wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-10-14 23:44:19 -05:00 committed by Alexandre Julliard
parent 6e7779ace9
commit 9acf66b795
7 changed files with 198 additions and 36 deletions

View File

@ -4598,6 +4598,12 @@ static void adapter_gl_copy_bo_address(struct wined3d_context *context,
wined3d_context_gl_copy_bo_address(wined3d_context_gl(context), dst, src, size);
}
static void adapter_gl_flush_bo_address(struct wined3d_context *context,
const struct wined3d_const_bo_address *data, size_t size)
{
wined3d_context_gl_flush_bo_address(wined3d_context_gl(context), data, size);
}
static HRESULT adapter_gl_create_swapchain(struct wined3d_device *device,
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
@ -5050,6 +5056,7 @@ static const struct wined3d_adapter_ops wined3d_adapter_gl_ops =
.adapter_map_bo_address = adapter_gl_map_bo_address,
.adapter_unmap_bo_address = adapter_gl_unmap_bo_address,
.adapter_copy_bo_address = adapter_gl_copy_bo_address,
.adapter_flush_bo_address = adapter_gl_flush_bo_address,
.adapter_create_swapchain = adapter_gl_create_swapchain,
.adapter_destroy_swapchain = adapter_gl_destroy_swapchain,
.adapter_create_buffer = adapter_gl_create_buffer,

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@ -1008,34 +1008,35 @@ map:
return (uint8_t *)map_ptr + bo->b.memory_offset + (uintptr_t)data->addr;
}
static void flush_bo_range(struct wined3d_context_vk *context_vk,
struct wined3d_bo_vk *bo, unsigned int offset, unsigned int size)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
VkMappedMemoryRange range;
range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
range.pNext = NULL;
range.memory = bo->vk_memory;
range.offset = bo->b.memory_offset + offset;
range.size = size;
VK_CALL(vkFlushMappedMemoryRanges(device_vk->vk_device, 1, &range));
}
static void adapter_vk_unmap_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *data, unsigned int range_count, const struct wined3d_range *ranges)
{
struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
const struct wined3d_vk_info *vk_info;
struct wined3d_device_vk *device_vk;
VkMappedMemoryRange range;
struct wined3d_bo_vk *bo;
unsigned int i;
if (!(bo = (struct wined3d_bo_vk *)data->buffer_object))
return;
vk_info = context_vk->vk_info;
device_vk = wined3d_device_vk(context->device);
if (!bo->b.coherent)
{
range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
range.pNext = NULL;
range.memory = bo->vk_memory;
for (i = 0; i < range_count; ++i)
{
range.offset = bo->b.memory_offset + ranges[i].offset;
range.size = ranges[i].size;
VK_CALL(vkFlushMappedMemoryRanges(device_vk->vk_device, 1, &range));
}
flush_bo_range(context_vk, bo, ranges[i].offset, ranges[i].size);
}
wined3d_bo_vk_unmap(bo, context_vk);
@ -1169,6 +1170,18 @@ void adapter_vk_copy_bo_address(struct wined3d_context *context,
adapter_vk_unmap_bo_address(context, src, 0, NULL);
}
static void adapter_vk_flush_bo_address(struct wined3d_context *context,
const struct wined3d_const_bo_address *data, size_t size)
{
struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
struct wined3d_bo_vk *bo;
if (!(bo = (struct wined3d_bo_vk *)data->buffer_object))
return;
flush_bo_range(context_vk, bo, (uintptr_t)data->addr, size);
}
static HRESULT adapter_vk_create_swapchain(struct wined3d_device *device,
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
@ -1820,6 +1833,7 @@ static const struct wined3d_adapter_ops wined3d_adapter_vk_ops =
.adapter_map_bo_address = adapter_vk_map_bo_address,
.adapter_unmap_bo_address = adapter_vk_unmap_bo_address,
.adapter_copy_bo_address = adapter_vk_copy_bo_address,
.adapter_flush_bo_address = adapter_vk_flush_bo_address,
.adapter_create_swapchain = adapter_vk_create_swapchain,
.adapter_destroy_swapchain = adapter_vk_destroy_swapchain,
.adapter_create_buffer = adapter_vk_create_buffer,

