wined3d: Use WINED3DISSUE_BEGIN / WINED3DISSUE_END rather than D3DISSUE_BEGIN / D3DISSUE_END.
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@ -354,11 +354,11 @@ static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIs
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switch (This->type) {
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case WINED3DQUERYTYPE_OCCLUSION:
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if (GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
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if (dwIssueFlags & D3DISSUE_BEGIN) {
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if (dwIssueFlags & WINED3DISSUE_BEGIN) {
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GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, ((WineQueryOcclusionData *)This->extendedData)->queryId));
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checkGLcall("glBeginQuery()");
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}
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if (dwIssueFlags & D3DISSUE_END) {
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if (dwIssueFlags & WINED3DISSUE_END) {
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GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
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checkGLcall("glEndQuery()");
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}
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