Henri Verbeet
10ccba52e7
d3d9/tests: Fix some failure messages.
2010-11-17 14:01:14 +01:00
Henri Verbeet
6ae987ea98
d3d9/tests: Specify width and height when changing the display orientation.
...
This appears to be required on Windows 7, or perhaps depends on the video
driver.
2010-11-09 14:20:37 +01:00
Henri Verbeet
feaf81f60d
wined3d: Use SetWindowPos() to make the focus window active.
2010-11-05 17:15:37 +01:00
Henri Verbeet
e279fa2afd
d3d9/tests: Add a test for INTZ.
2010-11-05 17:15:37 +01:00
Henri Verbeet
14b063a14f
d3d9/tests: Check for multiple expected messages in test_wndproc().
2010-11-04 12:12:51 +01:00
Austin Lund
47d2a00a28
d3d9/tests: Fix test failure for IDirect3D9::CreateDevice in test_set_stream_source.
2010-10-07 17:42:13 +02:00
Henri Verbeet
9b42e7f7e3
d3d9/tests: Add window proc tests for switching between fullscreen and windowed.
2010-10-06 14:42:12 +02:00
Alexandre Julliard
c1b1b6f184
d3d9/tests: Make some variables static.
2010-10-01 13:36:20 +02:00
Henri Verbeet
d911622722
d3d9/tests: Cleanup maxmip_test() a bit.
...
Having the failure message match the actual draw call in particular makes
debugging failures a lot nicer.
2010-09-21 14:16:54 +02:00
Alexandre Julliard
81b8ee863e
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
2010-09-19 12:36:48 +02:00
Ričardas Barkauskas
b099eeb8c4
d3d9/tests: Test NVDB (depth bounds test) behavior.
2010-09-16 10:12:39 -05:00
Francois Gouget
45ea56ffb4
d3d9/tests: Fix compilation on systems that don't support nameless unions or structs.
2010-08-30 11:26:46 +02:00
Henri Verbeet
bb201bb510
d3d9/tests: Read from the appropriate pixels in test_constant_clamp_vs().
2010-07-30 11:36:03 +02:00
Henri Verbeet
7b3d200ab3
d3d9/tests: Fix an ok() message in pointsize_test().
2010-07-29 17:33:35 +02:00
Henri Verbeet
da0582a624
d3d9/tests: Add a test for handling floating point specials in shaders.
2010-07-29 17:33:35 +02:00
Louis Lenders
5a05950271
d3d9/tests: Test GetAdapterDisplayModeEx with D3DDISPLAYROTATION null-pointer.
2010-07-26 18:38:33 +02:00
Stefan Dösinger
a554d1e296
d3d9: Remove the shader version varying tests.
...
My Windows 7 installation rejects mixing ps_3_0 with anything other than
vs_3_0 and vice versa, making testing how those versions pass varyings
moot. Since I have never seen an app mixing 3.0 and non-3.0 shaders I
see no reason to keep the tests.
2010-07-26 18:38:32 +02:00
Henri Verbeet
0b630e1430
d3d9/tests: Add a test for clearing render targets in an MRT.
2010-07-23 11:46:51 +02:00
Henri Verbeet
74015090ae
d3d9/tests: Introduce a vertex shader to the MRT test.
2010-07-23 11:46:41 +02:00
Alexandre Julliard
b86d515ed6
dlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21 17:38:36 +02:00
Stefan Dösinger
8284f70de8
d3d9: Use a vertex shader in the vpos test.
2010-07-21 13:23:59 +02:00
Stefan Dösinger
bb3fb05c38
d3d9: Use a vertex shader in the vFace test.
2010-07-21 13:23:59 +02:00
Stefan Dösinger
ba0a5ed104
d3d9: Use a vertex shader for the nested loop test.
...
Win7 (or newer Nvidia drivers) don't allow ps_3_0 fragment processing without
vertex shaders. This is interesting on its own, but not part of this test.
2010-07-21 13:23:59 +02:00
Stefan Dösinger
e534e2e2ac
d3d9: Win7+Nvidia returns c2 in COISSUE'd CND.
2010-07-21 13:23:59 +02:00
Stefan Dösinger
24adf40ee1
d3d9: Remove the fog vs sRGB test.
