wined3d: Remove empty texture stage applying loop.

This commit is contained in:
Stefan Dösinger 2007-02-15 13:48:47 +01:00 committed by Alexandre Julliard
parent 7c40f9aaa2
commit 19baae3159
1 changed files with 0 additions and 19 deletions

View File

@ -444,25 +444,6 @@ void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface
}
state++;
}
for(i = 0 ;textureObjectTextureStates[i].state != - 1; i++) {
if(*state != textureStates[textureObjectTextureStates[i].state] ) {
/* apply the state */
*state = textureStates[textureObjectTextureStates[i].state];
switch (textureObjectTextureStates[i].function) {
case WINED3DTSS_ADDRESSW:
/* I'm not sure what to do if this is set as well as ADDRESSW on the sampler, how do they interact together? */
break;
case WINED3DFUNC_UNIMPLEMENTED: /* unimplemented */
TRACE("(%p) : stub\n", This);
break;
case WINED3DFUNC_NOTSUPPORTED: /* nop */
TRACE("(%p) : function no supported by this opengl implementation\n", This);
break;
}
}
state++;
}
}