wined3d: Use wined3d_context_copy_bo_address() to download buffer ranges.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-02-14 17:57:20 -06:00 committed by Alexandre Julliard
parent bf5ae2a3a0
commit 57c58c46bb
1 changed files with 5 additions and 51 deletions

View File

@ -43,8 +43,6 @@ struct wined3d_buffer_ops
struct wined3d_context *context, unsigned int location);
void (*buffer_unload_location)(struct wined3d_buffer *buffer,
struct wined3d_context *context, unsigned int location);
void (*buffer_download_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, void *data,
unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges);
};
static void wined3d_buffer_evict_sysmem(struct wined3d_buffer *buffer)
@ -139,14 +137,6 @@ void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD loc
wined3d_buffer_invalidate_range(buffer, location, 0, 0);
}
/* Context activation is done by the caller. */
static void wined3d_buffer_gl_bind(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context_gl *context_gl)
{
const struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object);
wined3d_context_gl_bind_bo(context_gl, bo_gl->binding, bo_gl->id);
}
static GLenum wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info *gl_info, uint32_t bind_flags)
{
if (!bind_flags)
@ -628,10 +618,13 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
}
else
{
dst.buffer_object = NULL;
dst.addr = buffer->resource.heap_memory;
src.buffer_object = buffer->buffer_object;
src.addr = NULL;
range.offset = 0;
range.size = buffer->resource.size;
buffer->buffer_ops->buffer_download_ranges(buffer, context,
buffer->resource.heap_memory, 0, 1, &range);
wined3d_context_copy_bo_address(context, &dst, &src, 1, &range);
}
break;
@ -1351,17 +1344,10 @@ static void wined3d_buffer_no3d_unload_location(struct wined3d_buffer *buffer,
TRACE("buffer %p, context %p, location %s.\n", buffer, context, wined3d_debug_location(location));
}
static void wined3d_buffer_no3d_download_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
{
FIXME("Not implemented.\n");
}
static const struct wined3d_buffer_ops wined3d_buffer_no3d_ops =
{
wined3d_buffer_no3d_prepare_location,
wined3d_buffer_no3d_unload_location,
wined3d_buffer_no3d_download_ranges,
};
HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device,
@ -1419,35 +1405,10 @@ static void wined3d_buffer_gl_unload_location(struct wined3d_buffer *buffer,
}
}
/* Context activation is done by the caller. */
static void wined3d_buffer_gl_download_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
{
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer->buffer_object);
struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
const struct wined3d_gl_info *gl_info = context_gl->gl_info;
const struct wined3d_range *range;
TRACE("buffer %p, context %p, data %p, data_offset %u, range_count %u, ranges %p.\n",
buffer, context, data, data_offset, range_count, ranges);
wined3d_buffer_gl_bind(buffer_gl, context_gl);
while (range_count--)
{
range = &ranges[range_count];
GL_EXTCALL(glGetBufferSubData(bo_gl->binding, bo_gl->b.buffer_offset + range->offset,
range->size, (BYTE *)data + range->offset - data_offset));
}
checkGLcall("buffer download");
}
static const struct wined3d_buffer_ops wined3d_buffer_gl_ops =
{
wined3d_buffer_gl_prepare_location,
wined3d_buffer_gl_unload_location,
wined3d_buffer_gl_download_ranges,
};
HRESULT wined3d_buffer_gl_init(struct wined3d_buffer_gl *buffer_gl, struct wined3d_device *device,
@ -1597,17 +1558,10 @@ static void wined3d_buffer_vk_unload_location(struct wined3d_buffer *buffer,
}
}
static void wined3d_buffer_vk_download_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
{
FIXME("Not implemented.\n");
}
static const struct wined3d_buffer_ops wined3d_buffer_vk_ops =
{
wined3d_buffer_vk_prepare_location,
wined3d_buffer_vk_unload_location,
wined3d_buffer_vk_download_ranges,
};
HRESULT wined3d_buffer_vk_init(struct wined3d_buffer_vk *buffer_vk, struct wined3d_device *device,