wined3d: Create buffers with a format of WINED3DFMT_R8_UNORM.

Allow things like wined3d_format_copy_data() to work on them.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-06-28 11:39:01 -05:00 committed by Alexandre Julliard
parent f165b911d8
commit 447a748c51
1 changed files with 2 additions and 2 deletions
dlls/wined3d

View File

@ -849,7 +849,7 @@ static HRESULT buffer_resource_sub_resource_get_desc(struct wined3d_resource *re
return E_INVALIDARG;
}
desc->format = WINED3DFMT_UNKNOWN;
desc->format = WINED3DFMT_R8_UNORM;
desc->multisample_type = WINED3D_MULTISAMPLE_NONE;
desc->multisample_quality = 0;
desc->usage = resource->usage;
@ -1156,7 +1156,7 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops, const struct wined3d_buffer_ops *buffer_ops)
{
const struct wined3d_format *format = wined3d_get_format(device->adapter, WINED3DFMT_UNKNOWN, desc->bind_flags);
const struct wined3d_format *format = wined3d_get_format(device->adapter, WINED3DFMT_R8_UNORM, desc->bind_flags);
struct wined3d_resource *resource = &buffer->resource;
HRESULT hr;