Matteo Bruni
|
8b5cd9edbc
|
d3dx9: Always use type->Rows as D3DXPC_MATRIX_ROWS parameters size.
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2014-03-03 17:53:37 +01:00 |
André Hentschel
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87c7c961f2
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Assorted spelling fixes.
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2014-01-06 17:33:24 +01:00 |
Rico Schüller
|
e615c67bc7
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d3dx9: Handle FX/TX blobs in D3DXFindShaderComment().
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2013-09-30 20:35:03 +02:00 |
Rico Schüller
|
ae95176c0d
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d3dx9: Clamp register count for D3DXPC_MATRIX_COLUMNS.
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2013-09-19 09:30:54 +02:00 |
Henri Verbeet
|
871967d0fb
|
d3dx9: Avoid LPVOID.
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2013-09-04 11:37:06 +02:00 |
Matteo Bruni
|
613d27ebeb
|
d3dx9: Use the ID3DXInclude object to open the initial file in D3DX[Assemble|Compile|Preprocess]ShaderFromFile.
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2013-09-03 16:58:37 +02:00 |
Matteo Bruni
|
1f6173a69f
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d3dx9: Add / improve traces in some shader-related functions.
|
2013-09-03 16:58:34 +02:00 |
Henri Verbeet
|
76e35a2939
|
d3dx9: Avoid LPCVOID.
|
2013-09-03 16:58:18 +02:00 |
Henri Verbeet
|
75511e351c
|
d3dx9: Avoid LPCSTR.
|
2013-09-02 18:02:48 +02:00 |
Henri Verbeet
|
2a24b11af5
|
d3dx9: Avoid LPWSTR.
|
2013-09-02 18:02:46 +02:00 |
Henri Verbeet
|
82710124e3
|
d3dx9: Avoid LPCWSTR.
|
2013-08-30 11:19:05 +02:00 |
Henri Verbeet
|
7175367ad5
|
d3dx9: Avoid some needless casts.
|
2013-08-30 11:18:57 +02:00 |
Henri Verbeet
|
c2eabf9e68
|
d3dx9: Get rid of some unused vtbl forward declarations.
|
2013-08-22 10:26:51 +02:00 |
Rico Schüller
|
1099bb5e76
|
d3dx9: Improve ID3DXConstantTable::SetDefaults().
|
2013-07-29 15:01:31 +02:00 |
Christian Costa
|
a8728893b7
|
d3dx9_36: Release shader if getting constant table fails in D3DXCompileShader.
|
2013-07-29 14:11:08 +02:00 |
Rico Schüller
|
bdec3f951b
|
d3dx9: Add support for structs to ID3DXConstantTable.
|
2013-07-27 11:49:07 -05:00 |
Rico Schüller
|
8231c8ef50
|
d3dx9: Improve ID3DXConstantTable::Set*().
|
2013-07-22 17:17:15 +02:00 |
Rico Schüller
|
918abfef6a
|
d3dx9: Merge get/is_valid_constant().
|
2013-07-22 17:16:28 +02:00 |
Rico Schüller
|
e6e09eb465
|
d3dx9: Improve shader constant table parsing.
|
2013-07-22 17:16:22 +02:00 |
Christian Costa
|
a119f2666a
|
d3dx9_36: Add trace to D3DAssembleShader and D3DCompileShader.
|
2013-07-22 17:16:03 +02:00 |
Michael Stefaniuc
|
20f1016bc8
|
d3dx9_36: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-07 15:48:26 +01:00 |
Rico Schüller
|
c1d1d74614
|
d3dx9: Use lowercase hexadecimal values.
|
2013-01-11 11:58:34 +01:00 |
Rico Schüller
|
7ff6afd091
|
d3dx9: Remove unused variable.
|
2013-01-08 16:35:33 +01:00 |
Rico Schüller
|
e7cd340e8a
|
d3dx9: Constify some variables.
|
2013-01-08 16:35:33 +01:00 |
Rico Schüller
|
87ef00fc34
|
d3dx9: Use sizeof variable, not type.
|
2013-01-08 16:35:33 +01:00 |
Rico Schüller
|
6cb4301021
|
d3dx9: Handle invalid byte code in D3DXGetShaderConstantTableEx().