2010-07-21 13:23:59 +02:00
Alexandre Julliard
cbc6ef9e91
d3d9/tests: Avoid sizeof in a trace.
2010-07-21 13:23:58 +02:00
Louis Lenders
277fdc6b33
d3d9: Add a few tests for GetAdapterDisplayModeEx.
2010-07-09 16:01:12 +02:00
Stefan Dösinger
0190b6cb90
d3d9: Use color_match in the coissue tests.
2010-07-06 19:28:27 +02:00
Stefan Dösinger
b50a008549
d3d9: Windows7 doesn't draw with Viewports bigger than the framebuffer.
...
This is my Geforce 9600 setup here, the failure doesn't occur on all
windows 7 systems. I don't think we can change wined3d's behavior as a
number of games are broken on my Windows installation because they do
not like the extra parameter validation.
2010-07-06 19:28:27 +02:00
Stefan Dösinger
cb4ba6a862
d3d9: Ignore a Windows 7 failure in the d3d9 depth clamp test.
2010-07-06 19:28:27 +02:00
Stefan Dösinger
dd6cabcc1e
d3d9: Pass count=0 when clearing the whole surface.
2010-07-05 12:59:46 +02:00
Stefan Dösinger
218b9cec6f
d3d9: Nvidia drivers don't like unused output formats.
...
Newer nvidia drivers return garbage when using a COUNTx where x is bigger
than the amount of coordinates the texture can consume. So stick to COUNT3 for
volume textures. The tests don't need COUNT4 anyway.
2010-07-05 12:59:46 +02:00
Alexandre Julliard
d0f60b05d1
d3d9/tests: Fix some test failures with the focus messages.
2010-07-02 13:45:29 +02:00
Henri Verbeet
95aaaf2f12
d3d9/tests: Add a test for offscreen point sprites.
2010-06-11 16:22:30 +02:00
Henri Verbeet
c3cda92cf4
d3d9/tests: Remove an invalid point size test.
...
This test tests point size clamping behaviour when POINTSIZE_MAX <
POINTSIZE_MIN, but that behaviour isn't consistent between D3D drivers.
2010-05-28 16:22:26 +02:00
Henri Verbeet
1c12ba44a7
d3d9/test: Introduce point_match() to simplify testing point sizes.
2010-05-28 16:22:26 +02:00
Henri Verbeet
8c92f805f6
d3d9/tests: Don't depend so much on point rasterization rules in pointsize_test().
...
We can create a separate test for point rasterization if we really care about
that, but I doubt we do.
2010-05-28 16:22:26 +02:00
Henri Verbeet
2210b9a6ac
d3d9/tests: Fix a typo.
2010-05-27 14:46:43 +02:00
Henri Verbeet
e6611e22fb
d3d9: Set the FPU control word on device creation.
2010-05-26 17:36:32 +02:00
Henri Verbeet
123bfa20f5
d3d9/tests: Add a shadow sampler test.
2010-05-17 13:20:03 +02:00
Henri Verbeet
3ab491f810
d3d9/tests: Allow D3DFMT_A2R10G10B10 as supported adapter mode.
...
This is in the list of allowed formats in the documentation, and some drivers
report this on Windows.
2010-05-04 13:14:59 +02:00
Henri Verbeet
2661e9abf7
d3d9/tests: Fix test_cube_wrap() for different texture filtering schemes.
2010-05-03 13:50:37 +02:00
Gerald Pfeifer
f2d7cbc90c
d3d9: Remove variable hr which is not really used from resource_test_cleanup.
2010-04-26 06:59:57 -05:00
Roderick Colenbrander
67f43418d0
d3d9: Add an initial ColorFill regression test.
2010-04-14 18:00:47 +02:00
Henri Verbeet
6ecdad06a3
d3d9/tests: Add some depth buffer tests.
2010-04-12 11:33:20 +02:00
Paul Vriens
cc20a0da59
d3d9/tests: Initialize a variable (Coverity).
2010-03-31 16:12:32 +02:00
Roderick Colenbrander
342c6c6de5
d3d9: Add source/destination and backbuffer tests for StretchRect.
2010-03-30 13:55:28 +02:00
Henri Verbeet
ab4bf7600a
d3d9/tests: Add some message processing to test_wndproc().
...