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@ -938,6 +938,11 @@ static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resourc
addr.buffer_object = buffer->buffer_object;
addr.addr = 0;
buffer->map_ptr = wined3d_context_map_bo_address(context, &addr, resource->size, flags);
/* We are accessing buffer->resource.client from the CS thread,
* but it's safe because the client thread will wait for the
* map to return, thus completely serializing this call with
* other client code. */
buffer->resource.client.addr = addr;
if (((DWORD_PTR)buffer->map_ptr) & (RESOURCE_ALIGNMENT - 1))
{

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@ -2741,45 +2741,72 @@ void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl *context_gl,
return map_ptr;
}
void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl,
const struct wined3d_bo_address *data, unsigned int range_count, const struct wined3d_range *ranges)
static void flush_bo_ranges(struct wined3d_context_gl *context_gl, const struct wined3d_const_bo_address *data,
unsigned int range_count, const struct wined3d_range *ranges)
{
const struct wined3d_gl_info *gl_info;
struct wined3d_bo_gl *bo;
unsigned int i;
if (!(bo = (struct wined3d_bo_gl *)data->buffer_object))
if (!(bo = (struct wined3d_bo_gl *)data->buffer_object) || bo->b.coherent)
return;
gl_info = context_gl->gl_info;
wined3d_context_gl_bind_bo(context_gl, bo->binding, bo->id);
if (!bo->b.coherent)
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
{
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
for (i = 0; i < range_count; ++i)
{
for (i = 0; i < range_count; ++i)
{
GL_EXTCALL(glFlushMappedBufferRange(bo->binding,
(UINT_PTR)data->addr + ranges[i].offset, ranges[i].size));
}
GL_EXTCALL(glFlushMappedBufferRange(bo->binding,
(UINT_PTR)data->addr + ranges[i].offset, ranges[i].size));
}
else if (gl_info->supported[APPLE_FLUSH_BUFFER_RANGE])
}
else if (gl_info->supported[APPLE_FLUSH_BUFFER_RANGE])
{
for (i = 0; i < range_count; ++i)
{
for (i = 0; i < range_count; ++i)
{
GL_EXTCALL(glFlushMappedBufferRangeAPPLE(bo->binding,
(uintptr_t)data->addr + ranges[i].offset, ranges[i].size));
checkGLcall("glFlushMappedBufferRangeAPPLE");
}
GL_EXTCALL(glFlushMappedBufferRangeAPPLE(bo->binding,
(uintptr_t)data->addr + ranges[i].offset, ranges[i].size));
checkGLcall("glFlushMappedBufferRangeAPPLE");
}
}
wined3d_context_gl_bind_bo(context_gl, bo->binding, 0);
checkGLcall("Flush buffer object");
}
void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl,
const struct wined3d_bo_address *data, unsigned int range_count, const struct wined3d_range *ranges)
{
const struct wined3d_gl_info *gl_info;
struct wined3d_bo_gl *bo;
if (!(bo = (struct wined3d_bo_gl *)data->buffer_object))
return;
flush_bo_ranges(context_gl, wined3d_const_bo_address(data), range_count, ranges);
gl_info = context_gl->gl_info;
wined3d_context_gl_bind_bo(context_gl, bo->binding, bo->id);
GL_EXTCALL(glUnmapBuffer(bo->binding));
wined3d_context_gl_bind_bo(context_gl, bo->binding, 0);
checkGLcall("Unmap buffer object");
}
void wined3d_context_gl_flush_bo_address(struct wined3d_context_gl *context_gl,
const struct wined3d_const_bo_address *data, size_t size)
{
struct wined3d_range range;
TRACE("context_gl %p, data %s, size %zu.\n", context_gl, debug_const_bo_address(data), size);
range.offset = (uintptr_t)data->addr;
range.size = size;
flush_bo_ranges(context_gl, data, 1, &range);
}
void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl,
const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size)
{

