wined3d: Make reference count decrementing functions thread safe.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jan Sikorski 2021-10-15 14:25:57 +02:00 committed by Alexandre Julliard
parent b905ea81aa
commit 90cd8b0764
13 changed files with 46 additions and 1 deletions

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@ -708,8 +708,10 @@ ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
if (!refcount)
{
wined3d_mutex_lock();
buffer->resource.parent_ops->wined3d_object_destroyed(buffer->resource.parent);
buffer->resource.device->adapter->adapter_ops->adapter_destroy_buffer(buffer);
wined3d_mutex_unlock();
}
return refcount;

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@ -99,7 +99,6 @@ ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list)
{
SIZE_T i;
wined3d_mutex_lock();
for (i = 0; i < list->command_list_count; ++i)
wined3d_command_list_decref(list->command_lists[i]);
for (i = 0; i < list->resource_count; ++i)
@ -109,6 +108,7 @@ ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list)
for (i = 0; i < list->query_count; ++i)
wined3d_query_decref(list->queries[i].query);
wined3d_mutex_lock();
wined3d_cs_destroy_object(device->cs, wined3d_command_list_destroy_object, list);
wined3d_mutex_unlock();
}

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@ -263,8 +263,10 @@ ULONG CDECL wined3d_device_decref(struct wined3d_device *device)
if (!refcount)
{
wined3d_mutex_lock();
device->adapter->adapter_ops->adapter_destroy_device(device);
TRACE("Destroyed device %p.\n", device);
wined3d_mutex_unlock();
}
return refcount;

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@ -187,6 +187,7 @@ ULONG CDECL wined3d_decref(struct wined3d *wined3d)
{
unsigned int i;
wined3d_mutex_lock();
for (i = 0; i < wined3d->adapter_count; ++i)
{
struct wined3d_adapter *adapter = wined3d->adapters[i];
@ -194,6 +195,7 @@ ULONG CDECL wined3d_decref(struct wined3d *wined3d)
adapter->adapter_ops->adapter_destroy(adapter);
}
heap_free(wined3d);
wined3d_mutex_unlock();
}
return refcount;

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@ -47,7 +47,11 @@ ULONG CDECL wined3d_palette_decref(struct wined3d_palette *palette)
TRACE("%p decreasing refcount to %u.\n", palette, refcount);
if (!refcount)
{
wined3d_mutex_lock();
wined3d_cs_destroy_object(palette->device->cs, wined3d_palette_destroy_object, palette);
wined3d_mutex_unlock();
}
return refcount;
}

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@ -444,9 +444,11 @@ ULONG CDECL wined3d_query_decref(struct wined3d_query *query)
{
struct wined3d_device *device = query->device;
wined3d_mutex_lock();
query->parent_ops->wined3d_object_destroyed(query->parent);
wined3d_cs_destroy_object(device->cs, wined3d_query_destroy_object, query);
device->adapter->adapter_ops->adapter_destroy_query(query);
wined3d_mutex_unlock();
}
return refcount;

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@ -41,8 +41,10 @@ ULONG CDECL wined3d_sampler_decref(struct wined3d_sampler *sampler)
if (!refcount)
{
wined3d_mutex_lock();
sampler->parent_ops->wined3d_object_destroyed(sampler->parent);
sampler->device->adapter->adapter_ops->adapter_destroy_sampler(sampler);
wined3d_mutex_unlock();
}
return refcount;

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@ -3439,8 +3439,10 @@ ULONG CDECL wined3d_shader_decref(struct wined3d_shader *shader)
if (!refcount)
{
wined3d_mutex_lock();
shader->parent_ops->wined3d_object_destroyed(shader->parent);
wined3d_cs_destroy_object(shader->device->cs, wined3d_shader_destroy_object, shader);
wined3d_mutex_unlock();
}
return refcount;

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@ -62,8 +62,10 @@ ULONG CDECL wined3d_blend_state_decref(struct wined3d_blend_state *state)
if (!refcount)
{
wined3d_mutex_lock();
state->parent_ops->wined3d_object_destroyed(state->parent);
wined3d_cs_destroy_object(device->cs, wined3d_blend_state_destroy_object, state);
wined3d_mutex_unlock();
}
return refcount;
@ -136,8 +138,10 @@ ULONG CDECL wined3d_depth_stencil_state_decref(struct wined3d_depth_stencil_stat
if (!refcount)
{
wined3d_mutex_lock();
state->parent_ops->wined3d_object_destroyed(state->parent);
wined3d_cs_destroy_object(device->cs, wined3d_depth_stencil_state_destroy_object, state);
wined3d_mutex_unlock();
}
return refcount;
@ -199,8 +203,10 @@ ULONG CDECL wined3d_rasterizer_state_decref(struct wined3d_rasterizer_state *sta
if (!refcount)
{
wined3d_mutex_lock();
state->parent_ops->wined3d_object_destroyed(state->parent);
wined3d_cs_destroy_object(device->cs, wined3d_rasterizer_state_destroy_object, state);
wined3d_mutex_unlock();
}
return refcount;

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@ -585,8 +585,10 @@ ULONG CDECL wined3d_stateblock_decref(struct wined3d_stateblock *stateblock)
if (!refcount)
{
wined3d_mutex_lock();
wined3d_stateblock_state_cleanup(&stateblock->stateblock_state);
heap_free(stateblock);
wined3d_mutex_unlock();
}
return refcount;

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@ -1536,6 +1536,11 @@ ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture)
if (!refcount)
{
bool in_cs_thread = GetCurrentThreadId() == texture->resource.device->cs->thread_id;
/* This is called from the CS thread to destroy temporary textures. */
if (!in_cs_thread)
wined3d_mutex_lock();
/* Wait for the texture to become idle if it's using user memory,
* since the application is allowed to free that memory once the
* texture is destroyed. Note that this implies that
@ -1550,6 +1555,8 @@ ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture)
}
}
texture->resource.device->adapter->adapter_ops->adapter_destroy_texture(texture);
if (!in_cs_thread)
wined3d_mutex_unlock();
}
return refcount;

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@ -68,9 +68,11 @@ ULONG CDECL wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration
if (!refcount)
{
wined3d_mutex_lock();
declaration->parent_ops->wined3d_object_destroyed(declaration->parent);
wined3d_cs_destroy_object(declaration->device->cs,
wined3d_vertex_declaration_destroy_object, declaration);
wined3d_mutex_unlock();
}
return refcount;

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@ -376,7 +376,11 @@ ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *v
TRACE("%p decreasing refcount to %u.\n", view, refcount);
if (!refcount)
{
wined3d_mutex_lock();
view->resource->device->adapter->adapter_ops->adapter_destroy_rendertarget_view(view);
wined3d_mutex_unlock();
}
return refcount;
}
@ -923,7 +927,11 @@ ULONG CDECL wined3d_shader_resource_view_decref(struct wined3d_shader_resource_v
TRACE("%p decreasing refcount to %u.\n", view, refcount);
if (!refcount)
{
wined3d_mutex_lock();
view->resource->device->adapter->adapter_ops->adapter_destroy_shader_resource_view(view);
wined3d_mutex_unlock();
}
return refcount;
}
@ -1441,7 +1449,11 @@ ULONG CDECL wined3d_unordered_access_view_decref(struct wined3d_unordered_access
TRACE("%p decreasing refcount to %u.\n", view, refcount);
if (!refcount)
{
wined3d_mutex_lock();
view->resource->device->adapter->adapter_ops->adapter_destroy_unordered_access_view(view);
wined3d_mutex_unlock();
}
return refcount;
}