Commit Graph

423 Commits

Author SHA1 Message Date
Stefan Dösinger 0fa0df7843 d3d8: Reject broken normal declaration types with fixed function. 2008-03-28 14:49:30 +01:00
Austin English 4777f26d61 Spelling fixes. 2008-03-27 11:10:07 +01:00
Alexander Dorofeyev 94949ab849 d3d8/tests: Test DrawIndexedPrimitiveUP with primitive count zero. 2008-03-24 20:40:24 +01:00
Alexander Dorofeyev 785e6fa61f d3d8/tests: Cover one more case in p8_texture_test.
Test if a P8 texture gets properly updated if there was a palette change while 
this texture wasn't bound to any stage.
2008-03-10 12:54:54 +01:00
Alexander Dorofeyev 57d506f654 d3d8/tests: Add a P8 texture test. 2008-02-25 12:38:37 +01:00
Francois Gouget 4c8e218252 Assorted spelling fixes. 2008-02-15 12:09:24 +01:00
Stefan Dösinger f700cbe74b wined3d: Add an alpha blending test. 2007-12-07 16:26:43 +01:00
Stefan Dösinger 3cc253c557 wined3d: Enabling too many lights is silently ignored.
I'm resending this patch because my reply to Henri's concern came too late. 
Henri noted that I am enabling lights that do not exist. Existing tests show 
that if no light is assigned to the index, LightEnable creates a light with a 
set of default parameters, so the tests should be fine.

From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan@codeweavers.com>
Date: Thu, 29 Nov 2007 13:22:47 +0100
Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored

This patch adds tests for all d3d versions that show that Windows
pretends that enabling more lights than supported succeeds. D3D_OK is
returned, and the light is reported as enabled.

