d3dx9: Forward D3DXCreateVolumeTextureFromFile functions to D3DXCreateVolumeTextureFromFileInMemoryEx.
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07b0f25404
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@ -107,12 +107,12 @@
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@ stub D3DXCreateTextureShader(ptr ptr)
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@ stub D3DXCreateTorus(ptr long long long long ptr ptr)
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@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
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@ stub D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)
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@ stub D3DXCreateVolumeTextureFromFileExA(ptr ptr long long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateVolumeTextureFromFileExW(ptr ptr long long long long long long long long long long ptr ptr ptr)
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@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)
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@ stdcall D3DXCreateVolumeTextureFromFileExA(ptr ptr long long long long long long long long long long ptr ptr ptr)
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@ stdcall D3DXCreateVolumeTextureFromFileExW(ptr ptr long long long long long long long long long long ptr ptr ptr)
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@ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr)
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@ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateVolumeTextureFromFileW(ptr ptr ptr)
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@ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr)
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@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr)
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@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr)
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@ -977,6 +977,144 @@ HRESULT WINAPI D3DXCreateVolumeTexture(LPDIRECT3DDEVICE9 device,
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usage, format, pool, texture, NULL);
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}
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(IDirect3DDevice9 *device,
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const char *filename,
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IDirect3DVolumeTexture9 **volume_texture)
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{
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int len;
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HRESULT hr;
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void *data;
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DWORD data_size;
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WCHAR *filenameW;
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TRACE("(%p, %s, %p): relay\n",
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device, debugstr_a(filename), volume_texture);
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if (!filename) return D3DERR_INVALIDCALL;
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len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
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filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
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if (!filenameW) return E_OUTOFMEMORY;
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MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
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hr = map_view_of_file(filenameW, &data, &data_size);
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HeapFree(GetProcessHeap(), 0, filenameW);
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if (FAILED(hr)) return D3DXERR_INVALIDDATA;
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hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
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D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, volume_texture);
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UnmapViewOfFile(data);
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return hr;
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}
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(IDirect3DDevice9 *device,
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const WCHAR *filename,
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IDirect3DVolumeTexture9 **volume_texture)
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{
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HRESULT hr;
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void *data;
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DWORD data_size;
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TRACE("(%p, %s, %p): relay\n",
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device, debugstr_w(filename), volume_texture);
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if (!filename) return D3DERR_INVALIDCALL;
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hr = map_view_of_file(filename, &data, &data_size);
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if (FAILED(hr)) return D3DXERR_INVALIDDATA;
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hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
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D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, volume_texture);
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UnmapViewOfFile(data);
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return hr;
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}
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(IDirect3DDevice9 *device,
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const char *filename,
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UINT width,
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UINT height,
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UINT depth,
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UINT mip_levels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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DWORD filter,
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DWORD mip_filter,
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D3DCOLOR color_key,
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D3DXIMAGE_INFO *src_info,
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PALETTEENTRY *palette,
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IDirect3DVolumeTexture9 **volume_texture)
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{
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int len;
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HRESULT hr;
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WCHAR *filenameW;
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void *data;
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DWORD data_size;
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TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
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device, debugstr_a(filename), width, height, depth, mip_levels,
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usage, format, pool, filter, mip_filter, color_key, src_info,
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palette, volume_texture);
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if (!filename) return D3DERR_INVALIDCALL;
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len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
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filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
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if (!filenameW) return E_OUTOFMEMORY;
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MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
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hr = map_view_of_file(filenameW, &data, &data_size);
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HeapFree(GetProcessHeap(), 0, filenameW);
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if (FAILED(hr)) return D3DXERR_INVALIDDATA;
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hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, width, height, depth,
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mip_levels, usage, format, pool, filter, mip_filter, color_key, src_info, palette,
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volume_texture);
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UnmapViewOfFile(data);
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return hr;
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}
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(IDirect3DDevice9 *device,
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const WCHAR *filename,
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UINT width,
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UINT height,
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UINT depth,
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UINT mip_levels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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DWORD filter,
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DWORD mip_filter,
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D3DCOLOR color_key,
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D3DXIMAGE_INFO *src_info,
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PALETTEENTRY *palette,
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IDirect3DVolumeTexture9 **volume_texture)
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{
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HRESULT hr;
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void *data;
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DWORD data_size;
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TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
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device, debugstr_w(filename), width, height, depth, mip_levels,
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usage, format, pool, filter, mip_filter, color_key, src_info,
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palette, volume_texture);
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if (!filename) return D3DERR_INVALIDCALL;
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hr = map_view_of_file(filename, &data, &data_size);
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if (FAILED(hr)) return D3DXERR_INVALIDDATA;
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hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, width, height, depth,
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mip_levels, usage, format, pool, filter, mip_filter, color_key, src_info, palette,
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volume_texture);
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UnmapViewOfFile(data);
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return hr;
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}
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 *device,
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const void *data,
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UINT data_size,
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