}
2007-12-06 22:33:26 +01:00
static void alpha_test ( IDirect3DDevice9 * device )
{
HRESULT hr ;
IDirect3DTexture9 * offscreenTexture ;
IDirect3DSurface9 * backbuffer = NULL , * offscreen = NULL ;
DWORD color , red , green , blue ;
struct vertex quad1 [ ] =
{
{ - 1.0f , - 1.0f , 0.1f , 0x4000ff00 } ,
{ - 1.0f , 0.0f , 0.1f , 0x4000ff00 } ,
{ 1.0f , - 1.0f , 0.1f , 0x4000ff00 } ,
{ 1.0f , 0.0f , 0.1f , 0x4000ff00 } ,
} ;
struct vertex quad2 [ ] =
{
{ - 1.0f , 0.0f , 0.1f , 0xc00000ff } ,
{ - 1.0f , 1.0f , 0.1f , 0xc00000ff } ,
{ 1.0f , 0.0f , 0.1f , 0xc00000ff } ,
{ 1.0f , 1.0f , 0.1f , 0xc00000ff } ,
} ;
static const float composite_quad [ ] [ 5 ] = {
{ 0.0f , - 1.0f , 0.1f , 0.0f , 1.0f } ,
{ 0.0f , 1.0f , 0.1f , 0.0f , 0.0f } ,
{ 1.0f , - 1.0f , 0.1f , 1.0f , 1.0f } ,
{ 1.0f , 1.0f , 0.1f , 1.0f , 0.0f } ,
} ;
/* Clear the render target with alpha = 0.5 */
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0x80ff0000 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " Clear failed, hr = %08x \n " , hr ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 128 , 128 , 1 , D3DUSAGE_RENDERTARGET , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & offscreenTexture , NULL ) ;
2008-03-06 16:59:47 +01:00
ok ( hr = = D3D_OK | | hr = = D3DERR_INVALIDCALL , " Creating the offscreen render target failed, hr = %#08x \n " , hr ) ;
2007-12-06 22:33:26 +01:00
hr = IDirect3DDevice9_GetBackBuffer ( device , 0 , 0 , D3DBACKBUFFER_TYPE_MONO , & backbuffer ) ;
ok ( hr = = D3D_OK , " Can't get back buffer, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( ! backbuffer ) {
goto out ;
}
hr = IDirect3DTexture9_GetSurfaceLevel ( offscreenTexture , 0 , & offscreen ) ;
ok ( hr = = D3D_OK , " Can't get offscreen surface, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( ! offscreen ) {
goto out ;
}
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_DIFFUSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed, hr = %#08x \n " , hr ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_COLOROP , D3DTOP_SELECTARG1 ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_COLORARG1 , D3DTA_TEXTURE ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
2007-12-08 16:46:05 +01:00
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MINFILTER , D3DTEXF_POINT ) ;
2007-12-06 22:33:26 +01:00
ok ( SUCCEEDED ( hr ) , " SetSamplerState D3DSAMP_MINFILTER failed (0x%08x) \n " , hr ) ;
2007-12-08 16:46:05 +01:00
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MAGFILTER , D3DTEXF_POINT ) ;
2007-12-06 22:33:26 +01:00
ok ( SUCCEEDED ( hr ) , " SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_LIGHTING , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ALPHABLENDENABLE , TRUE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr = %08x \n " , hr ) ;
if ( IDirect3DDevice9_BeginScene ( device ) = = D3D_OK ) {
/* Draw two quads, one with src alpha blending, one with dest alpha blending. The
* SRCALPHA / INVSRCALPHA blend doesn ' t give any surprises . Colors are blended based on
* the input alpha
*
* The DESTALPHA / INVDESTALPHA do not " work " on the regular buffer because there is no alpha .
* They give essentially ZERO and ONE blend factors
*/
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_SRCBLEND , D3DBLEND_SRCALPHA ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr = %08x \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_DESTBLEND , D3DBLEND_INVSRCALPHA ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr = %08x \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad1 , sizeof ( quad1 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed, hr = %#08x \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_SRCBLEND , D3DBLEND_DESTALPHA ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr = %08x \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_DESTBLEND , D3DBLEND_INVDESTALPHA ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr = %08x \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad2 , sizeof ( quad2 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed, hr = %#08x \n " , hr ) ;
/* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
* has a alpha channel on its own . Clear the offscreen buffer with alpha = 0.5 again , then draw the
* quads again . The SRCALPHA / INVSRCALPHA doesn ' t give any surprises , but the DESTALPHA / INVDESTALPHA
* blending works as supposed now - blend factor is 0.5 in both cases , not 0.75 as from the input
* vertices
*/
hr = IDirect3DDevice9_SetRenderTarget ( device , 0 , offscreen ) ;
ok ( hr = = D3D_OK , " Can't get back buffer, hr = %08x \n " , hr ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0x80ff0000 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " Clear failed, hr = %08x \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_SRCBLEND , D3DBLEND_SRCALPHA ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr = %08x \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_DESTBLEND , D3DBLEND_INVSRCALPHA ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr = %08x \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad1 , sizeof ( quad1 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed, hr = %#08x \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_SRCBLEND , D3DBLEND_DESTALPHA ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr = %08x \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_DESTBLEND , D3DBLEND_INVDESTALPHA ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr = %08x \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad2 , sizeof ( quad2 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed, hr = %#08x \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderTarget ( device , 0 , backbuffer ) ;
ok ( hr = = D3D_OK , " Can't get back buffer, hr = %08x \n " , hr ) ;
/* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
* Disable alpha blending for the final composition
*/
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ALPHABLENDENABLE , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr = %08x \n " , hr ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_TEX1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed, hr = %#08x \n " , hr ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , ( IDirect3DBaseTexture9 * ) offscreenTexture ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed, hr = %08x \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , composite_quad , sizeof ( float ) * 5 ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed, hr = %#08x \n " , hr ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed, hr = %08x \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice7_EndScene failed, hr = %08x \n " , hr ) ;
}
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
color = getPixelColor ( device , 160 , 360 ) ;
red = ( color & 0x00ff0000 ) > > 16 ;
green = ( color & 0x0000ff00 ) > > 8 ;
blue = ( color & 0x000000ff ) ;
ok ( red > = 0xbe & & red < = 0xc0 & & green > = 0x39 & & green < = 0x41 & & blue = = 0x00 ,
" SRCALPHA on frame buffer returned color %08x, expected 0x00bf4000 \n " , color ) ;
color = getPixelColor ( device , 160 , 120 ) ;
red = ( color & 0x00ff0000 ) > > 16 ;
green = ( color & 0x0000ff00 ) > > 8 ;
blue = ( color & 0x000000ff ) ;
ok ( red = = 0x00 & & green = = 0x00 & & blue > = 0xfe & & blue < = 0xff ,
" DSTALPHA on frame buffer returned color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 480 , 360 ) ;
red = ( color & 0x00ff0000 ) > > 16 ;
green = ( color & 0x0000ff00 ) > > 8 ;
blue = ( color & 0x000000ff ) ;
ok ( red > = 0xbe & & red < = 0xc0 & & green > = 0x39 & & green < = 0x41 & & blue = = 0x00 ,
" SRCALPHA on texture returned color %08x, expected bar \n " , color ) ;
color = getPixelColor ( device , 480 , 120 ) ;
red = ( color & 0x00ff0000 ) > > 16 ;
green = ( color & 0x0000ff00 ) > > 8 ;
blue = ( color & 0x000000ff ) ;
ok ( red > = 0x7e & & red < = 0x81 & & green = = 0x00 & & blue > = 0x7e & & blue < = 0x81 ,
" DSTALPHA on texture returned color %08x, expected foo \n " , color ) ;
out :
/* restore things */
if ( backbuffer ) {
IDirect3DSurface9_Release ( backbuffer ) ;
}
if ( offscreenTexture ) {
IDirect3DTexture9_Release ( offscreenTexture ) ;
}
if ( offscreen ) {
IDirect3DSurface9_Release ( offscreen ) ;
}
}
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struct vertex_shortcolor {
float x , y , z ;
unsigned short r , g , b , a ;
} ;
struct vertex_floatcolor {
float x , y , z ;
float r , g , b , a ;
} ;
static void fixed_function_decl_test ( IDirect3DDevice9 * device )
{
HRESULT hr ;
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BOOL s_ok , ub_ok , f_ok ;
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DWORD color , size , i ;
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void * data ;
static const D3DVERTEXELEMENT9 decl_elements_d3dcolor [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_D3DCOLOR , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_COLOR , 0 } ,
D3DDECL_END ( )
} ;
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static const D3DVERTEXELEMENT9 decl_elements_d3dcolor_2streams [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 1 , 0 , D3DDECLTYPE_D3DCOLOR , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_COLOR , 0 } ,
D3DDECL_END ( )
} ;
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static const D3DVERTEXELEMENT9 decl_elements_ubyte4n [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_UBYTE4N , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_COLOR , 0 } ,
D3DDECL_END ( )
} ;
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static const D3DVERTEXELEMENT9 decl_elements_ubyte4n_2streams [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 1 , 0 , D3DDECLTYPE_UBYTE4N , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_COLOR , 0 } ,
D3DDECL_END ( )
} ;
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static const D3DVERTEXELEMENT9 decl_elements_short4 [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_USHORT4N , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_COLOR , 0 } ,
D3DDECL_END ( )
} ;
static const D3DVERTEXELEMENT9 decl_elements_float [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_COLOR , 0 } ,
D3DDECL_END ( )
} ;
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static const D3DVERTEXELEMENT9 decl_elements_positiont [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITIONT , 0 } ,
{ 0 , 16 , D3DDECLTYPE_D3DCOLOR , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_COLOR , 0 } ,
D3DDECL_END ( )
} ;
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IDirect3DVertexDeclaration9 * dcl_float = NULL , * dcl_short = NULL , * dcl_ubyte = NULL , * dcl_color = NULL ;
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IDirect3DVertexDeclaration9 * dcl_color_2 = NULL , * dcl_ubyte_2 = NULL , * dcl_positiont ;
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IDirect3DVertexBuffer9 * vb , * vb2 ;
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struct vertex quad1 [ ] = /* D3DCOLOR */
{
{ - 1.0f , - 1.0f , 0.1f , 0x00ffff00 } ,
{ - 1.0f , 0.0f , 0.1f , 0x00ffff00 } ,
{ 0.0f , - 1.0f , 0.1f , 0x00ffff00 } ,
{ 0.0f , 0.0f , 0.1f , 0x00ffff00 } ,
} ;
struct vertex quad2 [ ] = /* UBYTE4N */
{
{ - 1.0f , 0.0f , 0.1f , 0x00ffff00 } ,
{ - 1.0f , 1.0f , 0.1f , 0x00ffff00 } ,
{ 0.0f , 0.0f , 0.1f , 0x00ffff00 } ,
{ 0.0f , 1.0f , 0.1f , 0x00ffff00 } ,
} ;
struct vertex_shortcolor quad3 [ ] = /* short */
{
{ 0.0f , - 1.0f , 0.1f , 0x0000 , 0x0000 , 0xffff , 0xffff } ,
{ 0.0f , 0.0f , 0.1f , 0x0000 , 0x0000 , 0xffff , 0xffff } ,
{ 1.0f , - 1.0f , 0.1f , 0x0000 , 0x0000 , 0xffff , 0xffff } ,
{ 1.0f , 0.0f , 0.1f , 0x0000 , 0x0000 , 0xffff , 0xffff } ,
} ;
struct vertex_floatcolor quad4 [ ] =
{
{ 0.0f , 0.0f , 0.1f , 1.0 , 0.0 , 0.0 , 0.0 } ,
{ 0.0f , 1.0f , 0.1f , 1.0 , 0.0 , 0.0 , 0.0 } ,
{ 1.0f , 0.0f , 0.1f , 1.0 , 0.0 , 0.0 , 0.0 } ,
{ 1.0f , 1.0f , 0.1f , 1.0 , 0.0 , 0.0 , 0.0 } ,
} ;
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DWORD colors [ ] = {
0x00ff0000 , 0x0000ff00 , 0x000000ff , 0x00ffffff ,
0x00ff0000 , 0x0000ff00 , 0x000000ff , 0x00ffffff ,
0x00ff0000 , 0x0000ff00 , 0x000000ff , 0x00ffffff ,
0x00ff0000 , 0x0000ff00 , 0x000000ff , 0x00ffffff ,
0x00ff0000 , 0x0000ff00 , 0x000000ff , 0x00ffffff ,
0x00ff0000 , 0x0000ff00 , 0x000000ff , 0x00ffffff ,
0x00ff0000 , 0x0000ff00 , 0x000000ff , 0x00ffffff ,
0x00ff0000 , 0x0000ff00 , 0x000000ff , 0x00ffffff ,
0x00ff0000 , 0x0000ff00 , 0x000000ff , 0x00ffffff ,
0x00ff0000 , 0x0000ff00 , 0x000000ff , 0x00ffffff ,
0x00ff0000 , 0x0000ff00 , 0x000000ff , 0x00ffffff ,
0x00ff0000 , 0x0000ff00 , 0x000000ff , 0x00ffffff ,
0x00ff0000 , 0x0000ff00 , 0x000000ff , 0x00ffffff ,
0x00ff0000 , 0x0000ff00 , 0x000000ff , 0x00ffffff ,
0x00ff0000 , 0x0000ff00 , 0x000000ff , 0x00ffffff ,
0x00ff0000 , 0x0000ff00 , 0x000000ff , 0x00ffffff ,
} ;
float quads [ ] = {
- 1.0 , - 1.0 , 0.1 ,
- 1.0 , 0.0 , 0.1 ,
0.0 , - 1.0 , 0.1 ,
0.0 , 0.0 , 0.1 ,
0.0 , - 1.0 , 0.1 ,
0.0 , 0.0 , 0.1 ,
1.0 , - 1.0 , 0.1 ,
1.0 , 0.0 , 0.1 ,
0.0 , 0.0 , 0.1 ,
0.0 , 1.0 , 0.1 ,
1.0 , 0.0 , 0.1 ,
1.0 , 1.0 , 0.1 ,
- 1.0 , 0.0 , 0.1 ,
- 1.0 , 1.0 , 0.1 ,
0.0 , 0.0 , 0.1 ,
0.0 , 1.0 , 0.1
} ;
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struct tvertex quad_transformed [ ] = {
{ 90 , 110 , 0.1 , 2.0 , 0x00ffff00 } ,
{ 570 , 110 , 0.1 , 2.0 , 0x00ffff00 } ,
{ 90 , 300 , 0.1 , 2.0 , 0x00ffff00 } ,
{ 570 , 300 , 0.1 , 2.0 , 0x00ffff00 }
} ;
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D3DCAPS9 caps ;
memset ( & caps , 0 , sizeof ( caps ) ) ;
hr = IDirect3DDevice9_GetDeviceCaps ( device , & caps ) ;
ok ( hr = = D3D_OK , " GetDeviceCaps failed, hr = %08x \n " , hr ) ;
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hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffffff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " Clear failed, hr = %08x \n " , hr ) ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements_d3dcolor , & dcl_color ) ;
ok ( SUCCEEDED ( hr ) , " CreateVertexDeclaration failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements_short4 , & dcl_short ) ;
ok ( SUCCEEDED ( hr ) | | hr = = E_FAIL , " CreateVertexDeclaration failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements_float , & dcl_float ) ;
ok ( SUCCEEDED ( hr ) , " CreateVertexDeclaration failed (%08x) \n " , hr ) ;
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if ( caps . DeclTypes & D3DDTCAPS_UBYTE4N ) {
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements_ubyte4n_2streams , & dcl_ubyte_2 ) ;
ok ( SUCCEEDED ( hr ) , " CreateVertexDeclaration failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements_ubyte4n , & dcl_ubyte ) ;
ok ( SUCCEEDED ( hr ) , " CreateVertexDeclaration failed (%08x) \n " , hr ) ;
} else {
trace ( " D3DDTCAPS_UBYTE4N not supported \n " ) ;
dcl_ubyte_2 = NULL ;
dcl_ubyte = NULL ;
}
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hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements_d3dcolor_2streams , & dcl_color_2 ) ;
ok ( SUCCEEDED ( hr ) , " CreateVertexDeclaration failed (%08x) \n " , hr ) ;
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hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements_positiont , & dcl_positiont ) ;
ok ( SUCCEEDED ( hr ) , " CreateVertexDeclaration failed (%08x) \n " , hr ) ;
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size = max ( sizeof ( quad1 ) , max ( sizeof ( quad2 ) , max ( sizeof ( quad3 ) , max ( sizeof ( quad4 ) , sizeof ( quads ) ) ) ) ) ;
hr = IDirect3DDevice9_CreateVertexBuffer ( device , size ,
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0 , 0 , D3DPOOL_MANAGED , & vb , NULL ) ;
ok ( hr = = D3D_OK , " CreateVertexBuffer failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed (%08x) \n " , hr ) ;
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f_ok = FALSE ; s_ok = FALSE ; ub_ok = FALSE ;
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if ( SUCCEEDED ( hr ) ) {
if ( dcl_color ) {
hr = IDirect3DDevice9_SetVertexDeclaration ( device , dcl_color ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad1 , sizeof ( quad1 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed, hr = %#08x \n " , hr ) ;
}
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/* Tests with non-standard fixed function types fail on the refrast. The ATI driver partially
* accepts them , the nvidia driver accepts them all . All those differences even though we ' re
* using software vertex processing . Doh !
