Christian Costa
|
8e80ee6837
|
d3dx9: Implement D3DXCreateTextureShader with stubbed ID3DXTextureShader interface.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-07-26 10:52:24 +09:00 |
Matteo Bruni
|
b62c3a894b
|
d3dx9: Sync ordering of D3DXComputeIMTFromPerVertexSignal spec entry.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-07-03 10:54:18 +09:00 |
Matteo Bruni
|
3054c0fd1b
|
d3dx9: Fix a couple of stub signatures in the spec files.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-06-17 00:09:19 +09:00 |
Christian Costa
|
16eaf69526
|
d3dx9: Implement D3DXCreateAnimationController with a stubbed ID3DXAnimationController interface.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-01-18 14:08:33 +09:00 |
Alistair Leslie-Hughes
|
af4ece26d2
|
d3dx9: Add D3DXConvertMeshSubsetToSingleStrip stub.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-01-05 11:52:04 +01:00 |
Józef Kucia
|
8eca2df900
|
d3dx9: Implement D3DXComputeNormals().
|
2015-07-31 12:06:04 +02:00 |
Alistair Leslie-Hughes
|
d55fe1f9ce
|
d3dx9_36: Add D3DXCreateFragmentLinker, D3DXCreateFragmentLinkerEx stubs.
|
2015-07-31 12:05:14 +02:00 |
Alistair Leslie-Hughes
|
0bd896f0f8
|
d3dx9_36: Add D3DXTessellateNPatches stub ( try 2).
|
2015-07-31 12:04:44 +02:00 |
Christian Costa
|
b82fab89a1
|
d3dx9_36: Add stub for D3DXIntersect.
|
2015-07-21 16:33:24 +02:00 |
Christian Costa
|
05390ccc65
|
d3dx9_36: Add stub for D3DXComputeTangentFrameEx.
|
2015-07-21 16:33:23 +02:00 |
Austin English
|
c19876ed4e
|
d3dx9_36: Add D3DXDisassembleShader stub.
|
2015-02-16 23:22:04 +09:00 |
Sebastian Lackner
|
0cde50d223
|
d3dx9_36: Implement D3DXCreatePolygon.
Based on a patch by David Adam.
|
2014-11-11 16:19:44 +09:00 |
Gediminas Jakutis
|
fe802d92bb
|
d3dx9: Implement D3DXCreateTorus() + tests.
|
2014-07-10 12:40:34 +02:00 |
Christian Costa
|
31ae8b6a12
|
d3dx9_36: Port mesh code to use ID3DXFile instead of IDirectXFile and enable D3DXLoadSkinMeshFromXof.
|
2013-05-28 19:45:38 +02:00 |
Christian Costa
|
bdc5c3211c
|
d3dx9_36: Add stub for DisassembleEffect.
|
2013-05-06 15:55:23 +02:00 |
Nozomi Kodama
|
6d6603b495
|
d3dx9: Implement D3DXSHEvalHemisphereLight.
|
2013-04-04 19:27:52 +02:00 |
Nozomi Kodama
|
6247dae2ac
|
d3dx9: Implement D3DXSHEvalSphericalLight.
|
2013-04-04 19:27:23 +02:00 |
Nozomi Kodama
|
9085f1d27f
|
d3dx9: Implement D3DXSHEvalConeLight.
|
2013-03-07 17:33:13 +01:00 |
Christian Costa
|
95433ccd3c
|
d3dx9_36: Implement D3DXFileCreate with stubbed ID3DXFile interface + basic tests.
|
2012-12-27 18:47:54 +01:00 |
Nozomi Kodama
|
b8cfe42326
|
d3dx9_36: Implement D3DXSHMultiply4.
|
2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
|
1f85d64b19
|
d3dx9: Implement D3DXSHRotate.
|
2012-09-25 11:39:28 +02:00 |
Nozomi Kodama
|
c69a496461
|
d3dx9: Implement D3DXSHEvalDirectionalLight.
|
2012-09-25 11:38:53 +02:00 |
Christian Costa
|
fcb9c5fadb
|
d3dx9_36: Add stub for D3DXCleanMesh.
|
2012-09-24 16:38:16 +02:00 |
Nozomi Kodama
|
f5714cccbd
|
d3dx9_36: Implementation of D3DXSHRotateZ.
|
2012-07-19 17:02:01 +02:00 |
Nozomi Kodama
|
c957f8a921
|
d3dx9_36: Implementation of D3DXSHEvalDirection.
|
2012-07-16 16:28:47 +02:00 |
Nozomi Kodama
|
f757f3fb7d
|
d3dx9: Implementation of D3DXSHMultiply2.
