wined3d: Remove stream flags from GetStreamSource.
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ef68e32b03
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@ -2025,24 +2025,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface,
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static HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface, UINT StreamNumber,IWineD3DVertexBuffer** pStream, UINT *pOffset, UINT* pStride) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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UINT streamFlags;
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TRACE("(%p) : StreamNo: %d, Stream (%p), Stride %d\n", This, StreamNumber,
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This->stateBlock->streamSource[StreamNumber], This->stateBlock->streamStride[StreamNumber]);
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streamFlags = StreamNumber &(WINED3DSTREAMSOURCE_INDEXEDDATA | WINED3DSTREAMSOURCE_INSTANCEDATA);
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if (streamFlags) {
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if (streamFlags & WINED3DSTREAMSOURCE_INDEXEDDATA) {
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FIXME("stream index data not supported\n");
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}
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if (streamFlags & WINED3DSTREAMSOURCE_INDEXEDDATA) {
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FIXME("stream instance data not supported\n");
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}
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}
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StreamNumber&= ~(WINED3DSTREAMSOURCE_INDEXEDDATA | WINED3DSTREAMSOURCE_INSTANCEDATA);
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if (StreamNumber >= MAX_STREAMS) {
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WARN("Stream out of range %d\n", StreamNumber);
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return WINED3DERR_INVALIDCALL;
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