Commit Graph

420 Commits

Author SHA1 Message Date
Alexandre Julliard 24432a24d5 wined3d: Use the bundled vkd3d and build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-03 10:07:16 +01:00
Zebediah Figura 83fc1807f9 wined3d: Treat NOOVERWRITE maps on a previously discarded buffer as if they were DISCARD maps.
For the purposes of wined3d_cs_map_upload_bo().

That is, if a buffer was just created or just discarded [e.g. with
wined3d_device_evict_managed_resources()], and then subsequently mapped with
WINED3D_MAP_NOOVERWRITE, treat it as if it had been mapped with
WINED3D_MAP_DISCARD instead, thus allowing the adapter_alloc_upload_bo callback
to allocate a new buffer from the client thread.

This was the source of a bunch of stalls in Grand Theft Auto V, although it's
hard to measure a difference in performance.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-18 22:10:47 +01:00
Zebediah Figura 1b1b03055d wined3d: Try to allocate new OpenGL BOs from the client thread for DISCARD maps.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-18 22:10:47 +01:00
Zebediah Figura c724df3b8e wined3d: Move the "pin sysmem" flag to struct wined3d_resource.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-18 22:10:47 +01:00
Zebediah Figura 7c16fb7ce3 wined3d: Pass a wined3d_device_gl pointer to wined3d_context_gl_create_bo().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-16 22:05:33 +01:00
Zebediah Figura 57c58c46bb wined3d: Use wined3d_context_copy_bo_address() to download buffer ranges.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-15 22:59:53 +01:00
Zebediah Figura bf5ae2a3a0 wined3d: Use wined3d_context_copy_bo_address() to upload buffer ranges.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-15 22:59:52 +01:00
Zebediah Figura 9f8b5670e4 wined3d: Pass a wined3d_range array to wined3d_context_copy_bo_address().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-15 22:59:52 +01:00
Zebediah Figura a2653a9455 wined3d: Move struct wined3d_buffer_ops to buffer.c.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-15 22:59:52 +01:00
Zebediah Figura 30d670a7b9 wined3d: Allow NOOVERWRITE maps to be accelerated on 32-bit architectures.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-14 21:20:42 +01:00
Zebediah Figura d9e8f4b458 wined3d: Call wined3d_context_unmap_bo_address() when updating a buffer BO.
That is, don't just flush it, but unmap it as well.

As of d8e8ab21c0, we can get here even when
!wined3d_map_persistent(). Thus we currently end up leaving BOs mapped when
performing an accelerated DISCARD map. Try to avoid that.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-10 18:09:36 +01:00
Zebediah Figura 28285f1e76 wined3d: Set resource->client.addr in buffer_resource_sub_resource_map() only if persistently mapping.
Be consistent with wined3d_cs_map_upload_bo(). This may change in the future,
but for now we depend on this logic in the Vulkan backend.

This fixes test_dynamic_map_synchronization() on 32-bit architectures with the
Vulkan backend, which is currently broken because we try to perform accelerated
NOOVERWRITE maps while unmapping the same BOs.

Fixes: d8e8ab21c0
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-10 18:09:30 +01:00
Zebediah Figura 1af6cb07b2 wined3d: Introduce WINED3D_LOCATION_CLEARED and use it for the initial state of buffers.
The practical effect of this is to defer clearing buffers until they are used.
Under normal circumstances the buffer will be initially discarded, in which
case we need not clear it at all, and may even avoid ever allocating sysmem.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Zebediah Figura 6b96021a1c wined3d: Prefer mapping a BO if the buffer has WINED3D_BUFFER_USE_BO set.
Instead of checking whether a BO already exists.

This will end up allocating a BO earlier in some cases. This is not particularly
impactful by itself, since we already would have sysmem available and thus could
use it without a performance penalty. However, we would like to avoid ever
allocating sysmem where not necessary, in particular by deferring allocation of
any location at all until the resource is written to.