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@ -116,6 +116,13 @@ ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list)
return refcount;
}
static void invalidate_client_address(struct wined3d_resource *resource)
{
struct wined3d_client_resource *client = &resource->client;
memset(&client->addr, 0, sizeof(client->addr));
}
enum wined3d_cs_op
{
WINED3D_CS_OP_NOP,
@ -2410,6 +2417,9 @@ static void wined3d_cs_acquire_command_list(struct wined3d_device_context *conte
for (i = 0; i < list->command_list_count; ++i)
wined3d_cs_acquire_command_list(context, list->command_lists[i]);
for (i = 0; i < list->upload_count; ++i)
invalidate_client_address(list->uploads[i].resource);
}
static void wined3d_cs_exec_preload_resource(struct wined3d_cs *cs, const void *data)
@ -2447,6 +2457,8 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
{
struct wined3d_cs_unload_resource *op;
invalidate_client_address(resource);
op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_UNLOAD_RESOURCE;
op->resource = resource;
@ -2510,6 +2522,9 @@ HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context,
wined3d_resource_wait_idle(resource);
/* We might end up invalidating the resource on the CS thread. */
invalidate_client_address(resource);
if (!(op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_MAP)))
return E_OUTOFMEMORY;
op->opcode = WINED3D_CS_OP_MAP;
@ -2684,6 +2699,11 @@ void wined3d_device_context_emit_blt_sub_resource(struct wined3d_device_context
{
struct wined3d_cs_blt_sub_resource *op;
/* If we are replacing the whole resource, the CS thread might discard and
* rename the buffer object, in which case ours is no longer valid. */
if (dst_resource->type == WINED3D_RTYPE_BUFFER && dst_box->right - dst_box->left == dst_resource->size)
invalidate_client_address(dst_resource);
op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_BLT_SUB_RESOURCE;
op->dst_resource = dst_resource;
@ -2723,8 +2743,12 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
if (resource->type == WINED3D_RTYPE_BUFFER)
{
struct wined3d_buffer *buffer = buffer_from_resource(resource);
size_t size = box->right - box->left;
wined3d_buffer_copy_bo_address(buffer, context, box->left, &op->bo.addr, box->right - box->left);
if (op->bo.addr.buffer_object && op->bo.addr.buffer_object == buffer->buffer_object)
wined3d_context_flush_bo_address(context, &op->bo.addr, size);
else
wined3d_buffer_copy_bo_address(buffer, context, box->left, &op->bo.addr, size);
goto done;
}
@ -2765,6 +2789,11 @@ void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_conte
struct wined3d_box dummy_box;
struct upload_bo bo;
/* If we are replacing the whole resource, the CS thread might discard and
* rename the buffer object, in which case ours is no longer valid. */
if (resource->type == WINED3D_RTYPE_BUFFER && box->right - box->left == resource->size)
invalidate_client_address(resource);
if (context->ops->map_upload_bo(context, resource, sub_resource_idx, &map_desc, box, WINED3D_MAP_WRITE))
{
wined3d_format_copy_data(resource->format, data, row_pitch, slice_pitch, map_desc.data, map_desc.row_pitch,
@ -3088,14 +3117,65 @@ static void wined3d_cs_st_finish(struct wined3d_device_context *context, enum wi
static bool wined3d_cs_map_upload_bo(struct wined3d_device_context *context, struct wined3d_resource *resource,
unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, uint32_t flags)
{
/* FIXME: We would like to return mapped or newly allocated memory here. */
/* Limit NOOVERWRITE maps to buffers for now; there are too many ways that
* a texture can be invalidated to even count. */
if (wined3d_map_persistent() && resource->type == WINED3D_RTYPE_BUFFER && (flags & WINED3D_MAP_NOOVERWRITE))
{
struct wined3d_client_resource *client = &resource->client;
const struct wined3d_bo *bo;
uint8_t *map_ptr;
bo = (const struct wined3d_bo *)client->addr.buffer_object;
map_ptr = bo ? bo->map_ptr : NULL;
map_ptr += (uintptr_t)client->addr.addr;
if (!map_ptr)
{
TRACE("Sub-resource is not persistently mapped.\n");
return false;
}
wined3d_resource_get_sub_resource_map_pitch(resource, sub_resource_idx,
&map_desc->row_pitch, &map_desc->slice_pitch);
client->mapped_upload.addr = *wined3d_const_bo_address(&client->addr);
client->mapped_upload.flags = 0;
if (bo)
{
map_ptr += bo->memory_offset;
if (!bo->coherent)
client->mapped_upload.flags |= UPLOAD_BO_UPLOAD_ON_UNMAP;
}
map_desc->data = resource_offset_map_pointer(resource, sub_resource_idx, map_ptr, box);
client->mapped_box = *box;
TRACE("Returning bo %s, flags %#x.\n", debug_const_bo_address(&client->mapped_upload.addr),
client->mapped_upload.flags);
return true;
}
return false;
}
static bool wined3d_bo_address_is_null(struct wined3d_const_bo_address *addr)
{
return !addr->buffer_object && !addr->addr;
}
static bool wined3d_cs_unmap_upload_bo(struct wined3d_device_context *context, struct wined3d_resource *resource,
unsigned int sub_resource_idx, struct wined3d_box *box, struct upload_bo *bo)
{
return false;
struct wined3d_client_resource *client = &resource->client;
if (wined3d_bo_address_is_null(&client->mapped_upload.addr))
return false;
*bo = client->mapped_upload;
*box = client->mapped_box;
memset(&client->mapped_upload, 0, sizeof(client->mapped_upload));
memset(&client->mapped_box, 0, sizeof(client->mapped_box));
return true;
}
static const struct wined3d_device_context_ops wined3d_cs_st_ops =