*/
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if ( dcl_ubyte ) {
hr = IDirect3DDevice9_SetVertexDeclaration ( device , dcl_ubyte ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad2 , sizeof ( quad2 [ 0 ] ) ) ;
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ok ( hr = = D3D_OK | | hr = = D3DERR_INVALIDCALL , " DrawPrimitiveUP failed, hr = %#08x \n " , hr ) ;
ub_ok = SUCCEEDED ( hr ) ;
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}
if ( dcl_short ) {
hr = IDirect3DDevice9_SetVertexDeclaration ( device , dcl_short ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad3 , sizeof ( quad3 [ 0 ] ) ) ;
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ok ( hr = = D3D_OK | | hr = = D3DERR_INVALIDCALL , " DrawPrimitiveUP failed, hr = %#08x \n " , hr ) ;
s_ok = SUCCEEDED ( hr ) ;
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}
if ( dcl_float ) {
hr = IDirect3DDevice9_SetVertexDeclaration ( device , dcl_float ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad4 , sizeof ( quad4 [ 0 ] ) ) ;
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ok ( hr = = D3D_OK | | hr = = D3DERR_INVALIDCALL , " DrawPrimitiveUP failed, hr = %#08x \n " , hr ) ;
f_ok = SUCCEEDED ( hr ) ;
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}
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed, hr = %#08x \n " , hr ) ;
}
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
if ( dcl_short ) {
color = getPixelColor ( device , 480 , 360 ) ;
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ok ( color = = 0x000000ff | | ! s_ok ,
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" D3DDECLTYPE_USHORT4N returned color %08x, expected 0x000000ff \n " , color ) ;
}
if ( dcl_ubyte ) {
color = getPixelColor ( device , 160 , 120 ) ;
2008-02-04 23:35:07 +01:00
ok ( color = = 0x0000ffff | | ! ub_ok ,
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" D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x0000ffff \n " , color ) ;
}
if ( dcl_color ) {
color = getPixelColor ( device , 160 , 360 ) ;
ok ( color = = 0x00ffff00 ,
" D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x00ffff00 \n " , color ) ;
}
if ( dcl_float ) {
color = getPixelColor ( device , 480 , 120 ) ;
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ok ( color = = 0x00ff0000 | | ! f_ok ,
2007-12-19 17:10:02 +01:00
" D3DDECLTYPE_FLOAT4 returned color %08x, expected 0x00ff0000 \n " , color ) ;
}
/* The following test with vertex buffers doesn't serve to find out new information from windows.
* It is a plain regression test because wined3d uses different codepaths for attribute conversion
* with vertex buffers . It makes sure that the vertex buffer one works , while the above tests
2008-01-16 12:20:50 +01:00
* whether the immediate mode code works
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*/
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f_ok = FALSE ; s_ok = FALSE ; ub_ok = FALSE ;
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hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed (%08x) \n " , hr ) ;
if ( SUCCEEDED ( hr ) ) {
if ( dcl_color ) {
hr = IDirect3DVertexBuffer9_Lock ( vb , 0 , sizeof ( quad1 ) , ( void * * ) & data , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Lock failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
memcpy ( data , quad1 , sizeof ( quad1 ) ) ;
hr = IDirect3DVertexBuffer9_Unlock ( vb ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Unlock failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , dcl_color ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , vb , 0 , sizeof ( quad1 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetStreamSource failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitive ( device , D3DPT_TRIANGLESTRIP , 0 , 2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitive failed, hr = %#08x \n " , hr ) ;
}
if ( dcl_ubyte ) {
hr = IDirect3DVertexBuffer9_Lock ( vb , 0 , sizeof ( quad2 ) , ( void * * ) & data , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Lock failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
memcpy ( data , quad2 , sizeof ( quad2 ) ) ;
hr = IDirect3DVertexBuffer9_Unlock ( vb ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Unlock failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , dcl_ubyte ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , vb , 0 , sizeof ( quad2 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetStreamSource failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitive ( device , D3DPT_TRIANGLESTRIP , 0 , 2 ) ;
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ok ( hr = = D3D_OK | | hr = = D3DERR_INVALIDCALL ,
" IDirect3DDevice9_DrawPrimitive failed, hr = %#08x \n " , hr ) ;
ub_ok = SUCCEEDED ( hr ) ;
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}
if ( dcl_short ) {
hr = IDirect3DVertexBuffer9_Lock ( vb , 0 , sizeof ( quad3 ) , ( void * * ) & data , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Lock failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
memcpy ( data , quad3 , sizeof ( quad3 ) ) ;
hr = IDirect3DVertexBuffer9_Unlock ( vb ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Unlock failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , dcl_short ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , vb , 0 , sizeof ( quad3 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetStreamSource failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitive ( device , D3DPT_TRIANGLESTRIP , 0 , 2 ) ;
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ok ( hr = = D3D_OK | | hr = = D3DERR_INVALIDCALL ,
" IDirect3DDevice9_DrawPrimitive failed, hr = %#08x \n " , hr ) ;
s_ok = SUCCEEDED ( hr ) ;
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}
if ( dcl_float ) {
hr = IDirect3DVertexBuffer9_Lock ( vb , 0 , sizeof ( quad4 ) , ( void * * ) & data , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Lock failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
memcpy ( data , quad4 , sizeof ( quad4 ) ) ;
hr = IDirect3DVertexBuffer9_Unlock ( vb ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Unlock failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , dcl_float ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , vb , 0 , sizeof ( quad4 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetStreamSource failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitive ( device , D3DPT_TRIANGLESTRIP , 0 , 2 ) ;
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ok ( hr = = D3D_OK | | hr = = D3DERR_INVALIDCALL ,
" IDirect3DDevice9_DrawPrimitive failed, hr = %#08x \n " , hr ) ;
f_ok = SUCCEEDED ( hr ) ;
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}
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed, hr = %#08x \n " , hr ) ;
}
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , NULL , 0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetStreamSource failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed (%08x) \n " , hr ) ;
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
if ( dcl_short ) {
color = getPixelColor ( device , 480 , 360 ) ;
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ok ( color = = 0x000000ff | | ! s_ok ,
2007-12-19 17:10:02 +01:00
" D3DDECLTYPE_USHORT4N returned color %08x, expected 0x000000ff \n " , color ) ;
}
if ( dcl_ubyte ) {
color = getPixelColor ( device , 160 , 120 ) ;
2008-02-04 23:35:07 +01:00
ok ( color = = 0x0000ffff | | ! ub_ok ,
2007-12-19 17:10:02 +01:00
" D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x0000ffff \n " , color ) ;
}
if ( dcl_color ) {
color = getPixelColor ( device , 160 , 360 ) ;
ok ( color = = 0x00ffff00 ,
" D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x00ffff00 \n " , color ) ;
}
if ( dcl_float ) {
color = getPixelColor ( device , 480 , 120 ) ;
2008-02-04 23:35:07 +01:00
ok ( color = = 0x00ff0000 | | ! f_ok ,
2007-12-19 17:10:02 +01:00
" D3DDECLTYPE_FLOAT4 returned color %08x, expected 0x00ff0000 \n " , color ) ;
}
2007-12-20 01:22:57 +01:00
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff0000ff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DVertexBuffer9_Lock ( vb , 0 , sizeof ( quad_transformed ) , ( void * * ) & data , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Lock failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
memcpy ( data , quad_transformed , sizeof ( quad_transformed ) ) ;
hr = IDirect3DVertexBuffer9_Unlock ( vb ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Unlock failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , dcl_positiont ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) ) {
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , vb , 0 , sizeof ( quad_transformed [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetStreamSource failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitive ( device , D3DPT_TRIANGLESTRIP , 0 , 2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitive failed, hr = %#08x \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
color = getPixelColor ( device , 88 , 108 ) ;
ok ( color = = 0x000000ff ,
" pixel 88/108 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 92 , 108 ) ;
ok ( color = = 0x000000ff ,
" pixel 92/108 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 88 , 112 ) ;
ok ( color = = 0x000000ff ,
" pixel 88/112 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 92 , 112 ) ;
ok ( color = = 0x00ffff00 ,
" pixel 92/112 has color %08x, expected 0x00ffff00 \n " , color ) ;
color = getPixelColor ( device , 568 , 108 ) ;
ok ( color = = 0x000000ff ,
" pixel 568/108 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 572 , 108 ) ;
ok ( color = = 0x000000ff ,
" pixel 572/108 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 568 , 112 ) ;
ok ( color = = 0x00ffff00 ,
" pixel 568/112 has color %08x, expected 0x00ffff00 \n " , color ) ;
color = getPixelColor ( device , 572 , 112 ) ;
ok ( color = = 0x000000ff ,
" pixel 572/112 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 88 , 298 ) ;
ok ( color = = 0x000000ff ,
" pixel 88/298 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 92 , 298 ) ;
ok ( color = = 0x00ffff00 ,
" pixel 92/298 has color %08x, expected 0x00ffff00 \n " , color ) ;
color = getPixelColor ( device , 88 , 302 ) ;
ok ( color = = 0x000000ff ,
" pixel 88/302 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 92 , 302 ) ;
ok ( color = = 0x000000ff ,
" pixel 92/302 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 568 , 298 ) ;
ok ( color = = 0x00ffff00 ,
" pixel 568/298 has color %08x, expected 0x00ffff00 \n " , color ) ;
color = getPixelColor ( device , 572 , 298 ) ;
ok ( color = = 0x000000ff ,
" pixel 572/298 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 568 , 302 ) ;
ok ( color = = 0x000000ff ,
" pixel 568/302 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 572 , 302 ) ;
ok ( color = = 0x000000ff ,
" pixel 572/302 has color %08x, expected 0x000000ff \n " , color ) ;
2007-12-19 22:56:01 +01:00
/* This test is pointless without those two declarations: */
2008-02-12 02:34:27 +01:00
if ( ( ! dcl_color_2 ) | | ( ! dcl_ubyte_2 ) ) {
skip ( " color-ubyte switching test declarations aren't supported \n " ) ;
goto out ;
}
2007-12-19 22:56:01 +01:00