For some reason Windows XP allows device creation to be blocked by the lack of
message processing in wndproc_thread(). Thanks to Wylda for helping debug
this. Disabled testing the focus and foreground windows after creating the
device for the moment.
2010-03-25 10:02:11 +01:00
Paul Vriens
a0da7b6d3b
d3d9/tests: Fix timeouts on Win9x/WinMe.
2010-03-19 12:26:37 +01:00
Henri Verbeet
a62e5a4678
d3d9/tests: Extend the window proc / focus window tests.
2010-03-18 10:23:58 +01:00
Stefan Dösinger
48d6167c29
d3d9: Remove old debug messages from the tests.
2010-03-17 16:10:15 +01:00
Stefan Dösinger
f5b5f7176a
d3d9: Windows 7 rejects invalid rectangles.
2010-03-17 16:09:55 +01:00
Stefan Dösinger
25c6dbfc2a
d3d9: Remove the double unlock test.
2010-03-17 16:09:16 +01:00
Stefan Dösinger
d790530df3
wined3d: Make resources 16 byte aligned.
2010-03-17 13:36:39 +01:00
Stefan Dösinger
eb355ece4a
d3d9: Fix test failures on Windows 7.
2010-03-16 17:02:23 +01:00
Alexandre Julliard
bef5645eb1
makefiles: Remove the no longer needed explicit separators for dependencies.
2010-03-16 13:28:19 +01:00
Ričardas Barkauskas
1e754f5e2e
d3d9/tests: Test ATI2N pitch and locking offset behaviour.
2010-03-16 13:03:35 +01:00
Alexandre Julliard
6164ce2d82
makefiles: Use the standard C_SRCS variable as the list of test files.
...
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Stefan Dösinger
bb035638d0
d3d: Make sure vertexbuffer lock doesn't return a NULL pointer.
2010-02-09 11:33:53 +01:00
Stefan Dösinger
8912b372ed
d3d9: Move the vertex buffer alignment test into buffer.c.
2010-02-02 14:10:11 +01:00
Stefan Dösinger
1d486a5abe
d3d9: Test buffer lock flags.
2010-02-02 14:09:57 +01:00
Henri Verbeet
69861cf873
wined3d: Get rid of the depth range hack.
2010-01-27 11:16:07 +01:00
Henri Verbeet
983f96b82f
d3d9: Add depth clamp tests.
2010-01-27 11:15:49 +01:00
Paul Vriens
e0405286bc
d3d9/tests: Correct the size of a memcmp.
2010-01-11 11:35:28 -06:00
Paul Vriens
e38e54e3f4
d3d9/tests: Fix size parameter for memcmp (Coccinelle).
2010-01-08 10:14:01 +01:00
Henri Verbeet
d992e77b9c
d3d9/tests: Add message tests for windowed devices.
2009-12-29 11:05:52 +01:00
Henri Verbeet
a96aa28d98
d3d9/tests: Add some tests for focus behaviour.
2009-12-23 14:27:29 +01:00
Henri Verbeet
f262cf7603
d3d9/tests: A volume really isn't a resource, despite having all the methods.
2009-12-22 13:48:25 +01:00
Henri Verbeet
79a2045395
wined3d: NULL vertex declarations are captured, but not applied.
2009-12-21 15:01:22 +01:00
Henri Verbeet
bd46ccc38e
d3d9: Add a test to show D3D replaces the window proc.
2009-12-15 11:44:09 +01:00
Alexandre Julliard
506a62776c
d3d9/tests: Fix some pointer cast warnings on 64-bit.
2009-12-09 12:04:27 +01:00
Huw Davies
14b343fcd0
d3d9/tests: Destroy the window after we release the device.
...
Although either order is supposed to work, the former crashes with Wine.
2009-12-03 15:26:52 +01:00
Henri Verbeet
b644d11333
d3d9/tests: Add a small test for IDirect3D9Ex::GetAdapterLUID().
2009-12-02 13:06:08 +01:00
Henri Verbeet
bdad5ace2a
d3d9/tests: Trace the viewport in clear_test().
...
There are some failures in this test on Win7 that appear to be related to the
initial viewport. Perhaps this trace will help narrow it down.
2009-12-01 13:16:22 +01:00
Stefan Dösinger
7f961c0796
d3d9: Abort the x8l8v8u8 test if the format is not supported.
