wined3d: Remove empty texture stage applying loop.
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@ -444,25 +444,6 @@ void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface
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}
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state++;
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}
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for(i = 0 ;textureObjectTextureStates[i].state != - 1; i++) {
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if(*state != textureStates[textureObjectTextureStates[i].state] ) {
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/* apply the state */
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*state = textureStates[textureObjectTextureStates[i].state];
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switch (textureObjectTextureStates[i].function) {
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case WINED3DTSS_ADDRESSW:
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/* I'm not sure what to do if this is set as well as ADDRESSW on the sampler, how do they interact together? */
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break;
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case WINED3DFUNC_UNIMPLEMENTED: /* unimplemented */
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TRACE("(%p) : stub\n", This);
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break;
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case WINED3DFUNC_NOTSUPPORTED: /* nop */
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TRACE("(%p) : function no supported by this opengl implementation\n", This);
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break;
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}
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}
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state++;
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}
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}
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