|
2012-07-16 14:33:43 +02:00 |
Józef Kucia
|
b267cc2927
|
d3dx9: Implement D3DXLoadVolumeFromFile.
|
2012-07-09 15:44:17 -04:00 |
Józef Kucia
|
18a2dde127
|
d3dx9: Implement D3DXLoadVolumeFromFileInMemory.
|
2012-07-09 15:44:01 -04:00 |
Józef Kucia
|
fde802a04d
|
d3dx9: Forward D3DXCreateVolumeTextureFromFile functions to D3DXCreateVolumeTextureFromFileInMemoryEx.
|
2012-07-02 11:59:24 +02:00 |
Józef Kucia
|
9e262e1a9b
|
d3dx9: Implement D3DXLoadVolumeFromVolume.
|
2012-07-02 11:58:53 +02:00 |
Nozomi Kodama
|
e3888ec87c
|
d3dx9_36: Implementation of D3DXSHScale.
|
2012-06-29 20:41:47 +02:00 |
Nozomi Kodama
|
b56227cbf1
|
d3dx9_36: Implementation of D3DXSHDot.
|
2012-06-28 11:35:25 +02:00 |
Nozomi Kodama
|
60a0fb30df
|
d3dx9_36: Implementation of D3DXSHMultiply3.
|
2012-06-18 10:56:48 +02:00 |
Nozomi Kodama
|
ed7c28353d
|
d3dx9_36: Implementation of D3DXQuaternionSquadSetup.
|
2012-06-14 19:16:40 +02:00 |
Józef Kucia
|
f072404f61
|
d3dx9/tests: Add tests for D3DXCreateRenderToEnvMap.
|
2012-06-11 12:37:16 +02:00 |
Józef Kucia
|
ad5a00b7f8
|
d3dx9: Add stub for D3DXCreateRenderToSurface.
|
2012-06-06 11:55:41 +02:00 |
Józef Kucia
|
dfc5ab140c
|
d3dx9: Forward D3DXSaveTextureToFile to D3DXSaveTextureToFileInMemory.
|
2012-05-31 12:37:25 +02:00 |
Józef Kucia
|
70b1bff695
|
d3dx9: Implement D3DXSaveSurfaceToFileInMemory.
|
2012-05-31 12:37:25 +02:00 |
Józef Kucia
|
f53ce18163
|
d3dx9: Forward D3DXCreateCubeTextureFromFile functions to D3DXCreateCubeTextureFromFileInMemoryEx.
|
2012-05-14 17:50:53 +02:00 |
Michael Mc Donnell
|
5a14f5b37e
|
d3dx9: Added D3DXOptimizeFaces semi-stub.
|
2012-05-03 20:44:14 +02:00 |
Józef Kucia
|
e0f2d4cf91
|
d3dx9: Add stubs for D3DXCreateVolumeTextureFromFileInMemory functions.
|
2012-03-26 18:15:42 +02:00 |
Józef Kucia
|
dfd66e5fe0
|
d3dx9: Forward D3DXCreateCubeTextureFromFileInMemory to D3DXCreateCubeTextureFromFileInMemoryEx.
|
2012-03-26 18:15:41 +02:00 |
Michael Mc Donnell
|
50f785ef11
|
d3dx9/tests: Add a D3DXValidMesh test.
|
2011-12-19 20:15:53 +01:00 |
Rico Schüller
|
b83d322dba
|
d3dx9: Implement D3DXSHAdd().
|
2011-12-12 10:19:30 +01:00 |
Michael Mc Donnell
|
012986c79d
|
d3dx9: Implemented D3DXWeldVertices.
|
2011-09-23 12:58:50 +02:00 |
Rico Schüller
|
c42ee0339a
|
d3dx9: Implement D3DXGetShaderSamplers().
|
2011-07-18 16:23:29 +02:00 |
Dylan Smith
|
cac35191b9
|
d3dx9: Implement D3DXFloat32To16Array.
Derived from patch submitted by Misha Koshelev.
Corrected rounding of denormalized numbers.
|
2011-07-04 13:39:15 +02:00 |
Misha Koshelev
|
a6b40624db
|
d3dx9_36: Implement and add tests for D3DXFloat16To32Array.
|
2011-07-01 14:39:22 +02:00 |
Travis Athougies
|
59e0573a7b
|
d3dx9_36: Added stub implementation of D3DXSaveSurfaceToFileInMemoryA and D3DXSaveSurfaceToFileInMemoryW.
|
2011-06-24 13:17:37 -05:00 |
Travis Athougies
|
4434becd03
|
d3dx9_36: Added stub D3DXCreateCubeTextureFromFileInMemory.
|
2011-06-24 13:17:32 -05:00 |