2009-11-12 15:18:09 +01:00
Henri Verbeet
5f8e6cb5e0
d3d9/tests: Don't require dynamic usage for textures in the stateblock tests.
2009-11-12 13:13:37 +01:00
Stefan Dösinger
b49a9cbfd2
d3d9: Run the visual tests in a window.
2009-11-09 19:59:33 +01:00
Stefan Dösinger
69612bb241
d3d9: Make the visual test read the backbuffer.
2009-11-09 19:59:29 +01:00
Henri Verbeet
fff8b09fb4
d3d9/tests: Release the IDirect3D9Ex interface in test_qi_ex_to_base().
2009-10-23 12:03:08 +02:00
Louis Lenders
786271e1a1
d3d9/tests: Test {IDirect3DTexture9, IDirect3DSurface9}::UnlockRect for rectangles that are not locked.
2009-10-20 15:00:40 +02:00
Henri Verbeet
d17cd37d3b
d3d9/tests: Remove an unused color result.
2009-10-19 11:45:30 +02:00
Henri Verbeet
023446f109
d3d9/tests: Check some more return values (LLVM/Clang).
2009-10-16 13:37:12 +02:00
James Helferty
2b5ff09160
d3d9/tests: Fix position of EndScene in visual test.
2009-10-15 12:06:17 +02:00
Henri Verbeet
aa96a4559e
d3d9: Add some stateblock tests for device resources.
2009-10-13 11:38:28 +02:00
Henri Verbeet
803eab27c7
d3d9: Cleanup the stateblock test callbacks a bit.
2009-10-12 12:36:05 +02:00
Henri Verbeet
8f91327b89
d3d9: Only run the vertex/pixel shader constant apply tests when the implementation supports them.
2009-10-12 12:35:47 +02:00
Henri Verbeet
de45a38003
d3d9: Add tests for D3DSBT_PIXELSTATE stateblocks.
2009-10-09 11:50:30 +02:00
Henri Verbeet
489264d495
d3d9: Add tests for D3DSBT_VERTEXSTATE stateblocks.
2009-10-09 11:50:30 +02:00
Henri Verbeet
50e1106eca
d3d9: Add some tests for CreateStateBlock().
2009-10-08 13:53:59 +02:00
Henri Verbeet
dfe07023c4
d3d9: Don't test D3DRS_DEBUGMONITORTOKEN in the stateblock tests.
2009-10-08 13:53:39 +02:00
Henri Verbeet
ffcfbc2aeb
d3d8: Rename abort_stateblock() to release_stateblock() in the stateblock tests.
2009-10-08 13:53:24 +02:00
Stefan Dösinger
fcd0bc8f54
d3d9: Reduce the YUV test precision.
2009-10-08 12:03:20 +02:00
Henri Verbeet
3cb7e87284
d3d9: Use separate fields for data to check/apply in the stateblock tests.
2009-10-07 12:24:21 +02:00
Henri Verbeet
063d3d181b
d3d9: Get rid of the unused "return_data_buffer" in the stateblock tests.
2009-10-07 12:24:09 +02:00
Henri Verbeet
7d0d8c0245
d3d9: Make the individual stateblock tests responsible for checking data.
2009-10-06 12:02:41 +02:00
Henri Verbeet
54e28991fc
d3d9: Always pass "struct event_data" to "event_fn" in the stateblock tests.
2009-10-05 13:46:01 +02:00
Henri Verbeet
9f4f29fd03
d3d9: Remove useless typedefs from the stateblock tests.
2009-10-05 13:46:01 +02:00
Henri Verbeet
3caba01ec9
d3d9: Remove D3D9_RENDER_STATES from the stateblock tests.
2009-10-05 13:46:01 +02:00
Stefan Dösinger
eda00d97ad
d3d9: Test viewports that are bigger than the surface.
2009-10-02 15:06:38 +02:00
Stefan Dösinger
dc45657f2c
wined3d: Fix vs_2_0 sgn.
...
vs_2_0's sgn has two extra parameters - temporary registers for the
instruction. This patch fixes the crash of the d3d9:visual test on windows and
properly handles the vs_2_0 version of sgn.
2009-10-02 12:36:59 +02:00