d3dx9: Implement D3DXCreateTextureShader with stubbed ID3DXTextureShader interface.

Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Christian Costa 2016-07-21 09:06:29 +00:00 committed by Alexandre Julliard
parent 6e32b61503
commit 8e80ee6837
21 changed files with 287 additions and 20 deletions

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@ -100,7 +100,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)

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@ -100,7 +100,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)

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@ -104,7 +104,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)

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@ -104,7 +104,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)

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@ -104,7 +104,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)

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@ -104,7 +104,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)

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@ -104,7 +104,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)

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@ -103,7 +103,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)

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@ -103,7 +103,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)

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@ -103,7 +103,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)

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@ -103,7 +103,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)

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@ -103,7 +103,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)

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@ -104,7 +104,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)

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@ -2146,3 +2146,270 @@ HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const
FIXME("%p %d %s %p: stub\n", shader, colorcode, debugstr_a(comments), disassembly);
return E_OUTOFMEMORY;
}
struct d3dx9_texture_shader
{
ID3DXTextureShader ID3DXTextureShader_iface;
LONG ref;
};
static inline struct d3dx9_texture_shader *impl_from_ID3DXTextureShader(ID3DXTextureShader *iface)
{
return CONTAINING_RECORD(iface, struct d3dx9_texture_shader, ID3DXTextureShader_iface);
}
static HRESULT WINAPI d3dx9_texture_shader_QueryInterface(ID3DXTextureShader *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXTextureShader))
{
iface->lpVtbl->AddRef(iface);
*out = iface;
return D3D_OK;
}
WARN("Interface %s not found.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3dx9_texture_shader_AddRef(ID3DXTextureShader *iface)
{
struct d3dx9_texture_shader *texture_shader = impl_from_ID3DXTextureShader(iface);
ULONG refcount = InterlockedIncrement(&texture_shader->ref);
TRACE("%p increasing refcount to %u.\n", texture_shader, refcount);
return refcount;
}
static ULONG WINAPI d3dx9_texture_shader_Release(ID3DXTextureShader *iface)
{
struct d3dx9_texture_shader *texture_shader = impl_from_ID3DXTextureShader(iface);
ULONG refcount = InterlockedDecrement(&texture_shader->ref);
TRACE("%p decreasing refcount to %u.\n", texture_shader, refcount);
if (!refcount)
{
HeapFree(GetProcessHeap(), 0, texture_shader);
}
return refcount;
}
static HRESULT WINAPI d3dx9_texture_shader_GetFunction(ID3DXTextureShader *iface, struct ID3DXBuffer **function)
{
FIXME("iface %p, function %p stub.\n", iface, function);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_GetConstantBuffer(ID3DXTextureShader *iface, struct ID3DXBuffer **constant_buffer)
{
FIXME("iface %p, constant_buffer %p stub.\n", iface, constant_buffer);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_GetDesc(ID3DXTextureShader *iface, D3DXCONSTANTTABLE_DESC *desc)
{
FIXME("iface %p, desc %p stub.\n", iface, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_GetConstantDesc(ID3DXTextureShader *iface, D3DXHANDLE constant, D3DXCONSTANT_DESC *constant_desc, UINT *count)
{
FIXME("iface %p, constant %p, constant_desc %p, count %p stub.\n", iface, constant, constant_desc, count);
return E_NOTIMPL;
}
static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstant(ID3DXTextureShader *iface, D3DXHANDLE constant, UINT index)
{
FIXME("iface %p, constant %p, index %u stub.\n", iface, constant, index);
return NULL;
}
static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstantByName(ID3DXTextureShader *iface, D3DXHANDLE constant, const char *name)
{
FIXME("iface %p, constant %p, name %s stub.\n", iface, constant, debugstr_a(name));
return NULL;
}
static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstantElement(ID3DXTextureShader *iface, D3DXHANDLE constant, UINT index)
{
FIXME("iface %p, constant %p, index %u stub.\n", iface, constant, index);
return NULL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetDefaults(ID3DXTextureShader *iface)
{
FIXME("iface %p stub.\n", iface);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetValue(ID3DXTextureShader *iface, D3DXHANDLE constant, const void *data, UINT bytes)