hr = IDirect3DVertexBuffer9_Lock ( vb , 0 , sizeof ( quads ) , ( void * * ) & data , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Lock failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
memcpy ( data , quads , sizeof ( quads ) ) ;
hr = IDirect3DVertexBuffer9_Unlock ( vb ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Unlock failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_CreateVertexBuffer ( device , sizeof ( colors ) ,
0 , 0 , D3DPOOL_MANAGED , & vb2 , NULL ) ;
ok ( hr = = D3D_OK , " CreateVertexBuffer failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DVertexBuffer9_Lock ( vb2 , 0 , sizeof ( colors ) , ( void * * ) & data , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Lock failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
memcpy ( data , colors , sizeof ( colors ) ) ;
hr = IDirect3DVertexBuffer9_Unlock ( vb2 ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Unlock failed (%08x) \n " , hr ) ;
2007-12-20 23:40:12 +01:00
for ( i = 0 ; i < 2 ; i + + ) {
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffffff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
2007-12-19 22:56:01 +01:00
2007-12-20 23:40:12 +01:00
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , vb , 0 , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetStreamSource failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( i = = 0 ) {
hr = IDirect3DDevice9_SetStreamSource ( device , 1 , vb2 , 0 , sizeof ( DWORD ) * 4 ) ;
} else {
hr = IDirect3DDevice9_SetStreamSource ( device , 1 , vb2 , 8 , sizeof ( DWORD ) * 4 ) ;
}
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetStreamSource failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
2007-12-19 22:56:01 +01:00
2007-12-20 23:40:12 +01:00
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
2008-02-04 23:35:07 +01:00
ub_ok = FALSE ;
2007-12-20 23:40:12 +01:00
if ( SUCCEEDED ( hr ) ) {
hr = IDirect3DDevice9_SetVertexDeclaration ( device , dcl_ubyte_2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitive ( device , D3DPT_TRIANGLESTRIP , 0 , 2 ) ;
2008-02-04 23:35:07 +01:00
ok ( hr = = D3D_OK | | hr = = D3DERR_INVALIDCALL ,
" IDirect3DDevice9_DrawPrimitive failed, hr = %#08x \n " , hr ) ;
ub_ok = SUCCEEDED ( hr ) ;
2007-12-19 22:56:01 +01:00
2007-12-20 23:40:12 +01:00
hr = IDirect3DDevice9_SetVertexDeclaration ( device , dcl_color_2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitive ( device , D3DPT_TRIANGLESTRIP , 4 , 2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitive failed, hr = %#08x \n " , hr ) ;
2007-12-19 22:56:01 +01:00
2007-12-20 23:40:12 +01:00
hr = IDirect3DDevice9_SetVertexDeclaration ( device , dcl_ubyte_2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitive ( device , D3DPT_TRIANGLESTRIP , 8 , 2 ) ;
2008-02-04 23:35:07 +01:00
ok ( hr = = D3D_OK | | hr = = D3DERR_INVALIDCALL ,
" IDirect3DDevice9_DrawPrimitive failed, hr = %#08x \n " , hr ) ;
2008-02-12 02:34:27 +01:00
ub_ok = ( SUCCEEDED ( hr ) & & ub_ok ) ;
2007-12-19 22:56:01 +01:00
2007-12-20 23:40:12 +01:00
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
if ( i = = 0 ) {
color = getPixelColor ( device , 480 , 360 ) ;
ok ( color = = 0x00ff0000 ,
2008-02-04 23:35:07 +01:00
" D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x00ff0000 \n " , color ) ;
2007-12-20 23:40:12 +01:00
color = getPixelColor ( device , 160 , 120 ) ;
ok ( color = = 0x00ffffff ,
2008-02-04 23:35:07 +01:00
" Unused quad returned color %08x, expected 0x00ffffff \n " , color ) ;
2007-12-20 23:40:12 +01:00
color = getPixelColor ( device , 160 , 360 ) ;
2008-02-04 23:35:07 +01:00
ok ( color = = 0x000000ff | | ! ub_ok ,
" D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x000000ff \n " , color ) ;
2007-12-20 23:40:12 +01:00
color = getPixelColor ( device , 480 , 120 ) ;
2008-02-04 23:35:07 +01:00
ok ( color = = 0x000000ff | | ! ub_ok ,
" D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x000000ff \n " , color ) ;
2007-12-20 23:40:12 +01:00
} else {
color = getPixelColor ( device , 480 , 360 ) ;
ok ( color = = 0x000000ff ,
" D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 160 , 120 ) ;
ok ( color = = 0x00ffffff ,
" Unused quad returned color %08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 160 , 360 ) ;
2008-02-04 23:35:07 +01:00
ok ( color = = 0x00ff0000 | | ! ub_ok ,
2007-12-20 23:40:12 +01:00
" D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 480 , 120 ) ;
2008-02-04 23:35:07 +01:00
ok ( color = = 0x00ff0000 | | ! ub_ok ,
2007-12-20 23:40:12 +01:00
" D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x00ff0000 \n " , color ) ;
}
}
2007-12-19 22:56:01 +01:00
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , NULL , 0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetStreamSource failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetStreamSource ( device , 1 , NULL , 0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetStreamSource failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DVertexBuffer9_Release ( vb2 ) ;
out :
2007-12-19 17:10:02 +01:00
IDirect3DVertexBuffer9_Release ( vb ) ;
if ( dcl_float ) IDirect3DVertexDeclaration9_Release ( dcl_float ) ;
if ( dcl_short ) IDirect3DVertexDeclaration9_Release ( dcl_short ) ;
if ( dcl_ubyte ) IDirect3DVertexDeclaration9_Release ( dcl_ubyte ) ;
if ( dcl_color ) IDirect3DVertexDeclaration9_Release ( dcl_color ) ;
2007-12-19 22:56:01 +01:00
if ( dcl_color_2 ) IDirect3DVertexDeclaration9_Release ( dcl_color_2 ) ;
if ( dcl_ubyte_2 ) IDirect3DVertexDeclaration9_Release ( dcl_ubyte_2 ) ;
2007-12-20 01:22:57 +01:00
if ( dcl_positiont ) IDirect3DVertexDeclaration9_Release ( dcl_positiont ) ;
2007-12-19 17:10:02 +01:00
}
2007-12-19 16:28:14 +01:00
struct vertex_float16color {
float x , y , z ;
DWORD c1 , c2 ;
} ;
static void test_vshader_float16 ( IDirect3DDevice9 * device )
{
HRESULT hr ;
DWORD color ;
void * data ;
static const D3DVERTEXELEMENT9 decl_elements [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_FLOAT16_4 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_COLOR , 0 } ,
D3DDECL_END ( )
} ;
IDirect3DVertexDeclaration9 * vdecl = NULL ;
IDirect3DVertexBuffer9 * buffer = NULL ;
IDirect3DVertexShader9 * shader ;
DWORD shader_code [ ] = {
0xfffe0101 , 0x0000001f , 0x80000000 , 0x900f0000 , 0x0000001f , 0x8000000a ,
0x900f0001 , 0x00000001 , 0xc00f0000 , 0x90e40000 , 0x00000001 , 0xd00f0000 ,
0x90e40001 , 0x0000ffff
} ;
struct vertex_float16color quad [ ] = {
{ - 1.0 , - 1.0 , 0.1 , 0x3c000000 , 0x00000000 } , /* green */
{ - 1.0 , 0.0 , 0.1 , 0x3c000000 , 0x00000000 } ,
{ 0.0 , - 1.0 , 0.1 , 0x3c000000 , 0x00000000 } ,
{ 0.0 , 0.0 , 0.1 , 0x3c000000 , 0x00000000 } ,
{ 0.0 , - 1.0 , 0.1 , 0x00003c00 , 0x00000000 } , /* red */
{ 0.0 , 0.0 , 0.1 , 0x00003c00 , 0x00000000 } ,
{ 1.0 , - 1.0 , 0.1 , 0x00003c00 , 0x00000000 } ,
{ 1.0 , 0.0 , 0.1 , 0x00003c00 , 0x00000000 } ,
{ 0.0 , 0.0 , 0.1 , 0x00000000 , 0x00003c00 } , /* blue */
{ 0.0 , 1.0 , 0.1 , 0x00000000 , 0x00003c00 } ,
{ 1.0 , 0.0 , 0.1 , 0x00000000 , 0x00003c00 } ,
{ 1.0 , 1.0 , 0.1 , 0x00000000 , 0x00003c00 } ,
{ - 1.0 , 0.0 , 0.1 , 0x00000000 , 0x3c000000 } , /* alpha */
{ - 1.0 , 1.0 , 0.1 , 0x00000000 , 0x3c000000 } ,
{ 0.0 , 0.0 , 0.1 , 0x00000000 , 0x3c000000 } ,
{ 0.0 , 1.0 , 0.1 , 0x00000000 , 0x3c000000 } ,
} ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff102030 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements , & vdecl ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_CreateVertexDeclaration failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexShader ( device , shader_code , & shader ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_CreateVertexShader failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_SetVertexShader ( device , shader ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetVertexShader failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) ) {
hr = IDirect3DDevice9_SetVertexDeclaration ( device , vdecl ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad + 0 , sizeof ( quad [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad + 4 , sizeof ( quad [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad + 8 , sizeof ( quad [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad + 12 , sizeof ( quad [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
}
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
color = getPixelColor ( device , 480 , 360 ) ;
ok ( color = = 0x00ff0000 ,
" Input 0x00003c00, 0x00000000 returned color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 160 , 120 ) ;
ok ( color = = 0x00000000 ,
" Input 0x00000000, 0x3c000000 returned color %08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 160 , 360 ) ;
ok ( color = = 0x0000ff00 ,
" Input 0x3c000000, 0x00000000 returned color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 480 , 120 ) ;
ok ( color = = 0x000000ff ,
" Input 0x00000000, 0x00003c00 returned color %08x, expected 0x000000ff \n " , color ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff102030 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateVertexBuffer ( device , sizeof ( quad ) , 0 , 0 ,
D3DPOOL_MANAGED , & buffer , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexBuffer failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DVertexBuffer9_Lock ( buffer , 0 , sizeof ( quad ) , ( void * * ) & data , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Lock failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
memcpy ( data , quad , sizeof ( quad ) ) ;
hr = IDirect3DVertexBuffer9_Unlock ( buffer ) ;
ok ( hr = = D3D_OK , " IDirect3DVertexBuffer9_Unlock failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , buffer , 0 , sizeof ( quad [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetStreamSource failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed (%08x) \n " , hr ) ;
if ( SUCCEEDED ( hr ) ) {
hr = IDirect3DDevice9_DrawPrimitive ( device , D3DPT_TRIANGLESTRIP , 0 , 2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitive failed, hr = %#08x \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitive ( device , D3DPT_TRIANGLESTRIP , 4 , 2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitive failed, hr = %#08x \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitive ( device , D3DPT_TRIANGLESTRIP , 8 , 2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitive failed, hr = %#08x \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitive ( device , D3DPT_TRIANGLESTRIP , 12 , 2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitive failed, hr = %#08x \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
}
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
color = getPixelColor ( device , 480 , 360 ) ;
ok ( color = = 0x00ff0000 ,
" Input 0x00003c00, 0x00000000 returned color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 160 , 120 ) ;
ok ( color = = 0x00000000 ,
" Input 0x00000000, 0x3c000000 returned color %08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 160 , 360 ) ;
ok ( color = = 0x0000ff00 ,
" Input 0x3c000000, 0x00000000 returned color %08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 480 , 120 ) ;
ok ( color = = 0x000000ff ,
" Input 0x00000000, 0x00003c00 returned color %08x, expected 0x000000ff \n " , color ) ;
