wined3d: Always pass a non-NULL box to context->ops->map().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-06-24 15:29:05 -05:00 committed by Alexandre Julliard
parent e275504859
commit 236afee0da
3 changed files with 28 additions and 40 deletions

View File

@ -875,21 +875,8 @@ static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resourc
TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
resource, sub_resource_idx, map_desc, debug_box(box), flags);
if (sub_resource_idx)
{
WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx);
return E_INVALIDARG;
}
if (box)
{
offset = box->left;
size = box->right - box->left;
}
else
{
offset = size = 0;
}
offset = box->left;
size = box->right - box->left;
map_desc->row_pitch = map_desc->slice_pitch = resource->size;

View File

@ -4834,6 +4834,9 @@ HRESULT CDECL wined3d_device_context_map(struct wined3d_device_context *context,
struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags)
{
struct wined3d_sub_resource_desc desc;
struct wined3d_box b;
TRACE("context %p, resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
context, resource, sub_resource_idx, map_desc, debug_box(box), flags);
@ -4857,6 +4860,15 @@ HRESULT CDECL wined3d_device_context_map(struct wined3d_device_context *context,
flags = sanitise_map_flags(resource, flags);
if (FAILED(wined3d_resource_get_sub_resource_desc(resource, sub_resource_idx, &desc)))
return E_INVALIDARG;
if (!box)
{
wined3d_box_set(&b, 0, 0, desc.width, desc.height, 0, desc.depth);
box = &b;
}
return context->ops->map(context, resource, sub_resource_idx, map_desc, box, flags);
}

View File

@ -3532,11 +3532,10 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
resource, sub_resource_idx, map_desc, debug_box(box), flags);
texture = texture_from_resource(resource);
if (!(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
return E_INVALIDARG;
sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx);
texture_level = sub_resource_idx % texture->level_count;
if (box && FAILED(wined3d_texture_check_box_dimensions(texture, texture_level, box)))
if (FAILED(wined3d_texture_check_box_dimensions(texture, texture_level, box)))
{
WARN("Map box is invalid.\n");
if (((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && !(resource->access & WINED3D_RESOURCE_ACCESS_CPU))
@ -3605,38 +3604,28 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
wined3d_texture_get_pitch(texture, texture_level, &map_desc->row_pitch, &map_desc->slice_pitch);
}
if (!box)
if ((fmt_flags & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BROKEN_PITCH)) == WINED3DFMT_FLAG_BLOCKS)
{
map_desc->data = base_memory;
/* Compressed textures are block based, so calculate the offset of
* the block that contains the top-left pixel of the mapped box. */
map_desc->data = base_memory
+ (box->front * map_desc->slice_pitch)
+ ((box->top / format->block_height) * map_desc->row_pitch)
+ ((box->left / format->block_width) * format->block_byte_count);
}
else
{
if ((fmt_flags & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BROKEN_PITCH)) == WINED3DFMT_FLAG_BLOCKS)
{
/* Compressed textures are block based, so calculate the offset of
* the block that contains the top-left pixel of the mapped box. */
map_desc->data = base_memory
+ (box->front * map_desc->slice_pitch)
+ ((box->top / format->block_height) * map_desc->row_pitch)
+ ((box->left / format->block_width) * format->block_byte_count);
}
else
{
map_desc->data = base_memory
+ (box->front * map_desc->slice_pitch)
+ (box->top * map_desc->row_pitch)
+ (box->left * format->byte_count);
}
map_desc->data = base_memory
+ (box->front * map_desc->slice_pitch)
+ (box->top * map_desc->row_pitch)
+ (box->left * format->byte_count);
}
if (texture->swapchain && texture->swapchain->front_buffer == texture)
{
RECT *r = &texture->swapchain->front_buffer_update;
if (!box)
SetRect(r, 0, 0, resource->width, resource->height);
else
SetRect(r, box->left, box->top, box->right, box->bottom);
SetRect(r, box->left, box->top, box->right, box->bottom);
TRACE("Mapped front buffer %s.\n", wine_dbgstr_rect(r));
}