This also has the side effect of fixing test_map_synchronization() on 64-bit
architectures, broken since 194b47b4fd. The test
creates a buffer, maps it once, then maps it again with NOOVERWRITE while the
GPU is still drawing, expecting the new data to be read by the GPU during the
draw. On 32-bit machines, and 64-bit machines before the offending commit, we do
the following:

First map: uses SYSMEM since the BO is not created yet
Draw: upload to VBO
Second map: map the existing VBO with GL_MAP_UNSYNCHRONIZED_BIT

After 194b47b4fd, we don't use GL_MAP_UNSYNCHRONIZED_BIT since the buffer has
READ access, which means that the second map will be synchronized and wait for
the draw to complete.

After this patch, we do the following:

First map: create and map a VBO (not unsynchronized, but coherent and
persistently mapped)
Draw: use mapped VBO
Second map: write to existing (coherent) VBO, which is unsynchronized

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Zebediah Figura 287bfc7758 wined3d: Use wined3d_buffer_load_location() in wined3d_buffer_get_memory().
wined3d_buffer_load_location() can handle loading from
WINED3D_LOCATION_DISCARDED just fine, so use it instead of duplicating the
functionality here.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Alex Henrie 29c9cf6429 wined3d: Fix memory leak on error path in wined3d_buffer_vk_create_buffer_object (Coverity).
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-03 14:50:29 +01:00
Zebediah Figura 0cd8c95e67 wined3d: Use wined3d_context_copy_bo_address() in wined3d_buffer_gl_upload_ranges().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:22:18 +01:00
Alexandre Julliard 8d6c33c3bf include: Remove wine/port.h.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-01 18:13:54 +01:00
Zebediah Figura d4c3bf9d79 wined3d: Respect the BO buffer offset in wined3d_buffer_gl_download_ranges().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-23 13:41:50 +01:00
Henri Verbeet 2961640bcb wined3d: Respect the BO buffer offset in wined3d_buffer_gl_upload_ranges().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-23 13:41:48 +01:00
Zebediah Figura 5c13b060ca wined3d: Move the "buffer_offset" field to struct wined3d_bo.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 22:20:50 +01:00
Zebediah Figura f3647c4b4f wined3d: Make the "buffer_object" field of struct wined3d_const_bo_addr a wined3d_bo pointer.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-16 17:44:42 +01:00
Zebediah Figura 7148f3939a wined3d: Make the "buffer_object" field of struct wined3d_bo_address a wined3d_bo pointer.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-16 17:44:42 +01:00
Zebediah Figura b72053868a wined3d: Try to allocate new Vulkan BOs from the client thread for DISCARD maps.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-10 18:56:24 +01:00
Zebediah Figura 83d60c5206 wined3d: Allocate all OpenGL buffer BOs from heap.
That is, no longer allocate a wined3d_bo_gl as part of the wined3d_buffer_gl
structure.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-10 18:56:20 +01:00
Zebediah Figura c465f339a7 wined3d: Avoid accessing the "bo" member of struct wined3d_buffer_gl.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-10 18:56:00 +01:00
Zebediah Figura 1b16a606f7 wined3d: Introduce a wined3d_buffer_update_sub_resource() helper.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-09 22:02:54 +01:00
Zebediah Figura d630aa20bf wined3d: Make the "buffer_object" field of struct wined3d_buffer a wined3d_bo pointer.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-09 22:02:54 +01:00
Zebediah Figura 8600568883 wined3d: Allocate all Vulkan buffer BOs from heap.
That is, no longer allocate a wined3d_bo_vk as part of the wined3d_buffer_vk
structure.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-05 22:45:18 +01:00
Zebediah Figura 6f292cf37b wined3d: Avoid accessing the "bo" member of struct wined3d_buffer_vk.
So as to allow the "buffer_object" field to point to other another
wined3d_bo_vk; namely, one allocated and still in use by the client thread.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-05 22:45:12 +01:00
Zebediah Figura 580fdb494c wined3d: Separate a vk_memory_type_from_access_flags() helper.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-04 22:36:28 +01:00
Zebediah Figura a7dcbf3ede wined3d: Separate a vk_buffer_usage_from_bind_flags() helper.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-04 22:36:28 +01:00
Zebediah Figura d4f8d13b09 wined3d: Move the bo_user field to struct wined3d_buffer.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:47:39 +01:00
Zebediah Figura cdf01b2f59 wined3d: Make wined3d_buffer_gl_binding_from_bind_flags() static.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:47:36 +01:00
Matteo Bruni e2abbf9c58 wined3d: End transform feedback on SO buffer destruction even if the D3D buffer isn't bound.
It might still be bound in GL.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 20:53:18 +02:00
Jan Sikorski 90cd8b0764 wined3d: Make reference count decrementing functions thread safe.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 18:32:03 +02:00
Zebediah Figura 9acf66b795 wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 18:30:53 +02:00
Zebediah Figura 59f16dd564 wined3d: Move the "users" field to a common wined3d_bo structure.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-14 09:14:13 +02:00
Jan Sikorski 9d9d44e44b wined3d: Allow constant buffers to be forced to be write-mappable.
Using a registry setting. Games sometimes use DEFAULT usage and no CPU
access combined with UpdateSubresource() for often-changing constants,
causing us to interrupt the render pass and transfer through a staging
buffer on each update. In such cases forcing the buffers to be mappable
greatly increases performance.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-13 19:57:28 +02:00
Jan Sikorski b4e03a7c6e wined3d: Avoid read-to-read resource barriers.
Guard against the most recent write operation instead. Accumulate read
bindings to a) not issue unnecessary barriers when a resource has
multiple read-only usages, and b) synchronize with all previous read
bindings when writing.