|
2013-01-08 16:35:32 +01:00 |
Rico Schüller
|
a847b9dddb
|
d3dx9: Always set the table = NULL in D3DXGetShaderConstantTableEx().
|
2013-01-08 16:35:32 +01:00 |
Rico Schüller
|
bc4a4f5f3b
|
d3dx9: Handle invalid byte code in D3DXFindShaderComment().
|
2013-01-08 16:35:31 +01:00 |
Henri Verbeet
|
69eeb35e51
|
d3dx9: Avoid LPD3DXINCLUDE.
|
2012-11-26 11:50:15 +01:00 |
Henri Verbeet
|
63acbcbf8a
|
d3dx9: Avoid LPD3DXCONSTANTTABLE.
|
2012-11-23 14:40:24 +01:00 |
Henri Verbeet
|
4ba6974345
|
d3dx9: Avoid LPDIRECT3DDEVICE9.
|
2012-10-29 10:47:03 +01:00 |
Rico Schüller
|
82a800c128
|
d3dx9: Improve RegisterCount calculation for D3DXRS_INT4/BOOL.
|
2012-09-26 14:40:51 +02:00 |
Rico Schüller
|
3eb26010d8
|
d3dx9: Fix shader constant byte calculation.
|
2012-09-26 14:40:50 +02:00 |
Rico Schüller
|
7d08ae9b29
|
d3dx9: Make '\0' the default case in get_constant_by_name().
|
2012-09-04 15:04:23 +02:00 |
Rico Schüller
|
b999ab16b3
|
d3dx9: Fix ID3DXConstantTable::GetConstantElement() for structs.
|
2012-09-04 15:04:09 +02:00 |
Rico Schüller
|
792cd67bf1
|
d3dx9: Don't use memcpy in ID3DXConstantTable::GetDesc().
|
2012-09-03 15:52:07 +02:00 |
Rico Schüller
|
77632f0880
|
d3dx9: Avoid desc copy in ID3DXConstantTable::GetSamplerIndex().
|
2012-08-28 20:24:35 +02:00 |
Rico Schüller
|
edb802a847
|
d3dx9: Remove min() in set_matrix_array(), uses always the desc value.
|
2012-08-28 20:24:34 +02:00 |
Rico Schüller
|
b5b0520723
|
d3dx9: Handle D3DXPC_VECTOR in set_matrix_array().
|
2012-08-28 20:24:34 +02:00 |
Rico Schüller
|
a4dde8151b
|
d3dx9: Improve set_matrix_array().
|
2012-08-28 20:24:33 +02:00 |
Rico Schüller
|
8c8b4c356c
|
d3dx9: Remove "too many constants" fixme.
|
2012-08-27 13:42:31 +02:00 |
Rico Schüller
|
3dc48141d1
|
d3dx9: Add debug helper function for RegisterSet.
|
2012-08-27 13:42:30 +02:00 |
Rico Schüller
|
24ab70906b
|
d3dx9: Use debug_d3dxparameter_class/type in traces.
|
2012-08-27 13:42:30 +02:00 |
Rico Schüller
|
053e5b59ec
|
d3dx9: Fix RegisterCount calculation.
|
2012-08-27 11:33:11 +02:00 |
Rico Schüller
|
4d59b503de
|
d3dx9: Implement ID3DXConstantTable::GetConstantElement().
|
2012-08-27 11:32:52 +02:00 |
Rico Schüller
|
fa7422bc4e
|
d3dx9: Improve ID3DXConstantTable::GetConstantDesc().
|
2012-08-27 11:32:47 +02:00 |
Rico Schüller
|
ea4f402164
|
d3dx9: Improve ID3DXConstantTable::GetConstant().
|
2012-08-27 11:32:42 +02:00 |
Rico Schüller
|
2204986797
|
d3dx9: Improve ID3DXConstantTable::GetConstantByName().
|
2012-08-27 11:32:38 +02:00 |
Rico Schüller
|
1278843643
|
d3dx9: Improve is_valid_constant().
|
2012-08-24 11:13:52 +02:00 |
Rico Schüller
|
b565e8fb4f
|
d3dx9: Parse structs and sub constants in ID3DXConstantTable.
|
2012-08-24 11:12:43 +02:00 |