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Makefile.in
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arb_program_shader.c
wined3d: Pass a view to blit_shader.depth_fill().
2016-02-04 14:41:39 +09:00
ati_fragment_shader.c
wined3d: Flat shading emulation for core contexts.
2015-11-13 22:54:23 +09:00
buffer.c
wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well.
2016-01-05 15:45:22 +01:00
context.c
wined3d: Add support for separate sRGB formats.
2016-02-09 00:37:25 +09:00
cs.c
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view().
2015-11-06 14:45:42 +09:00
device.c
wined3d: Use wined3d_texture_blt() in resolve_depth_buffer().
2016-02-16 12:09:37 +09:00
directx.c
wined3d: Handle slice pitch and alignment as well in wined3d_format_calculate_pitch().
2016-02-10 13:45:19 +09:00
drawprim.c
wined3d: Avoid double initialization.
2016-01-03 20:03:41 +01:00
gl_compat.c
wined3d: Don't crash when emulating GL_EXT_fogcoord.
2015-07-28 13:41:48 +02:00
glsl_shader.c
wined3d: Mark a couple of unimplemented relative addressing cases with FIXMEs.
2016-02-12 23:07:29 +09:00
nvidia_texture_shader.c
wined3d: Flat shading emulation for core contexts.
2015-11-13 22:54:23 +09:00
palette.c
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
query.c
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
resource.c
wined3d: Introduce a debug function for struct wined3d_box.
2016-02-04 14:41:49 +09:00
sampler.c
wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
2016-02-12 23:07:28 +09:00
shader.c
wined3d: Use a wined3d_string_buffer to dump the intermediate shader code.
2016-02-13 13:21:53 +09:00
shader_sm1.c
wined3d: Use a wined3d_string_buffer to dump the intermediate shader code.
2016-02-13 13:21:53 +09:00
shader_sm4.c
wined3d: Make the "icb" field in struct wined3d_shader_instruction const.
2016-02-05 13:52:56 +09:00
state.c
wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
2016-02-12 23:07:28 +09:00
stateblock.c
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
surface.c
wined3d: Remove the DIB extra line hack.
2016-02-16 12:09:37 +09:00
swapchain.c
wined3d: Get rid of unused/unimplemented WINEDDBLT_* flags.
2016-02-16 12:09:37 +09:00
texture.c
wined3d: Replace WINEDDBLTFX with a new structure that only includes the used fields.
2016-02-16 12:09:37 +09:00
utils.c
wined3d: Add WINED3DFMT_FLAG_RENDERTARGET to WINED3DFMT_B5G5R5X1_UNORM.
2016-02-12 23:07:29 +09:00
version.rc
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vertexdeclaration.c
wined3d: Implement d3d10 style instance data step rates.
2015-03-24 17:41:06 +09:00
view.c
ddraw: Use wined3d_rendertarget_view_create_from_sub_resource() in ddraw_surface_get_rendertarget_view().
2016-02-04 14:41:44 +09:00
volume.c
wined3d: Use wined3d_texture_get_pitch() in wined3d_volume_map().
2016-02-11 12:13:46 +09:00
wined3d.spec
wined3d: Get rid of the unused _WINEDDOVERLAYFX structure.
2016-02-16 12:09:36 +09:00
wined3d_gl.h
wined3d: Add ARB_internalformat_query extension.
2016-01-27 23:35:32 +09:00
wined3d_main.c
wined3d: Add a setting for the maximum OpenGL version to use.
2015-07-09 17:18:22 +09:00
wined3d_private.h
wined3d: Replace WINEDDBLTFX with a new structure that only includes the used fields.
2016-02-16 12:09:37 +09:00