Commit Graph

1157 Commits

Author SHA1 Message Date
Francois Gouget 442fec32d0 tests: The non-gcc case was missing a forward declaration for winetest_skip(). 2007-01-18 12:00:01 +01:00
Stefan Dösinger 1d3abdeeaa wined3d: Store the stream number in the strided structure. 2007-01-17 11:23:54 +01:00
Alexandre Julliard c122260b9d ntdll: Implemented NtLockVirtualMemory and NtUnlockVirtualMemory. 2007-01-16 09:50:08 +01:00
Alexandre Julliard 5a1ad74a67 ntdll: Implementation of inter-process NtFlushVirtualMemory. 2007-01-15 22:31:07 +01:00
Alexandre Julliard 1ea968016f ntdll: Implementation of inter-process VirtualProtectEx. 2007-01-15 22:30:04 +01:00
Alexandre Julliard 3d00239586 ntdll: Implementation of inter-process VirtualQueryEx. 2007-01-15 22:28:42 +01:00
Alexandre Julliard 6ca1d1b081 server: Support queuing some APCs to a process instead of a thread. 2007-01-15 22:26:32 +01:00
Alexandre Julliard fb40dc4099 server: Added mechanism for returning results of APC calls.
Defined APC_VIRTUAL_ALLOC and APC_VIRTUAL_FREE requests.
2007-01-15 22:24:40 +01:00
Alexandre Julliard 4cbe867a85 ntdll: Duplicate the mapping handle on the server side for NtMapViewOfSection. 2007-01-12 14:55:31 +01:00
Stefan Dösinger cb74603e43 d3d9: Implement IDirect3DDevice9::StretchRect. 2007-01-12 11:49:38 +01:00
Francois Gouget d90879f10c tests: Add skip(), a function to warn that tests were skipped due to limitations of the environment or missing dependencies. 2007-01-12 11:25:18 +01:00
Alexandre Julliard 515ce23f83 Update copyright info for the new year. 2007-01-09 14:21:06 +01:00
Eric Pouech 9d10c66dc8 winedump: Add support for derived types in codeview type info. 2007-01-06 11:40:45 +01:00
Eric Pouech 8a68e46953 winedump: Re-use existing codeview facilities to dump OMF files. 2007-01-06 11:40:45 +01:00
Eric Pouech bbef1cbd2d winedump: Removed cvinclude.h. 2007-01-06 11:40:44 +01:00
Alexandre Julliard 5c8421d3e7 server: Add a generic apc_call structure to make it easier to extend, and more type-safe. 2007-01-04 13:40:09 +01:00
Alexandre Julliard 49b49c30fc server: Notify the server that an APC has completed in the next get_apc call. 2007-01-04 13:17:53 +01:00
Stefan Dösinger 71631f7638 wined3d: Use the baseVertexIndex in the stateblock. 2007-01-03 11:02:51 +01:00
Stefan Dösinger 197ec1c179 wined3d: Remove IWineD3DDevice_ApplyStateChanges. 2007-01-02 12:22:04 +01:00
Jacek Caban b79fa300ad itss: Move registration code to inf file and add missing registry. 2006-12-24 14:00:55 +01:00
Jacek Caban e6fd4d42f0 itss: Rename CLSID_ITSProtocol to CLSID_MSITStore.
ITSProtocol is a different object.
