2002-09-28 00:46:16 +02:00
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/*
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* Direct3D 8 private include file
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*
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2004-04-16 01:58:15 +02:00
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* Copyright 2002-2004 Jason Edmeades
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2004-04-20 01:04:58 +02:00
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* Copyright 2003-2004 Raphael Junqueira
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2004-04-16 01:58:15 +02:00
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* Copyright 2004 Christian Costa
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2002-09-28 00:46:16 +02:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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2006-05-18 14:49:52 +02:00
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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2002-09-28 00:46:16 +02:00
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*/
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2003-06-28 00:20:44 +02:00
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#ifndef __WINE_D3D8_PRIVATE_H
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#define __WINE_D3D8_PRIVATE_H
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2002-09-28 00:46:16 +02:00
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2012-04-18 20:51:26 +02:00
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#include <assert.h>
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2003-09-06 01:08:26 +02:00
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#include <stdarg.h>
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2006-02-14 17:13:19 +01:00
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#define COBJMACROS
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2003-09-06 01:08:26 +02:00
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#include "windef.h"
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#include "winbase.h"
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2006-02-14 17:13:19 +01:00
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#include "wingdi.h"
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#include "wine/debug.h"
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2002-09-28 00:46:16 +02:00
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#include "d3d8.h"
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2008-11-25 11:57:39 +01:00
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#include "wine/wined3d.h"
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2002-09-28 00:46:16 +02:00
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2003-06-13 20:09:05 +02:00
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/* CreateVertexShader can return > 0xFFFF */
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#define VS_HIGHESTFIXEDFXF 0xF0000000
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2005-06-17 11:59:03 +02:00
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/* ===========================================================================
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Macros
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=========================================================================== */
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/* Not nice, but it lets wined3d support different versions of directx */
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2008-03-18 19:26:00 +01:00
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#define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
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_pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
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_pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
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_pD3D8Caps->Caps = _pWineCaps->Caps; \
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_pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
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_pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
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_pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
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_pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
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_pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
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_pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
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_pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
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_pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
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_pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
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_pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
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_pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
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_pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
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_pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
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_pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
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_pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
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_pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
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_pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
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_pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
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_pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
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_pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
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_pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
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_pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
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_pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
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_pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
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_pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
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_pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
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_pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
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_pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
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_pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
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_pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
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_pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
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_pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
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_pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
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_pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
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_pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
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_pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
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_pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
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_pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
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_pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
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_pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
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_pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
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_pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
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_pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
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_pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
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_pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
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_pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
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_pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
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_pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
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_pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
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_pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
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2005-06-17 11:59:03 +02:00
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2009-09-17 12:35:22 +02:00
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void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
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2009-08-07 12:17:41 +02:00
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2002-09-28 00:46:16 +02:00
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typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
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typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
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typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
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typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
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typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
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typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
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2006-02-20 23:01:08 +01:00
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2012-05-03 21:49:37 +02:00
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struct d3d8
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2002-09-28 00:46:16 +02:00
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{
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2011-01-23 21:49:42 +01:00
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IDirect3D8 IDirect3D8_iface;
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2012-05-03 21:49:37 +02:00
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LONG refcount;
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struct wined3d *wined3d;
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2002-09-28 00:46:16 +02:00
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};
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2012-05-03 21:49:37 +02:00
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BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN;
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2012-05-03 21:49:36 +02:00
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2002-09-28 00:46:16 +02:00
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/*****************************************************************************
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* IDirect3DDevice8 implementation structure
