d3dx9: Sync ordering of D3DXComputeIMTFromPerVertexSignal spec entry.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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3668b425b1
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@ -18,8 +18,8 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ -18,8 +18,8 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ -18,8 +18,8 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ -18,8 +18,8 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ -18,8 +18,8 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ -18,8 +18,8 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ -18,8 +18,8 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ -18,8 +18,8 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ -18,8 +18,8 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ -18,8 +18,8 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ -18,8 +18,8 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ -18,8 +18,8 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ -18,8 +18,8 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ -18,8 +18,8 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ -18,8 +18,8 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ -18,8 +18,8 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ -18,8 +18,8 @@
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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