{
FIXME("iface %p, constant %p, data %p, bytes %u stub.\n", iface, constant, data, bytes);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetBool(ID3DXTextureShader *iface, D3DXHANDLE constant, BOOL b)
{
FIXME("iface %p, constant %p, b %u stub.\n", iface, constant, b);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetBoolArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const BOOL *b, UINT count)
{
FIXME("iface %p, constant %p, b %p, count %u stub.\n", iface, constant, b, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetInt(ID3DXTextureShader *iface, D3DXHANDLE constant, INT n)
{
FIXME("iface %p, constant %p, n %d stub.\n", iface, constant, n);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetIntArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const INT *n, UINT count)
{
FIXME("iface %p, constant %p, n %p, count %u stub.\n", iface, constant, n, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetFloat(ID3DXTextureShader *iface, D3DXHANDLE constant, FLOAT f)
{
FIXME("iface %p, constant %p, f %f stub.\n", iface, constant, f);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetFloatArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const FLOAT *f, UINT count)
{
FIXME("iface %p, constant %p, f %p, count %u stub.\n", iface, constant, f, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetVector(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXVECTOR4 *vector)
{
FIXME("iface %p, constant %p, vector %p stub.\n", iface, constant, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetVectorArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXVECTOR4 *vector, UINT count)
{
FIXME("iface %p, constant %p, vector %p, count %u stub.\n", iface, constant, vector, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetMatrix(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix)
{
FIXME("iface %p, constant %p, matrix %p stub.\n", iface, constant, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetMatrixArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
{
FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetMatrixPointerArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
{
FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTranspose(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix)
{
FIXME("iface %p, constant %p, matrix %p stub.\n", iface, constant, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTransposeArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
{
FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTransposePointerArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
{
FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
return E_NOTIMPL;
}
static const struct ID3DXTextureShaderVtbl d3dx9_texture_shader_vtbl =
{
/*** IUnknown methods ***/
d3dx9_texture_shader_QueryInterface,
d3dx9_texture_shader_AddRef,
d3dx9_texture_shader_Release,
/*** ID3DXTextureShader methods ***/
d3dx9_texture_shader_GetFunction,
d3dx9_texture_shader_GetConstantBuffer,
d3dx9_texture_shader_GetDesc,
d3dx9_texture_shader_GetConstantDesc,
d3dx9_texture_shader_GetConstant,
d3dx9_texture_shader_GetConstantByName,
d3dx9_texture_shader_GetConstantElement,
d3dx9_texture_shader_SetDefaults,
d3dx9_texture_shader_SetValue,
d3dx9_texture_shader_SetBool,
d3dx9_texture_shader_SetBoolArray,
d3dx9_texture_shader_SetInt,
d3dx9_texture_shader_SetIntArray,
d3dx9_texture_shader_SetFloat,
d3dx9_texture_shader_SetFloatArray,
d3dx9_texture_shader_SetVector,
d3dx9_texture_shader_SetVectorArray,
d3dx9_texture_shader_SetMatrix,
d3dx9_texture_shader_SetMatrixArray,
d3dx9_texture_shader_SetMatrixPointerArray,
d3dx9_texture_shader_SetMatrixTranspose,
d3dx9_texture_shader_SetMatrixTransposeArray,
d3dx9_texture_shader_SetMatrixTransposePointerArray
};
HRESULT WINAPI D3DXCreateTextureShader(const DWORD *function, ID3DXTextureShader **texture_shader)
{
struct d3dx9_texture_shader *object;
TRACE("function %p, texture_shader %p.\n", function, texture_shader);
if (!function || !texture_shader)
return D3DERR_INVALIDCALL;
object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
object->ID3DXTextureShader_iface.lpVtbl = &d3dx9_texture_shader_vtbl;
object->ref = 1;
*texture_shader = &object->ID3DXTextureShader_iface;
return D3D_OK;
}

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@ -104,7 +104,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)

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@ -104,7 +104,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)

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@ -104,7 +104,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)

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@ -104,7 +104,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)

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@ -104,7 +104,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)

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@ -102,7 +102,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)

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@ -102,7 +102,7 @@
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)