2006-12-24 13:59:26 +01:00
Alexandre Julliard 80cff47c87 include: Get rid of the WINE_NO_LONG_AS_INT ifdefs. 2006-12-20 14:57:08 +01:00
Stefan Dösinger f661a8287c wined3d: Add WINED3DRS_STIPPLEPATTERNxy. 2006-12-19 16:53:44 +01:00
Markus Amsler 5e0fc62135 d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice. 2006-12-18 12:07:26 +01:00
Markus Amsler 4ca9fccf31 wined3d: Remove IWineD3DVolume_GetContainerParent. 2006-12-18 12:02:28 +01:00
Markus Amsler 9b397ec2d5 wined3d: Remove IWineD3DSurface_GetContainerParent. 2006-12-18 12:02:17 +01:00
Ulrich Czekalla 4bdf4345b8 winex11.drv: Store window and drawable rects in X11DRV_PDEVICE. 2006-12-12 13:45:10 +01:00
Markus Amsler 3fd04308ab d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice. 2006-12-06 12:39:30 +01:00
Markus Amsler 50a0c21265 d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
Markus Amsler cb8652947a d3d: Callback infrastructure for implicit render target destruction in IWineD3DSwapChain. 2006-12-06 12:39:00 +01:00
Markus Amsler 2946f7a267 d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture. 2006-12-06 12:38:51 +01:00
Markus Amsler 04ae4596ff d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture. 2006-12-06 12:38:37 +01:00
Stefan Dösinger 3d8cdfb190 wine/list.h: Added list_move_head and list_move_tail. 2006-12-06 12:38:31 +01:00
Markus Amsler a60d4b2d2f d3d: Pass the superior creating object down to the callback functions. 2006-12-04 12:40:38 +01:00
Eric Pouech 0bee33e195 mscvpdb.h: Update some definitions (constants, structures) with latest information we have. 2006-11-30 12:55:10 +01:00
Eric Pouech cc65d21f82 dbghelp: Moved mscvpdb.h file to include/wine to allow sharing of the definitions with winedump. 2006-11-30 12:54:54 +01:00
Alexandre Julliard 8930427b21 server: Return an fd type in the get_handle_fd request. 2006-11-20 14:14:04 +01:00
H. Verbeet 8afe27dacd wined3d: Fix GL_ARB_texture_cube_map extension support. 2006-11-20 11:50:14 +01:00
H. Verbeet 44f4e254a6 wined3d: Fix depth buffer formats to use actual depth textures. 2006-11-17 15:54:01 +01:00
Alexandre Julliard 02fc886302 ntdll: Retrieve mailslot message info from the client side. 2006-11-03 17:53:04 +01:00
Alexandre Julliard 8700c4341b server: Get rid of the server-side file descriptor cache management. 2006-11-02 20:52:05 +01:00
Alexandre Julliard 28418cc919 ntdll: Maintain a file descriptor cache on the client side. 2006-11-02 20:48:19 +01:00
Alexandre Julliard 30b878b3b6 server: Compute the removable device flag on the server side. 2006-11-01 13:28:05 +01:00
Ivan Gyurdiev 4934b7ae79 wined3d: Add D3DLINEPATTERN to the WINED3D namespace. 2006-10-31 12:11:09 +01:00
Ivan Gyurdiev 50130fdfdb wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace. 2006-10-31 12:11:01 +01:00
Ivan Gyurdiev 4c723a7662 wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace. 2006-10-31 12:10:31 +01:00
Ivan Gyurdiev f71edf223f wined3d: Add D3DCOLORWRITEENABLE codes to the WINED3D namespace. 2006-10-31 12:10:12 +01:00
Ivan Gyurdiev b1df1d8320 wined3d: Add D3DCLEAR codes to the WINED3D namespace. 2006-10-31 12:09:46 +01:00
Ivan Gyurdiev de108f65e1 wined3d: Add D3DTSS_TCI codes to the WINED3D namespace. 2006-10-31 12:09:15 +01:00
Ivan Gyurdiev 875a1eb02d wined3d: Add D3DFVF codes to the WINED3D namespace. 2006-10-31 12:09:06 +01:00
Ivan Gyurdiev 908853f63d wined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D namespace. 2006-10-30 12:06:17 +01:00
Ivan Gyurdiev 206d248e48 wined3d: Add D3DCMPFUNC to the WINED3D namespace. 2006-10-30 12:06:10 +01:00
Ivan Gyurdiev 2b6deb8637 wined3d: Add D3DSTENCILOP to the WINED3D namespace. 2006-10-30 12:06:03 +01:00
Ivan Gyurdiev f5cc612842 wined3d: Add D3DFILLMODE to the WINED3D namespace. 2006-10-30 12:05:55 +01:00
Ivan Gyurdiev 02fb9f6f41 wined3d: Add D3DCULL to the WINED3D namespace. 2006-10-30 12:05:48 +01:00
Ivan Gyurdiev 16767d21e1 wined3d: Add D3DSHADEMODE to the WINED3D namespace. 2006-10-30 12:05:36 +01:00
Ivan Gyurdiev 042fa7be8b wined3d: Add D3DBLENDOP to the WINED3D namespace. 2006-10-30 12:05:31 +01:00
Ivan Gyurdiev 4eced8ea24 wined3d: Add D3DFOGMODE to the WINED3D namespace. 2006-10-30 12:05:24 +01:00
Alexandre Julliard 6afcf77889 wined3d: The WineD3D_GLContext structure doesn't need to be exported. 2006-10-27 14:42:17 +02:00
Alexandre Julliard 00ddebfafa wined3d: Fix a memory leak (spotted by Eric Pouech). 2006-10-27 14:41:25 +02:00
Ivan Gyurdiev 5f79e80827 wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace. 2006-10-24 20:06:45 +02:00
Ivan Gyurdiev 10cbffb335 wined3d: Add D3DBLEND to the WINED3D namespace. 2006-10-24 20:06:38 +02:00
Ivan Gyurdiev 4f611bc0e0 wined3d: Add D3DTA masks to the WINED3D namespace.