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*/
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2006-08-27 22:07:09 +02:00
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2009-03-10 09:19:06 +01:00
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#define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
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#define D3D8_INVALID_HANDLE ~0U
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2009-06-16 09:38:25 +02:00
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enum d3d8_handle_type
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{
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D3D8_HANDLE_FREE,
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D3D8_HANDLE_VS,
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D3D8_HANDLE_PS,
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D3D8_HANDLE_SB,
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};
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struct d3d8_handle_entry
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{
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void *object;
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enum d3d8_handle_type type;
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};
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2009-03-10 09:19:06 +01:00
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struct d3d8_handle_table
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{
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2009-06-16 09:38:25 +02:00
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struct d3d8_handle_entry *entries;
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struct d3d8_handle_entry *free_entries;
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2009-03-10 09:19:06 +01:00
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UINT table_size;
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UINT entry_count;
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};
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2006-08-27 22:07:09 +02:00
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2007-06-19 22:20:26 +02:00
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struct FvfToDecl
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{
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DWORD fvf;
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2012-01-24 21:47:46 +01:00
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struct d3d8_vertex_declaration *declaration;
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2007-06-19 22:20:26 +02:00
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};
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2002-09-28 00:46:16 +02:00
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struct IDirect3DDevice8Impl
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{
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/* IUnknown fields */
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2011-01-28 01:17:54 +01:00
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IDirect3DDevice8 IDirect3DDevice8_iface;
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2011-05-18 22:30:13 +02:00
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struct wined3d_device_parent device_parent;
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2011-01-28 01:19:57 +01:00
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LONG ref;
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2011-06-03 14:23:21 +02:00
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struct wined3d_device *wined3d_device;
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IDirect3D8 *d3d_parent;
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2011-01-28 01:19:57 +01:00
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struct d3d8_handle_table handle_table;
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2006-08-27 22:07:09 +02:00
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2007-06-19 22:20:26 +02:00
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/* FVF management */
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struct FvfToDecl *decls;
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UINT numConvertedDecls, declArraySize;
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2006-12-05 00:29:48 +01:00
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/* Avoids recursion with nested ReleaseRef to 0 */
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2011-01-28 01:19:57 +01:00
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BOOL inDestruction;
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2011-05-03 22:30:20 +02:00
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BOOL lost;
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2002-09-28 00:46:16 +02:00
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};
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2012-05-03 21:49:37 +02:00
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HRESULT device_init(IDirect3DDevice8Impl *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
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2009-11-17 09:43:14 +01:00
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D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
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2002-12-17 02:15:15 +01:00
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/* ---------------- */
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/* IDirect3DVolume8 */
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/* ---------------- */
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2002-09-28 00:46:16 +02:00
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/*****************************************************************************
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* IDirect3DVolume8 implementation structure
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*/
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struct IDirect3DVolume8Impl
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{
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2011-01-31 01:37:33 +01:00
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IDirect3DVolume8 IDirect3DVolume8_iface;
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LONG ref;
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2011-04-14 22:41:47 +02:00
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struct wined3d_volume *wined3d_volume;
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IUnknown *container;
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IUnknown *forwardReference;
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2002-09-28 00:46:16 +02:00
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};
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2009-09-16 08:37:18 +02:00
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HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
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2012-01-17 21:13:37 +01:00
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UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
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2009-09-16 08:37:18 +02:00
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2002-09-28 00:46:16 +02:00
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/* ------------------- */
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/* IDirect3DSwapChain8 */
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/* ------------------- */
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/*****************************************************************************
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* IDirect3DSwapChain8 implementation structure
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*/
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struct IDirect3DSwapChain8Impl
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{
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/* IUnknown fields */
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2011-01-31 01:40:25 +01:00
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IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
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LONG ref;
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2011-04-13 19:14:31 +02:00
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struct wined3d_swapchain *wined3d_swapchain;
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IDirect3DDevice8 *parentDevice;
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2006-02-14 17:13:19 +01:00
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};
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2009-12-20 20:41:35 +01:00
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HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
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D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
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2002-09-28 00:46:16 +02:00
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/* ----------------- */
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/* IDirect3DSurface8 */
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/* ----------------- */
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/*****************************************************************************
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* IDirect3DSurface8 implementation structure
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*/
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struct IDirect3DSurface8Impl
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{
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2011-07-05 00:41:12 +02:00
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IDirect3DSurface8 IDirect3DSurface8_iface;
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LONG ref;
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2011-04-29 13:03:41 +02:00
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struct wined3d_surface *wined3d_surface;
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IDirect3DDevice8 *parentDevice;
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2006-12-05 00:29:37 +01:00
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2006-12-18 00:17:38 +01:00
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/* The surface container */
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IUnknown *container;
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2006-12-05 00:29:37 +01:00
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/* If set forward refcounting to this object */
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IUnknown *forwardReference;
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2002-09-28 00:46:16 +02:00
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};
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2003-06-04 23:55:29 +02:00
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2009-09-11 19:01:17 +02:00
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HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
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UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
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2009-09-17 12:35:22 +02:00
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DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
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2011-07-05 00:34:58 +02:00
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IDirect3DSurface8Impl *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
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2009-09-11 19:01:17 +02:00
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2002-12-17 02:15:15 +01:00
