wined3d: Avoid read-to-read resource barriers.

Guard against the most recent write operation instead. Accumulate read
bindings to a) not issue unnecessary barriers when a resource has
multiple read-only usages, and b) synchronize with all previous read
bindings when writing.

This is motivated by an issue where a program using a single buffer to
store both indices and vertex attributes causes superfluous barriers on
each draw call.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jan Sikorski 2021-08-23 17:13:50 +02:00 committed by Alexandre Julliard
parent 53371cc556
commit b4e03a7c6e
3 changed files with 44 additions and 11 deletions

View File

@ -1582,22 +1582,38 @@ HRESULT wined3d_buffer_vk_init(struct wined3d_buffer_vk *buffer_vk, struct wined
void wined3d_buffer_vk_barrier(struct wined3d_buffer_vk *buffer_vk,
struct wined3d_context_vk *context_vk, uint32_t bind_mask)
{
uint32_t src_bind_mask = 0;
TRACE("buffer_vk %p, context_vk %p, bind_mask %s.\n",
buffer_vk, context_vk, wined3d_debug_bind_flags(bind_mask));
if (buffer_vk->bind_mask && buffer_vk->bind_mask != bind_mask)
if (bind_mask & ~WINED3D_READ_ONLY_BIND_MASK)
{
src_bind_mask = buffer_vk->bind_mask & WINED3D_READ_ONLY_BIND_MASK;
if (!src_bind_mask)
src_bind_mask = buffer_vk->bind_mask;
buffer_vk->bind_mask = bind_mask;
}
else if ((buffer_vk->bind_mask & bind_mask) != bind_mask)
{
src_bind_mask = buffer_vk->bind_mask & ~WINED3D_READ_ONLY_BIND_MASK;
buffer_vk->bind_mask |= bind_mask;
}
if (src_bind_mask)
{
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
VkBufferMemoryBarrier vk_barrier;
TRACE(" %s -> %s.\n",
wined3d_debug_bind_flags(buffer_vk->bind_mask), wined3d_debug_bind_flags(bind_mask));
wined3d_debug_bind_flags(src_bind_mask), wined3d_debug_bind_flags(bind_mask));
wined3d_context_vk_end_current_render_pass(context_vk);
vk_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
vk_barrier.pNext = NULL;
vk_barrier.srcAccessMask = vk_access_mask_from_bind_flags(buffer_vk->bind_mask);
vk_barrier.srcAccessMask = vk_access_mask_from_bind_flags(src_bind_mask);
vk_barrier.dstAccessMask = vk_access_mask_from_bind_flags(bind_mask);
vk_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vk_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@ -1605,11 +1621,10 @@ void wined3d_buffer_vk_barrier(struct wined3d_buffer_vk *buffer_vk,
vk_barrier.offset = buffer_vk->bo.buffer_offset;
vk_barrier.size = buffer_vk->b.resource.size;
VK_CALL(vkCmdPipelineBarrier(wined3d_context_vk_get_command_buffer(context_vk),
vk_pipeline_stage_mask_from_bind_flags(buffer_vk->bind_mask),
vk_pipeline_stage_mask_from_bind_flags(src_bind_mask),
vk_pipeline_stage_mask_from_bind_flags(bind_mask),
0, 0, NULL, 1, &vk_barrier, 0, NULL));
}
buffer_vk->bind_mask = bind_mask;
}
HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,

View File

@ -5244,15 +5244,31 @@ HRESULT wined3d_texture_vk_init(struct wined3d_texture_vk *texture_vk, struct wi
void wined3d_texture_vk_barrier(struct wined3d_texture_vk *texture_vk,
struct wined3d_context_vk *context_vk, uint32_t bind_mask)
{
VkImageSubresourceRange vk_range;
uint32_t src_bind_mask = 0;
TRACE("texture_vk %p, context_vk %p, bind_mask %s.\n",
texture_vk, context_vk, wined3d_debug_bind_flags(bind_mask));
if (texture_vk->bind_mask && texture_vk->bind_mask != bind_mask)
if (bind_mask & ~WINED3D_READ_ONLY_BIND_MASK)
{
src_bind_mask = texture_vk->bind_mask & WINED3D_READ_ONLY_BIND_MASK;
if (!src_bind_mask)
src_bind_mask = texture_vk->bind_mask;
texture_vk->bind_mask = bind_mask;
}
else if ((texture_vk->bind_mask & bind_mask) != bind_mask)
{
src_bind_mask = texture_vk->bind_mask & ~WINED3D_READ_ONLY_BIND_MASK;
texture_vk->bind_mask |= bind_mask;
}
if (src_bind_mask)
{
VkImageSubresourceRange vk_range;
TRACE(" %s -> %s.\n",
wined3d_debug_bind_flags(texture_vk->bind_mask), wined3d_debug_bind_flags(bind_mask));
wined3d_debug_bind_flags(src_bind_mask), wined3d_debug_bind_flags(bind_mask));
vk_range.aspectMask = vk_aspect_mask_from_format(texture_vk->t.resource.format);
vk_range.baseMipLevel = 0;
@ -5261,12 +5277,11 @@ void wined3d_texture_vk_barrier(struct wined3d_texture_vk *texture_vk,
vk_range.layerCount = VK_REMAINING_ARRAY_LAYERS;
wined3d_context_vk_image_barrier(context_vk, wined3d_context_vk_get_command_buffer(context_vk),
vk_pipeline_stage_mask_from_bind_flags(texture_vk->bind_mask),
vk_pipeline_stage_mask_from_bind_flags(src_bind_mask),
vk_pipeline_stage_mask_from_bind_flags(bind_mask),
vk_access_mask_from_bind_flags(texture_vk->bind_mask), vk_access_mask_from_bind_flags(bind_mask),
vk_access_mask_from_bind_flags(src_bind_mask), vk_access_mask_from_bind_flags(bind_mask),
texture_vk->layout, texture_vk->layout, texture_vk->image.vk_image, &vk_range);
}
texture_vk->bind_mask = bind_mask;
}
static void ffp_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d_context *context)

View File

@ -310,6 +310,9 @@ struct min_lookup
extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
static const uint32_t WINED3D_READ_ONLY_BIND_MASK = WINED3D_BIND_VERTEX_BUFFER | WINED3D_BIND_INDEX_BUFFER
| WINED3D_BIND_CONSTANT_BUFFER | WINED3D_BIND_SHADER_RESOURCE | WINED3D_BIND_INDIRECT_BUFFER;
GLenum wined3d_gl_compare_func(enum wined3d_cmp_func f) DECLSPEC_HIDDEN;
VkAccessFlags vk_access_mask_from_bind_flags(uint32_t bind_flags) DECLSPEC_HIDDEN;
VkCompareOp vk_compare_op_from_wined3d(enum wined3d_cmp_func op) DECLSPEC_HIDDEN;