Also fix usage of D3DTSS/D3DTA in ddraw.
2006-10-24 20:06:30 +02:00
Ivan Gyurdiev 997e670e12 wined3d: Add D3DTADDRESS to the WINED3D namespace. 2006-10-24 20:06:15 +02:00
Alexandre Julliard 85f518ac6b server: A window timer id should be an unsigned long. 2006-10-16 17:03:44 +02:00
Stefan Dösinger 1e6a38967c d3d8: Implement CopyRects with BltFast. 2006-10-16 11:26:00 +02:00
Michael Stefaniuc 15765dd953 The Data1 member of the GUID struct needs to be an unsigned int too for Win64 compatibility. 2006-10-16 10:53:04 +02:00
Ivan Gyurdiev 9846602412 wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D namespace. 2006-10-13 11:15:31 +02:00
Ivan Gyurdiev 4745e602d2 wined3d: Add D3DCLIPPLANE constants to the WINED3D namespace. 2006-10-13 11:15:18 +02:00
Ivan Gyurdiev 6f0bb0f6fc wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace. 2006-10-13 11:14:33 +02:00
Ivan Gyurdiev c912032aa5 wined3d: Add D3DTEXTUREOP to the WINED3D namespace. 2006-10-13 11:13:02 +02:00
Ivan Gyurdiev 532fe7a1cf wined3d: Merge D3DDP_MAXTEXCOORD constants into one constant in WINED3D namespace. 2006-10-12 12:38:02 +02:00
Ivan Gyurdiev 2bac4a02da wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace. 2006-10-12 12:37:52 +02:00
Ivan Gyurdiev 1cd7bcf4c8 wined3d: Merge D3DCOLOR types into one type in WINED3D namespace. 2006-10-12 12:37:40 +02:00
Ivan Gyurdiev 9628a1b2e2 wined3d: Merge D3DRECT types into one type in WINED3D namespace. 2006-10-12 12:37:08 +02:00
Ivan Gyurdiev ac37163124 wined3d: Merge D3DMATRIX types into one type in WINED3D namespace. 2006-10-12 12:35:00 +02:00
Ivan Gyurdiev ec782c2b97 wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace. 2006-10-12 12:33:39 +02:00
Ivan Gyurdiev b1a4bd87a9 wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace. 2006-10-12 12:33:24 +02:00
Ivan Gyurdiev 732e0e908b wined3d: Merge GAMMARAMP types into one type in WINED3D namespace. 2006-10-11 12:22:01 +02:00
Ivan Gyurdiev 5f2987ae32 wined3d: Merge VIEWPORT types into one type in WINED3D namespace. 2006-10-11 12:21:54 +02:00
Ivan Gyurdiev 90f5be2bef wined3d: Merge MATERIAL types into one type in WINED3D namespace. 2006-10-11 12:21:14 +02:00
Ivan Gyurdiev 70bbf734b1 wined3d: Merge LIGHT types into one type in WINED3D namespace. 2006-10-11 12:21:06 +02:00
Ivan Gyurdiev e8137632c7 wined3d: Move D3DSP DCL-related structures into WINED3D namespace. 2006-10-10 13:37:35 +02:00
Stefan Dösinger 3529560cd7 wined3d: Add WINED3DUSAGE_OVERLAY. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 2bcacf22d3 wined3d: Add IWineD3DSurface::UpdateOverlay. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 05ff0d0f64 wined3d: Add DDOVERLAYFX struct. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 080e4f56cf wined3d: Add UpdatOverlayZOrder. 2006-10-06 12:53:24 +02:00
Stefan Dösinger f6647486cf wined3d: Add IWineD3DSurface::GetOverlayPosition. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 0f3995d21a wined3d: Add IWineD3DSurface::SetOverlayPosition. 2006-10-06 12:53:24 +02:00
Roderick Colenbrander 8be92001e6 x11drv: Fix building issue. 2006-10-06 12:32:44 +02:00
Alexandre Julliard 2f80fcd88d server: Changed the get_next_hook request to allow retrieving the current hook too. 2006-10-05 14:05:48 +02:00
Alexandre Julliard 533f519950 user32: Store the prev_unicode hook flag on the client side. 2006-10-05 14:04:25 +02:00
Alexandre Julliard 81c1472449 user32: The per-window user data must be a DWORD_PTR. 2006-10-04 21:49:11 +02:00