This is motivated by an issue where a program using a single buffer to
store both indices and vertex attributes causes superfluous barriers on
each draw call.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 21:21:22 +02:00
Jan Sikorski ad0b459ebe wined3d: Do not request device local memory if we also want it to be host visible.
Some implementations do not support this combination.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 16:50:50 +02:00
Zebediah Figura cf55fc493c wined3d: Introduce a prepare_upload_bo device context operation and use it to upload sub-resource data.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-01 22:34:31 +02:00
Zebediah Figura a260928b81 wined3d: Use wined3d_buffer_copy_bo_address() in wined3d_cs_exec_update_sub_resource().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-29 15:31:26 +02:00
Zebediah Figura 447a748c51 wined3d: Create buffers with a format of WINED3DFMT_R8_UNORM.
Allow things like wined3d_format_copy_data() to work on them.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-29 15:31:24 +02:00
Zebediah Figura 61024aa12f wined3d: Return the map pitch in wined3d_device_context_map().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-25 22:48:47 +02:00
Zebediah Figura 236afee0da wined3d: Always pass a non-NULL box to context->ops->map().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-25 22:48:47 +02:00
Zebediah Figura e275504859 wined3d: Use a wined3d_resource operation to retrieve the resource dimensions in wined3d_device_context_update_sub_resource().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-25 22:48:47 +02:00
Zebediah Figura 783c850d96 wined3d: Factor out wined3d_buffer_copy_bo_address().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-22 17:57:47 +02:00
Zebediah Figura 334a3bbe37 wined3d: Handle WINED3D_LOCATION_DISCARDED in wined3d_buffer_get_memory().
This can't currently happen. However, we'd like to use
wined3d_buffer_get_memory() in wined3d_cs_exec_update_sub_resource(). This would
probably also help in implementing ID3D11DeviceContext1::DiscardResource().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-22 17:57:47 +02:00
Zebediah Figura 9c1a80f433 wined3d: Remove the now redundant "locations" parameter from wined3d_buffer_get_memory().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-22 17:57:47 +02:00