What is not tested in this patch is the rendering output of this
situation, thus the FIXME is still written.
2007-12-03 13:44:07 +01:00
Stefan Dösinger f0c479d6f7 d3d8: Destroy the window after the visual test. 2007-11-20 13:10:51 +01:00
Stefan Dösinger d0fdb1ea7e d3d: Add a test for double surface locking. 2007-08-31 11:25:19 +02:00
Paul Vriens c20a285510 d3d8/tests: Make tests run again on win95. 2007-08-14 12:45:57 +02:00
Francois Gouget a9abf580b5 d3d8/tests: DXGetErrorString8() prints 'Unknown' for too many hresults which makes diagnosis impossible. So print the raw code instead. 2007-08-10 11:55:58 +02:00
Stefan Dösinger 2d15cb8b27 d3d: Add a simple offscreen rendering test. 2007-08-08 15:32:00 +02:00
Stefan Dösinger 573db35bf6 d3d8: Skip tests if d3d is not supported. 2007-08-06 12:05:17 +02:00
Stefan Dösinger e70adcd8b6 d3d8: Only test pixel shaders if they are supported. 2007-07-30 23:37:58 +02:00
Stefan Dösinger 19c574b7e5 d3d8: Use a less demanding format for the depth stencil test. 2007-07-30 23:37:58 +02:00
Stefan Dösinger 9a06fd000b d3d8: Only test volume textures if they are supported. 2007-07-30 23:37:58 +02:00
Stefan Dösinger 6ff16b9f2e d3d8: Only test cube textures if they are supported. 2007-07-30 23:37:58 +02:00
Stefan Dösinger 630d602631 d3d8: Only test pixel shaders for refcounting if they are supported. 2007-07-30 12:50:12 +02:00
Stefan Dösinger 5016f48daa d3d8: Skip volume test if volume textures are not supported. 2007-07-30 12:50:06 +02:00
Stefan Dösinger a1f83aae8e wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
Stefan Dösinger 078523f73e wined3d: Present does not clear the depth stencil. 2007-06-14 13:22:19 +02:00
Francois Gouget f64f30cdba d3d8/tests: Fix the Visual C++ double to float conversion warnings. 2007-05-29 13:46:56 +02:00
Francois Gouget d476313a49 direct3d: Remove misspelled constants as they exist correctly spelled. 2007-05-21 12:38:54 +02:00
Stefan Dösinger 5c48d504fc wined3d: Destroying the resource frees all private data.
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
H. Verbeet 2c7328891b d3d8: Add a surface locking test. 2007-05-04 13:41:30 +02:00
Felix Nawothnig c343fb1cdf wined3d: Make CreateCubeTexture fail when not supported. 2007-04-02 11:28:39 +02:00
Stefan Dösinger 4b445124d3 direct3d: Add a fixed function fog test. 2007-03-15 12:14:50 +01:00
Paul Vriens c912f791ee d3d8/tests: Use skip as is done in the other tests. 2007-03-12 12:21:49 +01:00
H. Verbeet 6bed8536be d3d8: Add tests for GetVertexShaderDeclaration, GetVertexShaderFunction and GetPixelShaderFunction. 2007-03-08 11:58:57 +01:00
Stefan Dösinger 4a16dbbbec wined3d: More Clear fixes.
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
2007-02-27 12:20:10 +01:00
Stefan Dösinger bbcf98209c wined3d: No bounds checking is done on sampler / texture numbers. 2007-02-20 11:49:42 +01:00
Stefan Dösinger 266fc77cf0 wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
2007-02-19 13:08:35 +01:00
Stefan Dösinger 03bc11fa16 wined3d: Visual test framework. 2007-02-19 13:07:44 +01:00
Stefan Dösinger 00aa8ab08c d3d8: Deleting bound shaders unbinds them. 2007-02-13 12:07:46 +01:00
Stefan Dösinger 67b1f4a7e9 wined3d: BeginScene and EndScene tests and fixes. 2007-02-12 12:08:34 +01:00
Francois Gouget a76e6b11b0 d3d8/tests: Warn that tests were skipped if we could not load d3d8.dll.
But report a failed test if a mandatory function is missing from it.
2007-01-12 11:25:27 +01:00
Louis Lenders e236d91ab8 d3d8: Fix failing tests on windows, when no 3d hardware acceleration is available. 2007-01-02 13:24:14 +01:00
Alexandre Julliard 005efa740b d3d8/tests: Avoid sizeof in traces. 2006-12-29 12:49:43 +01:00
Chris Robinson b66a52856c d3d8: Don't report Shader Model 2.0 or higher. 2006-12-29 12:49:41 +01:00
Chris Robinson b7b9d4e3c7 d3d: GetStreamSource on a stream with NULL data isn't an error. 2006-12-26 12:52:54 +01:00
Chris Robinson ed21935479 d3d: Fix adapter mode enumeration and filtering. 2006-12-20 17:58:34 +01:00
Markus Amsler 0531858146 d3d8: Handle surface container in d3d8. 2006-12-18 12:07:46 +01:00
Stefan Dösinger 46028b0832 wined3d: D3DRS_ZVISIBLE is not supposed to return an error. 2006-12-15 12:18:36 +01:00
Markus Amsler 5dbd834ca0 d3d8: Release non implicit surfaces only if refcount is 0, with test. 2006-12-14 12:57:27 +01:00
Markus Amsler 4745618487 d3d8: Fix implicit surface refcounting. 2006-12-06 12:41:27 +01:00
Markus Amsler 0d725490d6 d3d8: Handle surface refcount forwarding in d3d8. 2006-12-06 12:40:12 +01:00
Markus Amsler 07fad29c7d d3d8: Show that the implicit surfaces are not freed if refcount reaches 0. 2006-11-16 12:48:45 +01:00
Markus Amsler ee7bf7954d d3d8: Test AddRef with refcount==0. 2006-11-15 11:25:31 +01:00
Markus Amsler 577d5d2580 d3d8: Test refcount forwarding. 2006-11-15 11:25:18 +01:00
Markus Amsler 886c196e05 d3d8: Back buffer is identical to the render target, test it only once. 2006-11-15 11:25:07 +01:00
Markus Amsler 100038dfb1 d3d8: Add GetContainer tests for implicit surfaces. 2006-11-10 11:36:48 +01:00
Markus Amsler b3225ea420 d3d8: Add refcount tests for implicit surfaces. 2006-11-09 17:45:56 +01:00
Markus Amsler 7cbf2a38cb d3d8: Backport volume tests. 2006-11-09 12:45:16 +01:00
Markus Amsler 019bf2eabd d3d8: Backport texture tests. 2006-11-09 12:44:54 +01:00
Markus Amsler 75d6d6203b d3d8: Backport missing device tests. 2006-11-09 12:44:39 +01:00
Markus Amsler 5f1a80a47b d3d8: Backport d3d9 surface tests. 2006-10-17 11:16:05 +02:00
H. Verbeet a5d0342010 d3d8/tests: Win64 printf format warning fixes. 2006-10-10 19:59:01 +02:00
Mike McCormack 7d0f8a32e2 d3d8: Don't crash if d3d8 can't be loaded. 2006-10-07 18:04:43 +02:00
Michael Stefaniuc 85ce5117c5 Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int. 2006-09-29 16:08:30 +02:00
Louis. Lenders 34e03fc042 d3d8: More correct stub for ValidatePixelShader + tests. 2006-09-20 12:24:23 +02:00
Alexandre Julliard 32ab895e46 makefiles: Generate the dependencies line to avoid some code duplication. 2006-09-14 09:38:16 +02:00
Louis. Lenders 9002468c7b d3d8: Better stub for ValidateVertexShader + tests. 2006-09-11 11:29:56 +02:00
Alexandre Julliard 0fa8baafcb make_dlls: Recursively ignore .ok files in all tests directories. 2006-07-10 21:26:50 +02:00
Alexandre Julliard edd100b899 make_dlls: Recursively ignore testlist.c in all tests directories. 2006-07-10 21:19:42 +02:00
Alexandre Julliard cc2b3b48e6 Take advantage of the recursive nature of .gitignore for Makefile entries.
Prefix other entries with '/' to make them non-recursive.
2006-07-10 20:47:54 +02:00
Vitaliy Margolen 145442a79d d3d8: Fix remaining refcount tests and tighten all tests. 2006-07-07 16:57:41 +02:00
Stefan Dösinger cea41b0a0f wined3d: Vertex buffer can be locked multiple times. 2006-06-27 21:14:02 +02:00
Stefan Dösinger 3862f8e3d7 wined3d: Support more than one back buffer. 2006-06-15 16:51:41 +02:00
H. Verbeet 142a62be74 d3d8: Make some test functions static. 2006-06-12 13:21:47 +02:00
Stefan Dösinger 6311d44488 d3d8: Backport of the d3d9 swapchain test to d3d8. 2006-05-31 11:44:47 +02:00
Jonathan Ernst 360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Vitaliy Margolen 1175a2f3a2 d3d8: Add refcount test. 2006-05-22 11:31:36 +02:00