Alexandre Julliard e0dcf4fddb server: Rearrange a few fields to avoid wasting padding space on 64 bits. 2006-10-04 21:41:32 +02:00
Alexandre Julliard 3ad9798263 server: Pass the data for message callbacks as vararg from the client side. 2006-10-04 20:25:42 +02:00
Alexandre Julliard 29a3ce9f3a server: Return the data for callback results in the varargs part of the get_message request. 2006-10-04 16:29:45 +02:00
Alexandre Julliard 59dc456822 server: Return the data for winevent hooks in the varargs part of the get_message request. 2006-10-04 16:04:53 +02:00
Eric Pouech 8cb932ea89 ntdll: Implemented AmILastThread information class for NtQueryInformationThread. 2006-10-03 20:20:13 +02:00
Michael Stefaniuc 705b5a00c5 debug.h, test.h: Temporary add ifdefs around some printfs to avoid format. 2006-09-29 16:09:14 +02:00
H. Verbeet 193f6bbd92 wined3d: Add support for native NPOT textures. 2006-09-27 09:48:11 +02:00
Roderick Colenbrander 4b55964a26 wined3d: Add the missing gamma cap. 2006-09-26 11:39:29 +02:00
Roderick Colenbrander 7c86d91bb9 wined3d: glBlend* fixes. 2006-09-25 17:56:04 +02:00
Michael Stefaniuc 4a0234e4bf include: Make the return type of mmioSendMessage16 in the function declaration match that of the function definition. 2006-09-21 11:26:30 +02:00
Alexandre Julliard 530e765035 include: Exception filters should return LONG, not DWORD.
Also move UnhandledExceptionFilter definitions to winbase.h since they
are there in the latest SDK.
2006-09-20 11:26:59 +02:00
Alexandre Julliard fc4cd637d9 tests: Moved some compatibility defines to wine/test.h. 2006-09-13 11:01:39 +02:00
Roderick Colenbrander 12dbce5c93 winex11.drv: Move WGL extension code to winex11.drv. 2006-09-12 14:35:31 +02:00
Stefan Dösinger 6286c4e70d ddraw: Pass the fullscreen flag to wined3d. 2006-09-10 10:18:45 +02:00
Ivan Gyurdiev 2e1cf4d948 wined3d: Add support for R32F and R16F texture formats. 2006-09-07 13:48:32 +02:00
Andrew Talbot a5bf67ef9b kernel: Constify some formal parameters. 2006-09-07 12:00:46 +02:00
Ivan Gyurdiev bda6d092a5 wined3d: Add support for A16B16G16R16F and A32B32G32R32F texture formats. 2006-08-28 11:46:20 +02:00
Roderick Colenbrander de97fa7a3b wined3d: Better GPU detection. 2006-08-21 12:21:19 +02:00
Roderick Colenbrander c2b6cc9dc4 wined3d: Fix GLSL regression / draw buffers support. 2006-08-09 20:35:59 +02:00
Alexandre Julliard 672bfc2d62 server: Make the message extra info 64 bits on Win64. 2006-08-09 17:10:14 +02:00
Alexandre Julliard d3b3096756 server: Split the queuing of hardware messages into a separate send_hardware_message request. 2006-08-09 16:45:26 +02:00
Roderick Colenbrander 194cdfa4b0 wined3d: Shader cap fixes. 2006-08-08 19:35:24 +02:00
H. Verbeet 3d2ae69102 wined3d: Allow async occlusion queries. 2006-08-07 19:59:49 +02:00
H. Verbeet 02a8f74490 wined3d: Add a couple of traces to the vertexdeclaration creation code. 2006-08-07 19:42:31 +02:00
Roderick Colenbrander bd6f0b23d6 wined3d: General constant caps fix. 2006-08-07 13:52:03 +02:00
Tijl Coosemans fc8172f7ee loader/pthread: Added pthread_attr_get_np support. 2006-08-07 13:51:50 +02:00
H. Verbeet ef87a40c72 wined3d: Delay vertex shader compilation until the shader is first used. 2006-08-07 13:12:10 +02:00
Roderick Colenbrander 3d9e96f3bc wined3d: Volume textures fix. 2006-08-05 11:26:25 +02:00
Alexandre Julliard 2c2299685f user: Implementation of Get/SetWindowLongPtr for 64-bit platforms.
Also use the same code for Get/SetWindowWord.
Based on a patch by Ge van Geldorp.
