Commit Graph

924 Commits

Author SHA1 Message Date
Henri Verbeet ffb58ed445 d3d9: Implement IDirect3DVolumeTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:29 +02:00
Henri Verbeet a989afe364 d3d9: Implement IDirect3DTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:26 +02:00
Henri Verbeet 732338ab35 d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:22 +02:00
Henri Verbeet a5ee9f1938 d3d9: Implement IDirect3DIndexBuffer9 private data handling on top of wined3d_resource. 2011-06-17 11:02:32 +02:00
Henri Verbeet 469eba24c0 d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource. 2011-06-17 11:02:28 +02:00
Henri Verbeet 11bf170ce0 d3d9/tests: Add some tests for IDirect3DDevice9::UpdateSurface(). 2011-06-16 11:16:22 +02:00
Andrew Nguyen 94785ab4d5 d3d9: Increment the reference count of the IDirect3D9 parent when creating a device. 2011-06-06 21:49:19 +02:00
Henri Verbeet dbc0e72d17 d3d9: Just return the resource type in IDirect3DResource8::GetType() implementations. 2011-06-06 16:19:08 +02:00
Henri Verbeet 708d94212b wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
2011-06-06 16:18:33 +02:00
Sean Sube 301c6ef4e5 d3d9/tests: Added unbound sampler test for pixel shaders. 2011-06-03 13:41:48 +02:00
Andrew Nguyen a826503737 d3d9: Match temporary variables with UINT return types and fix a return value. 2011-05-31 18:32:59 +02:00
Andrew Nguyen c4a6c25378 d3d9: Drop a superfluous cast in IDirect3DDevice9Impl_CreateOffscreenPlainSurface. 2011-05-31 18:32:59 +02:00
Andrew Nguyen 14e199ff6b d3d9/tests: Avoid a shift overflow in render_state_test_data_init. 2011-05-31 18:32:59 +02:00
Rico Schüller 480259ca2c d3d9/tests: Fix some ok() messages in the visual tests. 2011-05-25 17:54:38 +02:00
Stefan Dösinger cf757a6361 d3d9: Use a pixel shader for the vs 3.0 input test. 2011-05-25 12:23:32 +02:00
Stefan Dösinger d8224118ab d3d: Make the INTZ test more reliable. 2011-05-25 12:23:24 +02:00
Henri Verbeet ea34d7aaba d3d9/tests: Add a test for unwritten pixel shader outputs. 2011-05-25 11:49:27 +02:00
Henri Verbeet 6d31824a6e d3d9/tests: Fix the depth clamping test. 2011-05-25 11:48:29 +02:00
Stefan Dösinger e7c55939c4 d3d9: Drop the fixed function varying test.
Windows drivers return different values, some don't even draw. I don't know
any app that depends on this.
2011-05-24 12:47:28 +02:00
Stefan Dösinger f6b30a17b3 d3d9: AMD cards don't clip transformed vertices. 2011-05-24 12:47:28 +02:00
Stefan Dösinger 9e19cb076f d3d9: AMD drivers return D3D_OK when reading data from an unfinished query. 2011-05-24 12:47:28 +02:00
Stefan Dösinger 77c1454cf6 d3d9: Skip the YUV tests when the driver confuses the U and V channels. 2011-05-20 10:34:37 +02:00
Stefan Dösinger 803bad0959 d3d9: Account for another different behavior in the viewport test. 2011-05-20 10:34:30 +02:00
Stefan Dösinger 5107796fc7 d3d9: Disable the zero instance test.
It fails on modern Nvidia cards (Win7, Geforce 9600).
2011-05-19 10:09:08 +02:00
Stefan Dösinger 387d5d74ce d3d9: Use a DWORD to read render states. 2011-05-19 10:08:55 +02:00
Henri Verbeet 3032b40c80 wined3d: Get rid of the IWineD3DDeviceParent interface. 2011-05-19 10:06:21 +02:00
Henri Verbeet 8d4ca1f815 wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
Henri Verbeet 979e3744f7 wined3d: Remove state management methods from the IWineD3DDevice interface. 2011-05-17 10:06:15 +02:00
Henri Verbeet 00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Francois Gouget 5920de5ffb Assorted spelling and case fixes. 2011-05-09 12:09:27 +02:00
Francois Gouget bfbc015854 d3d9/tests: Add a '\n' to a skip() call. 2011-05-09 12:09:15 +02:00
Henri Verbeet ed3f5081a3 d3d9/tests: Check if formats are supported for render targets in pixelshader_blending_test(). 2011-05-06 14:23:46 +02:00
Adam Martinson 62b5d12c0e d3d9: Use D3DQUERYTYPE instead of HRESULT in IDirect3DQuery9Impl_GetType(). 2011-05-05 11:45:35 +02:00
Henri Verbeet 4a7ff5fc35 d3d9/tests: Add a volume texture test to test_reset(). 2011-05-05 11:45:13 +02:00
Henri Verbeet 99092e8a0a d3d9: Simplify reset_enum_callback().
Note that the existing code wouldn't work for volumes, since volumes aren't
proper resources in d3d9.
2011-05-05 11:45:10 +02:00
John Edmonds d9f8cba50f wined3d: Turn off message filtering temporarily in the Reset() method to allow certain messages (e.g. WM_ACTIVATEAPP) through. 2011-05-04 20:42:34 +02:00
John Edmonds 1772a043db d3d9/tests: Added a test for resetting an invisible, inactive window to fullscreen mode. 2011-05-04 20:42:34 +02:00
Henri Verbeet d06873443d d3d9/tests: Avoid leaking a device in the Reset test. 2011-05-04 17:26:46 +02:00
Henri Verbeet d2479406e8 d3d9/tests: Add a test for window styles on device creation. 2011-05-04 17:26:46 +02:00
Henri Verbeet 02f0d82d24 d3d9/tests: Destroy the window after we're done with it in test_reset(). 2011-05-03 14:38:06 +02:00
Henri Verbeet 1c1de920e3 wined3d: Remove COM from the surface implementation. 2011-04-29 16:52:13 +02:00
Michael Stefaniuc d5739cd2c3 d3d9: Finish the COM cleanup of the IDirect3DDevice9Ex iface. 2011-04-25 11:40:35 +02:00
Michael Stefaniuc 5f57cc1451 d3d9: Pass an object instead of an iface to IDirect3DDevice9Impl_CreateSurface(). 2011-04-25 11:40:32 +02:00
Michael Stefaniuc e798c72cf4 d3d9: Use impl_from_IDirect3DDevice9Ex instead of casting iface to object. 2011-04-25 11:40:30 +02:00
Henri Verbeet c852200b03 wined3d: Get rid of IWineD3DSurface::GetType(). 2011-04-22 10:44:28 +02:00
Michael Stefaniuc a3e77bfe59 d3d9: COM cleanup for the IDirect3DVolumeTexture9 iface. 2011-04-20 16:34:01 +02:00
Michael Stefaniuc aab2d427e3 d3d9: COM cleanup for the IDirect3DVolume9 iface. 2011-04-20 16:33:55 +02:00
Michael Stefaniuc 31bea55ef4 d3d9: COM cleanup for the IDirect3DTexture9 iface. 2011-04-20 16:33:42 +02:00
Henri Verbeet 2c450571e5 wined3d: Remove COM from the volume implementation. 2011-04-15 10:07:57 +02:00
Henri Verbeet 3ec19590d5 wined3d: Remove COM from the swapchain implementation. 2011-04-14 17:13:57 +02:00