Commit Graph

1253 Commits

Author SHA1 Message Date
Stefan Dösinger dd93e1fb7f wined3d: Floating point shader constant setting.
Test how shader constant limits are checked in Set*ShaderConstantF.
The vertex shader tests it based on the limits reported in the caps,
the pixel shader tests tries to find the limit manually because I
could not find a cap structure member specifying the pixel shader
constant limit.

Set*ShaderConstantF returns an error as soon as start or start + count
are bigger than the constant limit.
2007-02-21 10:56:01 +01:00
Stefan Dösinger 76b7cac7af wined3d: Light parameter fixes. 2007-02-21 10:55:31 +01:00
Stefan Dösinger fb1469c47d wined3d: Do not print the fixed / unfixed vertices warning with shaders. 2007-02-21 10:55:14 +01:00
Francois Gouget 93494f2ac0 Assorted spelling fixes. 2007-02-20 20:30:51 +01:00
Stefan Dösinger a9d681c3ad wined3d: With FVFs only one stream is used. 2007-02-20 11:50:26 +01:00
Stefan Dösinger 59ae2a56fb wined3d: Use VBOs for index buffers. 2007-02-20 11:50:10 +01:00
Stefan Dösinger ecfd4cb0e4 wined3d: Move the scissor rectangle to the state table. 2007-02-20 11:49:53 +01:00
Stefan Dösinger bbcf98209c wined3d: No bounds checking is done on sampler / texture numbers. 2007-02-20 11:49:42 +01:00
Stefan Dösinger 1f1d0cda22 wined3d: Misc comment updates. 2007-02-20 11:47:57 +01:00
Stefan Dösinger 27113156d9 wined3d: Remove IWineD3DDevice::EnumDisplayModes. 2007-02-20 11:47:46 +01:00
Stefan Dösinger 7676462a3d wined3d: Fix d3d8/9 style palettes. 2007-02-20 11:46:20 +01:00
Stefan Dösinger 4a93eb840a wined3d: Remove stream flags from GetStreamSource. 2007-02-20 11:46:06 +01:00
Stefan Dösinger ef68e32b03 wined3d/d3d8: Move todo about sw vp usage to d3d8. 2007-02-20 11:45:56 +01:00
Stefan Dösinger 401110538a wined3d: Check volume texture creation errors.
Volumetexture::Release checks for NULL pointers, so releasing a partially 
created texture works.
2007-02-20 11:45:42 +01:00
Stefan Dösinger 5e37345b30 wined3d: Activate a different context if the active render target is destroyed. 2007-02-19 13:10:51 +01:00
Stefan Dösinger 762e227994 wined3d: Only scream about unsupported vertex blending when it is used. 2007-02-19 13:10:24 +01:00
Stefan Dösinger 06f2829b92 wined3d: Pretend to support event queries. 2007-02-19 13:10:10 +01:00
Stefan Dösinger 266fc77cf0 wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
2007-02-19 13:08:35 +01:00
Stefan Dösinger 03bc11fa16 wined3d: Visual test framework. 2007-02-19 13:07:44 +01:00
Stefan Dösinger 5916fdd560 wined3d: Remove an outdated TODO comment.
BltFast takes care of activating the correct context nowadays.
2007-02-19 13:02:19 +01:00
H. Verbeet 78e50b78a6 wined3d: Remove the d3d9.h include from wined3d_private.h. 2007-02-16 12:31:28 +01:00
H. Verbeet dc5b08cc76 wined3d: Get rid of any remaining d3d9 stuff in directx.c. 2007-02-16 12:31:21 +01:00
H. Verbeet bd5488cda9 wined3d: Add WINED3DCREATE flags and use them. 2007-02-16 12:31:11 +01:00
H. Verbeet a4bc52a89c wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS. 2007-02-16 12:31:03 +01:00
Stefan Dösinger 1f32d6235e wined3d: Convert the full surface for now.
Until we have proper subrectangle handling for offscreen surfaces,
surface conversion has to use the real surface sizes, and not the size
of the opengl subrectangle that it is going to upload. Due to the
power of 2 limitations the gl height may be bigger than the real