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , NULL , 0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetStreamSource failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_SetVertexShader ( device , NULL ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetVertexShader failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DVertexDeclaration9_Release ( vdecl ) ;
IDirect3DVertexShader9_Release ( shader ) ;
IDirect3DVertexBuffer9_Release ( buffer ) ;
}
2008-02-01 01:16:45 +01:00
static void conditional_np2_repeat_test ( IDirect3DDevice9 * device )
{
D3DCAPS9 caps ;
IDirect3DTexture9 * texture ;
HRESULT hr ;
D3DLOCKED_RECT rect ;
unsigned int x , y ;
DWORD * dst , color ;
const float quad [ ] = {
- 1.0 , - 1.0 , 0.1 , - 0.2 , - 0.2 ,
1.0 , - 1.0 , 0.1 , 1.2 , - 0.2 ,
- 1.0 , 1.0 , 0.1 , - 0.2 , 1.2 ,
1.0 , 1.0 , 0.1 , 1.2 , 1.2
} ;
memset ( & caps , 0 , sizeof ( caps ) ) ;
hr = IDirect3DDevice9_GetDeviceCaps ( device , & caps ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetDeviceCaps failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
if ( ! ( caps . TextureCaps & D3DPTEXTURECAPS_POW2 ) ) {
/* NP2 conditional requires the POW2 flag. Check that while we're at it */
ok ( ( caps . TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL ) = = 0 ,
" Card has conditional NP2 support without power of two restriction set \n " ) ;
skip ( " Card has unconditional pow2 support, skipping conditional NP2 tests \n " ) ;
return ;
} else if ( ! ( caps . TextureCaps & D3DPTEXTURECAPS_POW2 ) ) {
skip ( " No conditional NP2 support, skipping conditional NP2 tests \n " ) ;
return ;
}
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff000000 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 10 , 10 , 1 , 0 , D3DFMT_X8R8G8B8 , D3DPOOL_MANAGED , & texture , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateTexture failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
memset ( & rect , 0 , sizeof ( rect ) ) ;
hr = IDirect3DTexture9_LockRect ( texture , 0 , & rect , NULL , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_LockRect failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
for ( y = 0 ; y < 10 ; y + + ) {
for ( x = 0 ; x < 10 ; x + + ) {
dst = ( DWORD * ) ( ( BYTE * ) rect . pBits + y * rect . Pitch + x * sizeof ( DWORD ) ) ;
if ( x = = 0 | | x = = 9 | | y = = 0 | | y = = 9 ) {
* dst = 0x00ff0000 ;
} else {
* dst = 0x000000ff ;
}
}
}
hr = IDirect3DTexture9_UnlockRect ( texture , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_UnlockRect failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , ( IDirect3DBaseTexture9 * ) texture ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_ADDRESSU , D3DTADDRESS_WRAP ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_ADDRESSV , D3DTADDRESS_WRAP ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_TEX1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetVertexDeclaration failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) ) {
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad , sizeof ( float ) * 5 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
}
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
color = getPixelColor ( device , 1 , 1 ) ;
ok ( color = = 0x00ff0000 , " NP2: Pixel 1, 1 has color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 639 , 479 ) ;
ok ( color = = 0x00ff0000 , " NP2: Pixel 639, 479 has color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 135 , 101 ) ;
ok ( color = = 0x00ff0000 , " NP2: Pixel 135, 101 has color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 140 , 101 ) ;
ok ( color = = 0x00ff0000 , " NP2: Pixel 140, 101 has color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 135 , 105 ) ;
ok ( color = = 0x00ff0000 , " NP2: Pixel 135, 105 has color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 140 , 105 ) ;
ok ( color = = 0x000000ff , " NP2: Pixel 140, 105 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 135 , 376 ) ;
ok ( color = = 0x00ff0000 , " NP2: Pixel 135, 376 has color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 140 , 376 ) ;
ok ( color = = 0x000000ff , " NP2: Pixel 140, 376 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 135 , 379 ) ;
ok ( color = = 0x00ff0000 , " NP2: Pixel 135, 379 has color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 140 , 379 ) ;
ok ( color = = 0x00ff0000 , " NP2: Pixel 140, 379 has color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 500 , 101 ) ;
ok ( color = = 0x00ff0000 , " NP2: Pixel 500, 101 has color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 504 , 101 ) ;
ok ( color = = 0x00ff0000 , " NP2: Pixel 504, 101 has color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 500 , 105 ) ;
ok ( color = = 0x000000ff , " NP2: Pixel 500, 105 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 504 , 105 ) ;
ok ( color = = 0x00ff0000 , " NP2: Pixel 504, 105 has color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 500 , 376 ) ;
ok ( color = = 0x000000ff , " NP2: Pixel 500, 376 has color %08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 504 , 376 ) ;
ok ( color = = 0x00ff0000 , " NP2: Pixel 504, 376 has color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 500 , 380 ) ;
ok ( color = = 0x00ff0000 , " NP2: Pixel 500, 380 has color %08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 504 , 380 ) ;
ok ( color = = 0x00ff0000 , " NP2: Pixel 504, 380 has color %08x, expected 0x00ff0000 \n " , color ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DTexture9_Release ( texture ) ;
}
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static void vFace_register_test ( IDirect3DDevice9 * device )
{
HRESULT hr ;
DWORD color ;
const DWORD shader_code [ ] = {
0xffff0300 , /* ps_3_0 */
0x05000051 , 0xa00f0000 , 0x00000000 , 0x3f800000 , 0x00000000 , 0x00000000 , /* def c0, 0.0, 1.0, 0.0, 0.0 */
0x05000051 , 0xa00f0001 , 0x3f800000 , 0x00000000 , 0x00000000 , 0x00000000 , /* def c1, 1.0, 0.0, 0.0, 0.0 */
0x0200001f , 0x80000000 , 0x900f1001 , /* dcl vFace */
0x02000001 , 0x800f0001 , 0xa0e40001 , /* mov r1, c1 */
0x04000058 , 0x800f0000 , 0x90e41001 , 0xa0e40000 , 0x80e40001 , /* cmp r0, vFace, c0, r1 */
0x02000001 , 0x800f0800 , 0x80e40000 , /* mov oC0, r0 */
0x0000ffff /* END */
} ;
IDirect3DPixelShader9 * shader ;
IDirect3DTexture9 * texture ;
IDirect3DSurface9 * surface , * backbuffer ;
const float quad [ ] = {
- 1.0 , - 1.0 , 0.1 ,
1.0 , - 1.0 , 0.1 ,
- 1.0 , 0.0 , 0.1 ,
1.0 , - 1.0 , 0.1 ,
1.0 , 0.0 , 0.1 ,
- 1.0 , 0.0 , 0.1 ,
- 1.0 , 0.0 , 0.1 ,
- 1.0 , 1.0 , 0.1 ,
1.0 , 0.0 , 0.1 ,
1.0 , 0.0 , 0.1 ,
- 1.0 , 1.0 , 0.1 ,
1.0 , 1.0 , 0.1 ,
} ;
const float blit [ ] = {
0.0 , - 1.0 , 0.1 , 0.0 , 0.0 ,
1.0 , - 1.0 , 0.1 , 1.0 , 0.0 ,
0.0 , 1.0 , 0.1 , 0.0 , 1.0 ,
1.0 , 1.0 , 0.1 , 1.0 , 1.0 ,
} ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code , & shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 128 , 128 , 1 , D3DUSAGE_RENDERTARGET , D3DFMT_X8R8G8B8 , D3DPOOL_DEFAULT , & texture , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateTexture failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DTexture9_GetSurfaceLevel ( texture , 0 , & surface ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_GetSurfaceLevel failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_GetBackBuffer ( device , 0 , 0 , D3DBACKBUFFER_TYPE_MONO , & backbuffer ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetBackBuffer failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff0000ff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) ) {
/* First, draw to the texture and the back buffer to test both offscreen and onscreen cases */
hr = IDirect3DDevice9_SetRenderTarget ( device , 0 , surface ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderTarget failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff0000ff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLELIST , 4 , quad , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderTarget ( device , 0 , backbuffer ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderTarget failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLELIST , 4 , quad , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
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/* Blit the texture onto the back buffer to make it visible */
2008-02-11 12:04:57 +01:00
hr = IDirect3DDevice9_SetPixelShader ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , ( IDirect3DBaseTexture9 * ) texture ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_COLOROP , D3DTOP_SELECTARG1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTextureStageState failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_COLORARG1 , D3DTA_TEXTURE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTextureStageState failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_TEX1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , blit , sizeof ( float ) * 5 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
}
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
color = getPixelColor ( device , 160 , 360 ) ;
ok ( color = = 0x00ff0000 , " vFace: Onscreen rendered front facing quad has color 0x%08x, expected 0x00ff0000 \n " , color ) ;
color = getPixelColor ( device , 160 , 120 ) ;
ok ( color = = 0x0000ff00 , " vFace: Onscreen rendered back facing quad has color 0x%08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 480 , 360 ) ;
ok ( color = = 0x0000ff00 , " vFace: Offscreen rendered back facing quad has color 0x%08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 480 , 120 ) ;
ok ( color = = 0x00ff0000 , " vFace: Offscreen rendered front facing quad has color 0x%08x, expected 0x00ff0000 \n " , color ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_SetTexture ( device , 0 , NULL ) ;
IDirect3DPixelShader9_Release ( shader ) ;
IDirect3DSurface9_Release ( surface ) ;
IDirect3DSurface9_Release ( backbuffer ) ;
IDirect3DTexture9_Release ( texture ) ;
}
2008-02-17 23:30:24 +01:00
static void fixed_function_bumpmap_test ( IDirect3DDevice9 * device )
{
HRESULT hr ;
DWORD color ;
int i ;
D3DCAPS9 caps ;
static const float quad [ ] [ 7 ] = {
{ - 128.0f / 640.0f , - 128.0f / 480.0f , 0.1f , 0.0f , 0.0f , 0.0f , 0.0f } ,
{ - 128.0f / 640.0f , 128.0f / 480.0f , 0.1f , 0.0f , 1.0f , 0.0f , 1.0f } ,
{ 128.0f / 640.0f , - 128.0f / 480.0f , 0.1f , 1.0f , 0.0f , 1.0f , 0.0f } ,
{ 128.0f / 640.0f , 128.0f / 480.0f , 0.1f , 1.0f , 1.0f , 1.0f , 1.0f } ,
} ;
static const D3DVERTEXELEMENT9 decl_elements [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_FLOAT2 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 0 } ,
{ 0 , 20 , D3DDECLTYPE_FLOAT2 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_TEXCOORD , 1 } ,
D3DDECL_END ( )
} ;
2008-03-26 22:23:36 +01:00
/* use asymmetric matrix to test loading */
2008-02-17 23:30:24 +01:00
float bumpenvmat [ 4 ] = { 0.0 , 0.5 , - 0.5 , 0.0 } ;
IDirect3DVertexDeclaration9 * vertex_declaration = NULL ;
IDirect3DTexture9 * texture = NULL ;
memset ( & caps , 0 , sizeof ( caps ) ) ;
hr = IDirect3DDevice9_GetDeviceCaps ( device , & caps ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetDeviceCaps failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
if ( ! ( caps . TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAP ) ) {
skip ( " D3DTEXOPCAPS_BUMPENVMAP not set, skipping bumpmap tests \n " ) ;
return ;
} else {
2008-02-12 18:27:56 +01:00
/* This check is disabled, some Windows drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly.
