diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c index 9b9b5d7f835..c55cedacb8a 100644 --- a/dlls/wined3d/basetexture.c +++ b/dlls/wined3d/basetexture.c @@ -444,25 +444,6 @@ void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface } state++; } - - for(i = 0 ;textureObjectTextureStates[i].state != - 1; i++) { - if(*state != textureStates[textureObjectTextureStates[i].state] ) { - /* apply the state */ - *state = textureStates[textureObjectTextureStates[i].state]; - switch (textureObjectTextureStates[i].function) { - case WINED3DTSS_ADDRESSW: - /* I'm not sure what to do if this is set as well as ADDRESSW on the sampler, how do they interact together? */ - break; - case WINED3DFUNC_UNIMPLEMENTED: /* unimplemented */ - TRACE("(%p) : stub\n", This); - break; - case WINED3DFUNC_NOTSUPPORTED: /* nop */ - TRACE("(%p) : function no supported by this opengl implementation\n", This); - break; - } - } - state++; - } }