wined3d: Mark a couple of unimplemented relative addressing cases with FIXMEs.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2164,10 +2164,12 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
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break;
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case WINED3DSPR_INPUT:
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/* vertex shaders */
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if (version->type == WINED3D_SHADER_TYPE_VERTEX)
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{
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struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
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if (reg->idx[0].rel_addr)
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FIXME("VS3+ input registers relative addressing.\n");
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if (priv->cur_vs_args->swizzle_map & (1u << reg->idx[0].offset))
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*is_color = TRUE;
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sprintf(register_name, "%s_in%u", prefix, reg->idx[0].offset);
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@ -2318,6 +2320,8 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
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case WINED3DSPR_TEXCRDOUT:
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/* Vertex shaders >= 3.0: WINED3DSPR_OUTPUT */
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if (reg->idx[0].rel_addr)
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FIXME("VS3 output registers relative addressing.\n");
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sprintf(register_name, "%s_out[%u]", prefix, reg->idx[0].offset);
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break;
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