* They report that it is not supported , but after that bump mapping works properly . So just test
* if the format is generally supported , and check the BUMPENVMAP flag
*/
2008-02-17 23:30:24 +01:00
IDirect3D9 * d3d9 ;
IDirect3DDevice9_GetDirect3D ( device , & d3d9 ) ;
2008-02-12 18:27:56 +01:00
hr = IDirect3D9_CheckDeviceFormat ( d3d9 , 0 , D3DDEVTYPE_HAL , D3DFMT_X8R8G8B8 , 0 ,
2008-02-17 23:30:24 +01:00
D3DRTYPE_TEXTURE , D3DFMT_V8U8 ) ;
IDirect3D9_Release ( d3d9 ) ;
if ( FAILED ( hr ) ) {
skip ( " D3DFMT_V8U8 not supported for legacy bump mapping \n " ) ;
return ;
}
}
/* Generate the textures */
generate_bumpmap_textures ( device ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_BUMPENVMAT00 , * ( LPDWORD ) & bumpenvmat [ 0 ] ) ;
ok ( SUCCEEDED ( hr ) , " SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_BUMPENVMAT01 , * ( LPDWORD ) & bumpenvmat [ 1 ] ) ;
ok ( SUCCEEDED ( hr ) , " SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_BUMPENVMAT10 , * ( LPDWORD ) & bumpenvmat [ 2 ] ) ;
ok ( SUCCEEDED ( hr ) , " SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_BUMPENVMAT11 , * ( LPDWORD ) & bumpenvmat [ 3 ] ) ;
ok ( SUCCEEDED ( hr ) , " SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_COLOROP , D3DTOP_BUMPENVMAP ) ;
ok ( SUCCEEDED ( hr ) , " SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_COLORARG1 , D3DTA_TEXTURE ) ;
ok ( SUCCEEDED ( hr ) , " SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_COLORARG2 , D3DTA_CURRENT ) ;
ok ( SUCCEEDED ( hr ) , " SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_COLOROP , D3DTOP_SELECTARG1 ) ;
ok ( SUCCEEDED ( hr ) , " SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_COLORARG1 , D3DTA_TEXTURE ) ;
ok ( SUCCEEDED ( hr ) , " SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_COLORARG2 , D3DTA_CURRENT ) ;
ok ( SUCCEEDED ( hr ) , " SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 2 , D3DTSS_COLOROP , D3DTOP_DISABLE ) ;
ok ( SUCCEEDED ( hr ) , " SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexShader ( device , NULL ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexShader failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffff00ff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements , & vertex_declaration ) ;
ok ( SUCCEEDED ( hr ) , " CreateVertexDeclaration failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , vertex_declaration ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexDeclaration failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( SUCCEEDED ( hr ) , " BeginScene failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , & quad [ 0 ] , sizeof ( quad [ 0 ] ) ) ;
ok ( SUCCEEDED ( hr ) , " DrawPrimitiveUP failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( SUCCEEDED ( hr ) , " EndScene failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( SUCCEEDED ( hr ) , " Present failed (0x%08x) \n " , hr ) ;
color = getPixelColor ( device , 320 - 32 , 240 ) ;
ok ( color = = 0x00ffffff , " bumpmap failed: Got color 0x%08x, expected 0x00ffffff. \n " , color ) ;
color = getPixelColor ( device , 320 + 32 , 240 ) ;
ok ( color = = 0x00ffffff , " bumpmap failed: Got color 0x%08x, expected 0x00ffffff. \n " , color ) ;
color = getPixelColor ( device , 320 , 240 - 32 ) ;
ok ( color = = 0x00ffffff , " bumpmap failed: Got color 0x%08x, expected 0x00ffffff. \n " , color ) ;
color = getPixelColor ( device , 320 , 240 + 32 ) ;
ok ( color = = 0x00ffffff , " bumpmap failed: Got color 0x%08x, expected 0x00ffffff. \n " , color ) ;
color = getPixelColor ( device , 320 , 240 ) ;
ok ( color = = 0x00000000 , " bumpmap failed: Got color 0x%08x, expected 0x00000000. \n " , color ) ;
color = getPixelColor ( device , 320 + 32 , 240 + 32 ) ;
ok ( color = = 0x00000000 , " bumpmap failed: Got color 0x%08x, expected 0x00000000. \n " , color ) ;
color = getPixelColor ( device , 320 - 32 , 240 + 32 ) ;
ok ( color = = 0x00000000 , " bumpmap failed: Got color 0x%08x, expected 0x00000000. \n " , color ) ;
color = getPixelColor ( device , 320 + 32 , 240 - 32 ) ;
ok ( color = = 0x00000000 , " bumpmap failed: Got color 0x%08x, expected 0x00000000. \n " , color ) ;
color = getPixelColor ( device , 320 - 32 , 240 - 32 ) ;
ok ( color = = 0x00000000 , " bumpmap failed: Got color 0x%08x, expected 0x00000000. \n " , color ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , NULL ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexDeclaration failed (%08x) \n " , hr ) ;
IDirect3DVertexDeclaration9_Release ( vertex_declaration ) ;
for ( i = 0 ; i < 2 ; i + + ) {
hr = IDirect3DDevice9_GetTexture ( device , i , ( IDirect3DBaseTexture9 * * ) & texture ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_GetTexture failed (0x%08x) \n " , hr ) ;
IDirect3DTexture9_Release ( texture ) ; /* For the GetTexture */
hr = IDirect3DDevice9_SetTexture ( device , i , NULL ) ;
ok ( SUCCEEDED ( hr ) , " SetTexture failed (0x%08x) \n " , hr ) ;
IDirect3DTexture9_Release ( texture ) ; /* To destroy it */
}
hr = IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_COLOROP , D3DTOP_DISABLE ) ;
ok ( SUCCEEDED ( hr ) , " SetTextureStageState failed (%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_COLOROP , D3DTOP_MODULATE ) ;
ok ( SUCCEEDED ( hr ) , " SetTextureStageState failed (%08x) \n " , hr ) ;
}
2008-02-17 23:31:55 +01:00
static void stencil_cull_test ( IDirect3DDevice9 * device ) {
HRESULT hr ;
IDirect3DSurface9 * depthstencil = NULL ;
D3DSURFACE_DESC desc ;
float quad1 [ ] = {
- 1.0 , - 1.0 , 0.1 ,
0.0 , - 1.0 , 0.1 ,
- 1.0 , 0.0 , 0.1 ,
0.0 , 0.0 , 0.1 ,
} ;
float quad2 [ ] = {
0.0 , - 1.0 , 0.1 ,
1.0 , - 1.0 , 0.1 ,
0.0 , 0.0 , 0.1 ,
1.0 , 0.0 , 0.1 ,
} ;
float quad3 [ ] = {
0.0 , 0.0 , 0.1 ,
1.0 , 0.0 , 0.1 ,
0.0 , 1.0 , 0.1 ,
1.0 , 1.0 , 0.1 ,
} ;
float quad4 [ ] = {
- 1.0 , 0.0 , 0.1 ,
0.0 , 0.0 , 0.1 ,
- 1.0 , 1.0 , 0.1 ,
0.0 , 1.0 , 0.1 ,
} ;
struct vertex painter [ ] = {
{ - 1.0 , - 1.0 , 0.0 , 0x00000000 } ,
{ 1.0 , - 1.0 , 0.0 , 0x00000000 } ,
{ - 1.0 , 1.0 , 0.0 , 0x00000000 } ,
{ 1.0 , 1.0 , 0.0 , 0x00000000 } ,
} ;
WORD indices_cw [ ] = { 0 , 1 , 3 } ;
WORD indices_ccw [ ] = { 0 , 2 , 3 } ;
unsigned int i ;
DWORD color ;
IDirect3DDevice9_GetDepthStencilSurface ( device , & depthstencil ) ;
if ( depthstencil = = NULL ) {
skip ( " No depth stencil buffer \n " ) ;
return ;
}
hr = IDirect3DSurface9_GetDesc ( depthstencil , & desc ) ;
ok ( hr = = D3D_OK , " IDirect3DSurface9_GetDesc failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DSurface9_Release ( depthstencil ) ;
if ( desc . Format ! = D3DFMT_D24S8 & & desc . Format ! = D3DFMT_D24X4S4 ) {
skip ( " No 4 or 8 bit stencil surface \n " ) ;
return ;
}
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET | D3DCLEAR_STENCIL , 0x00ff0000 , 0.0 , 0x8 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear returned %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_STENCILFAIL , D3DSTENCILOP_INCR ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_STENCILZFAIL , D3DSTENCILOP_DECR ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_STENCILPASS , D3DSTENCILOP_REPLACE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_STENCILREF , 0x3 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_CCW_STENCILFAIL , D3DSTENCILOP_REPLACE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_CCW_STENCILZFAIL , D3DSTENCILOP_DECR ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_CCW_STENCILPASS , D3DSTENCILOP_INCR ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_STENCILENABLE , TRUE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_TWOSIDEDSTENCILMODE , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
/* First pass: Fill the stencil buffer with some values... */
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_CULLMODE , D3DCULL_CW ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ , 4 /* NumVerts */ ,
1 /*PrimCount */ , indices_cw , D3DFMT_INDEX16 , quad1 , sizeof ( float ) * 3 ) ;
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ , 4 /* NumVerts */ ,
1 /*PrimCount */ , indices_ccw , D3DFMT_INDEX16 , quad1 , sizeof ( float ) * 3 ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_TWOSIDEDSTENCILMODE , TRUE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_CULLMODE , D3DCULL_NONE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ , 4 /* NumVerts */ ,
1 /*PrimCount */ , indices_cw , D3DFMT_INDEX16 , quad2 , sizeof ( float ) * 3 ) ;
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ , 4 /* NumVerts */ ,
1 /*PrimCount */ , indices_ccw , D3DFMT_INDEX16 , quad2 , sizeof ( float ) * 3 ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_CULLMODE , D3DCULL_CW ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ , 4 /* NumVerts */ ,
1 /*PrimCount */ , indices_cw , D3DFMT_INDEX16 , quad3 , sizeof ( float ) * 3 ) ;
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ , 4 /* NumVerts */ ,
1 /*PrimCount */ , indices_ccw , D3DFMT_INDEX16 , quad3 , sizeof ( float ) * 3 ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_CULLMODE , D3DCULL_CCW ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ , 4 /* NumVerts */ ,
1 /*PrimCount */ , indices_cw , D3DFMT_INDEX16 , quad4 , sizeof ( float ) * 3 ) ;
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP ( device , D3DPT_TRIANGLELIST , 0 /* MinIndex */ , 4 /* NumVerts */ ,
1 /*PrimCount */ , indices_ccw , D3DFMT_INDEX16 , quad4 , sizeof ( float ) * 3 ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_STENCILZFAIL , D3DSTENCILOP_KEEP ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_STENCILPASS , D3DSTENCILOP_KEEP ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_STENCILFAIL , D3DSTENCILOP_KEEP ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_TWOSIDEDSTENCILMODE , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_CULLMODE , D3DCULL_NONE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_STENCILFUNC , D3DCMP_EQUAL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
/* 2nd pass: Make the stencil values visible */
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) )
{
IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_DIFFUSE ) ;
for ( i = 0 ; i < 16 ; i + + ) {
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_STENCILREF , i ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
painter [ 0 ] . diffuse = ( i * 16 ) ; /* Creates shades of blue */
painter [ 1 ] . diffuse = ( i * 16 ) ;
painter [ 2 ] . diffuse = ( i * 16 ) ;
painter [ 3 ] . diffuse = ( i * 16 ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , painter , sizeof ( painter [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed (%08x) \n " , hr ) ;
}
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene returned %s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Present failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_STENCILENABLE , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
color = getPixelColor ( device , 160 , 420 ) ;
ok ( color = = 0x00000030 , " CCW triangle, twoside FALSE, cull cw, replace, has color 0x%08x, expected 0x00000030 \n " , color ) ;
color = getPixelColor ( device , 160 , 300 ) ;
ok ( color = = 0x00000080 , " CW triangle, twoside FALSE, cull cw, culled, has color 0x%08x, expected 0x00000080 \n " , color ) ;
color = getPixelColor ( device , 480 , 420 ) ;
ok ( color = = 0x00000090 , " CCW triangle, twoside TRUE, cull off, incr, has color 0x%08x, expected 0x00000090 \n " , color ) ;
color = getPixelColor ( device , 480 , 300 ) ;
ok ( color = = 0x00000030 , " CW triangle, twoside TRUE, cull off, replace, has color 0x%08x, expected 0x00000030 \n " , color ) ;
color = getPixelColor ( device , 160 , 180 ) ;
ok ( color = = 0x00000080 , " CCW triangle, twoside TRUE, cull ccw, culled, has color 0x%08x, expected 0x00000080 \n " , color ) ;
color = getPixelColor ( device , 160 , 60 ) ;
ok ( color = = 0x00000030 , " CW triangle, twoside TRUE, cull ccw, replace, has color 0x%08x, expected 0x00000030 \n " , color ) ;
color = getPixelColor ( device , 480 , 180 ) ;
ok ( color = = 0x00000090 , " CCW triangle, twoside TRUE, cull cw, incr, has color 0x%08x, expected 0x00000090 \n " , color ) ;
color = getPixelColor ( device , 480 , 60 ) ;
ok ( color = = 0x00000080 , " CW triangle, twoside TRUE, cull cw, culled, has color 0x%08x, expected 0x00000080 \n " , color ) ;
}
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static void vpos_register_test ( IDirect3DDevice9 * device )
{
HRESULT hr ;
DWORD color ;
const DWORD shader_code [ ] = {
0xffff0300 , /* ps_3_0 */
0x0200001f , 0x80000000 , 0x90031000 , /* dcl vPos.xy */
0x03000002 , 0x80030000 , 0x90541000 , 0xa1fe0000 , /* sub r0.xy, vPos.xy, c0.zw */
0x02000001 , 0x800f0001 , 0xa0e40000 , /* mov r1, c0 */
0x02000001 , 0x80080002 , 0xa0550000 , /* mov r2.a, c0.y */
0x02000001 , 0x80010002 , 0xa0550000 , /* mov r2.r, c0.y */
0x04000058 , 0x80020002 , 0x80000000 , 0x80000001 , 0x80550001 , /* cmp r2.g, r0.x, r1.x, r1.y */
0x04000058 , 0x80040002 , 0x80550000 , 0x80000001 , 0x80550001 , /* cmp r2.b, r0.y, r1.x, r1.y */
0x02000001 , 0x800f0800 , 0x80e40002 , /* mov oC0, r2 */
0x0000ffff /* end */
} ;
2008-03-07 03:13:07 +01:00
const DWORD shader_frac_code [ ] = {
0xffff0300 , /* ps_3_0 */
0x05000051 , 0xa00f0000 , 0x00000000 , 0x00000000 , 0x00000000 , 0x00000000 , /* def c0, 0.0, 0.0, 0.0, 0.0 */
0x0200001f , 0x80000000 , 0x90031000 , /* dcl vPos.xy */
0x02000001 , 0x800f0000 , 0xa0e40000 , /* mov r0, c0 */
0x02000013 , 0x80030000 , 0x90541000 , /* frc r0.xy, vPos.xy */
0x02000001 , 0x800f0800 , 0x80e40000 , /* mov oC0, r0 */