View File

@ -2798,6 +2798,11 @@ static void adapter_no3d_copy_bo_address(struct wined3d_context *context,
memcpy(dst->addr, src->addr, size);
}
static void adapter_no3d_flush_bo_address(struct wined3d_context *context,
const struct wined3d_const_bo_address *data, size_t size)
{
}
static HRESULT adapter_no3d_create_swapchain(struct wined3d_device *device,
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
@ -3067,6 +3072,7 @@ static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
.adapter_map_bo_address = adapter_no3d_map_bo_address,
.adapter_unmap_bo_address = adapter_no3d_unmap_bo_address,
.adapter_copy_bo_address = adapter_no3d_copy_bo_address,
.adapter_flush_bo_address = adapter_no3d_flush_bo_address,
.adapter_create_swapchain = adapter_no3d_create_swapchain,
.adapter_destroy_swapchain = adapter_no3d_destroy_swapchain,
.adapter_create_buffer = adapter_no3d_create_buffer,

View File

@ -1674,7 +1674,7 @@ struct wined3d_const_bo_address
const BYTE *addr;
};
static inline struct wined3d_const_bo_address *wined3d_const_bo_address(struct wined3d_bo_address *data)
static inline struct wined3d_const_bo_address *wined3d_const_bo_address(const struct wined3d_bo_address *data)
{
return (struct wined3d_const_bo_address *)data;
}
@ -2358,6 +2358,8 @@ void wined3d_context_gl_draw_textured_quad(struct wined3d_context_gl *context_gl
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl *context_gl, uint32_t mask) DECLSPEC_HIDDEN;
void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
void wined3d_context_gl_flush_bo_address(struct wined3d_context_gl *context_gl,
const struct wined3d_const_bo_address *data, size_t size) DECLSPEC_HIDDEN;
void wined3d_context_gl_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
void wined3d_context_gl_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
@ -3366,6 +3368,8 @@ struct wined3d_adapter_ops
unsigned int range_count, const struct wined3d_range *ranges);
void (*adapter_copy_bo_address)(struct wined3d_context *context,
const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size);
void (*adapter_flush_bo_address)(struct wined3d_context *context,
const struct wined3d_const_bo_address *data, size_t size);
HRESULT (*adapter_create_swapchain)(struct wined3d_device *device,
struct wined3d_swapchain_desc *desc,
struct wined3d_swapchain_state_parent *state_parent, void *parent,
@ -4113,6 +4117,17 @@ const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d,
const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
const char *wined3d_debug_vkresult(VkResult vr) DECLSPEC_HIDDEN;
struct wined3d_client_resource
{
/* The resource's persistently mapped address, which we may use to perform
* NOOVERWRITE maps from the client thread. */
struct wined3d_bo_address addr;
/* The currently mapped upload BO, if applicable, and box. */
struct upload_bo mapped_upload;
struct wined3d_box mapped_box;
};
static inline BOOL wined3d_resource_access_is_managed(unsigned int access)
{
return !(~access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU));
@ -4158,6 +4173,8 @@ struct wined3d_resource
DWORD priority;
void *heap_memory;
struct wined3d_client_resource client;
void *parent;
const struct wined3d_parent_ops *parent_ops;
const struct wined3d_resource_ops *resource_ops;
@ -6233,6 +6250,12 @@ static inline void wined3d_context_copy_bo_address(struct wined3d_context *conte
context->device->adapter->adapter_ops->adapter_copy_bo_address(context, dst, src, size);
}
static inline void wined3d_context_flush_bo_address(struct wined3d_context *context,
const struct wined3d_const_bo_address *data, size_t size)
{
context->device->adapter->adapter_ops->adapter_flush_bo_address(context, data, size);
}
static inline void wined3d_context_vk_reference_bo(const struct wined3d_context_vk *context_vk,
struct wined3d_bo_vk *bo)
{