surface height. If that is not the case, the uploading function will
pick the correct parts from the converted surface data.
2007-02-15 17:22:27 +01:00
Stefan Dösinger 20a07693b5 wined3d: Read offscreen render targets upside down when blitting them to a texture. 2007-02-15 17:22:06 +01:00
Stefan Dösinger a41ba013b6 wined3d: Test for supported queries.
This test contains a table of known supported / known unsupported
queries. In theory wined3d could just report the queries it supports,
but applications may make some assumtions regarding supported /
unsupported queries and stop working if they find a query unexpectadely
supported or unsupported. It also tests what is supposed to happen if an
unsupported query is created.
2007-02-15 17:21:58 +01:00
Stefan Dösinger 2f96220b3e 6/10: WineD3D: rsq and rcp instructions may need a default swizzle in arb.
ARB shaders need a swizzle for the RSQ and RCP instructions, while d3d
shaders do not. The DirectX sdk says that the x component is used if
no swizzle is given.
2007-02-15 17:21:27 +01:00
Stefan Dösinger 8e84127aed wined3d: Restore the display mode when releasing a swapchain. 2007-02-15 16:56:02 +01:00
Stefan Dösinger 19baae3159 wined3d: Remove empty texture stage applying loop. 2007-02-15 16:55:38 +01:00
H. Verbeet 75ebf29e1b wined3d: Get rid of any remaining d3d9 stuff in surface.c and surface_gdi.c. 2007-02-15 14:21:11 +01:00
H. Verbeet 1a07d3142c wined3d: Get rid of any remaining d3d9 stuff in stateblock.c. 2007-02-15 14:21:03 +01:00
H. Verbeet a2fde7d912 wined3d: Get rid of any remaining d3d9 stuff in state.c. 2007-02-15 14:20:56 +01:00
H. Verbeet 618dc7da1f wined3d: Use WINED3DISSUE_BEGIN / WINED3DISSUE_END rather than D3DISSUE_BEGIN / D3DISSUE_END. 2007-02-15 14:20:46 +01:00
H. Verbeet e8419403ee wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it. 2007-02-15 14:20:38 +01:00
H. Verbeet 176a2a19c3 wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE. 2007-02-15 14:20:28 +01:00
H. Verbeet e01f242a2a wined3d: Add WINED3DVS20 & WINED3DVS20CAPS flags and use them. 2007-02-15 14:20:19 +01:00
H. Verbeet 594f7fd882 wined3d: Add WINED3DPS20 & WINED3DPS20CAPS flags and use them. 2007-02-15 14:20:12 +01:00
H. Verbeet db8da81e67 wined3d: Add WINED3DDTCAPS flags and use them. 2007-02-15 14:20:01 +01:00
H. Verbeet da354c6dfa wined3d: Add WINED3DLINECAPS flags and use them. 2007-02-15 14:19:52 +01:00
H. Verbeet 5c398c571f wined3d: Add WINED3DPTADDRESSCAPS flags and use them. 2007-02-15 11:43:59 +01:00
H. Verbeet a58b156264 wined3d: Add WINED3DPCMPCAPS flags and use them. 2007-02-15 11:43:53 +01:00
H. Verbeet fd8e0f1589 wined3d: Add WINED3DPMISCCAPS flags and use them. 2007-02-15 11:43:46 +01:00
H. Verbeet 748fd83ebd wined3d: Add WINED3DPBLENDCAPS flags and use them. 2007-02-15 11:43:37 +01:00
H. Verbeet 8fdd88b42c wined3d: Add WINED3DSTENCILCAPS flags and use them. 2007-02-15 11:43:29 +01:00
H. Verbeet ea683407af wined3d: Add WINED3DTEXOPCAPS flags and use them. 2007-02-15 11:43:22 +01:00
Stefan Dösinger 1282b43302 wined3d: Restore blitting environment after modifying it. 2007-02-15 11:41:05 +01:00
Stefan Dösinger b3f96f4327 wined3d: alphaop fixes for color keying. 2007-02-15 11:40:57 +01:00
Stefan Dösinger d4c4e5d167 wined3d: Enable color keying only for surfaces without an alpha channel. 2007-02-15 11:40:44 +01:00
Stefan Dösinger 8b8e30b1e1 ddraw, wined3d: Color keying tests and fixes. 2007-02-15 11:37:00 +01:00