0x0000ffff /* end */
} ;
IDirect3DPixelShader9 * shader , * shader_frac ;
2008-03-07 03:09:51 +01:00
IDirect3DSurface9 * surface = NULL , * backbuffer ;
const float quad [ ] = {
- 1.0 , - 1.0 , 0.1 , 0.0 , 0.0 ,
1.0 , - 1.0 , 0.1 , 1.0 , 0.0 ,
- 1.0 , 1.0 , 0.1 , 0.0 , 1.0 ,
1.0 , 1.0 , 0.1 , 1.0 , 1.0 ,
} ;
D3DLOCKED_RECT lr ;
float constant [ 4 ] = { 1.0 , 0.0 , 320 , 240 } ;
DWORD * pos ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff0000ff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code , & shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
2008-03-07 03:13:07 +01:00
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_frac_code , & shader_frac ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
2008-03-07 03:09:51 +01:00
hr = IDirect3DDevice9_SetPixelShader ( device , shader ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_GetBackBuffer ( device , 0 , 0 , D3DBACKBUFFER_TYPE_MONO , & backbuffer ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetBackBuffer failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) ) {
hr = IDirect3DDevice9_SetPixelShaderConstantF ( device , 0 , constant , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShaderConstantF failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad , sizeof ( float ) * 5 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
}
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
/* This has to be pixel exact */
color = getPixelColor ( device , 319 , 239 ) ;
ok ( color = = 0x00000000 , " vPos: Pixel 319,239 has color 0x%08x, expected 0x00000000 \n " , color ) ;
color = getPixelColor ( device , 320 , 239 ) ;
ok ( color = = 0x0000ff00 , " vPos: Pixel 320,239 has color 0x%08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 319 , 240 ) ;
ok ( color = = 0x000000ff , " vPos: Pixel 319,240 has color 0x%08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 320 , 240 ) ;
ok ( color = = 0x0000ffff , " vPos: Pixel 320,240 has color 0x%08x, expected 0x0000ffff \n " , color ) ;
hr = IDirect3DDevice9_CreateRenderTarget ( device , 32 , 32 , D3DFMT_X8R8G8B8 , 0 , 0 , TRUE ,
& surface , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateRenderTarget failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) ) {
constant [ 2 ] = 16 ; constant [ 3 ] = 16 ;
hr = IDirect3DDevice9_SetPixelShaderConstantF ( device , 0 , constant , 1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShaderConstantF failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderTarget ( device , 0 , surface ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderTarget failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad , sizeof ( float ) * 5 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DSurface9_LockRect ( surface , & lr , NULL , D3DLOCK_READONLY ) ;
ok ( hr = = D3D_OK , " IDirect3DSurface9_LockRect failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
pos = ( DWORD * ) ( ( ( BYTE * ) lr . pBits ) + 14 * lr . Pitch + 14 * sizeof ( DWORD ) ) ;
color = * pos & 0x00ffffff ;
ok ( color = = 0x00000000 , " Pixel 14/14 has color 0x%08x, expected 0x00000000 \n " , color ) ;
pos = ( DWORD * ) ( ( ( BYTE * ) lr . pBits ) + 14 * lr . Pitch + 18 * sizeof ( DWORD ) ) ;
color = * pos & 0x00ffffff ;
ok ( color = = 0x0000ff00 , " Pixel 14/18 has color 0x%08x, expected 0x0000ff00 \n " , color ) ;
pos = ( DWORD * ) ( ( ( BYTE * ) lr . pBits ) + 18 * lr . Pitch + 14 * sizeof ( DWORD ) ) ;
color = * pos & 0x00ffffff ;
ok ( color = = 0x000000ff , " Pixel 18/14 has color 0x%08x, expected 0x000000ff \n " , color ) ;
pos = ( DWORD * ) ( ( ( BYTE * ) lr . pBits ) + 18 * lr . Pitch + 18 * sizeof ( DWORD ) ) ;
color = * pos & 0x00ffffff ;
ok ( color = = 0x0000ffff , " Pixel 18/18 has color 0x%08x, expected 0x0000ffff \n " , color ) ;
hr = IDirect3DSurface9_UnlockRect ( surface ) ;
ok ( hr = = D3D_OK , " IDirect3DSurface9_UnlockRect failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
2008-03-07 03:13:07 +01:00
/* Test the fraction value of vPos. This is tested with the offscreen target and not the backbuffer to
* have full control over the multisampling setting inside this test
*/
hr = IDirect3DDevice9_SetPixelShader ( device , shader_frac ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) ) {
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff0000ff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad , sizeof ( float ) * 5 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
}
hr = IDirect3DDevice9_SetRenderTarget ( device , 0 , backbuffer ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderTarget failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DSurface9_LockRect ( surface , & lr , NULL , D3DLOCK_READONLY ) ;
ok ( hr = = D3D_OK , " IDirect3DSurface9_LockRect failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
pos = ( DWORD * ) ( ( ( BYTE * ) lr . pBits ) + 14 * lr . Pitch + 14 * sizeof ( DWORD ) ) ;
color = * pos & 0x00ffffff ;
ok ( color = = 0x00000000 , " vPos fraction test has color 0x%08x, expected 0x00000000 \n " , color ) ;
hr = IDirect3DSurface9_UnlockRect ( surface ) ;
ok ( hr = = D3D_OK , " IDirect3DSurface9_UnlockRect failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
2008-03-07 03:09:51 +01:00
IDirect3DPixelShader9_Release ( shader ) ;
2008-03-07 03:13:07 +01:00
IDirect3DPixelShader9_Release ( shader_frac ) ;
2008-03-07 03:09:51 +01:00
if ( surface ) IDirect3DSurface9_Release ( surface ) ;
IDirect3DSurface9_Release ( backbuffer ) ;
}
2008-02-17 23:35:39 +01:00
static void pointsize_test ( IDirect3DDevice9 * device )
{
HRESULT hr ;
D3DCAPS9 caps ;
D3DMATRIX matrix ;
D3DMATRIX identity ;
float ptsize , ptsize_orig ;
DWORD color ;
const float vertices [ ] = {
64 , 64 , 0.1 ,
128 , 64 , 0.1 ,
192 , 64 , 0.1 ,
256 , 64 , 0.1 ,
320 , 64 , 0.1 ,
384 , 64 , 0.1
} ;
/* Transforms the coordinate system [-1.0;1.0]x[-1.0;1.0] to [0.0;0.0]x[640.0;480.0]. Z is untouched */
2008-03-10 14:14:53 +01:00
U ( matrix ) . m [ 0 ] [ 0 ] = 2.0 / 640.0 ; U ( matrix ) . m [ 1 ] [ 0 ] = 0.0 ; U ( matrix ) . m [ 2 ] [ 0 ] = 0.0 ; U ( matrix ) . m [ 3 ] [ 0 ] = - 1.0 ;
U ( matrix ) . m [ 0 ] [ 1 ] = 0.0 ; U ( matrix ) . m [ 1 ] [ 1 ] = - 2.0 / 480.0 ; U ( matrix ) . m [ 2 ] [ 1 ] = 0.0 ; U ( matrix ) . m [ 3 ] [ 1 ] = 1.0 ;
U ( matrix ) . m [ 0 ] [ 2 ] = 0.0 ; U ( matrix ) . m [ 1 ] [ 2 ] = 0.0 ; U ( matrix ) . m [ 2 ] [ 2 ] = 1.0 ; U ( matrix ) . m [ 3 ] [ 2 ] = 0.0 ;
U ( matrix ) . m [ 0 ] [ 3 ] = 0.0 ; U ( matrix ) . m [ 1 ] [ 3 ] = 0.0 ; U ( matrix ) . m [ 2 ] [ 3 ] = 0.0 ; U ( matrix ) . m [ 3 ] [ 3 ] = 1.0 ;
U ( identity ) . m [ 0 ] [ 0 ] = 1.0 ; U ( identity ) . m [ 1 ] [ 0 ] = 0.0 ; U ( identity ) . m [ 2 ] [ 0 ] = 0.0 ; U ( identity ) . m [ 3 ] [ 0 ] = 0.0 ;
U ( identity ) . m [ 0 ] [ 1 ] = 0.0 ; U ( identity ) . m [ 1 ] [ 1 ] = 1.0 ; U ( identity ) . m [ 2 ] [ 1 ] = 0.0 ; U ( identity ) . m [ 3 ] [ 1 ] = 0.0 ;
U ( identity ) . m [ 0 ] [ 2 ] = 0.0 ; U ( identity ) . m [ 1 ] [ 2 ] = 0.0 ; U ( identity ) . m [ 2 ] [ 2 ] = 1.0 ; U ( identity ) . m [ 3 ] [ 2 ] = 0.0 ;
U ( identity ) . m [ 0 ] [ 3 ] = 0.0 ; U ( identity ) . m [ 1 ] [ 3 ] = 0.0 ; U ( identity ) . m [ 2 ] [ 3 ] = 0.0 ; U ( identity ) . m [ 3 ] [ 3 ] = 1.0 ;
2008-02-17 23:35:39 +01:00
memset ( & caps , 0 , sizeof ( caps ) ) ;
hr = IDirect3DDevice9_GetDeviceCaps ( device , & caps ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetDeviceCaps failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
if ( caps . MaxPointSize < 32.0 ) {
skip ( " MaxPointSize < 32.0, skipping(MaxPointsize = %f) \n " , caps . MaxPointSize ) ;
return ;
}
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER , 0xff0000ff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTransform ( device , D3DTS_PROJECTION , & matrix ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTransform failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_GetRenderState ( device , D3DRS_POINTSIZE , ( DWORD * ) & ptsize_orig ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetRenderState failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) ) {
ptsize = 16.0 ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_POINTSIZE , * ( ( DWORD * ) ( & ptsize ) ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_POINTLIST , 1 , & vertices [ 0 ] , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
ptsize = 32.0 ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_POINTSIZE , * ( ( DWORD * ) ( & ptsize ) ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_POINTLIST , 1 , & vertices [ 3 ] , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
ptsize = 31.5 ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_POINTSIZE , * ( ( DWORD * ) ( & ptsize ) ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_POINTLIST , 1 , & vertices [ 6 ] , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
if ( caps . MaxPointSize > = 64.0 ) {
ptsize = 64.0 ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_POINTSIZE , * ( ( DWORD * ) ( & ptsize ) ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_POINTLIST , 1 , & vertices [ 9 ] , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
ptsize = 63.75 ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_POINTSIZE , * ( ( DWORD * ) ( & ptsize ) ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_POINTLIST , 1 , & vertices [ 15 ] , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
}
ptsize = 1.0 ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_POINTSIZE , * ( ( DWORD * ) ( & ptsize ) ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_POINTLIST , 1 , & vertices [ 12 ] , sizeof ( float ) * 3 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
}
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
color = getPixelColor ( device , 64 - 9 , 64 - 9 ) ;
ok ( color = = 0x000000ff , " pSize: Pixel (64-9),(64-9) has color 0x%08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 64 - 8 , 64 - 8 ) ;
todo_wine ok ( color = = 0x00ffffff , " pSize: Pixel (64-8) , ( 64 - 8 ) has color 0 x % 08 x , expected 0x00ffffff \ n " , color) ;
color = getPixelColor ( device , 64 - 7 , 64 - 7 ) ;
ok ( color = = 0x00ffffff , " pSize: Pixel (64-7),(64-7) has color 0x%08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 64 + 7 , 64 + 7 ) ;
ok ( color = = 0x00ffffff , " pSize: Pixel (64+7),(64+7) has color 0x%08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 64 + 8 , 64 + 8 ) ;
ok ( color = = 0x000000ff , " pSize: Pixel (64+8),(64+8) has color 0x%08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 64 + 9 , 64 + 9 ) ;
ok ( color = = 0x000000ff , " pSize: Pixel (64+9),(64+9) has color 0x%08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 128 - 17 , 64 - 17 ) ;
ok ( color = = 0x000000ff , " pSize: Pixel (128-17),(64-17) has color 0x%08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 128 - 16 , 64 - 16 ) ;
todo_wine ok ( color = = 0x00ffffff , " pSize: Pixel (128-16) , ( 64 - 16 ) has color 0 x % 08 x , expected 0x00ffffff \ n " , color) ;
color = getPixelColor ( device , 128 - 15 , 64 - 15 ) ;
ok ( color = = 0x00ffffff , " pSize: Pixel (128-15),(64-15) has color 0x%08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 128 + 15 , 64 + 15 ) ;
ok ( color = = 0x00ffffff , " pSize: Pixel (128+15),(64+15) has color 0x%08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 128 + 16 , 64 + 16 ) ;
ok ( color = = 0x000000ff , " pSize: Pixel (128+16),(64+16) has color 0x%08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 128 + 17 , 64 + 17 ) ;
ok ( color = = 0x000000ff , " pSize: Pixel (128+17),(64+17) has color 0x%08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 192 - 17 , 64 - 17 ) ;
ok ( color = = 0x000000ff , " pSize: Pixel (192-17),(64-17) has color 0x%08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 192 - 16 , 64 - 16 ) ;
ok ( color = = 0x000000ff , " pSize: Pixel (192-16),(64-16) has color 0x%08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 192 - 15 , 64 - 15 ) ;
ok ( color = = 0x00ffffff , " pSize: Pixel (192-15),(64-15) has color 0x%08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 192 + 15 , 64 + 15 ) ;
ok ( color = = 0x00ffffff , " pSize: Pixel (192+15),(64+15) has color 0x%08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 192 + 16 , 64 + 16 ) ;
ok ( color = = 0x000000ff , " pSize: Pixel (192+16),(64+16) has color 0x%08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 192 + 17 , 64 + 17 ) ;
ok ( color = = 0x000000ff , " pSize: Pixel (192+17),(64+17) has color 0x%08x, expected 0x000000ff \n " , color ) ;
if ( caps . MaxPointSize > = 64.0 ) {
color = getPixelColor ( device , 256 - 33 , 64 - 33 ) ;
ok ( color = = 0x000000ff , " pSize: Pixel (256-33),(64-33) has color 0x%08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 256 - 32 , 64 - 32 ) ;
todo_wine ok ( color = = 0x00ffffff , " pSize: Pixel (256-32) , ( 64 - 32 ) has color 0 x % 08 x , expected 0x00ffffff \ n " , color) ;
color = getPixelColor ( device , 256 - 31 , 64 - 31 ) ;
ok ( color = = 0x00ffffff , " pSize: Pixel (256-31),(64-31) has color 0x%08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 256 + 31 , 64 + 31 ) ;
ok ( color = = 0x00ffffff , " pSize: Pixel (256+31),(64+31) has color 0x%08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 256 + 32 , 64 + 32 ) ;
ok ( color = = 0x000000ff , " pSize: Pixel (256+32),(64+32) has color 0x%08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 256 + 33 , 64 + 33 ) ;
ok ( color = = 0x000000ff , " pSize: Pixel (256+33),(64+33) has color 0x%08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 384 - 33 , 64 - 33 ) ;
