wined3d: Use wined3d_context_copy_bo_address() to upload buffer ranges.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -43,8 +43,6 @@ struct wined3d_buffer_ops
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struct wined3d_context *context, unsigned int location);
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void (*buffer_unload_location)(struct wined3d_buffer *buffer,
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struct wined3d_context *context, unsigned int location);
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void (*buffer_upload_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, const void *data,
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unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges);
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void (*buffer_download_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, void *data,
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unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges);
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};
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@ -516,6 +514,7 @@ ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
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static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined3d_context *context)
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{
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unsigned int i, j, range_idx, start, end, vertex_count;
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struct wined3d_bo_address src, dst;
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BYTE *data;
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if (!wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM))
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@ -564,8 +563,11 @@ static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined
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}
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}
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buffer->buffer_ops->buffer_upload_ranges(buffer, context,
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data, 0, buffer->modified_areas, buffer->maps);
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dst.buffer_object = buffer->buffer_object;
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dst.addr = NULL;
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src.buffer_object = NULL;
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src.addr = data;
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wined3d_context_copy_bo_address(context, &dst, &src, buffer->modified_areas, buffer->maps);
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heap_free(data);
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}
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@ -585,6 +587,7 @@ static void wined3d_buffer_unload_location(struct wined3d_buffer *buffer,
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BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
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struct wined3d_context *context, DWORD location)
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{
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struct wined3d_bo_address src, dst;
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struct wined3d_range range;
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TRACE("buffer %p, context %p, location %s.\n",
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@ -641,9 +644,13 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
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memset(buffer->resource.heap_memory, 0, buffer->resource.size);
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}
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dst.buffer_object = buffer->buffer_object;
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dst.addr = NULL;
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src.buffer_object = NULL;
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src.addr = buffer->resource.heap_memory;
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if (!buffer->conversion_map)
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buffer->buffer_ops->buffer_upload_ranges(buffer, context,
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buffer->resource.heap_memory, 0, buffer->modified_areas, buffer->maps);
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wined3d_context_copy_bo_address(context, &dst, &src, buffer->modified_areas, buffer->maps);
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else
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buffer_conversion_upload(buffer, context);
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break;
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@ -1344,12 +1351,6 @@ static void wined3d_buffer_no3d_unload_location(struct wined3d_buffer *buffer,
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TRACE("buffer %p, context %p, location %s.\n", buffer, context, wined3d_debug_location(location));
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}
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static void wined3d_buffer_no3d_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
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{
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FIXME("Not implemented.\n");
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}
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static void wined3d_buffer_no3d_download_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
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void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
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{
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@ -1360,7 +1361,6 @@ static const struct wined3d_buffer_ops wined3d_buffer_no3d_ops =
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{
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wined3d_buffer_no3d_prepare_location,
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wined3d_buffer_no3d_unload_location,
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wined3d_buffer_no3d_upload_ranges,
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wined3d_buffer_no3d_download_ranges,
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};
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@ -1419,23 +1419,6 @@ static void wined3d_buffer_gl_unload_location(struct wined3d_buffer *buffer,
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}
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}
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/* Context activation is done by the caller. */
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static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
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{
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struct wined3d_bo_address src, dst;
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TRACE("buffer %p, context %p, data %p, data_offset %u, range_count %u, ranges %p.\n",
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buffer, context, data, data_offset, range_count, ranges);
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dst.buffer_object = buffer->buffer_object;
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dst.addr = 0;
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src.buffer_object = NULL;
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src.addr = (uint8_t *)data - data_offset;
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wined3d_context_copy_bo_address(context, &dst, &src, range_count, ranges);
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}
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/* Context activation is done by the caller. */
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static void wined3d_buffer_gl_download_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
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void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
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@ -1464,7 +1447,6 @@ static const struct wined3d_buffer_ops wined3d_buffer_gl_ops =
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{
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wined3d_buffer_gl_prepare_location,
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wined3d_buffer_gl_unload_location,
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wined3d_buffer_gl_upload_ranges,
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wined3d_buffer_gl_download_ranges,
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};
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@ -1615,53 +1597,6 @@ static void wined3d_buffer_vk_unload_location(struct wined3d_buffer *buffer,
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}
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}
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static void wined3d_buffer_vk_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
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{
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struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
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struct wined3d_resource *resource = &buffer->resource;
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struct wined3d_bo_address src, dst;
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const struct wined3d_range *range;
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struct wined3d_bo_vk *dst_bo;
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unsigned int i = range_count;
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uint32_t flags;
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void *map_ptr;
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if (!range_count)
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return;
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dst.buffer_object = buffer->buffer_object;
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dst.addr = NULL;
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flags = WINED3D_MAP_WRITE;
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if (!ranges->offset && ranges->size == resource->size)
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flags |= WINED3D_MAP_DISCARD;
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dst_bo = wined3d_bo_vk(buffer->buffer_object);
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if (!(dst_bo->memory_type & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) || (!(flags & WINED3D_MAP_DISCARD)
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&& dst_bo->command_buffer_id > context_vk->completed_command_buffer_id))
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{
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src.buffer_object = 0;
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src.addr = (uint8_t *)data - data_offset;
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wined3d_context_copy_bo_address(context, &dst, &src, range_count, ranges);
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return;
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}
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if (!(map_ptr = wined3d_context_map_bo_address(context, &dst, resource->size, flags)))
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{
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FIXME("Failed to map buffer.\n");
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return;
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}
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while (i--)
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{
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range = &ranges[i];
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memcpy((uint8_t *)map_ptr + range->offset, (uint8_t *)data + range->offset - data_offset, range->size);
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}
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wined3d_context_unmap_bo_address(context, &dst, range_count, ranges);
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}
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static void wined3d_buffer_vk_download_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
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void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
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{
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@ -1672,7 +1607,6 @@ static const struct wined3d_buffer_ops wined3d_buffer_vk_ops =
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{
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wined3d_buffer_vk_prepare_location,
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wined3d_buffer_vk_unload_location,
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wined3d_buffer_vk_upload_ranges,
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wined3d_buffer_vk_download_ranges,
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};
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