2006-08-02 21:59:00 +02:00
H. Verbeet d5238cfb38 wined3d: Split the GLSL check in a check for GLSL vertex shaders and one for GLSL fragment shaders. 2006-07-31 10:53:05 +02:00
Jason Green 2e52b36bb3 wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL). 2006-07-29 11:50:02 +02:00
Jason Green d353ab7879 wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces. 2006-07-29 11:49:51 +02:00
Stefan Dösinger 06106e2810 ddraw: Support using an application-provided surface pointer. 2006-07-26 15:17:59 +02:00
Alexandre Julliard c627601c3b server: Convert the server start time to the abs_time_t type. 2006-07-26 14:50:55 +02:00
Alexandre Julliard 3095a48d6f server: Convert thread creation/exit times to the abs_time_t type. 2006-07-26 14:49:55 +02:00
Alexandre Julliard ce40ef18df server: Rename the wait_input_idle request to better reflect what it does.
Also get rid of the unused timeout field.
2006-07-26 11:48:25 +02:00
Alexandre Julliard 0f273c17ff server: Added data_size_t type to represent sizes in the server protocol.
Make it an unsigned int to save some space on Win64, if we need to
transfer more than 4Gb over the server pipe something is seriously
wrong.
2006-07-26 11:11:03 +02:00
H. Verbeet 536638918d wined3d: Add real occlusion query support. 2006-07-25 11:22:00 +02:00
Jason Green ac8f2c033c wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
Added debug function for WINED3DTRANSFORMSTATETYPE and changed all
references from D3DTS_* to WINED3DTS_*.
2006-07-24 19:55:27 +02:00
Alexandre Julliard 0b39d1a89e libwine: Added a function to enumerate the reserved mmap areas. 2006-07-24 13:59:10 +02:00
Stefan Siebert 026dd2d88a ntdll: Implementation of process CreationTime and ExitTime. 2006-07-21 13:27:16 +02:00
Mike McCormack 546916f401 include: Semicolons after cpp_quote are a syntax error in midl. 2006-07-20 12:12:17 +02:00
H. Verbeet a8f2c1075a wined3d: Compilation fixes. 2006-07-20 12:11:06 +02:00
Alexandre Julliard c316f0e47f server: Simplify process creation.
Pass the socket for the new process from the parent through the
environment.
Perform initialisations during the new_process request.
2006-07-19 14:00:10 +02:00
Jason Green 718716b77a wined3d: Make the number of floating point shader constants dynamic. 2006-07-19 09:54:30 +02:00
Stefan Dösinger bffe5a6922 ddraw/wined3d: Remove texture format enumeration functions. 2006-07-18 11:25:22 +02:00
Robert Shearman 9318cb0fbc rpcrt4: Handle more structure padding values. 2006-07-18 11:12:47 +02:00
Ge van Geldorp 54afeb02de user32: Implement Get/SetClassLongPtrA/W. 2006-07-12 20:04:18 +02:00
H. Verbeet 7090259545 wined3d: Fix specular color handling for register combiners.
By default the FinalCombiner is setup to add the specular color to the
final result of the combiner operations. However, it should only do
this when the WINED3DRS_SPECULARENABLE renderstate is enabled.
2006-07-12 13:20:41 +02:00
Alexandre Julliard 94af8633a4 include/.gitignore: Moved the wine subdir ignore list to the main file. 2006-07-10 21:43:21 +02:00
Alexandre Julliard cc2b3b48e6 Take advantage of the recursive nature of .gitignore for Makefile entries.
Prefix other entries with '/' to make them non-recursive.
2006-07-10 20:47:54 +02:00
Ivan Gyurdiev c202bfe40d wined3d: Simplify primitiveDeclartationConvertToStrided.
Assign fixed indices to declaration inputs.
Then use a common path to load the strided data.
2006-07-07 17:36:24 +02:00
Ivan Gyurdiev 85aa8ab855 wined3d: Add position_transformed flag to Strided data format. 2006-07-07 17:35:36 +02:00
H. Verbeet 7f9e61f7d2 wined3d: Use register combiners for texture stage operations.
Make wined3d use register combiners for texture stage operations. In
order to do that the texture unit index needs to be separated from the
texture stage index. For cards that don't support the
NV_register_combiners extension nothing should change.
2006-06-28 16:34:36 +02:00
H. Verbeet a54e36adfe wined3d: Texture limits fixes.
GL_LIMITS(textures) is currently used for both the number of texture
stages and the maximum number of simultaneous textures. In the current
code that's the same, but in a later patch that will be separated,
since a texture stage doesn't have to reference an actual
texture. Also, shaders can access a larger number of samplers than the
number of texture units the fixed function pipeline can access.
2006-06-28 16:06:25 +02:00
H. Verbeet f40dd7635e wined3d: Add register combiner function pointers. 2006-06-28 15:52:10 +02:00
Stefan Dösinger 7d31ab95e4 wined3d: Add support for VBOs to the drawing code. 2006-06-26 13:02:19 +02:00