ok ( color = = 0x000000ff , " pSize: Pixel (384-33),(64-33) has color 0x%08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 384 - 32 , 64 - 32 ) ;
ok ( color = = 0x000000ff , " pSize: Pixel (384-32),(64-32) has color 0x%08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 384 - 31 , 64 - 31 ) ;
ok ( color = = 0x00ffffff , " pSize: Pixel (384-31),(64-31) has color 0x%08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 384 + 31 , 64 + 31 ) ;
ok ( color = = 0x00ffffff , " pSize: Pixel (384+31),(64+31) has color 0x%08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 384 + 32 , 64 + 32 ) ;
ok ( color = = 0x000000ff , " pSize: Pixel (384+32),(64+32) has color 0x%08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 384 + 33 , 64 + 33 ) ;
ok ( color = = 0x000000ff , " pSize: Pixel (384+33),(64+33) has color 0x%08x, expected 0x000000ff \n " , color ) ;
}
color = getPixelColor ( device , 320 - 1 , 64 - 1 ) ;
ok ( color = = 0x000000ff , " pSize: Pixel (320-1),(64-1) has color 0x%08x, expected 0x000000ff \n " , color ) ;
color = getPixelColor ( device , 320 - 0 , 64 - 0 ) ;
ok ( color = = 0x00ffffff , " pSize: Pixel (320-0),(64-0) has color 0x%08x, expected 0x00ffffff \n " , color ) ;
color = getPixelColor ( device , 320 + 1 , 64 + 1 ) ;
ok ( color = = 0x000000ff , " pSize: Pixel (320+1),(64+1) has color 0x%08x, expected 0x000000ff \n " , color ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_POINTSIZE , * ( ( DWORD * ) ( & ptsize_orig ) ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTransform ( device , D3DTS_PROJECTION , & identity ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTransform failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
}
2008-02-26 12:21:55 +01:00
static void multiple_rendertargets_test ( IDirect3DDevice9 * device )
{
HRESULT hr ;
IDirect3DPixelShader9 * ps ;
IDirect3DTexture9 * tex1 , * tex2 ;
IDirect3DSurface9 * surf1 , * surf2 , * backbuf ;
D3DCAPS9 caps ;
DWORD color ;
DWORD shader_code [ ] = {
0xffff0300 , /* ps_3_0 */
0x05000051 , 0xa00f0000 , 0x00000000 , 0x3f800000 , 0x00000000 , 0x00000000 , /* def c0, 0, 1, 0, 0 */
0x05000051 , 0xa00f0001 , 0x00000000 , 0x00000000 , 0x3f800000 , 0x00000000 , /* def c1, 0, 0, 1, 0 */
0x02000001 , 0x800f0800 , 0xa0e40000 , /* mov oC0, c0 */
0x02000001 , 0x800f0801 , 0xa0e40001 , /* mov oC1, c1 */
0x0000ffff /* END */
} ;
float quad [ ] = {
- 1.0 , - 1.0 , 0.1 ,
1.0 , - 1.0 , 0.1 ,
- 1.0 , 1.0 , 0.1 ,
1.0 , 1.0 , 0.1 ,
} ;
float texquad [ ] = {
- 1.0 , - 1.0 , 0.1 , 0.0 , 0.0 ,
0.0 , - 1.0 , 0.1 , 1.0 , 0.0 ,
- 1.0 , 1.0 , 0.1 , 0.0 , 1.0 ,
0.0 , 1.0 , 0.1 , 1.0 , 1.0 ,
0.0 , - 1.0 , 0.1 , 0.0 , 0.0 ,
1.0 , - 1.0 , 0.1 , 1.0 , 0.0 ,
0.0 , 1.0 , 0.1 , 0.0 , 1.0 ,
1.0 , 1.0 , 0.1 , 1.0 , 1.0 ,
} ;
memset ( & caps , 0 , sizeof ( caps ) ) ;
hr = IDirect3DDevice9_GetDeviceCaps ( device , & caps ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetCaps failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
if ( caps . NumSimultaneousRTs < 2 ) {
skip ( " Only 1 simultaneous render target supported, skipping MRT test \n " ) ;
return ;
}
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER , 0xffff0000 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 16 , 16 , 1 , D3DUSAGE_RENDERTARGET , D3DFMT_X8R8G8B8 , D3DPOOL_DEFAULT , & tex1 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateTexture failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 16 , 16 , 1 , D3DUSAGE_RENDERTARGET , D3DFMT_X8R8G8B8 , D3DPOOL_DEFAULT , & tex2 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateTexture failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreatePixelShader ( device , shader_code , & ps ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreatePixelShader failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_GetRenderTarget ( device , 0 , & backbuf ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetRenderTarget failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DTexture9_GetSurfaceLevel ( tex1 , 0 , & surf1 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_GetSurfaceLevel failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DTexture9_GetSurfaceLevel ( tex2 , 0 , & surf2 ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_GetSurfaceLevel failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , ps ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderTarget ( device , 0 , surf1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderTarget failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderTarget ( device , 1 , surf2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderTarget failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) ) {
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad , 3 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetPixelShader ( device , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetPixelShader failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderTarget ( device , 0 , backbuf ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderTarget failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderTarget ( device , 1 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderTarget failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_TEX1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , ( IDirect3DBaseTexture9 * ) tex1 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , & texquad [ 0 ] , 5 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , ( IDirect3DBaseTexture9 * ) tex2 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , & texquad [ 20 ] , 5 * sizeof ( float ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , NULL ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed, hr=%s \n " , DXGetErrorString9 ( hr ) ) ;
}
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
color = getPixelColor ( device , 160 , 240 ) ;
ok ( color = = 0x0000ff00 , " Texture 1(output color 1) has color 0x%08x, expected 0x0000ff00 \n " , color ) ;
color = getPixelColor ( device , 480 , 240 ) ;
ok ( color = = 0x000000ff , " Texture 2(output color 2) has color 0x%08x, expected 0x000000ff \n " , color ) ;
IDirect3DPixelShader9_Release ( ps ) ;
IDirect3DTexture9_Release ( tex1 ) ;
IDirect3DTexture9_Release ( tex2 ) ;
IDirect3DSurface9_Release ( surf1 ) ;
IDirect3DSurface9_Release ( surf2 ) ;
IDirect3DSurface9_Release ( backbuf ) ;
}
2008-03-28 02:01:14 +01:00
struct formats {
const char * fmtName ;
D3DFORMAT textureFormat ;
DWORD resultColorBlending ;
DWORD resultColorNoBlending ;
} ;
const struct formats test_formats [ ] = {
{ " D3DFMT_G16R16 " , D3DFMT_G16R16 , 0x00181800 , 0x002010ff } ,
{ " D3DFMT_R16F " , D3DFMT_R16F , 0x0018ffff , 0x0020ffff } ,
{ " D3DFMT_G16R16F " , D3DFMT_G16R16F , 0x001818ff , 0x002010ff } ,
{ " D3DFMT_A16B16G16R16F " , D3DFMT_A16B16G16R16F , 0x00181800 , 0x00201000 } ,
{ " D3DFMT_R32F " , D3DFMT_R32F , 0x0018ffff , 0x0020ffff } ,
{ " D3DFMT_G32R32F " , D3DFMT_G32R32F , 0x001818ff , 0x002010ff } ,
{ " D3DFMT_A32B32G32R32F " , D3DFMT_A32B32G32R32F , 0x00181800 , 0x00201000 } ,
{ NULL , 0 }
} ;
static void pixelshader_blending_test ( IDirect3DDevice9 * device )
{
HRESULT hr ;
IDirect3DTexture9 * offscreenTexture = NULL ;
IDirect3DSurface9 * backbuffer = NULL , * offscreen = NULL ;
IDirect3D9 * d3d = NULL ;
DWORD color ;
int fmt_index ;
static const float quad [ ] [ 5 ] = {
{ - 0.5f , - 0.5f , 0.1f , 0.0f , 0.0f } ,
{ - 0.5f , 0.5f , 0.1f , 0.0f , 1.0f } ,
{ 0.5f , - 0.5f , 0.1f , 1.0f , 0.0f } ,
{ 0.5f , 0.5f , 0.1f , 1.0f , 1.0f } ,
} ;
/* Quad with R=0x10, G=0x20 */
static const struct vertex quad1 [ ] = {
{ - 1.0f , - 1.0f , 0.1f , 0x80102000 } ,
{ - 1.0f , 1.0f , 0.1f , 0x80102000 } ,
{ 1.0f , - 1.0f , 0.1f , 0x80102000 } ,
{ 1.0f , 1.0f , 0.1f , 0x80102000 } ,
} ;
/* Quad with R=0x20, G=0x10 */
static const struct vertex quad2 [ ] = {
{ - 1.0f , - 1.0f , 0.1f , 0x80201000 } ,
{ - 1.0f , 1.0f , 0.1f , 0x80201000 } ,
{ 1.0f , - 1.0f , 0.1f , 0x80201000 } ,
{ 1.0f , 1.0f , 0.1f , 0x80201000 } ,
} ;
IDirect3DDevice9_GetDirect3D ( device , & d3d ) ;
hr = IDirect3DDevice9_GetBackBuffer ( device , 0 , 0 , D3DBACKBUFFER_TYPE_MONO , & backbuffer ) ;
ok ( hr = = D3D_OK , " Can't get back buffer, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( ! backbuffer ) {
goto out ;
}
for ( fmt_index = 0 ; test_formats [ fmt_index ] . textureFormat ! = 0 ; fmt_index + + )
{
D3DFORMAT fmt = test_formats [ fmt_index ] . textureFormat ;
if ( IDirect3D9_CheckDeviceFormat ( d3d , 0 , D3DDEVTYPE_HAL , D3DFMT_X8R8G8B8 , 0 , D3DRTYPE_TEXTURE , fmt ) ! = D3D_OK ) {
skip ( " %s textures not supported \n " , test_formats [ fmt_index ] . fmtName ) ;
continue ;
}
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xffffffff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " Clear failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_CreateTexture ( device , 128 , 128 , 1 , D3DUSAGE_RENDERTARGET , fmt , D3DPOOL_DEFAULT , & offscreenTexture , NULL ) ;
ok ( hr = = D3D_OK | | hr = = D3DERR_INVALIDCALL , " Creating the offscreen render target failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( ! offscreenTexture ) {
continue ;
}
hr = IDirect3DTexture9_GetSurfaceLevel ( offscreenTexture , 0 , & offscreen ) ;
ok ( hr = = D3D_OK , " Can't get offscreen surface, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( ! offscreen ) {
continue ;
}
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_DIFFUSE ) ;
ok ( hr = = D3D_OK , " SetFVF failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_COLOROP , D3DTOP_SELECTARG1 ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_COLORARG1 , D3DTA_TEXTURE ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MINFILTER , D3DTEXF_POINT ) ;
ok ( SUCCEEDED ( hr ) , " SetSamplerState D3DSAMP_MINFILTER failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetSamplerState ( device , 0 , D3DSAMP_MAGFILTER , D3DTEXF_POINT ) ;
ok ( SUCCEEDED ( hr ) , " SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_LIGHTING , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState returned %s \n " , DXGetErrorString9 ( hr ) ) ;
/* Below we will draw two quads with different colors and try to blend them together.
* The result color is compared with the expected outcome .
*/
if ( IDirect3DDevice9_BeginScene ( device ) = = D3D_OK ) {
hr = IDirect3DDevice9_SetRenderTarget ( device , 0 , offscreen ) ;
ok ( hr = = D3D_OK , " SetRenderTarget failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0x00ffffff , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " Clear failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ALPHABLENDENABLE , TRUE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr = %08x \n " , hr ) ;
/* Draw a quad using color 0x0010200 */
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_SRCBLEND , D3DBLEND_ONE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr = %08x \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_DESTBLEND , D3DBLEND_ZERO ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr = %08x \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad1 , sizeof ( quad1 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed, hr = %#08x \n " , hr ) ;
/* Draw a quad using color 0x0020100 */
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_SRCBLEND , D3DBLEND_SRCALPHA ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr = %08x \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_DESTBLEND , D3DBLEND_INVSRCALPHA ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr = %08x \n " , hr ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad2 , sizeof ( quad2 [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed, hr = %#08x \n " , hr ) ;
/* We don't want to blend the result on the backbuffer */
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_ALPHABLENDENABLE , FALSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr = %08x \n " , hr ) ;
/* Prepare rendering the 'blended' texture quad to the backbuffer */
hr = IDirect3DDevice9_SetRenderTarget ( device , 0 , backbuffer ) ;
ok ( hr = = D3D_OK , " SetRenderTarget failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTexture ( device , 0 , ( IDirect3DBaseTexture9 * ) offscreenTexture ) ;
ok ( hr = = D3D_OK , " SetTexture failed, %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_TEX1 ) ;
ok ( hr = = D3D_OK , " SetFVF failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
/* This time with the texture */
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad , sizeof ( quad [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " DrawPrimitiveUP failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
IDirect3DDevice9_EndScene ( device ) ;
}
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
if ( IDirect3D9_CheckDeviceFormat ( d3d , 0 , D3DDEVTYPE_HAL , D3DFMT_X8R8G8B8 , D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING , D3DRTYPE_TEXTURE , fmt ) = = D3D_OK ) {
/* Compare the color of the center quad with our expectation */
color = getPixelColor ( device , 320 , 240 ) ;
trace ( " [Blending] %s: expected=%x, result=%x \n " , test_formats [ fmt_index ] . fmtName , test_formats [ fmt_index ] . resultColorBlending , color ) ;
ok ( color = = test_formats [ fmt_index ] . resultColorBlending , " Offscreen failed for %s: Got color %#08x, expected %#08x. \n " , test_formats [ fmt_index ] . fmtName , color , test_formats [ fmt_index ] . resultColorBlending ) ;
} else {
/* No pixel shader blending is supported so expected garbage.The type of 'garbage' depends on the driver version and OS.