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/* ---------------------- */
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/* IDirect3DVertexBuffer8 */
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/* ---------------------- */
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/*****************************************************************************
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* IDirect3DVertexBuffer8 implementation structure
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*/
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struct IDirect3DVertexBuffer8Impl
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{
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2011-07-08 12:24:46 +02:00
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IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
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LONG ref;
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2011-03-03 21:49:09 +01:00
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struct wined3d_buffer *wineD3DVertexBuffer;
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IDirect3DDevice8 *parentDevice;
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DWORD fvf;
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2002-12-17 02:15:15 +01:00
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};
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2009-09-17 23:03:31 +02:00
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HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
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UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
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2011-07-08 12:22:14 +02:00
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IDirect3DVertexBuffer8Impl *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
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2009-09-17 23:03:31 +02:00
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2002-09-28 00:46:16 +02:00
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/* --------------------- */
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/* IDirect3DIndexBuffer8 */
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/* --------------------- */
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/*****************************************************************************
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* IDirect3DIndexBuffer8 implementation structure
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*/
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struct IDirect3DIndexBuffer8Impl
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{
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2011-07-05 00:46:30 +02:00
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IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
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LONG ref;
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2011-03-03 21:49:09 +01:00
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struct wined3d_buffer *wineD3DIndexBuffer;
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IDirect3DDevice8 *parentDevice;
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2010-08-23 18:28:10 +02:00
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enum wined3d_format_id format;
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2002-09-28 00:46:16 +02:00
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};
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2009-09-17 23:03:30 +02:00
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HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
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UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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2011-07-05 00:43:50 +02:00
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IDirect3DIndexBuffer8Impl *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
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2009-09-17 23:03:30 +02:00
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2012-04-16 21:16:12 +02:00
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struct d3d8_texture
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{
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2012-04-16 21:16:13 +02:00
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IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
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2012-04-16 21:16:12 +02:00
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LONG refcount;
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struct wined3d_texture *wined3d_texture;
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IDirect3DDevice8 *parent_device;
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};
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2012-04-16 21:16:13 +02:00
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HRESULT cubetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
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2009-09-17 12:35:24 +02:00
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UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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2012-04-16 21:16:12 +02:00
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HRESULT texture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
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2009-09-17 12:35:30 +02:00
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UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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2012-04-17 20:49:14 +02:00
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HRESULT volumetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
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2009-09-17 12:35:22 +02:00
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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2012-04-18 20:51:26 +02:00
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struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN;
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2009-09-16 08:37:23 +02:00
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2012-01-24 21:47:46 +01:00
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struct d3d8_vertex_declaration
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2007-02-13 23:12:19 +01:00
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{
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2007-03-08 01:15:46 +01:00
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DWORD *elements;
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DWORD elements_size; /* Size of elements, in bytes */
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2011-02-02 20:22:50 +01:00
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struct wined3d_vertex_declaration *wined3d_vertex_declaration;
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2008-12-15 12:10:15 +01:00
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DWORD shader_handle;
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2012-01-24 21:47:46 +01:00
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};
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2007-02-13 23:12:19 +01:00
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2012-01-24 21:47:46 +01:00
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void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
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HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
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2009-09-25 13:31:41 +02:00
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IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
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2012-01-24 21:47:46 +01:00
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HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
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2009-09-23 10:05:51 +02:00
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IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
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2007-02-13 23:12:19 +01:00
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2012-01-24 21:47:47 +01:00
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struct d3d8_vertex_shader
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{
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2012-01-24 21:47:46 +01:00
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struct d3d8_vertex_declaration *vertex_declaration;
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2011-03-30 20:49:25 +02:00
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struct wined3d_shader *wined3d_shader;
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2003-01-28 02:12:23 +01:00
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};
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2012-01-24 21:47:47 +01:00
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void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
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HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, IDirect3DDevice8Impl *device,
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2009-09-23 18:42:07 +02:00
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const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
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2009-04-25 15:02:42 +02:00
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#define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
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2012-01-24 21:47:48 +01:00
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struct d3d8_pixel_shader
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{
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2011-03-29 19:21:49 +02:00
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DWORD handle;
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2011-03-30 20:49:25 +02:00
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struct wined3d_shader *wined3d_shader;
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2012-01-24 21:47:48 +01:00
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};
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2003-01-28 02:12:23 +01:00
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2012-01-24 21:47:48 +01:00
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void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
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HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, IDirect3DDevice8Impl *device,
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2009-09-23 18:42:12 +02:00
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const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
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2010-08-23 18:28:10 +02:00
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D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
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enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
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2011-03-30 20:49:25 +02:00
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void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
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2009-09-17 12:35:22 +02:00
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size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
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2006-12-03 21:52:03 +01:00
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2002-09-28 00:46:16 +02:00
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#endif /* __WINE_D3DX8_PRIVATE_H */
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