* E . g . on G16R16 ati reports ( on old r9600 drivers ) 0x00ffffff and on modern ones 0x002010ff which is also what Nvidia
* reports . On Vista Nvidia seems to report 0x00ffffff on Geforce7 cards . */
color = getPixelColor ( device , 320 , 240 ) ;
trace ( " [No blending] %s: expected %x or 0x00ffffff, result=%x \n " , test_formats [ fmt_index ] . fmtName , test_formats [ fmt_index ] . resultColorNoBlending , color ) ;
2008-03-29 15:48:15 +01:00
ok ( ( color = = 0x00ffffff ) | | ( color = = test_formats [ fmt_index ] . resultColorNoBlending ) , " Offscreen failed for %s: expected no color blending but received it anyway. \n " , test_formats [ fmt_index ] . fmtName ) ;
2008-03-28 02:01:14 +01:00
}
IDirect3DDevice9_SetTexture ( device , 0 , NULL ) ;
if ( offscreenTexture ) {
IDirect3DTexture9_Release ( offscreenTexture ) ;
}
if ( offscreen ) {
IDirect3DSurface9_Release ( offscreen ) ;
}
}
out :
/* restore things */
if ( backbuffer ) {
IDirect3DDevice9_SetRenderTarget ( device , 0 , backbuffer ) ;
IDirect3DSurface9_Release ( backbuffer ) ;
}
}
2008-04-01 16:00:20 +02:00
static void tssargtemp_test ( IDirect3DDevice9 * device )
{
HRESULT hr ;
DWORD color ;
static const struct vertex quad [ ] = {
{ - 1.0 , - 1.0 , 0.1 , 0x00ff0000 } ,
{ 1.0 , - 1.0 , 0.1 , 0x00ff0000 } ,
{ - 1.0 , 1.0 , 0.1 , 0x00ff0000 } ,
{ 1.0 , 1.0 , 0.1 , 0x00ff0000 }
} ;
D3DCAPS9 caps ;
memset ( & caps , 0 , sizeof ( caps ) ) ;
hr = IDirect3DDevice9_GetDeviceCaps ( device , & caps ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetDeviceCaps failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( ! ( caps . PrimitiveMiscCaps & D3DPMISCCAPS_TSSARGTEMP ) ) {
skip ( " D3DPMISCCAPS_TSSARGTEMP not supported \n " ) ;
return ;
}
hr = IDirect3DDevice9_Clear ( device , 0 , NULL , D3DCLEAR_TARGET , 0xff000000 , 0.0 , 0 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_COLOROP , D3DTOP_SELECTARG1 ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_COLORARG1 , D3DTA_DIFFUSE ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_COLOROP , D3DTOP_SELECTARG1 ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_COLORARG1 , D3DTA_TFACTOR ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_RESULTARG , D3DTA_TEMP ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 2 , D3DTSS_COLOROP , D3DTOP_ADD ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 2 , D3DTSS_COLORARG1 , D3DTA_CURRENT ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 2 , D3DTSS_COLORARG2 , D3DTA_TEMP ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 3 , D3DTSS_COLOROP , D3DTOP_DISABLE ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_TEXTUREFACTOR , 0x0000ff00 ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetFVF ( device , D3DFVF_XYZ | D3DFVF_DIFFUSE ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetFVF failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
if ( SUCCEEDED ( hr ) ) {
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_DrawPrimitiveUP ( device , D3DPT_TRIANGLESTRIP , 2 , quad , sizeof ( quad [ 0 ] ) ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_DrawPrimitiveUP failed with %s \n " , DXGetErrorString9 ( hr ) ) ;
}
IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
color = getPixelColor ( device , 320 , 240 ) ;
ok ( color = = 0x00FFFF00 , " TSSARGTEMP test returned color 0x%08x, expected 0x00FFFF00 \n " , color ) ;
/* Set stage 1 back to default */
hr = IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_RESULTARG , D3DTA_CURRENT ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 0 , D3DTSS_COLOROP , D3DTOP_DISABLE ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 1 , D3DTSS_COLOROP , D3DTOP_DISABLE ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 2 , D3DTSS_COLOROP , D3DTOP_DISABLE ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
hr = IDirect3DDevice9_SetTextureStageState ( device , 3 , D3DTSS_COLOROP , D3DTOP_DISABLE ) ;
ok ( hr = = D3D_OK , " SetTextureStageState failed, hr = %s \n " , DXGetErrorString9 ( hr ) ) ;
}
2007-02-16 19:08:28 +01:00
START_TEST ( visual )
{
IDirect3DDevice9 * device_ptr ;
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D3DCAPS9 caps ;
2007-02-16 19:08:28 +01:00
HRESULT hr ;
DWORD color ;
d3d9_handle = LoadLibraryA ( " d3d9.dll " ) ;
if ( ! d3d9_handle )
{
2007-03-12 11:41:16 +01:00
skip ( " Could not load d3d9.dll \n " ) ;
2007-02-16 19:08:28 +01:00
return ;
}
device_ptr = init_d3d9 ( ) ;
2007-07-24 21:29:19 +02:00
if ( ! device_ptr )
{
skip ( " Creating the device failed \n " ) ;
return ;
}
2007-02-16 19:08:28 +01:00
2007-03-06 22:35:45 +01:00
IDirect3DDevice9_GetDeviceCaps ( device_ptr , & caps ) ;
2007-02-16 19:08:28 +01:00
/* Check for the reliability of the returned data */
hr = IDirect3DDevice9_Clear ( device_ptr , 0 , NULL , D3DCLEAR_TARGET , 0xffff0000 , 0.0 , 0 ) ;
if ( FAILED ( hr ) )
{
trace ( " Clear failed, can't assure correctness of the test results, skipping \n " ) ;
goto cleanup ;
}
IDirect3DDevice9_Present ( device_ptr , NULL , NULL , NULL , NULL ) ;
color = getPixelColor ( device_ptr , 1 , 1 ) ;
if ( color ! = 0x00ff0000 )
{
trace ( " Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping \n " , color ) ;
goto cleanup ;
}
hr = IDirect3DDevice9_Clear ( device_ptr , 0 , NULL , D3DCLEAR_TARGET , 0xff00ddee , 0.0 , 0 ) ;
if ( FAILED ( hr ) )
{
trace ( " Clear failed, can't assure correctness of the test results, skipping \n " ) ;
goto cleanup ;
}
IDirect3DDevice9_Present ( device_ptr , NULL , NULL , NULL , NULL ) ;
color = getPixelColor ( device_ptr , 639 , 479 ) ;
if ( color ! = 0x0000ddee )
{
trace ( " Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping \n " , color ) ;
goto cleanup ;
}
2007-02-16 19:08:34 +01:00
/* Now execute the real tests */
2008-04-01 07:20:44 +02:00
stretchrect_test ( device_ptr ) ;
2007-02-16 19:08:34 +01:00
lighting_test ( device_ptr ) ;
2007-02-26 13:42:25 +01:00
clear_test ( device_ptr ) ;
2007-03-14 18:04:56 +01:00
fog_test ( device_ptr ) ;
2007-07-24 21:07:59 +02:00
if ( caps . TextureCaps & D3DPTEXTURECAPS_CUBEMAP )
{
test_cube_wrap ( device_ptr ) ;
} else {
skip ( " No cube texture support \n " ) ;
}
2007-08-31 20:32:52 +02:00
z_range_test ( device_ptr ) ;
2007-07-25 18:49:03 +02:00
if ( caps . TextureCaps & D3DPTEXTURECAPS_MIPMAP )
{
maxmip_test ( device_ptr ) ;
}
else
{
skip ( " No mipmap support \n " ) ;
}
2007-07-27 16:47:08 +02:00
offscreen_test ( device_ptr ) ;
2007-12-06 22:33:26 +01:00
alpha_test ( device_ptr ) ;
2008-03-21 17:10:44 +01:00
shademode_test ( device_ptr ) ;
2008-03-19 18:07:31 +01:00
srgbtexture_test ( device_ptr ) ;
2007-08-14 14:46:38 +02:00
release_buffer_test ( device_ptr ) ;
2007-08-12 16:24:29 +02:00
float_texture_test ( device_ptr ) ;
2007-12-15 23:47:10 +01:00
g16r16_texture_test ( device_ptr ) ;
2008-03-28 02:01:14 +01:00
pixelshader_blending_test ( device_ptr ) ;
2007-08-19 19:47:38 +02:00
texture_transform_flags_test ( device_ptr ) ;
2007-08-31 20:56:15 +02:00
autogen_mipmap_test ( device_ptr ) ;
2007-12-19 17:10:02 +01:00
fixed_function_decl_test ( device_ptr ) ;
2008-02-01 01:16:45 +01:00
conditional_np2_repeat_test ( device_ptr ) ;
2008-02-17 23:30:24 +01:00
fixed_function_bumpmap_test ( device_ptr ) ;
2008-02-17 23:31:55 +01:00
if ( caps . StencilCaps & D3DSTENCILCAPS_TWOSIDED ) {
stencil_cull_test ( device_ptr ) ;
} else {
skip ( " No two sided stencil support \n " ) ;
}
2008-02-17 23:35:39 +01:00
pointsize_test ( device_ptr ) ;
2008-04-01 16:00:20 +02:00
tssargtemp_test ( device_ptr ) ;
2007-08-19 19:47:38 +02:00
2007-09-13 13:34:29 +02:00
if ( caps . VertexShaderVersion > = D3DVS_VERSION ( 1 , 1 ) )
{
test_constant_clamp_vs ( device_ptr ) ;
2007-11-09 19:53:20 +01:00
test_compare_instructions ( device_ptr ) ;
2007-09-13 13:34:29 +02:00
}
else skip ( " No vs_1_1 support \n " ) ;
2007-03-06 22:35:45 +01:00
if ( caps . VertexShaderVersion > = D3DVS_VERSION ( 2 , 0 ) )
{
test_mova ( device_ptr ) ;
2007-11-21 22:16:12 +01:00
if ( caps . VertexShaderVersion > = D3DVS_VERSION ( 3 , 0 ) ) {
test_vshader_input ( device_ptr ) ;
2007-12-19 16:28:14 +01:00
test_vshader_float16 ( device_ptr ) ;
2007-11-21 22:16:12 +01:00
} else {
skip ( " No vs_3_0 support \n " ) ;
}
2007-03-06 22:35:45 +01:00
}
else skip ( " No vs_2_0 support \n " ) ;
2007-07-24 21:07:59 +02:00
if ( caps . VertexShaderVersion > = D3DVS_VERSION ( 1 , 1 ) & & caps . PixelShaderVersion > = D3DPS_VERSION ( 1 , 1 ) )
2007-03-22 17:41:22 +01:00
{
fog_with_shader_test ( device_ptr ) ;
2007-11-20 17:58:59 +01:00
fog_srgbwrite_test ( device_ptr ) ;
2007-03-22 17:41:22 +01:00
}
else skip ( " No vs_1_1 and ps_1_1 support \n " ) ;
2007-07-24 21:07:59 +02:00
if ( caps . PixelShaderVersion > = D3DPS_VERSION ( 1 , 1 ) )
2007-03-22 17:44:17 +01:00
{
texbem_test ( device_ptr ) ;
2007-08-31 17:00:16 +02:00
texdepth_test ( device_ptr ) ;
2007-08-30 23:35:50 +02:00
texkill_test ( device_ptr ) ;
2007-09-01 20:00:10 +02:00
x8l8v8u8_test ( device_ptr ) ;
2007-09-13 13:34:29 +02:00
if ( caps . PixelShaderVersion > = D3DPS_VERSION ( 1 , 4 ) ) {
constant_clamp_ps_test ( device_ptr ) ;
2007-09-13 12:16:09 +02:00
cnd_test ( device_ptr ) ;
2008-04-01 07:03:11 +02:00
if ( caps . PixelShaderVersion > = D3DPS_VERSION ( 2 , 0 ) ) {
dp2add_ps_test ( device_ptr ) ;
if ( caps . PixelShaderVersion > = D3DPS_VERSION ( 3 , 0 ) ) {
nested_loop_test ( device_ptr ) ;
fixed_function_varying_test ( device_ptr ) ;
vFace_register_test ( device_ptr ) ;
vpos_register_test ( device_ptr ) ;
multiple_rendertargets_test ( device_ptr ) ;
if ( caps . VertexShaderVersion > = D3DVS_VERSION ( 3 , 0 ) ) {
vshader_version_varying_test ( device_ptr ) ;
pshader_version_varying_test ( device_ptr ) ;
} else {
skip ( " No vs_3_0 support \n " ) ;
}
2007-11-06 20:33:33 +01:00
} else {
2008-04-01 07:03:11 +02:00
skip ( " No ps_3_0 support \n " ) ;
2007-11-06 20:33:33 +01:00
}
2007-10-09 22:12:59 +02:00
} else {
2008-04-01 07:03:11 +02:00
skip ( " No ps_2_0 support \n " ) ;
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}
2007-09-13 13:34:29 +02:00
}
2007-03-22 17:44:17 +01:00
}
else skip ( " No ps_1_1 support \n " ) ;
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cleanup :
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if ( device_ptr ) {
2007-11-21 22:16:12 +01:00
ULONG ref ;
2007-11-06 20:05:49 +01:00
D3DPRESENT_PARAMETERS present_parameters ;
IDirect3DSwapChain9 * swapchain ;
IDirect3DDevice9_GetSwapChain ( device_ptr , 0 , & swapchain ) ;
IDirect3DSwapChain9_GetPresentParameters ( swapchain , & present_parameters ) ;
IDirect3DSwapChain9_Release ( swapchain ) ;
2007-11-21 22:16:12 +01:00
ref = IDirect3DDevice9_Release ( device_ptr ) ;
2007-11-06 20:05:49 +01:00
DestroyWindow ( present_parameters . hDeviceWindow ) ;
2007-11-21 22:16:12 +01:00
ok ( ref = = 0 , " The device was not properly freed: refcount %u \n " , ref ) ;
2007-11-06 20:05:49 +01:00
}
2007-02-16 19:08:28 +01:00
}